Shaman Go!!


Advice


Thinking I will finally break down and play a shaman. What I'm trying to figure out if going 1 monk X shaman..but losing a lot of shaman stuff. A straight shaman with a longspear reach build or going archer. Idea atm is to go battle with floating life. I feel like he will probably be a slow starter but see him being pretty versatile..hex for "ranged" attacks and hitting up close, bodyguard familiar.

Sorry sick 9mo I'll try to get back to this but trying to see what direction people would go.

Grand Lodge

There are a few options. I went dex based monk so I could have the wisdom to make hex strike effective. Add speaker of the past for insane AC great initiative, and the eventual ability to get full bab you have a real powerhouse of a build. With the battle spirit, you also get bane, weapon spec and extra aoos.

If you want something a little simpler skip monk go long spear, get divine favor with FCB, combat reflexes and hit stuff. A nice alternative to this is Spirit Guide oracle this way you can pick benefits from the battle mystery like better armour and weapons and the battle spirit (though the spirit progresses slowly).

Third option Monk > shaman (life or archetype with channel) and Crusader’s Flurry now you can with your long spear. Shaman battle wandering spirit life or speaker for the past, witch doctor this gives up most of your hexes so high wisdom is less important. Combat ref, power attack, divine favour are all you really need here.


Shaman/Monk1 has loads of interesting options.

Crusader's Flurry was mentioned; another Channel option is Guided Hand. Hei Feng's favored weapon is the stylish 9-ring broadsword, which is a Monk weapon.

Crusader's Flurry will allow a Flurry and Dervish Dance combo on a DEX build.

Stunning Fist plus Mantis Style is great for really putting Stunning Fist to good use, and Cornugon Stun lets you use Stunning Fist with a weapon.

With Retraining, a Shaman could use Lore Spirit to get Dimension Door, then retrain into level 9 Dimensional Dervish. Dimensional Dervish Flurry of Blows with Divine Power is pretty awesome.

Ascetic Style does some cool stuff too, like with Quickened Frostbite.


1. Battle and life.
Build guided hand and use wisdom only build with a strong hex dc and spells and nice to hit.

2.speaker of the past.
2.a 1 monk rest battle shaman , no armor. Flurry a great sword.
2.b no monk. Take heavy armor and tank.
Enjoy heroism and barkskin.

3. Oracle spirit guide.
Greater wp focus and wp sp.

Grand Lodge

The build that have you flurrying with a wepaopn all require weapon proficiency or 10000gp ioun stone.

Guided hand requires channel smite so if your god's weapon is not a simple one it's 3 feats to get going with rather poor damage bonuses. But you will beable to cast well so that will be your bread and butter. If you want to hit stuff I like combat ref, power attack more then channel smite, guided hand personally but style vary.


Dual Talent Human makes it easy to split STR/WIS at something like 17/17, so Guided Hand is definitely not necessary.

Where Guided Hand really shines is with one Monk level, for obvious reasons. Stunning Fist with focused WIS and (just) Mantis Style is a huge DC Stun multiple times/day.

Another really great spell to grab with Lore Spirit is Dazzling Blade, since with a little investment you can throw persistent blind at foes with just a swift action. A cool multiclass option could be Snakebite Striker Brawler with Accomplished Sneak Attacker and Dazzling Blade for 2d6 Sneak Attack and aggressive blinding.


The problem I have with shaman/speaker of the past is I gain some nice stuff but I feel you lose the flavor of the shaman (just realized I had witch doctor in there too which really killed hexes)

As dex based what did you use for a weapon?

Grand Lodge

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Fists UAS the reason is that is what hex strike works with. When I need damage I nova with flurry of frost bite.

When this character needs to debuff. Hex strike evil eye/misfortune with rime frostbite and enforcer intimidate. That is hex + fatigue + entangle + Shaken.

Then for fun you stunning fist.


Ascetic Style and Ascetic Form aren't legal for PFS, but they make anything that normally works through Unarmed Strike work through a Monk weapon, including spells and Hex Strike.

Grand Lodge

It does not extend to allowing you to making touch attack with weapons as far as I can tell so you are still losing out on frostbite with either rime or empower.


Spells are a class ability, so Frostbite is a "class ability that can be used with an unarmed strike" as per Ascetic Form.

Though to correct my previous statement, I think there are a few things not covered by Ascetic Form or Style, like Feats that don't have IUS as a prerequisite.

Grand Lodge

Spells are class ability, that is correct, but the ability to deliver touch spells via UAS not part of the spell or a class ability it is part of the combat rules and is enterly independent of the class ability.

Nothing I read says you may alter any combat or core rules bacuse they are associated UAS. There are spells that specifically alter uas which would be covered but isee nothing the alters the deliver touch spells rules which are the rules that would have to be circumvented for frostbite to work.


Frostbite doesn't meet the description of "any class ability that can be used with an unarmed strike" because the game's general combat rules are what allows Frostbite to be used with an unarmed strike?


Sorry for the slight necro, keep meaning to post but 2 little girls getting sick and new job...fun stuff :P So the character would be lvl 2 in PFS.. I'm curious if i go monk/shaman as a dex/wis build and not worry too much about str would my damage take a huge hit?

Straight shaman reach is definitely one way i was leaning towards. Either take a sage familiar or a bodyguard.

So just to clarify could you use a monk weapon to deliver the hex or no?


Well, I guess that's controversial. Ascetic Style eats a lot of feats anyhow. You can always just use a weapon for most attacks, but use an unarmed strike for Hex Strike when you need to - Flurry of Blows lets you mix unarmed strikes and Monk weapon strikes, even with a Monk weapon in two hands. Monk means you can cast Greater Magic Weapon on unarmed strike, and having a secondary weapon lets you put special properties on it while keeping your main weapon pure Enhancement. You can even take Dragon Style so that one unarmed strike per round is a big dragon punch.

DEX/WIS works fine, but typically does less damage and costs a bit more in feats or resources. For a Shaman/Monk, Guided Hand is also an option (WIS to hit) if you want to focus heavily on WIS.


Yes I'm gonna necro this again (sorry went 3 mo without playing.) I've been trying to see if there is anyway to do a reach build with flurry of blows. I like the idea of using evil eye and misfortune (chant most likely in there) to debuff, use the spells to buff or other things as I level While still doing a reach build. Probably trying for too much. Dealing with pfs rules. I like the idea of going all out with reach, flurrying during my turn while still having aoe.


Arguably Crusader’s flurry if you grab channel energy from Life. One level of monk dip. Recommend the level is chained Sohei (unless you have really good wisdom or charisma).


I'm having trouble trying to find gods with reach weapons. Why the sohei? I know it would give me what i want if I went 6 levels which I'd rather not. Since I am going shaman as pretty much my main wis will be up there :)

Grand Lodge

Tsukiyo, Arqueros, Haborym(evil), long spear.

Shelyn, Baphomet (e), Crocell (e) glave.

Geon (e), Geon (e), lance

Selket, Abraxas, Gogunta, Jalaijatali Whip

These are the weapons for which there are gods, from my quick look.


ekibus wrote:

I'm having trouble trying to find gods with reach weapons. Why the sohei? I know it would give me what i want if I went 6 levels which I'd rather not. Since I am going shaman as pretty much my main wis will be up there :)

i think Shelyn is the go to for a reach deity. Sohei to flurry in armor/shield if people don’t beat you with sticks. Wisdom has to be really good for +wisdom to be better than armor (and possibly shield). As above in the thread, speaker for the past can give you the AC instead (while keeping flurry), but you give up a lot for it.


Tsukiyo, Arqueros would work I'm not sure why hero lab isnt showing them. Keep running into roadblocks..if I go life at level 1 I've moved away from battle... if I go witch doctor I basically give up a ton of hex. Speaker of the past of course hurts it more since I dont get wandering spirit. Problem with glaive is no prof with it

Grand Lodge

Speaker for the past get you revelations which are better than spirit powers and you get extra spells (heroism) added to you're list.

Silver Crusade

Chant is best for caster builds, IMHO. Sacrificing your move action limits melee types.

The downside of Speaker for the Past is that you have only one set of Spirit Spells, so you get less use out of them. That being said, I really like the archetype; Temporal Celerity plus Speed or Slow Time allows you to caste Haste in the enemy surprise round, which can be a lifesaver.


I'm not saying speaker for the past is bad, just it takes some flavor out of the class. The problem i have is I would either be stuck with life only or go witch doctor. Witch doctor would kill a lot of hexes which again kills the flavor and going life kills the battle with bane idea. I could take extra hex but feats are a premium.


Part of me is wondering if I should go cleric or oracle at this point. I'll have to sit down and write up the characters and see where they land at this point


ekibus wrote:
Tsukiyo, Arqueros would work I'm not sure why hero lab isnt showing them. Keep running into roadblocks..if I go life at level 1 I've moved away from battle... if I go witch doctor I basically give up a ton of hex. Speaker of the past of course hurts it more since I dont get wandering spirit. Problem with glaive is no prof with it

did I mention Sohei gives Proficiency with all martial weapons? Possibly worth noting.


Tinkering before I have to go back to work.. With going with hex I would need to get my wisdom up so that the dc is up there. Then since most reach weapons aren't finessable I would need a semi decent str and with combat reflexes and ac a decent ac. Sadly the coolest thing about the character (hex) makes it pretty tough to plan around. I would look at roughly level 5 for the character to up. Sohei isnt bad but since the wis needs to be high I could skip armor and go with spirit shield. So at level 5 I could go with a longspear and have the feats Weapon focus, power attack, phalanx formation crusader flurry and combat reflexes. AC with spirit shield would only be 20 and would have spirit shield and evil eye. Spells would be divine favor, barkskin maybe resist energy and restoration.

I would gain heroism the next level
At 7 I would get a temporal celerity and probably extra hex wither misfortune or chant..downside is I couldnt maintain chant and flurry..hmm
At level 9 another extra hex and get the other hex..I would get bane but just realized I would need a better cha so back to stats...

Sigh kinda feel like a square peg in a round hole

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