RoW: Let's Thaw the Frozen Stars! (Inactive)

Game Master Daxter

Loot Tracking Sheet
Yagas Hut
Hall of Thrones!


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Avora:
You have completed your actions for this round. If you want to "loot the room" it will have to me in later rounds.

Healthy Reflex to move on Grease: 1d20 + 2 ⇒ (11) + 2 = 13
Wounded Reflex to move on Grease: 1d20 + 2 ⇒ (6) + 2 = 8
Healthy Reflex to Stand: 1d20 + 2 ⇒ (5) + 2 = 7
Wounded Reflex to Stand: 1d20 + 2 ⇒ (3) + 2 = 5
Ankih AoO: 1d20 + 2 ⇒ (9) + 2 = 111d6 + 2 ⇒ (2) + 2 = 4
Lachna AoO: 1d20 + 3 - 4 ⇒ (15) + 3 - 4 = 141d8 + 3 ⇒ (6) + 3 = 9
Attack on Ankih: 1d20 + 3 ⇒ (15) + 3 = 181d6 + 1 ⇒ (4) + 1 = 5
Arrow At Sven: 1d20 + 4 ⇒ (20) + 4 = 241d6 + 1 ⇒ (5) + 1 = 6
Arrow at Sven: 1d20 + 4 ⇒ (17) + 4 = 211d6 + 1 ⇒ (3) + 1 = 4
Attack on Kalt: 1d20 + 3 ⇒ (15) + 3 = 181d6 + 1 ⇒ (2) + 1 = 3

Confirm Arrow on Sven: 1d20 + 4 ⇒ (5) + 4 = 91d6 + 1 ⇒ (6) + 1 = 7

Bugsby’s grease continues to stymie the cluster of bandits at the door. One manages to work himself off the grease while the others try to get up and fall back over. Lachna takes advantage of an opening and caves in the skull of the one she struck before. The bandit that maneuvered off the grease continues to display his skills by feigning low, causing Ankih to lower his shield long enough for a cut across his ribs.

Inside, the prone bandit stands up, drawing his bow in a flash and both loose arrows at Sven. With one aimed high, and the other low, a moment of indecision causes Sven to not be able to defend either shot, and they both strike flesh. The one that stepped up the stairs calls out ”Hey Ten-penny, Git yer arse out here and help us or the boss’ll have your hide!” A gruff female voice answers back from the room to the west of Sven ”He said I was ta make ya’ll breakfast as punishment fer talk’n back yesterday’n callin him an idiot. So here I am makin breakfast. Don't like it, make'm tell me otherwise.”

In Kalt’s duel, the bandit notices the grease is gone, and step out of the doorway, finally landing a strike on the lithe ulfen.

Ankih takes 5 damage, Sven 10 damage, and Kalt 3 damage. PC’s are up.

If someone could move on the map:
Please remove the wounded bandit in front of Lachna, move the unwounded/nonprone one up near Ankih, note the remaining wounded one is prone, remove prone from the one near H9, have one bandit one square up the stairs, and have the bandit dueling Kalt take a 5’ step out of the room he was in. I can’t edit the map from work.


Sorcerogue 3 | HP:22, AC: 13/13/11, F2 R5 W3, INIT: +8, Range: +5, Melee: +1, lXbow: 1d6, Perc +8 Stealth +11

GM (map changes):
Made changes to map. One question. You said 'have one bandit one square up the stairs'. Did that mean move the one who was not prone take a step up the stairs? Or add a new bandit to the first floor, and have his spot be on the lowest section of stairs? Thanks! :)

Bugsby looks at the carnage around him, trying to decide how best to help. "Itseemswesurroundedourselves!" he states to no one, wondering if they shouldn't retreat a bit to regroup and where Avora's gone to. Shrugging at the uninteresting question, he kisses his middle finger, extends three fingers towards the standing bandit by the door, and holds his middle finger back with his thumb. He then flicks the middle finger towards the bandit, a glowing green blob -tiny at first but growing larger as it rapidly closes the distance- flies through the air towards the dangerous bandit outside the door. That done, he vaults up to the tabletop, moving west a bit more.

Cast Protoplasm (ranged touch): 1d20 + 3 ⇒ (17) + 3 = 20 Lasts 1d3 ⇒ 1 Round(s) and delivers 1 acid damage each round.

GM note & Protoplasm effects:
Understood -regarding the bandit on the stairs map edits.

Protoplasm effects:
–2 penalty on attack rolls and a –4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed.


Bugsby Featherfoot wrote:

** spoiler omitted **

Bugsby:
The southern of the two bandits by Sven just took a 5' step up a few stairs. No new bandits... yet *cackle*

M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

Kalt accepts the sharp stab from his opponent with a brief grimace, then says, "Ah, thanks for getting out of that damn doorway. It'll make things a sight easier. Watch out now."

Then, his blow powerful and fast, he swings his blade diagonally across the bandit's neck and chest, killing him. As the man falls to the ground, Kalt is already moving towards Sven, saying "Be right there, Sven. Time to wrap this up, so you don't have to catch quite so many arrows."

Longsword attack, Power
Attack:
1d20 + 5 - 1 ⇒ (16) + 5 - 1 = 20
Longsword damage, 2H, Power
Attack:
1d8 + 4 + 3 ⇒ (6) + 4 + 3 = 13

Standard action to attack bandit, them full move towards archers to west. Will move on map when I get to my PC.


male Human Cleric of Sarenrae 3/Universalist 3/Mystic Thuerge 2 |
stats:
Hp:26/43|0non-lethal| melee+6/ranged+6 | F+5(+10vs cold weather effects due to gear)/R+5/W+9 | Init+2 | perception+9 | AC:18/T:12/Ff:16, Spell fail:10%

Reeling in pain, Ankih moves over near the Ulfen warrior, and holding forth his holy symbol, beseeches Sarenrae's aid.
Move 30', accepting AoO chance, channel energy. It will also heal the 3 in the lodge with us, but the walls and doorway should prevent the outside ones from receiving any. Unless , of course, the AoO hits then it's a moot point.
channel energy: 1d6 ⇒ 1
Feeling very unloved by this site right now.


Standing AoO: 1d20 + 3 ⇒ (14) + 3 = 171d6 + 1 ⇒ (6) + 1 = 7
Prone AoO: 1d20 + 3 - 4 - 4 ⇒ (14) + 3 - 4 - 4 = 91d6 + 1 ⇒ (5) + 1 = 6

As Ankih tries to escape, the bandit that hit his ribs swings again, cutting a vicious gash across the clerics back, felling him.

If you don't mind me asking, why didn't you channel where you were? You'd have hit the whole party, and healing bandits at full HP has no effect. You'd have healed 1 bandit, but also healed 4 party members (Avora is out of line of effect because she closed the door)

Ankih is at -4 HP


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Sven's rampage slows a step when the bandits arrows catch him in the forearm and the shoulder but it isn't enough to stop the big ulfen. Whirling on the offending archers, he closes the gap and brings his blade to bear.

Hack: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

"I wouldn't want you to hog all the bleeding, Isson", the big ulfen jokes grimly. "Where's the Keleshite?"


The bandit falls in a fountain of blood.


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

I marked the bandits that Kalt and Sven killed, rather than deleting them from the map. Thought it would be easier for you to track that way, Mezegis.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Where did Ankih go down?


Sorcerogue 3 | HP:22, AC: 13/13/11, F2 R5 W3, INIT: +8, Range: +5, Melee: +1, lXbow: 1d6, Perc +8 Stealth +11

GM:
Quick question, did you happen to take in the protoplasms -2 to the Standing bandits AoO? Or is there more going on behind the scenes I'm not aware of like init and such? If so then disregard!

It was an AoO so he's still by the door. I moved his piece to the right spot on map.


Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

GM:
On her next move action, Avora opens the chest, if it is unlocked, and searches it thoroughly.


Dang it Bugsby, you editted that post with your action didn't you! I know because when I responded to it, none of that was there.
Retro save: 1d20 + 2 ⇒ (19) + 2 = 21

Retcon of the AoOAnkih feels the breeze from a slash across his back, narrowly escaping the blade. Bugsby grins a bit, having seen the bandits arm stick slightly, slowing it's strike just enough to allow the cleric to escape.

Ankih is not dying, and he succeeded at the channel healing people for 1 HP.


Sorcerogue 3 | HP:22, AC: 13/13/11, F2 R5 W3, INIT: +8, Range: +5, Melee: +1, lXbow: 1d6, Perc +8 Stealth +11

I'm sure I don't know what you're talking about. :-O. How was I to know you'd respond so quickly!? aheh Sorry! *Map updated to Ankihs original movement spot and conditions removed as well.*


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe
GM Mezegis wrote:
Ankih is not dying, and he succeeded at the channel healing people for 1 HP.

Which means he healed Kalt for 3 HP! I'm enjoying this feat.


male Human Cleric of Sarenrae 3/Universalist 3/Mystic Thuerge 2 |
stats:
Hp:26/43|0non-lethal| melee+6/ranged+6 | F+5(+10vs cold weather effects due to gear)/R+5/W+9 | Init+2 | perception+9 | AC:18/T:12/Ff:16, Spell fail:10%

The movement was more important to me than the healing. Risked the AoO, because every body needed the healing as well. Was hoping for a much more epic use of the d6 tho. Thanx to Bugsby it worked out. now I'm no longer getting melee/mashed, and can hopefully throw a good burst next round.


Female Dwarf Inquisitor 2; HP: 17/17; AC: 18; Touch: 13; Flat-foot: 17; Fort: +7 (+11 v. Cold Weather) Ref: +2 Will: +6; Init: +3; Percep: 6 (8); 2 cold resist, +2 save v. poison/spells/abilities, +4 dodge v. giants

Lachna steps into the now empty space in front of the door and takes a swing at the gooey, but standing, bandit.

hammer: 1d20 + 3 ⇒ (11) + 3 = 14damage: 1d8 + 3 ⇒ (8) + 3 = 11

Take that yer dog! she shouts.


Avora:
You try to open the chest, but the lid won't budge

The bandit tries to leap out of the way of Lachna's hammer, but the goo slows him down long enough for her hammer to make a sickening thud as ribs break and puncture vital organs. The two bandits see that two of their fellows have met their ends at the hands of the dwarf, and tuck tail and dash away. The one in front of Lachna tries to flee on his hands and knees, but ends up spread eagle on the ground, unable to do much more than flop around like a fish.

Things are beginning to look up for the party until noises begin to be heard from upstairs. Two skeletons, their bones coated with an unnatural frost leap from the balcony and land next to Kalt, the air around them chilling even the northern blooded ulfen. Behind them comes another bandit, his bow at the ready. Seeing Sven bearing down on his comrade, he fires an arrow at the massive man, which does little more than distract him. Unfortunately, he is distracted long enough that the archer that has already put an arrow in him places one next to his first, sending more northern blood to the floor.

A door behind Sven opens, but nothing comes out. Soon, everyone hears some magical incantations from near Bugsby, and the gnomes feels the wind as... something... rushes by him. Suddenly, the bandits nearby lurch up in unnatural ways, their wounds still pumping blood, and their eyes glazed over in death. "Kill them all." comes a raspy voice. Bugsby and Lachna try to strike out at the undead before they can do anything, but the surprise of everything sends their strikes wide.

Reflex for prone bandit: 1d20 + 2 ⇒ (4) + 2 = 6
Reflex for wounded bandit: 1d20 + 2 ⇒ (14) + 2 = 16
Shot at Sven: 1d20 + 4 ⇒ (3) + 4 = 71d6 + 1 ⇒ (6) + 1 = 7
Shot at Sven: 1d20 + 4 ⇒ (19) + 4 = 231d6 + 1 ⇒ (5) + 1 = 6
Bugsby AoO: 1d20 - 1 ⇒ (9) - 1 = 81d3 - 1 ⇒ (2) - 1 = 1
Lachna AoO: 1d20 + 3 ⇒ (4) + 3 = 71d8 + 3 ⇒ (7) + 3 = 10

Sven takes 6, PC's are up


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

Kalt is startled by the sudden appearance of the icy skeletons in front of him, and then sees the slain bandits rise awkwardly to their feet. He rolls his eyes and says, "I hate when they don't stay dead," he mutters. As he does so, he switches his sword to his left hand and unhooks a small, metal-headed mace from his belt with his right. Over his shoulder, he says, "Sven, there's still a damn archer back there. Mind finishing him off so you can help over here?"

He then swings the mace at the nearest skeleton, but the awkwardness of holding his sword in his off hand interferes with his strike.

Light mace attack: 1d20 + 4 ⇒ (5) + 4 = 9
Light mace damage: 1d6 + 3 ⇒ (4) + 3 = 7

Move action: draw mace. Std action: miss with mace.


Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

Avora emerges from the room, now looking fresh and fully healed, spear in hand. She very nearly runs into the undead nearest the door, but recognizes it as such and stabs at it with her spear.

Spear attack: 1d20 ⇒ 15
Spear damage: 1d8 ⇒ 7


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Sven lets out a wet gasp as an arrow hits him in his barrel-chest, piercing a lung. The big ulfen staggers and watches with disbelief as the dead bandits rise from the ground, somehow oblivious of their own mortal wounds. He clutches his borrowed blade and nods.

”I’ll… get him…”

With strength born of determination as much as desperation, Sven closes on the nearest still living bandit to cut him down.

Sword: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d8 + 4 ⇒ (8) + 4 = 12


Avora's attack hits, puncturing a kidney, but the zombie barely registers the blow, no longer requiring that kidney to do it's task. When Sven approaches, the archer tries to use his bow to defend himself, but the mighty warriors blow shears through the bow, and most of the bandit.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Is the guy at the top of the stairs equipped the same as the rest of the bandits?


Yes


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

That doesn’t sound like necromancer material.


male Human Cleric of Sarenrae 3/Universalist 3/Mystic Thuerge 2 |
stats:
Hp:26/43|0non-lethal| melee+6/ranged+6 | F+5(+10vs cold weather effects due to gear)/R+5/W+9 | Init+2 | perception+9 | AC:18/T:12/Ff:16, Spell fail:10%

Hearing and seeing the weariness from Sven, Ankih approaches and tries to heal him, and hopefully others as well.
try again.
channel: 1d6 ⇒ 4
yay


male Human Cleric of Sarenrae 3/Universalist 3/Mystic Thuerge 2 |
stats:
Hp:26/43|0non-lethal| melee+6/ranged+6 | F+5(+10vs cold weather effects due to gear)/R+5/W+9 | Init+2 | perception+9 | AC:18/T:12/Ff:16, Spell fail:10%

Should catch whole party.


Ankih Tohep wrote:

Should catch whole party.

Correct. At this juncture, I believe everyone but Sven is at full HP, yes?


Sorcerogue 3 | HP:22, AC: 13/13/11, F2 R5 W3, INIT: +8, Range: +5, Melee: +1, lXbow: 1d6, Perc +8 Stealth +11

Bugsby begins to suspect someone very very very tiny, or very very invisible is nearby when the door opens to no one and someone is murmuring magical incantations. Deciding he does not like being the center of attention for this particular crowd, the gnome does a roll off the table, turning it into a spring over two zombies and into the corner next to Lachna. Acrobatics: 1d20 + 2 ⇒ (20) + 2 = 22

Once there, he listens intently to see what he can sense nearby, from his tiny and/or invisible friend, straining with physical and magical senses. Cast Detect Magic to his NW, centering the 60' cone on the square left of Avora.

Full HP, Thanks Ankih! Now kill them undead! :) AC17/13. With the understanding that none of these actions will work if his acrobatics is too low...


Female Dwarf Inquisitor 2; HP: 17/17; AC: 18; Touch: 13; Flat-foot: 17; Fort: +7 (+11 v. Cold Weather) Ref: +2 Will: +6; Init: +3; Percep: 6 (8); 2 cold resist, +2 save v. poison/spells/abilities, +4 dodge v. giants

Torag, take them all, Lachna growls as the zombies rise from the ground. She begins to feel the power of Torag flow through her and he blade begins to glow a bit.

Judgement: Justice - +1 to all attack rolls

She steps a bit to her left to get a clearer shot at the bandit still rolling on the grease and takes a swing at him.

hammer: 1d20 + 8 ⇒ (14) + 8 = 22damage: 1d8 + 3 ⇒ (6) + 3 = 9

And ye better stay down, she says, as her hammer hits home.


Bugsby:
You detect a faint aura from the school of illusion

Lachna brings her hammer down hard on the bandits back, and feels his spine break as the bandit goes limp.

The party gains an immense sense of dread and foreboding as dark energies fill the lodge, empowering the undead. Kalt feels the icy aura of the skeletons begin to freeze his flesh, the mere presence of them enough to cause his blood to chill in his veins. In unison, they strike! Kalt fends off many of their blows, but one manages to find flesh. The archer sees the healing done by the cleric and fires off an arrow at him that clatters of the fireplace behind him. The archer then retreats further up the stairs in hopes of preventing retaliation.

The zombies shamble forth, one moving in on Bugsby while another lurches forward to pen Avora in. She manages to dodge one meaty fist, but another nearly caves in her chest, knocking the wind from her lungs. The fiend Lachna moved adjacent to does not question the fortunate situation, and tries an overhand chop at the dwarf. Torag smiles on her as it does nothing but batter against the steel of her shield.

Rolls: 1d6 ⇒ 4
Cold effect: 1d6 - 2 ⇒ (4) - 2 = 2
Claw 1 on Kalt: 1d20 + 2 ⇒ (3) + 2 = 51d4 + 2 ⇒ (4) + 2 = 6
Claw 2 on Kalt: 1d20 + 2 ⇒ (15) + 2 = 171d4 + 2 ⇒ (2) + 2 = 4
Claw 1 on Kalt: 1d20 + 2 ⇒ (7) + 2 = 91d4 + 2 ⇒ (3) + 2 = 5
Claw 2 on Kalt: 1d20 + 2 ⇒ (7) + 2 = 91d4 + 2 ⇒ (1) + 2 = 3
Arrow on Ankih: 1d20 + 4 ⇒ (8) + 4 = 121d6 + 1 ⇒ (5) + 1 = 6
Slam on Avora: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 211d6 + 4 ⇒ (5) + 4 = 9
Slam on Avora: 1d20 + 4 ⇒ (1) + 4 = 51d6 + 6 ⇒ (1) + 6 = 7
Slam on Lachna: 1d20 + 4 ⇒ (7) + 4 = 111d6 + 4 ⇒ (6) + 4 = 10

Kalt takes 6 damage, Avora takes 9. Cold damage already reduced for Kalt. PC's are up


Sorcerogue 3 | HP:22, AC: 13/13/11, F2 R5 W3, INIT: +8, Range: +5, Melee: +1, lXbow: 1d6, Perc +8 Stealth +11

Cursing to himself in another language, at least it sounds rough enough to be cursing, the gnome eyes the undead fellow a few feet away, giving it a friendly smile and a wave, Maybe it wants to be friends... he thinks to himself without much hope. "Avora! Becareful!" and assumes a defiant and ridiculous defensive posture even as his mind works hard to continue to concentrate on his detect magic spell, "Whereareyouvillian!?" he mumbles to the air before him.

Concentrate to maintain detect magic, total defense - AC21.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Sven breathes a great deal easier as he tears the arrow perforating his lung from his chest and Ankih's prayer mends the wound.

Will moving up the stairs cost double?


Female Dwarf Inquisitor 2; HP: 17/17; AC: 18; Touch: 13; Flat-foot: 17; Fort: +7 (+11 v. Cold Weather) Ref: +2 Will: +6; Init: +3; Percep: 6 (8); 2 cold resist, +2 save v. poison/spells/abilities, +4 dodge v. giants

Lachna roars in defiance as another bandit is crunched under her hammer and turns to face the undead now before her. She turns more swiftly than you would expect from what you've seen out of her so far, and allows the momentum to add to the strength of her swing, hammer bashing into the first zombie.

hammer: 1d20 + 4 ⇒ (18) + 4 = 22damage: 1d8 + 3 ⇒ (6) + 3 = 9

Attack is on the one I'm adjacent to orthogonally.


Sven: No, only restriction is you can't move diagonally onto the first square of the stairs.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

1) You read my mind.
2) Damn

I guess I'll wait to see if space opens up for Sven in the main melee.


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

Sven feels a small, warm glow in the midst of the icy chill he's suffering from, and recognizes it as the blessing of Sarenrae that Ankih had bestowed upon him earlier. Taking heart from this, he sheathes his sword and holds his mace in a two-handed grip, then draws on the goddess' energy to guide his strike at the nearest skeleton.

Light mace attack, plus Ankih's guidance: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
Light mace damage, 2H: 1d6 + 4 ⇒ (1) + 4 = 5

Sven - Are you hesitating because there's a table in the way? Because one of the zombies is happily standing on it.


Unfortunately, Sarenrae's guidance is not enough to batter through the frozen armor encasing the skeleton, and Kalt's strike does not seem to affect the frigid foe.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

I don't have a way to reach anything with a single move.

I assume the fireplace is blocking terrain?


It is


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

This will occur after Ankih in case he plans to channel again.

Sven takes off up the stairs, transferring his sword to his shield hand and drawing his dagger along the way. With a grunt, the big ulfen hurls the short blade at the offending archer.

Toss: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d4 + 4 ⇒ (2) + 4 = 6

Afterward he switches his sword back to his main hand.

”Yield or end up like your comrades” he roars with a gesture toward the zombies in the common area below.


Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

Avora feels the blow solidly against her chest.

Three, maybe four ribs. We can't win this fight. No! Mustn't think like that! The others are counting on me!

Avora reaches into her belt pouch and withdraws a small vial of amber liquid. Pulling the cork out with her teeth, she swallows the contents.

Potion of cure light wounds: 1d8 + 1 ⇒ (8) + 1 = 9


Sorcerogue 3 | HP:22, AC: 13/13/11, F2 R5 W3, INIT: +8, Range: +5, Melee: +1, lXbow: 1d6, Perc +8 Stealth +11

Avora - Might I suggest a 5' step first?


I'm going to assume you took a 5' step back when you did that and chose NOT to provide 2 AoO from the zombies. :D


Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

Good point.

Editing my previous post:

Avora takes a 5-foot step into the room behind her and then drinks the potion. It may give her a moment's respite.


Don't mind me...
Random rolling: 1d20 + 4 ⇒ (9) + 4 = 131d6 + 4 ⇒ (3) + 4 = 7
Random rolling: 1d20 + 4 ⇒ (18) + 4 = 221d6 + 4 ⇒ (2) + 4 = 6
Yep, one pretty KO'd druid. Alas, what might have been :D


Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

No spells to speak of, I'm down to my last potion, and nothing I can do seems to hurt these undead abominations! Come on, Avora! Think! The creator must be around here someplace!


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Not that Sven would know this, but do the frosty skeletons count as cold creatures? Could Avora Command them with her domain ability?


Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

Hmmm. Interesting thought. Only one way to find out.

On her next available action, Avora attempts to do exactly that. Channeling her powers, she attempts to exert command over all creatures of the Cold subtype.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

It's worth a shot. If it works, it'll be pretty cool. /sunglasses

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