RoW: Let's Thaw the Frozen Stars! (Inactive)

Game Master Daxter

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M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

Kalt's head turns quickly in surprise when Bugsby introduces himself, and a smile crosses his face at the gnome's excitable manner. "My apologies, Bugsby. I took you for another of your kind, who was doing some repair work for me. I am usually more observant than that - I must have been distracted by your little explosion. I am Kalt - and yes, I guess you could say this is...exciting."

Speaking of purchases - we were supposed to start with 150 gp, right? Kalt is pretty broke at this point, couldn't even afford a bow.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Sven watches in curiosity as the busybodied gnome casts a spell cleansing his hand only to foul it again a moment later.

"Exciting indeed", the hulking ulfen says with a smirk.

Sven has some leftover coin if Kalt needs a hand.


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe
Sven Bjornson wrote:
Sven has some leftover coin if Kalt needs a hand.

Thanks - just spent my last 13 gp on a buckler and cold-weather gear. So I'm good for now, but I may need you to buy me dinner.


Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

Avora returns a short while later, now wearing a thick winter coat and adventurer's pack, and toting a spear. A satchel is slung across her torso and thick gloves dangle from her sleeves, tethered to avoid loss.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

I was hoping our cleric would do a bit of an intro.

Sven smirks at the sight of Avora in her traveling garb.

She looks like one of the Windmaidens father used to speak of...

Having slipped into his cold weather gear and extra furs, the hulking Sven looks even more the part of his namesake.

"You prepared friend?" he asks of Kalt.


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

Kalt has also dressed more warmly, in a woolen cloak, though he is not so heavily bundled against the cold as his Ulfen compatriots.

"I'm ready, Sven. Though the three of us, you, Avora and I, look right fools kitted out for an Icemark winter here in the southlands. No offense intended, Avora - you certainly look much better than Sven in your winter garb."

He scans the faces of all his new-found companions, seeing a mixture of doubt and interest - and unalloyed excitement, in at least one case. "I know it seems odd to say it, here in the mild weather, but if we do run across some of this strange winter, I can try to help you all cope with it. So if it starts getting cold, give me a moment and I'll make sure you're bundled up properly, especially some of you who may not be accustomed to true winters."

Kalt lifts his chin and, strangely enough, sniffs at the wind a moment, his face thoughtful. "Everyone ready? We should be off."


Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

"No offense taken, my friend. I just feel that it is better to be prepared than not. It is easy to shed extra clothing than to seek to add that which one does not have."


As the group sets out to the south, the air is crisp and clear. The comfortable weather rapidly dies out as the miles pass, and the air grows noticeably cooler the closer you come to the forests edge. About 2-3 miles from town, Lachna indicates you've arrived where she found the guardsman, and Kalt takes over tracking. You pass a few intersections, and Kalt has to pause and search the surrounding area for clues as to the correct path. Eventually, about a 3 miles later, the road turns and heads into the forest and it is clear something foul is afoot. The trees are coated in ice and snow, yet the land before the forest is lush in summer greens.

Stepping into the forest, the weather proves far worse than expected, and it becomes no surprise the man left here with frostbite. Even those dressed for the cold still begin to feel its numbing embrace. The road ahead is littered with debris and the corpses of slain humans and horses. A carriage stands in the roadway, it's windows frozen over, and a muffled sound like that of a trapped animal emanate from inside. Another, overturned carriage lies sprawled and broken next to the tree line. To the south, more bodies have fallen around what appears to be a statue of ice. A snowy trail leads deeper into the forest beyond it's frozen gatekeeper.

Map


male Human Cleric of Sarenrae 3/Universalist 3/Mystic Thuerge 2 |
stats:
Hp:26/43|0non-lethal| melee+6/ranged+6 | F+5(+10vs cold weather effects due to gear)/R+5/W+9 | Init+2 | perception+9 | AC:18/T:12/Ff:16, Spell fail:10%

sorry so late in posting, busy day.

Ankih will shake hands with his new comrades, and nod to those out of reach. " I am also interested in travelling to the north , if that is where this leads us to. If not a lady in danger is always a noble quest, and one that my Patron supports. I can fight some and heal some, so will not be a burden. Also I speak Common, Gnoll, Skald and the tongue of the celestial beings. I am Ankih Tohep, itinerate traveller from Katapesh. And I find that this gnome has made me laugh and smile, something I have not had reason to do in a while. It seems being a part of this group will be good for me."
He bows his head after saying this, in slight embarrassment.
" Just allow me some time to gather my things." and leaves to gather his mule and equipment.
-------------
Arriving as the group prepares to leave, Ankih is dressed in winter gear, leading a mule with a pack saddle on it. Hanging on the outside of his coat is a small wooden holy symbol, in the shape of a winged woman holding a sunburst aloft. around his waist is belted a scimitar, a dagger and a dark metal light mace similar to the sword given to the Sven. On his back a pack and a quiver of 3 javelins.

-------------
" Glad I wore the winter gear. Wish I would have brought a blanket for Scarab tho, he's shivering."
Says Ankih from the back of the group. As they approach the site of the ambushed carriages.

Upon spying the bodies he says a prayer." May Sarenrae guide you to your new life. Rest in peace."
" It sounds as if someone may be trapped in the carriage, we should help them."
He looks expectantly at the two fighter type friends.
" Mayhap Sven and Kalt will take a look?"


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

"This must be where it happened", Sven states with a glance at Kalt and Avora. "By Erastil's beard, it's cold..."

"What could have tossed the carriage like that?" the big ulfen says with a gesture at the wreckage. "And what can turn a man's flesh to ice like that" he continues pointing toward statue of ice.

At Ankih's mention, the hulking northman turns his attention to the muffled sounds.

"Survivor's perhaps?"

Working his way adjacent to the wreck, he calls out in a strong voice, "Are you okay? We're here to help."


Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

Avora approaches the fallen carriage cautiously, spear at the ready. She does not open the door, preferring to let someone with better armor do that task.


As Sven and Avora approach the carriage, they notice the doors have a broken spear wedged through the handles, and a layer of ice has formed, sealing it in place. From within, there is no response to Sven's call.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Were they left inside to freeze to death?

Sven swipes at the makeshift lock with his borrowed blade and then kicks the doors open.


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

Kalt approaches the carriage with Sven and Avora. Hearing no response to Sven's call to whoever, or whatever, is trapped inside, Kalt draws his blade and warns, "Be careful, Sven. That doesn't sound much like a person to me, more like a creature of some kind. It could be locked in there with good cause. Avora, unless you want to be in the thick of things in a moment, you might want to take a step back."

He then moves to stand by Sven's side as the burly man opens the carriage doors. His voice getting even quieter as the moment grows tense, Kalt says, "Found ourselves another misadventure pretty quick, eh, Bjornson? At least we've got a few folk at our back. Uh, here it comes!"


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12
Kalt Ìsson wrote:
Kalt can't help but chuckle again at his friend, saying quietly "Caught between the auburn and the blond again, eh, Sven? And ye'd have it no other way, to be sure."
Kalt Ìsson wrote:
His voice getting even quieter as the moment grows tense, Kalt says, "Found ourselves another misadventure pretty quick, eh, Bjornson? At least we've got a few folk at our back. Uh, here it comes!"

Bjorn offers the other ulfen man a knowing smirk before returning his attention to the task and hacking at the lodged spear again.


Strength: 1d20 + 4 ⇒ (6) + 4 = 10

Sven hacks at the ice, sending shards of ice and wood flying before giving it a firm kick. The wood, having grown brittle from the ice and snow, easily gives way and the door shatters. Peering inside, you see what appears to be two ladies in waiting and their attendants. The four of them tumble out of the carriage, falling at the feet of Sven, Kalt and Avora. Sven goes to try and help one of the ladies up, but pauses as he notices their grey flesh and blood covered clothes. As they rise, the gaping wounds on each of their necks make it painfully obvious that these are no longer part of the living.

Initiative
Ankih: 1d20 + 2 ⇒ (6) + 2 = 8
Avora: 1d20 ⇒ 20
Bugsby: 1d20 + 3 ⇒ (12) + 3 = 15
Kalt: 1d20 + 2 ⇒ (15) + 2 = 17
Lachna: 1d20 + 1 ⇒ (17) + 1 = 18
Sven: 1d20 + 1 ⇒ (10) + 1 = 11
Zombies: 1d20 ⇒ 15

So Avora, Kalt, Bugsby, and Lachna can go in any order, then any remaining Zombies.


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

Kalt mutters "I hate being right about stuff like this," then calmly swings his sword in a flat arc at the zombie in front of him. The former noblewoman's finery is rendered much less fashionable, as Kalt's blade cuts deeply into her animated corpse.

Longsword attack, Power Attack: 1d20 + 4 - 1 ⇒ (16) + 4 - 1 = 19
Longsword damage, 2H, Power Attack: 1d8 + 4 + 2 ⇒ (4) + 4 + 2 = 10


Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

"Gods!" Avora shouts, horrified. She takes a 5-foot step to her right, then turns her attention on the undead nearest her. Her aim is deadly and would have impaled the creature through the head, but at the last second, the undead abomination turns and Avora's spear only grazes it's temple.

Spear Attack: 1d20 ⇒ 20
Confirm Critical: 1d20 ⇒ 1
Spear Damage: 1d8 ⇒ 2

Yeah, okay. Nevermind.


In Pathfinder, Undead are not immune to criticals.


Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

Aha! I will edit my original post, then.


Brief update
Kalts slice nearly splits the body from shoulder to hip, but the necromantic magics the animated the lady remain. Avora's spear strikes true, but seem to do little more than puncture a hole in a dead lung.

Just waiting on Bugsby, then I'll handle Lachna and the zombies.


Sorcerogue 3 | HP:22, AC: 13/13/11, F2 R5 W3, INIT: +8, Range: +5, Melee: +1, lXbow: 1d6, Perc +8 Stealth +11

Bugsby, shivering mightily in the unexpected cold, stumbles back a step at the appearance of should-be-dead people. Recovering he steps about 10' closer and hurried begins pulling at the air, his insane looking efforts suddenly clear as small bits of green flecks appear to be gathering between his tiny hands, quickly growing bigger and bigger into a ball of green-flecked light. Once he's got a fist-sized mass of light gathered, he suddenly spits into the center of the mass and throws his arms wide, the oily ball shooting forward to land on the ground at Sven's feet. It spreads out of its own accords to cover the ground in a thick oily substance, "Watch your step!" Bugsby shouts happily, the magic he's wielding helping him forget the icicles dangling from his nose and ears.
Cast *Grease* - 4 squares sw of Sven. Marked on map.

**Reposting MAP**


Does Bugsby’s bloodline grant additional range to spells, because Grease’s range is only 25’ at lvl 1. I'll go with it this time, but it'll be nice to know for later.

Relfex Zombie 1: 1d20 ⇒ 16
Reflex Zombie 2: 1d20 ⇒ 18
Reflex Zombie 3: 1d20 ⇒ 16
Attack Kalt: 1d20 + 4 ⇒ (6) + 4 = 101d6 + 4 ⇒ (2) + 4 = 6
Attack Sven: 1d20 + 4 - 2 ⇒ (7) + 4 - 2 = 91d6 + 4 ⇒ (4) + 4 = 8
Attack Avora: 1d20 + 4 - 2 ⇒ (15) + 4 - 2 = 171d6 + 4 ⇒ (3) + 4 = 7

Lachna, seeing the Zombies, pulls out her warhammer and rushes forward, her legs churning through the snow.

A sheet of grease appears at the feet of most of the Zombies, causing them all to wobble and fall. Undeterred by this inconvenience, they lunge forward. Kalt and Sven easily dodging the blows, however Avora is not so nimble in the snow, and the Zombie slams its meaty fist into her thigh. While no blood comes rushing out over the snow, the strike nearly lays her low. Avora takes 9 damage

All PCS's are up!


Sorcerogue 3 | HP:22, AC: 13/13/11, F2 R5 W3, INIT: +8, Range: +5, Melee: +1, lXbow: 1d6, Perc +8 Stealth +11

It does not, but he still has 5' of movement to get a bit closer. Then the spell can still catch the NW edge of the 4 squares I selected, if that works?


With the range and effect of Grease being 25’ and a 10’ square, I’m going to say in the future, you need to be able to target the intersection (center) of the 4 squares you are choosing to affect. This means you can affect basically 30’ at the outer edge of the spell. The other option I can see is that the entirety of the spell effect needs to be within 25’.


Sorcerogue 3 | HP:22, AC: 13/13/11, F2 R5 W3, INIT: +8, Range: +5, Melee: +1, lXbow: 1d6, Perc +8 Stealth +11

Sounds good to me. :)


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Dawnflower guard us from this evil…

”That makes two of us”, Sven grunts at Kalt as he sets his shield against their undead attackers.

The big ulfen bats the clumsy blow aimed at him aside with his buckler. Seeing the northern beauty rocked by a cold hard fist, Sven growls and moves to her aid.

Stepping left. If it’s not possible due to the terrain, Sven will move normally and provoke.

Forgoing his own defense, Sven grips his borrowed blade with both meaty hands and hacks at the undead menacing Avora.

Two Hands: 1d20 + 5 - 1 ⇒ (17) + 5 - 1 = 21
Damage: 1d8 + 6 ⇒ (7) + 6 = 13

”Over here monsters. You want flesh? Come and get it.”


5' step is fine, the snows been trampled down well enough

With a mighty swing, Sven severs the head of the zombie who dared assault Avora. The body collapsing into a pile of flesh and clothing.


Sorcerogue 3 | HP:22, AC: 13/13/11, F2 R5 W3, INIT: +8, Range: +5, Melee: +1, lXbow: 1d6, Perc +8 Stealth +11

On his turn... are those 3 enemies standing or fallen then?

Bugsby takes another few steps closer, and leans down to swipe at the ground like he's grabbing at the dirt, but comes up clutching... nothing! However, he begins whispering to his clenched fist and a greenish oozing light bubbles out of his hand like a quickly growing plant. He then throws it at the nearest zombie with an excited shout, "HavesomestickyMrUglyDead!"

Casting Protoplasm at leftmost zombie. Acts similarly to tanglefoot bag, but lasts for 1d3 ⇒ 3 rounds and does 1 acid damage/round.

Tanglefoot bag:
A tanglefoot bag is a small sack filled with tar, resin, and other sticky substances. When you throw a tanglefoot bag at a creature (as a ranged touch attack with a range increment of 10 feet), the bag comes apart and goo bursts out, entangling the target and then becoming tough and resilient upon exposure to air. An entangled creature takes a –2 penalty on attack rolls and a –4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed. Huge or larger creatures are unaffected by a tanglefoot bag. A flying creature is not stuck to the floor, but it must make a DC 15 Reflex save or be unable to fly (assuming it uses its wings to fly) and fall to the ground. A tanglefoot bag does not function underwater.

A creature that is glued to the floor (or unable to fly) can break free by making a DC 17 Strength check or by dealing 15 points of damage to the goo with a slashing weapon. A creature trying to scrape goo off itself, or another creature assisting, does not need to make an attack roll; hitting the goo is automatic, after which the creature that hit makes a damage roll to see how much of the goo was scraped off. Once free, the creature can move (including flying) at half speed. If the entangled creature attempts to cast a spell, it must make a concentration check with a DC of 15 + the spell's level or be unable to cast the spell. The goo becomes brittle and fragile after 2d4 rounds, cracking apart and losing its effectiveness. An application of universal solvent to a stuck creature dissolves the alchemical goo immediately. Crafting this item is a DC 25 Craft (alchemy) check.

**MAP**


Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

Avora shrieks in pain and takes a 5-foot step backward in an effort to get out from the combat. It is obvious that the leg pains her greatly and is badly bruised, if not broken. If her opponent pursues, she will fight for her life, lashing out at any enemy that comes near.

Spear Attack (if needed): 1d1 ⇒ 1
Spear Damage (if needed): 1d8 ⇒ 4


male Human Cleric of Sarenrae 3/Universalist 3/Mystic Thuerge 2 |
stats:
Hp:26/43|0non-lethal| melee+6/ranged+6 | F+5(+10vs cold weather effects due to gear)/R+5/W+9 | Init+2 | perception+9 | AC:18/T:12/Ff:16, Spell fail:10%

" Vile creatures of Undeath! Get yea back from whence you came!"
Yells Ankih as he approaches, standing near Avora with his holy symbol held high.
channel energy: 1d6 ⇒ 3 (Will save DC12 for half, moved 30 feet first then 30'radius should catch them all. Chose damage this time so no healing sorry)
" Give me a moment Avora and I will heal your leg."


The one in front of Kalt is standing with a bad gash in its chest, there is one prone in the carriage, and another just in front of it, also prone, and now protoplasmed assuming BUGSBY rolls a ranged touch. Keep in mind the -2 for it being prone and the -4 for it being in melee and any additional negatives for range of 10’ modifiers.


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

As Kalt raises his sword to strike, he hears Ankih call upon his god to banish the zombies, and sees the wounded one before him fall to the ground. He expertly shifts his aim to the undead horror to his right, slashing the creature through the hip-bone and severing a leg as it falls to the ground and is still.

Longsword attack, Power Attack: 1d20 + 4 - 1 ⇒ (11) + 4 - 1 = 14
Longsword damage, 2H, Power Attack: 1d8 + 4 + 2 ⇒ (6) + 4 + 2 = 12

I'm pretty sure Ankih's channel would have taken out the one Kalt already hit, and that the new hit for 12 hp will take out another. Please edit the outcomes if I'm wrong.

Avora - you're going to have a hard time hitting if you roll 1d1 on your attacks... ;p

Edit: no time to re-do my post, but Kalt will strike at the nearest zombie that's still up.


Correct on all counts Kalt. Even saving the one standing is dead after the channel, and so is the one Kalt just hit, which is also the one potentially protoplasmed. WE had a lot of posts happen at the same time and I didn't edit my first one. Only one suriving zombie is the one in the carriage.

Survivors Will save: 1d20 ⇒ 4

The holy nimbus blasts into the surviving Zombie, clearly weaking the vile magics that have animated it.

Lachna rumbles forward, cutting off the last approach to Avora and raising her warhammer high, ready to strike if the monster approaches.

choices choices: 1d3 ⇒ 3

The last zombie claws it's way along the ground toward Avora, coming against the wall created by Lachna and Sven. Lachna's strike hits hard on its back, but the dead flesh doesn't seem affected.

Readied attack: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 231d8 + 3 ⇒ (1) + 3 = 4

PC's are up! Finish him!


Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

Avora grits her teeth and gasps in pain, holding her leg. Silver tears roll freely down her cheeks as she gingerly tests putting weight on it, only to cry out again.


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

Kalt takes a quick step around the crawling zombie, aiming to slice the creature in half from behind. "Leave her alone, beast!" he says fiercely.

Longsword attack, Power
Attack, flanking:
1d20 + 4 - 1 + 2 ⇒ (12) + 4 - 1 + 2 = 17 Zombie at -4 AC for being prone
Longsword damage, 2H, Power
Attack:
1d8 + 4 + 2 ⇒ (6) + 4 + 2 = 12

Can't see the map well on my phone - if I can't flank, drop the +2. And by the way, GM and Bugsby - very nice-looking maps!


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Sven gives Kalt a nod that says - good work - before hacking at the last remaining zombie with another brutal two-handed blow.

Two Hands vs prone: 1d20 + 4 + 4 ⇒ (3) + 4 + 4 = 11
Damage: 1d8 + 6 ⇒ (6) + 6 = 12


The two ulfen warriors swords meet in the middle of the final zombie, and it crumples into the snow. The group looks around, ready for any additional enemies, but the only thing they see is snow covered trees.

Fight over!


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Sven allows himself a breath of repose before relaxing his combat stance. The big ulfen claps Kalt on the back with a paw wordlessly and rushes to Avora’s side. He quickly surveys the rest of the group for injuries.

”Don’t put your weight on it”, he warns as he wraps a burly arm around the ulfen beauty’s shoulders to support her.

”Are the Winter-touched known to have power over the dead?”


Sorcerogue 3 | HP:22, AC: 13/13/11, F2 R5 W3, INIT: +8, Range: +5, Melee: +1, lXbow: 1d6, Perc +8 Stealth +11

Bugsby cheers when the last undead is destroyed "Zaaaawoweee!" and dances a little jig, breath frosting the air around him as he turns a few circles. "Thatwasfun!" he says, when he makes his third rotation, "Look! The sky.. it'satwister!" and starts turning faster and faster, stretching his arms out wide and his feet turning tiny little circles with quickly diminishing skill as he becomes too dizzy to maintain his footing. He trips, landing against and under a bush, the snow covering it tumbling down to swallow the gnome completely, except for two small and disembodied feet, kicking frantically.

K: Arcana: 1d20 + 2 ⇒ (6) + 2 = 8


Lachna relaxes noticeably when the last zombie has fallen.

"Well, th' was a nasty s'prise. Let's hope there's not more o' them about."

As Ankih has already noted that he will take care of Avora's leg, the dwarf leaves him to it and begins to survey the surroundings. A quick survey tells her that a downed carriage is the least of her concerns. She is more intrigued by the people laying around the ice statue.

What could cause that I wonder?

She looks the statue up and down, trying to see if there's a lever or anything, a button, any holes. She puts her face quite near it, but does not actually touch the statue at all at this point.

Perception: 1d20 + 6 ⇒ (17) + 6 = 23 for examining the statue

At Sven's question she looks up for a moment and looks ponderous, as if trying to remember something.

knowledge nature: 1d20 + 4 ⇒ (10) + 4 = 14 to see if she knows if wintertouched are linked with undead


Lachna:
Winter-touched can be anyone if they swear to the Ice Witches of Irrisen, and therefore, any ability could be found.

Lachna examines statue, which turns out to be the remains of the Taldan captain tasked with escorting Lady Argentea. While the torso remains intact, protected by his breastplate emblazoned with Taldran heraldry, you find various body parts of his lying at his feet. One large chunk of ice and limb contain his forearm still grasping a very nice looking longsword.


Female Dwarf Inquisitor 2; HP: 17/17; AC: 18; Touch: 13; Flat-foot: 17; Fort: +7 (+11 v. Cold Weather) Ref: +2 Will: +6; Init: +3; Percep: 6 (8); 2 cold resist, +2 save v. poison/spells/abilities, +4 dodge v. giants

"Winter-touched c'n be anything, or anyone," she called over her shoulder, before returning to her examination of the statue.

Realizing what the statue actually is, she shook her head in dismay and toed the icy sword with her boot.

"Poor lad," she said. "This looks ter be a nice sword, fer you sword-types. Would be more've a pity fer it ter go t'waste."

Detect magic on the sword.

Having satisfied her curiosity about the statue, she moves toward the crunched wagon at the edge of the area and begins to examine that instead. She looks it up, down, and all around, looking for any signs of what crunched it.

perception: 1d20 + 6 ⇒ (3) + 6 = 9


Lachna:
The sword does not glow.

You find an overturned carriage that appears to have been hacked apart in the search for items of value. Inside, you find the remains of two more attendants and the contents of quite a few of the ladies garment bags strewn about.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

I was kind of hoping Kalt, Avora, or Ankih would post before I did. =/

"Then there's more going on than we thought", Sven says as he continues to support the wounded Avora. "These bandits sounded like common thugs. Raising the dead shouldn't be within their power."

I assume none of the zombie women matched the description of the Lady?


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

Kalt grunts in satisfaction as he and Sven finish off the last of the zombies. ”I told you, leave her alone.”

Like his partner, Kalt takes a moment to catch his breath as he surveys the scene, accepting Sven’s clout on the back with a quick nod. He sees that Sven and Ankih are tending to Avora’s injuries, and joins Lachna in studying the scene. He turns his attention to the ground, the low branches of trees, the tracks in the snow. He tries to determine what was here, and when, and how many there may have been, amidst the chaos of footprints from the first fight and the recent one. As he does so, he racks his brain for the source of the strange things that have gone on here. A man frozen in ice, zombies locked in a carriage, another carriage smashed like a spoiled child’s toy, and ransacked for plunder on top of it. What did this? Winter-touched? Followed by common bandits? And what of the undead here?

Survival to track: 1d20 + 7 ⇒ (18) + 7 = 25
Perception: 1d20 + 6 ⇒ (12) + 6 = 18
Knowledge (nature): 1d20 + 4 ⇒ (2) + 4 = 6

Approaching Lachna as he studies the ground, he sees her nudging the frozen man’s sword. Well, that would be fitting, a sword found in the ice for a boy found in the ice. I’ll take a look at that. He moves closer and, squatting down, strikes the frozen hand with the pommel of his sword, the fingers scattering across the ice the way an icicle, falling from a tall soldier pine, will scuttle and skip across the surface of the frozen lake it stands by. He picks up the sword and breaks off one last fingertip before giving the blade an experimental swing, testing its heft and balance and admiring its craftsmanship. ”I might hang on to this, if no one objects. Having given up one sword already to Sven, who’s shown he can use it quite handily on a zombie that’s lying on the ground,” he says with a smirk.


Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

Avora was waiting to hear from our resident healer.


Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

Avora accepts Sven's help in getting to her feet. Her leg threatens to buckle beneath her and she shifts her weight to the opposite leg.

"I-I'm alright," she tells Sven, though it is clearly a lie. Trying to put aside the pain, she searches her memory for any knowledge of wintertouched.

Knowledge (nature) check: 1d20 + 7 ⇒ (6) + 7 = 13


No, none of the zombies were close to matching the description of the Lady you search for.

Kalt:
The swords balance is perfect, and it's edge still holds a fine edge after all it's endured. Masterwork

Avora:
Winter-touched are mostly fey that have sworn themselves to the White Witches of Irrisen, though man and beast have also joined their ranks. They always have cold based abilities.

Kalt looks over the land and easily picks up on the fact it seems the bandits that ransacked the carriages loaded a large trunk with their spoils and began dragging it further south, deeper into the woods. He can see that drag marks get deeper every 10-15 feet, as if the trunk paused there for a few seconds before traveling on. While he sees many man sized foot prints, he does not see anything that might resemble the footprints of someone the size of your forearm.


Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

"The wintertouched all have cold-based abilities," Avora says, after a moment's thought. "They are largely fey that have allied with the White Witches of Issisen, though men and beasts have also joined their ranks."

She accidentally puts weight upon her bad leg and winces, moaning aloud and leaning heavily upon Sven for support.

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