Roland Aristocrat Campaign

Game Master Goldstool Shroomshine

Current Setting(s): Southern Docks Warehouse | Second Warehouse Map
Date: Wealday Afternoon, 18th of Abadius, 484
Objective: Investigate Mirror | Ensure the Spymaster's Wellbeing
Roland City Map | Design Document | Campaign Site | NPC List.


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Update tomorrow! Wanna give some time for everyone. Will get it up tomorrow afternoon/evening.


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Realized I never wrote a post of for Estelle, and thus didn't give Marcus a chance. Sorry bout that, will be a small update with Estelle and for Hal+Seth

The Exchange

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Male Kitsune Bard (thunderstriker) 1

Ah, cool. I figured she just didn't have anything to say to my comment, I was actually just about to post that he was basically pouting but gets over it and has some more to eat, but being able to talk is also good!

The Exchange

Male Kitsune Bard (thunderstriker) 1

Wait... Still no Marcus?
Nvm found it.


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Post will be up tonight, or early tomorrow technically depending on how fast I get it up. I am shooting for 3 times a week update now, quicker hopefully if everyone checks in.

Got accepted to join my first PbP as a player, also my first time working with gestalt. I promise this won't interfere with my GMing. You guys come first and foremost to me.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Congrats,
Hmm monk/white haired witch, interesting combo


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Not the strongest character, but one I will have fun playing. Flurry of blows/all monk abilities works with hair with a feat, so free action grapple attempts on hit, constrict/grapple attack both for 1d8+int+bonuses, trip as a swift if needed. Also has witch spells, which is nice, but isn't the focus.

The Exchange

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Male Kitsune Bard (thunderstriker) 1

Hence: interesting combo :P
The slapping people around with your facial hair also makes me think of Chuck Norris "underneath his beard is another fist"


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Aiming for tomorrow evening for an update. Currently searching for the best fitting ballroom music for the inevitable dance scene. Hope everyone has a partner in mind. Unfortunately, I believe no one is skilled in Perform(Dance). Hope it isn't disastrous.


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Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses:
Fort: +5, Reflex: +1, Will: +0
| Init: +1 | Perception: +1, Sense Motive: +12

I know Seth has a dance partner in mind. And knowing how you have been rolling for Seth, he will mess up


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female human rogue 2 | hp 18/18, AC 16, touch 13 FF 13 | CMD 14 | Fort +1, Ref +6, Will +0 | Perception +5, Init +3

I have a +3 bonus :D

The Exchange

Male Kitsune Bard (thunderstriker) 1

Huh, that actually seems kinda out of character for Marcus... Mind if I swap one of the two ranks in heal to preform(dance)?
If not that's fine I'll get by on a +4
Hmm who to dance with.... Or better question, who to dance with first


Party Warehouse Map | Second Warehouse Map

@Marcus that is fine. Heal skill has yet to be used anyway.

If anyone does want to change little parts (or even bigger parts) of their character, I am open to discussion. Also, retraining rules work great for downtime.


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Will wait for you Raphael, will hold off on writing group 1 and prep the rest for now. Still plan on getting an update in before this sleep next cycle.


female human rogue 2 | hp 18/18, AC 16, touch 13 FF 13 | CMD 14 | Fort +1, Ref +6, Will +0 | Perception +5, Init +3

I hope the thing I finally posted was enough. If not I can search the last 90 posts for something to catch up on.


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No worries, we will get you back to pace. You did pretty good on perception checks, so you heard most of the conversations if you do go back and read them. I am more than happy to have you here.


Party Warehouse Map | Second Warehouse Map

Update later tonight I am aiming for. Try to get posts in ASAP else its just for Hal/Seth


Female Human Oracle 4/Occultist 1
SA:
Harrowed Bonus:1/1 Int; Focused Trance: 4/4; Inspiration Pool: 2/6; Mental Focus 2/3, Hard to Fool: 1/1; Oracle:1st lvl spells 7/7; 2nd 4/4; Occultist 1st lvl spells 1/2
HP:27/27; AC 12; CMD 1; Fort +3; Ref +1; Will +8; Perception +12 (Darkvision 30' blind beyond that); Sense Motive: +14 (+1d6); Init: +0

My schedule changes to night shift starting today, so my posts will mostly be in the morning (Eastern U.S. Time). Today I may not get a chance until late night.


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No worries, shouldn't change much at all really unless I go onto update overdrive. Enjoy the night I suppose?


Party Warehouse Map | Second Warehouse Map

@Halcyon: Everyone detected was a faint aura, so either evil/5+level or 2nd level undead, 1st Level Evil Outsider or Cleric, or 6th-10th level magic item.

These people may have varying degrees of evil. Some might be hedonists, extreme zealots/nationalists, murderers, thieves or manipulators. While some members of these "groups" could be neutral or even good, I think disregard for the others or a willingness to harm or kill those in their way is what separates them.

For instance, Ellen is a nationalist. Plain and simple. She is however, not evil. Nishara is a thief, however, I wouldn't consider her willing to commit evil or atrocious acts.

Other things like motivations or self interests can be taken into account too. For example, doing good things so you are perceived as good so you can get what you want/manipulate others. While everyone acts in their own interests generally, obsessive manipulation or lying could put them in the "evil" category, even if most of their actions are good.

Ultimate campaign offers a good/evil spectrum which goes from 1-9, where 1-3 is good, 4-6 is neutral and 7-9 is evil. They even offer variants with more shades of gray for neutral, like 1-2 being good, 2-7 being neutral and 8-9 being evil. I prefer thinking of good and evil in these regards. Along those lines, I would consider few people at the party to be "good" (Estelle, Abigal, Asfal from the top of my head), and would consider most to be somewhere in the moderate-gray neutral spectrum.

This campaign has very few "evil for the sake of evil" or psychopath characters, but many with big aspirations and will do anything to accomplish them. That is mind, the characters listed are considered evil. Be it for their goals, their methods of obtaining them, or their manipulation of those around them, they are "evil." You might find they can be trusted or relied upon in some matters, but you should definitely question why they aspire towards or what they do for their goals.


female human rogue 2 | hp 18/18, AC 16, touch 13 FF 13 | CMD 14 | Fort +1, Ref +6, Will +0 | Perception +5, Init +3

I found a pretty good picture of how I see Valentina.

Also, speaking of evil, Valentina is "evil" but that's far from making her a villain. It's just that when it comes to her, she comes first. Always.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Maybe that link didn't work.


Party Warehouse Map | Second Warehouse Map

Link worked for me. Valentina would have showed in your spell if she was a couple levels higher. Could make for an eye-opener if you cast it again a bit in the future.

Might strive for an update tonight, something small to get the dance ready. Else will go forward tomorrow. Think after the party it'll go to inter-session, a small followup gathering, into another inter-session.

Won't be for a bit, but just wanted to keep everyone informed. After those events, I seek to unify the party with a single goal/task.


Female Human Oracle 4/Occultist 1
SA:
Harrowed Bonus:1/1 Int; Focused Trance: 4/4; Inspiration Pool: 2/6; Mental Focus 2/3, Hard to Fool: 1/1; Oracle:1st lvl spells 7/7; 2nd 4/4; Occultist 1st lvl spells 1/2
HP:27/27; AC 12; CMD 1; Fort +3; Ref +1; Will +8; Perception +12 (Darkvision 30' blind beyond that); Sense Motive: +14 (+1d6); Init: +0

I understand and appreciate the various ways in which a character may qualify for the alignment assignment of evil. What I wanted to be clear about was the degree to which a Detect Evil spell would reveal anything. Unless some of these people are very well disguised outsiders or undead or very secretive clerics or anti-paladins, I would interpret a faint aura to most likely draw from an enchanted item.

As a rogue, even if Valentina is evil, I wouldn't expect her to ever give off an evil aura to a detect evil spell, since she doesn't have the aura listed as a class feature, unless it was due to an item. At least that is what I expect from the rules as written.


female human rogue 2 | hp 18/18, AC 16, touch 13 FF 13 | CMD 14 | Fort +1, Ref +6, Will +0 | Perception +5, Init +3

If a non-aura-classed character is at least level 5, however, they give off a faint evil aura.


Party Warehouse Map | Second Warehouse Map

I am following RAW here to my knowledge. Each person that was observed is either is/is holding evil. If it isn't an item, their level may change depending on if they are undead/an outsider/cleric/antipaladin/normal.

Technically some people may have been out of your sight range but within the spell range, I am not sure how that works to be honest (see the aura but not who it belongs to?)


Female Human Oracle 4/Occultist 1
SA:
Harrowed Bonus:1/1 Int; Focused Trance: 4/4; Inspiration Pool: 2/6; Mental Focus 2/3, Hard to Fool: 1/1; Oracle:1st lvl spells 7/7; 2nd 4/4; Occultist 1st lvl spells 1/2
HP:27/27; AC 12; CMD 1; Fort +3; Ref +1; Will +8; Perception +12 (Darkvision 30' blind beyond that); Sense Motive: +14 (+1d6); Init: +0

Thanks.


Party Warehouse Map | Second Warehouse Map

Sorry about any confusion, alignment things are typically things that I avoid, and thus I don't have a clearer way of expressing/ruling them. If there are any flip ups in rules or any questions on my DMing, I'd love to hear em.

Here is a question: Can NPC's take tens? Can I have an NPC just take a ten on most conversation checks long as there is no real stress going on, maybe making them roll if they are intent on bluffing/sense-motive or diplomacy?

The Exchange

Male Kitsune Bard (thunderstriker) 1

Because I forgot to roll in my post I'll roll my preform dance here, 1d20 + 8 ⇒ (20) + 8 = 28 hot damn that's some skilled dancing

Also, yes they can, so long as they have ranks in the skill and aren't in any real danger
Most DMs roll for NPCs anyway though


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Female Human Oracle 4/Occultist 1
SA:
Harrowed Bonus:1/1 Int; Focused Trance: 4/4; Inspiration Pool: 2/6; Mental Focus 2/3, Hard to Fool: 1/1; Oracle:1st lvl spells 7/7; 2nd 4/4; Occultist 1st lvl spells 1/2
HP:27/27; AC 12; CMD 1; Fort +3; Ref +1; Will +8; Perception +12 (Darkvision 30' blind beyond that); Sense Motive: +14 (+1d6); Init: +0

No problem on alignment. I like that one can't use detection spells to detect most alignments, and I don't want the magic to short circuit role playing, so anything you want to do is fine. I just wanted to be sure I wasn't assuming a different game mechanic and possibly misinterpreting the results. In this instance, it mostly confirmed suspicions already there.

Glad there is someone dancing who is giving others something to watch and maybe not notice how my character almost displayed the other end of the dance skill spectrum. :)


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Damn it Marcus. And here I was thinking Beatrice or Agatha would get the highest roll. Should I combine the performance checks of each pair to do an assessment on their dance? I was thinking of that as it indeed takes two to tango (this is not a tango dance).

You know, its actually still more than possible one of them would. 20 Charisma for Agatha gets you places.

The Exchange

Male Kitsune Bard (thunderstriker) 1

I feel that if you are going with some kind of combined score, then a nat 20 like that should at minimum also act as an aid another roll to the other dancer, so long as the roller of the 20 is the one leading,
Irl I'm barely competent at dancing, but if my partner can dance well I can fake it better than if they're about as skilled as me or worse


female human rogue 2 | hp 18/18, AC 16, touch 13 FF 13 | CMD 14 | Fort +1, Ref +6, Will +0 | Perception +5, Init +3

I like to houserule that detect alignment spells work just like PCs always want them to, but they're 5th-level spells and paladins get them at 9th level.

I think it's important that piercing the veil of reality is a powerful effect.


Party Warehouse Map | Second Warehouse Map

I don't know, part of why I like Paladins are their ability to see evil all around them, and know a cut and clear distinguishing line between evil and not-evil. Just like walking down the street, seeing "evil" people, but not being able to do anything unless they act out of line.

I always liked that about Paladins, someone told me that they are trimming the branches of the tree to evil, not cutting at it with an axe, and that expression always worked for me.

That said, I don't see any of this as game breaking. Every notable rich NPC has a magical item 15k or less too (some more actually), and there is one that hides alignment for 8000 I believe. Anyone who wants to hide their alignment could do it rather simply. If they know about their alignment that is.


Male Inquisitor (Infiltrator, Sanctified Slayer) 5
Stats:
(AC 19/12Tch/17FF, HP 26/26, Fort +4, Ref +3, Will +7, Init +5, Per +11)
Social:
Diplomacy + 17, Bluff +17, Intimidate +5, Sense Motive +19, Know(Local) +13, Know(Nobles) +11

There's always the possibility of a wand of undetectable alignment. :) I was surprised to find that inquisitors don't have auras. I guess that makes sense though.


Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses:
Fort: +5, Reflex: +1, Will: +0
| Init: +1 | Perception: +1, Sense Motive: +12

I like the style you described Goldstool more than the classic kind of rules. Also for Lucia, Goldstool I will let you decide how to do her roll for dancing


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Haha, I'll include Lucia's roll in the bulk rolling post I am preparing. I am guessing I might have an update up tonight if all goes to play. Else it'll happen tomorrow. Trying to make good on my 3-4 times a week strategy.


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Female Human Oracle 4/Occultist 1
SA:
Harrowed Bonus:1/1 Int; Focused Trance: 4/4; Inspiration Pool: 2/6; Mental Focus 2/3, Hard to Fool: 1/1; Oracle:1st lvl spells 7/7; 2nd 4/4; Occultist 1st lvl spells 1/2
HP:27/27; AC 12; CMD 1; Fort +3; Ref +1; Will +8; Perception +12 (Darkvision 30' blind beyond that); Sense Motive: +14 (+1d6); Init: +0

As someone who has done a lot of dancing, including the waltz, I would suggest the partner who is leading, usually the male, makes the main roll and the other partner does an 'aid another' attempt.

One can usually manage during a waltz just by staying to the sides and not trying to move very far, just taking small steps and trying to keep the beat.

The better dancers will spin and move along a line that generally circulates them around the floor counterclockwise. The dancer who is leading needs to watch for slower dancers and avoid collisions. Really good waltzers add fancy twirls and sometimes shift so the dancers are side to side, and any number of other flourishes, but those usually require both dancers to be familiar with the moves.

This topic puts me in mind to recommend one of my all-time favorite movies, Strictly Ballroom. Truly fun movie that gets at the heart of why people should learn to dance. It also pokes gentle fun at people who dance to win competitions and who sometimes lose sight of the original point of dancing, to have fun with a like-minded partner.


female human rogue 2 | hp 18/18, AC 16, touch 13 FF 13 | CMD 14 | Fort +1, Ref +6, Will +0 | Perception +5, Init +3

I too dance a lot.
Maybe there are certain DC thresholds for dancing, and you can't each them unless both people reach the DC? It's really hard to have an advanced and hella-good-looking dance unless both dancers are on the same level.


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I don't need to over complicate the rolls. Looking at them now, none of the players did terrible. As of now, I am following Halycon's advise, and writing a description that reflects both the overall roll and each individual roll. Should be up in the coming hours with dialogue from everyone's partners.

Will have to do something with Seth I suppose. I guess marriage has its downsides ;)


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Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses:
Fort: +5, Reflex: +1, Will: +0
| Init: +1 | Perception: +1, Sense Motive: +12

It also has its benefits. I have double the eyes and ears.


Party Warehouse Map | Second Warehouse Map

I thought we weren't telling the party you were a four eyed, four eared tiefling?


female human rogue 2 | hp 18/18, AC 16, touch 13 FF 13 | CMD 14 | Fort +1, Ref +6, Will +0 | Perception +5, Init +3

Dance Check: 1d20 + 4 ⇒ (10) + 4 = 14


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female human rogue 2 | hp 18/18, AC 16, touch 13 FF 13 | CMD 14 | Fort +1, Ref +6, Will +0 | Perception +5, Init +3

GET IT HALCYON


Female Human Oracle 4/Occultist 1
SA:
Harrowed Bonus:1/1 Int; Focused Trance: 4/4; Inspiration Pool: 2/6; Mental Focus 2/3, Hard to Fool: 1/1; Oracle:1st lvl spells 7/7; 2nd 4/4; Occultist 1st lvl spells 1/2
HP:27/27; AC 12; CMD 1; Fort +3; Ref +1; Will +8; Perception +12 (Darkvision 30' blind beyond that); Sense Motive: +14 (+1d6); Init: +0

She intends to. The delicious suspense at the moment is whether it will be romance or danger ... or both? More to come.


Party Warehouse Map | Second Warehouse Map

Update coming tomorrow, most likely in the EST evening time.


Party Warehouse Map | Second Warehouse Map

Guess who (by random dice roll card reading drawing the Empty Throne) predicted a Galatian assassination attempt and even guessed how I was going to do it three months in advance? Truly the powers of an Oracle to predict the future.

Will be an attempted assassination if you stop it, if she makes incredible saves or takes very little Constitution damage.


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Female Human Oracle 4/Occultist 1
SA:
Harrowed Bonus:1/1 Int; Focused Trance: 4/4; Inspiration Pool: 2/6; Mental Focus 2/3, Hard to Fool: 1/1; Oracle:1st lvl spells 7/7; 2nd 4/4; Occultist 1st lvl spells 1/2
HP:27/27; AC 12; CMD 1; Fort +3; Ref +1; Will +8; Perception +12 (Darkvision 30' blind beyond that); Sense Motive: +14 (+1d6); Init: +0

Truly it was the luck of the draw. I keyed on Emile's phrase "it is the die for," referring to the tobacco, but if I hadn't "drawn" (rolled) a card which reinforced the notion of Emile unintentionally predicting an event, I wouldn't have acted on the idea. I've worked with Tarot cards a fair deal over the years and the readings I do for myself are rarely significant, but when I do a reading for another person, it is surprising how often the reading seems to resonate with something the person is dealing with. Can't explain it. That's one reason I find such things fascinating.


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Update later tonight if not definitely tomorrow late-afternoon. I didn't originally intend to roll poison damage/forts and instead was going to kill her by DM fiat. Glad I changed my mind though, and if you save her it might end give an "ending" to the first party that I didn't see coming.

The Exchange

Male Kitsune Bard (thunderstriker) 1

I just realized that three of the four possible spells my magical item can cast would be helpful here, one of them would be extreamly useful
I'm just trying to decide if it would make sense for him to have brought it...

The item can cast one of these four spells in potion form at random once per day, the spells are heroism, cure moderate wounds, lesser restoration, and rage
Heroism would be +2 bonus to her saves, and it would stack with the existing resistance and enchantment bonuses we've been applying, rage would buy a little bit of time and give a +1 bonus on the saves, lesser restoration would straight up cure some of the damage,

Cure moderate would be rather useless

Anyone have any weigh in on whether or not it would make sense for him to bring a flask of endless sake to the party?

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