Roland Aristocrat Campaign

Game Master Goldstool Shroomshine

Current Setting(s): Southern Docks Warehouse | Second Warehouse Map
Date: Wealday Afternoon, 18th of Abadius, 484
Objective: Investigate Mirror | Ensure the Spymaster's Wellbeing
Roland City Map | Design Document | Campaign Site | NPC List.


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A small section on laws, how they are implemented, and various magical bans has been added to the design document. Didn't bother with adding laws for traditional crimes like murder or treason or theft. I know some expressed some interest in this.

Shadow Lodge

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Grand Moff Vixen wrote:

Ok, since my idea is looking good, I am putting my concept out for everyone to see.

I am making a Kitsune Rogue Trickster that will specialize in infiltration/espionage and social skills. Her primary focus is gathering information for a patron. Either that or she sells to the highest bidder. I'm not certain which one I want yet. Still have a ways to go with her background.

hey sis :)


Lord Foul II wrote:
Grand Moff Vixen wrote:

Ok, since my idea is looking good, I am putting my concept out for everyone to see.

I am making a Kitsune Rogue Trickster that will specialize in infiltration/espionage and social skills. Her primary focus is gathering information for a patron. Either that or she sells to the highest bidder. I'm not certain which one I want yet. Still have a ways to go with her background.

hey sis :)

Hi! :-)

GM: I'm at work now, so I'm not sure how much I will get done on my background till I get home as I have Hero Lab on my computer there. I do have access to my Google Drive folder here so as I gain ideas I will add to them to my file.


Grand Moff Vixen wrote:


GM: I'm at work now, so I'm not sure how much I will get done on my background till I get home as I have Hero Lab on my computer there. I do have access to my Google Drive folder here so as I gain ideas I will add to them to my file.

No worries, jobs comes first. Can't wait to see how it looks!


I updated the background material and tweaked a few other things. Other than appearance, background should be viewed by the GM only.

Halcyon has some deep secrets which may be a basis for her knowing and trusting and working with a particular PC or two. More likely, she has simply proved to be a useful investigator. She may know a secret or two of the other PCs if they've worked together in the past. She normally only conducts business wearing a veil, so that she can mingle in public without being linked to her business. She pretends to be blind, but the PCs will know she can see better than most at short distances.


DM Goldstool, I sent you another PM with additional background details.

Liberty's Edge

I think I will throw my character in the mix. Rolling for HP:

HP Cavalier: 1d10 ⇒ 2
HP Cavalier: 1d10 ⇒ 2

EDIT: I...uhh...yea...that was bad.


Interested in pitching a Galatine Bloodrager character... (Destined Bloodline would seem the most relevant - or if possible we can build an Imperious Bloodline for the Bloodrager?

Destined would give him (or her) an augury element to the character (perhaps through the reading of runes or bones?)

EDIT: A thinking the blood trails of how a "nicked" finger winds down the character's forearm is their way of reading the runes as such.

They are a bastard childe of a Galatine noble - sporting one golden eye signifying their heritage. The lack of open recognition fuelled any sorcerous ability into a bloodrage, making them a difficult asset to any household, but an asset none-the-less...

Like the idea of having an interlocking background with another PC or two - Need to put some more thought into the actual development/backstory, just regurgitating ideas and notions at present as they come to me.

If character seems a none-starter that's cool, but thought I'd present the bare bones concept for consideration and comment.


Halcyon d'Orsay wrote:

I updated the background material and tweaked a few other things. Other than appearance, background should be viewed by the GM only.

Everyone should respect this, by the way. If you prefer to keep the secrets to a google doc and share with me just in case, that is fine.

Zach W. wrote:

I think I will throw my character in the mix. Rolling for HP:

HP Cavalier: 1d10 ⇒ 2
HP Cavalier: 1d10 ⇒ 2

Those rolls hit me right in the heart.

Grand Moff Vixen wrote:


DM Goldstool, I sent you another PM with additional background details.

Will look it over now and get back to you!


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Black Dow wrote:
A thinking the blood trails of how a "nicked" finger winds down the character's forearm is their way of reading the runes as such.

It is funny, thinking of the campaign, bloodrager was one of the few classes I saw never working out, but I like the above idea of reading your blood trickles.

Liberty's Edge

DM Goldstool wrote:
Halcyon d'Orsay wrote:

I updated the background material and tweaked a few other things. Other than appearance, background should be viewed by the GM only.

Everyone should respect this, by the way. If you prefer to keep the secrets to a google doc and share with me just in case, that is fine.

Zach W. wrote:

I think I will throw my character in the mix. Rolling for HP:

HP Cavalier: 1d10 ⇒ 2
HP Cavalier: 1d10 ⇒ 2

Those rolls hit me right in the heart.

Grand Moff Vixen wrote:


DM Goldstool, I sent you another PM with additional background details.
Will look it over now and get back to you!

Yea...that was bad...Guess I am taking Toughness for sure!


Health Part 1: 1d10 + 1 ⇒ (3) + 1 = 4
Health Part 2: 1d10 + 1 ⇒ (7) + 1 = 8


Grand Moff Vixen wrote:
I am making a Kitsune Rogue Trickster that will specialize in infiltration/espionage and social skills. Her primary focus is gathering information for a patron. Either that or she sells to the highest bidder. I'm not certain which one I want yet. Still have a ways to go with her background.

If Halcyon is in the game, she might easily have hired your character to find out information for her. She sometimes augments her readings with information if she can gather it ahead of doing a reading for a client, as a way to further impress the client with her oracular powers.


Halcyon d'Orsay wrote:
Grand Moff Vixen wrote:
I am making a Kitsune Rogue Trickster that will specialize in infiltration/espionage and social skills. Her primary focus is gathering information for a patron. Either that or she sells to the highest bidder. I'm not certain which one I want yet. Still have a ways to go with her background.
If Halcyon is in the game, she might easily have hired your character to find out information for her. She sometimes augments her readings with information if she can gather it ahead of doing a reading for a client, as a way to further impress the client with her oracular powers.

While that is entirely plausible, I have decided to go with the patron route. I like the feel of it better than just selling to whomever wants information/valuable items. The background just came together that way.

Although, she is not above selling additional services as long as it doesn't jeopardize the relationship with her patron.

Also:

HP Roll: 1d8 ⇒ 8
HP Roll: 1d8 ⇒ 1

High and low, I'll take it.

Shadow Lodge

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It seems information gathering is the real family buisiness, alcohol has a tendency to loosen lips,

Liberty's Edge

I never did explain my character concept.

Human Cavalier, Order of the Blue Rose, named Sarvinian Faldon't. Lawful Good Aristocrat brought up in ancient knightly traditions to protect those who cannot protect themselves. Very cop like mentality. Supports the people and believes that Laws are the foundation of great civilizations and cultures.


Zach W. wrote:

I never did explain my character concept.

Human Cavalier, Order of the Blue Rose, named Sarvinian Faldon't. Lawful Good Aristocrat brought up in ancient knightly traditions to protect those who cannot protect themselves. Very cop like mentality. Supports the people and believes that Laws are the foundation of great civilizations and cultures.

Sounds like the Guard could be a wonderful place for you.

Shadow Lodge

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Guards get 10% off on drinks!
@vixen, If you have any questions to help us corpdinate backgrounds PM me and I'll answer what your character would know.


Lord Foul II wrote:
@vixen, If you have any questions to help us corpdinate backgrounds PM me and I'll answer what your character would know.

I want to be in the loop... Send me a summary of what you decide on.


Hi!
In case it was missed by the others, this is my character concept - she is the current head of a family whose patriarch was taken by murder. Her family business, a magic item-trading company, collapsed because it was he who created the magic items. She turned to more mundane means to maintain the wealth of the family.

If someone wants to tie themselves to her, she can procure most items for someone who has the right kind of money, and can create fancy clocks, alchemical items and guns. She sells those too.


Lord Foul II wrote:

Guards get 10% off on drinks!

@vixen, If you have any questions to help us corpdinate backgrounds PM me and I'll answer what your character would know.

Sent you a PM with some details.

DM Goldstool wrote:
Lord Foul II wrote:
@vixen, If you have any questions to help us corpdinate backgrounds PM me and I'll answer what your character would know.
I want to be in the loop... Send me a summary of what you decide on.

Will do.


Interested in this. Working on a character and backstory.


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All right, after a ton of thinking, here's my submission.

Gordon Flarner is the son of very wealthy merchants, who were the children of very wealthy merchants, and so on. As a boy, he was raised to take over his father's business, a collection of farms on the outskirts of Courtain. This meant that his childhood was almost nonexistent, as he worked to learn how to handle both business and the politics that accompanies it.
His father was always a careful businessman, and made sure that the farms thrived under his care, but soon events beyond his control caught up to him. A blight destroyed his crops, forcing him to sell off his nearly-worthless farms and move to Roland, where he could attempt to regain his fortune. In Roland, the family lived well below their means as Gordon’s father attempted to find safe openings in the market, but never found any. He died young, stress pushing his fragile health closer to the brink of his death until an unknown disease took him, with his wife soon to follow. This left Gordon, an only child, the head of the family, and the heir to the wealth that remained of his father’s fortune.
Using the gold he had left, Gordon made a series of risky ventures, figuring that his father’s care hadn’t saved him, so he may as well take risks for a higher reward. Despite a few failures, his childhood training combined with his good instincts for business allowed him to begin to succeed as an investor, and begin to make his way into city politics.

Job: His main job is an investor, so he'd probably have a more risk-involved income. He's not entirely guessing, so I'd say that his income would probably hover somewhere around 1d10X200, or something like that.

Contact: A rising star in Roland's politics, Delaros Pime was a childhood friend of Gordon's. As a politician, he has worked relentlessly to improve the life of the city's underclass, including the Ratfolk and the poor. As they've both risen to success, they've stayed in touch, each warning the other about potential changes in their respective areas of power.

Crunch:
Male Human Rogue(Spy/Scout) 3
Medium Humanoid (Human)
Init +5; Senses; Perception +7
====================
Defense
====================
AC 18, touch 14, flat-footed 15
HP 21/21
Fort +3, Ref +7, Will +3 (+1 vs Arcane spells)
CMD 14
FCB: 2/6ths of a Rogue Talent
====================
Offense
====================
Speed 30 ft.
Melee
Mwk. Rapier +6 (1d6+3/18-20)
Range
Dart +5 (1d4/X2)
BAB +2
CMB +1
====================
Statistics
====================
Str 9, Dex 16, Con 12, Int 14, Wis 12, Cha 12
Feats: Weapon Finesse, Weapon Focus(Rapier), Slashing Grace
Rogue Talents: Weapon Training
Languages: Common, Dwarven, Halfling
Traits: Reactionary; Superstitious
====================
Skills
====================
Acrobatics=9(Ability +3, Class Skill +3, Ranks +3)
Appraise=7(Ability +2, Class Skill +3, Ranks +2)
Bluff=12(Ability +1, Class Skill +3, Ranks +3, +5 Bracelet), +1 if made to deceive someone
Diplomacy=12(Ability +1, Class Skill +3, Ranks +3, +5 Bracelet)
Disable Device=7(Ability +3, Class Skill +3, Ranks +1)
Disguise=5(Ability +1, Class Skill +3, Ranks +1)
Escape Artist=7(Ability +3, Class Skill +3, Ranks +1)
Intimidate=6(Ability +1, Class Skill +3, Ranks +2)
Knowledge(Local)=8(Ability +2, Class Skill +3, Ranks +3)
Knowledge(Nobility)=4(Ability +2, Ranks +2)
Perception=7(Ability +1, Class Skill +3, Ranks +3)
Sense Motive=12(Ability +1, Class Skill +3, Ranks +3, +5 Bracelet)
Sleight of Hand=7(Ability +3, Class Skill +3, Ranks +1)
Spellcraft=6(Ability +2, Class Skill +3, Ranks +1)
Stealth=9(Ability +3, Class Skill +3, Ranks +3)
Use Magic Device=5(Ability +1, Class Skill +3, Ranks +1)
====================
Special Abilities
====================
Sneak Attack: If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.
The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.
With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.
The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.
Evasion (Ex): At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.
Skilled Liar (Ex): Whenever a spy uses Bluff to attempt to deceive someone, she gains a bonus on the opposed roll equal to 1/2 her rogue level (minimum +1). This bonus does not apply to feint attempts or attempts to pass secret messages.
Poison Use (Ex): A 3rd level, a spy is trained in the use of poison and cannot accidentally poison herself when applying poison to a blade.
====================
Gear
====================
1,125 gold
1 Ioun Torch
1 Sleeves of Many Garments
1 Masterwork Chain Shirt
10 Darts
1 Masterwork Rapier
1 Potion of Cure Light Wounds
1 +1 Cloak of Resistance
1 +1 Ring of Protection
1 Bracelet of Bargaining

I'll send you a PM about how I see him playing, as well as his goals.


Lord Foul II wrote:
He deals in secrets, he owns a bar because no one feels threatened by the bar owner (least not at his kind of bar) and when alcohol is involved people are more loose lipped. He makes friends amongst people in power, and gives discounts to guards so long as they aren't ordering anything special.

Halcyon would probably frequent your bar, partly for the usual reasons, but also to pick up information, rumors, look for prospective clients. She'd probably eventually provide some kind of kick-back system where if the bartender heard someone crying in their beer about something and if the suggested he/she visit this certain oracle who was truly gifted, and if the tip turned the person into a customer for Halcyon, she'd cut him in on a percentage. She might trade secrets with him, sharing some juicy tidbit she acquired for something she could use.

And if her business was slow, she might bring her Harrow deck and do readings on the fly for patrons.


Hit dice for 2nd and 3rd levels:
2nd Level: 1d8 ⇒ 4
3rd Level: 1d8 ⇒ 6

Shadow Lodge

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2d8 ⇒ (7, 5) = 12
3 above average health, not bad.

Shadow Lodge

Oh and Halcyon, that sounds fine :)
Huh my bar seems to be what's connecting all or at least most of the PCs that have already met each other prior to the campign,


Although the GM has said he is not holding us to alignment choices, it sounds like most characters so far are neutral-ish or good with regard to the good-evil axis and all over the place on the law-chaos axis. For what it's worth, if I were to choose an alignment for Halcyon, it would probably be Chaotic Good. She's not on any crusades to clean up the city, certainly, but if push comes to shove and she were asked to do something evil, such as assassinate someone or blackmail a good person into doing something evil, she would refuse.

So any character who is actively trying to promote "good" ends would find Halcyon a willing ally, while if the goal were shading into evil, she'd be opposed. But she's happy to play one evil noble off against another, if her services are sought in a conflict between bad guys. She is happy to help them mess with each other's plans and in the process she learns valuable intel that might help prevent the winner from doing anything too awful.

She's a noble, but she has a lot of sympathy for the commoners and mingles with them in preference to going to parties for the upper crust.


I've said it to people in PMs, a Good aligned character will have access to different crowds who don't backstab, manipulate or target as often. Being altruistic can also be either a blessing or a curse if you go into politics. The decision to not dirty ones hands will probably be harder than to do something more unsavory. I don't think I have seen any truly evil characters, selfish one maybe, those who would do anything for their country certainly, but no evil ones.


Apologies all, am removing my hat from this particular ring.

Realistically not going to have the time to devote that the game and character development deserves.

Looks like it'll be a fun one, so will contentedly watch from the wings :)

Happy Gaming and cheers for the consideration DM-G


@GM: I think my character sheet is essentially complete. See the bottom of the profile for the requested magic item, gear, and a contact. I went slightly over budget on the gear (by 50 gp) but my requested item is quite a bit less than 15,000 gp, if that matters.


What languages do the wealthy teach their children?


We are actually going to do an intersession round before the formal start of the game (which will give you some gold), and we can just deduct the 50gp from that.

EDIT: Langauges.

Halcyon d'Orsay wrote:
What languages do the wealthy teach their children?

Probably should have made a note of this.

  • Common
  • Old Galatian, especially for Political families.
  • Elven
  • Dwarven, especially with mining companies and Flamberge traders.

Besides those, it depends on family to family. A Sylph family may teach their children Auran. Northerners, or those that trade frequently with them, might learn halfling. While common will get you through everything, speaking in native tongue during negotiations and pleasantries with other races is very courteous.


Ah, I kind of tried to guess based on the design document. In that case I will switch Gordon's languages to Old Galatian and Elven.


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My background is in final draft. Just waiting to further coordinate with Lord Foul II on any additional details that we may want. Once we have completed everything a PM will be sent to you DM Goldstool. You should still have the link I sent you with the alias. It has been updated. I have not done the crunch as I am still looking at other classes and/or archetypes. A couple are looking appealing and I may choose one of them.


GM Goldstool I have a character that I will send you via email for your consideration and hopefully I am not too late to the posting. Thanks


Edelsmirge wrote:
GM Goldstool I have a character that I will send you via email for your consideration and hopefully I am not too late to the posting. Thanks

I'll PM you the address now. Not too late.


Tempted to make a magic academic. We PM the sheets right?


Omnitricks wrote:
Tempted to make a magic academic. We PM the sheets right?

Yup! However works best for you!


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I'm definitely interested in playing this campaign as it sounds like a lot of fun. The character I have in mind is a second son of an old and prestigious noble family in Roland that has fallen on hard times in the recent past. He served in Durendal's army after where he served with distinction. His exemplary service was noted and he went on to train as a intelligence officer. Some years later, after serving with intelligence branch of Durendal's armed forces (does it have a name), he returned home after learning of the death of his elder brother. Now faced with the prospect of leading his family in the future, he has begun to apply what he learned in his time in the military to a life at court.

I envision my character having a strong nationalistic bent with a severe distaste for Greater Galantine. That short blurb covers the broad strokes of his background. I'll flesh this out later after work (6 PM PST or later). Mechanically, he'll be built as an Infiltrator Inquisitor (possibly also a Sanctified Slayer archetype). I'm not sure about my current income levels, but I'll flesh that out as well. Perhaps I built up a few family businesses making arms for the military?

I'm thinking my abilities break down something like:

STR: 12
DEX: 14
CON: 10
INT: 13
WIS: 16 (14 + 2 human racial)
CHA: 10

I'd probably focus on Archery as my combat style.

I have a few questions for you though:

  • What gods are used in this setting? The standard Golarion ones?
  • Which are socially acceptable and which are not? Are there associated criminal penalties?
  • Does such a military group as I've described exist? Do the churches integrate with the military at all? I think it might be interesting if there was some interconnection (powerful existing hierarchy where association with the Church(s?) brings power).
  • For my artifact, would you consider allowing me to use this trait (Heirloom Weapon) with it? I was thinking that some magical longsword (to play into the nationalistic theme) from my family's heroic past would be neat.


Reading the doc, crafting your own magical items means it doesn't belong to you?

Shadow Lodge

As the owner of a high quality bar in a magical universe, I have got to stock at least one gargle blaster (the trope named after the pan galactic of hitch hiker's guide to the galexy)
The only one I can find to exist in golarion cannon is a dwarven brew that's name literally translates to "you've been mauled by a bear"

Also, given that you allow psionics I assume you also allow dream scarred press's feats in addition to their classes yes?


Omnitricks wrote:
Reading the doc, crafting your own magical items means it doesn't belong to you?

Sorry if this isn't clear. Let me clarify. Creating an item from the school of necromancy or from a banned spell is illegal. If such an item already exists, and it is to be registered at the Society by law, and is then property of the state, though it can be lent back to its original possessor with good reason or argument.

If the item is not created from such spells or schools, it is yours to own and create freely. The only time that you need to worry about creating a magic item is if the spell it can use or is derived from a banned spell. If the spell is later banned by the Society, by law it should be registered and forfeited.

Lord Foul II wrote:
Also, given that you allow psionics I assume you also allow dream scarred press's feats in addition to their classes yes?

Only from the book of Psionics and Psionics expanded, as I am unfamiliar with anything else from the company (though i know they often make great things). We can homebrew something for the special alcohol.

Rikash wrote:


1.) What gods are used in this setting? The standard Golarion ones?
2.) Which are socially acceptable and which are not? Are there associated criminal penalties?
3.)Does such a military group as I've described exist? Do the churches integrate with the military at all? I think it might be interesting if there was some interconnection (powerful existing hierarchy where association with the Church(s?) brings power).
4.)For my artifact, would you consider allowing me to use this trait (]eirloom Weapon) with it? I was thinking that some magical longsword (to play into the nationalistic theme) from my family's heroic past would be neat.

1.) Standard Golarion, though I have never used them before.

2.) This is a thing that I must still establish. I say if you are hesitant on anything, it probably is the kind of the that could be used against you. I hate saying this, but use your judgement for now.

3.) I have previously talked with another about a Spymaster role of sorts working for the Council. Usually intelligence is handled more by Council and divisions they control, whereas besides torturing criminals, the Guard usually is more protection based than espionage based.

4.) Yes, completely fine. Keep in mind combat is a low priority of the game.


W ell i am going off of the assumption that we are starting in january. As such, i dont have a full submission (really its just a collection of seemingly random bits of information and crunch that will magically implode into a full character :p)
But since you state that you want to make your selections soon, i better show you what i have got and where i am going :)

Stats wise he is an average human, having 8-12 in all physical stats but gifted with an endowed mind. All of his abilities and features are based off of his mind (so he has a big weakness against undead and other mindless foes, resulting in the shaken drawback. I have a neat bit of backstory planned for that)
I am planning on either taking psionic talent 3 times (+9 PP) so that i can have a large store of power to draw from, or psionic endowment/greater and a metapsionic feat so that a few clutch powers become especially potent.
Depth vs Breadth...
6 skill points per level means i can have lots of skills, so i will be quite good with Knowledge, Linguistics, Social skills and sense motive (significantly enhanced by my mind powers >:D)

Beyond crunch, I will be an advocate of trade and driven to amass wealth in a general sense. I seek to drive psionics out of the picture and into obscurity, the less on knows of them, the less regulations there are :)

Those directly around me (aka the party) will know about my "power to communicate via the minds" but they wont know about some of the depths it can reach >:) there is a reason that someone with no remarkable physical features can get by so well in the world =^^=

Anyways, since i am still workingon him, i hope that this will be enough to enable me to be picked :)
If so, it WILL develop into a full fledged character.
Cheers!

crunchy bits:

Human Telepath Psion 3
LN (tendencies towards evil in a selfish, non-murderhobo way. Uses outlawed mind control)
4 feats, 3 traits. Spooked, Extra power known
15pb. 10 str, 10 dex, 10 con, 16 Int, 14 cha, 14 wis

2+1+Int skill points (6 per level, +1)
PP: 11+ 4 (16 int)
Powers. Lvl 1: 6, lvl 2: 3
3d6 hps. Max first, 1/2+1 after
BAB/Saves +1/+1/+1/+5

5k wealth, 15k heirloom
Powers/Talents:
Lvl 0: conceal thoughts, detect psionics, mind link
Lvl 1: call to mind, deja vu, demoralize, empethetic conection, mind thrust, sense link
Lvl 2: cloud thoughts, read thoughts, sense minds

Possible feats:
Meta: dazing power, extend power, psionic endowment/greater, 
Psionic Talent (x3, +9 pp)
Traits: Desperate focus/focused mind, psionic power focus (mind link), Telepathic talent,


Edit: Gahh!!! Soo many good spells, so few class skills!!!


Cam James wrote:
I am planning on either taking psionic talent 3 times (+9 PP) so that i can have a large store of power to draw from.

That is honestly scary to me, 20 PP per day at third level. Constant Detect Psionics would allow you to find those tricky Psionics who might want to out their powers to the world.


DM Goldstool wrote:
EDIT: Langauges.

How do you feel about the Sylvan language? Could it be considered the Kitsune racial language?


Grand Moff Vixen wrote:
DM Goldstool wrote:
EDIT: Langauges.
How do you feel about the Sylvan language? Could it be considered the Kitsune racial language?

Between the two of you, I all allowing you almost complete creative decisions on the nation's Kitsune population(more likely lack-thereof), so long as you are from Durenda, or exiles from Galatine (they are incredibly not that accepting of Humans and Elves). Run it by me though for anything too big.

Shadow Lodge

I'm interested mostly in the feat "deadly adgility" to give me some ability if I ever have to dirty my hands and personally fight, because as is, I'm pretty good outside of combat, and I'm loving the premis/backstory of this guy in combat he's pretty much a liability, this feat would help.


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I have some experience with the religions of Golarian, so if you are going to use them, allow me to suggest some that would probably be popular with the aristocracy/wealthy.

Abadar, God of cities, law, merchants, and wealth, LN, is the obvious choice for most wealthy folk.

Iomedae, Goddess of honor, justice, rulership, and valor, LG, would be popular among the virtuous wealthy and not so wealthy.

Shelyn, Goddess of art, beauty, love, and music, NG, would be popular with the cultured who love art and such, but not so helpful in power struggles.

Sarenrae, Goddess of healing, honesty, redemption, and the sun, NG, might be good for the main religion of Galatine, and perhaps for that reason not so popular in Durendal.

Gorum and Torag would be popular with dwarves, Calistria with elves.

Popular with the common people would be Cayden Cailean, Desna, Erastil, and Pharasma.

For the evil wealthy, they might secretly worship Asmodeus, God of contracts, pride, slavery, and tyranny, LE.

Magically inclined would favor Nethys, God of magic. Monk types would worship Irori. There are wiki type entries for these on line if you want some more details.


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I (Rikash) submit for your perusal, Raphael Montefiore, attorney and merchant. I've got the crunch mostly done and am working on the background. I'll let you know when I'm completely done.

I generally agree with Halcyon's assessment and would like to add Pharasma as another likely candidate. Pharasma, the Lady of Graves, is the goddess who shepherds souls to their eternal destination. She's probably venerated by all even if they worship another god primarily. I'd guess that Abadar, Iomedae and Pharasma would be the predominate religions, given the generally lawful feel for Durendal.

I'd also add that Desna, Cayden Cailean and possibly Sarenrae would be favored by the opposition groups who dislike the status quo. They're all much more about liberty then the mainline, lawful groups who favor the aristocracy.

I'd also like to ask if anyone would like to collaborate with our backgrounds.

Halcyon d'Orsay: Perhaps we've met when I had my fortune told on a lark and the chance meeting turned to friendship. Maybe I've also (or instead of) served as your attorney when some of your fortunes didn't turn out as the client liked.

Valentina Silverstone: Maybe we've met when I served as your attorney? Maybe I know you through a few of my clients? Maybe we've had (more legitimate) business dealings when Raphael runs his (small) portions of the Montefiore Trading Company?

Gordon Flarner: Perhaps we've done some business together? There's always the possibility I helped with some legal matters in exchange for coin or a share of your profit for a time.

Raphael's motivations looks something like this (most to least important):

  • He wants to see Durendal's star on the ascendant. He's fiercely nationalistic and would put all his resources against anything that could harm his beloved nation.
  • He would like to see his family name restored to its former glory and rightful place as a leader of Durendal.
  • He desires a seat on the Durendal Council so that he can help direct the nation towards its due glory.
  • He wants to see the power and influence of the Abadaran church grow as he sees it as a civilizing influence.
  • He doesn't mind any groups calling for increased rights for citizens.

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