RoW: Let's Thaw the Frozen Stars! (Inactive)

Game Master Daxter

Loot Tracking Sheet
Yagas Hut
Hall of Thrones!


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M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

Okay, let's just call it a double move, no attack this round, I've repositioned myself on the map. I also marked on the map that the sorcerer is 30' up.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Sven hustles around the corner. Double move.


Male Human(Amazing)

One of the barbarians ignore the advancing party members and gets to work on the door.

1d20 ⇒ 6
1d8 + 6 ⇒ (6) + 6 = 12
1d20 ⇒ 20
1d8 + 6 ⇒ (4) + 6 = 10
1d20 ⇒ 9
1d8 + 6 ⇒ (4) + 6 = 10

Which is easily destroyed by the barbarian's attacks. One of them engage the giant lizard next to him.

Power Attack, Haste vs Anky: 1d20 + 12 ⇒ (15) + 12 = 27
1d8 + 6 + 9 ⇒ (6) + 6 + 9 = 21

Power Attack, Haste vs Anky: 1d20 + 12 ⇒ (13) + 12 = 25
1d8 + 6 + 9 ⇒ (2) + 6 + 9 = 17

Power Attack, Haste vs Anky: 1d20 + 7 ⇒ (10) + 7 = 17
1d8 + 6 + 9 ⇒ (3) + 6 + 9 = 18

The last one steps forward and does the same to Kalt.
Power Attack, Haste vs Kalt: 1d20 + 12 ⇒ (10) + 12 = 22
1d8 + 6 + 9 ⇒ (1) + 6 + 9 = 16

Power Attack, Haste vs Kalt: 1d20 + 12 ⇒ (3) + 12 = 15
1d8 + 6 + 9 ⇒ (4) + 6 + 9 = 19

Power Attack, Haste vs Kalt: 1d20 + 7 ⇒ (4) + 7 = 11
1d8 + 6 + 9 ⇒ (8) + 6 + 9 = 23

Tik, Lana, Shanya, and Avora are up!


Fort: 1d20 + 9 ⇒ (6) + 9 = 15 If I use *my* Fort, I barely passed...but I suspect maybe I use this body's Fort, in which case you'll need to tell me if I failed or succeeded. Let me know as it might change my action.


Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

The ankylosaur, under Avora's direction, continues its assault on the barbarian.

Ankylosaur Attack!: 1d20 + 14 ⇒ (16) + 14 = 30
Bam!: 3d6 + 12 ⇒ (5, 5, 4) + 12 = 26 plus stun (DC 23)

Meanwhile, if her ball of flame is still going (which it should be for at least 6 more rounds by my reckoning), she will recall it and send it against the barbarian as well.


Male Human(Amazing)

You make it either way.

Fort: 1d20 + 10 ⇒ (1) + 10 = 11
1d20 + 4 ⇒ (10) + 4 = 14
3d6 ⇒ (5, 4, 1) = 10

The barbarian is stunned and takes some damage.


Male Human(Amazing)

Tik, Shanya, and Avora!


Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

I've already gone, haven't I?


Ammo: 36/40|Inspiration: 8/8|Hero Points: 2|Female (Ulfen) Changeling Investigator 17|HP: 112/112|AC: 20/13/17|Saves: +9 Fort, +22 Ref, +20 Will (All +1 vs. evil arcane stuff, +6 vs. Poison)|Init: +7|Perc: +21|Spell Resistance: 23

Round 4: Actions
Swift Action: Study barbarian in front of me
No Action: 5' step forward to engage
Full-Round Action: Stab stab stab!

Shanya swallows her fear and starts eying the barbarian before her for weaknesses.

Frothing mad. Attempt to cripple legs first--hamper mobility before working on other body parts.

She steps forward, and as her form shifts from side to side, she stabs...

Stab 1: 1d20 + 10 + 3 ⇒ (17) + 10 + 3 = 30
Damage: 1d6 + 1 + 3 ⇒ (1) + 1 + 3 = 5

Stab 2: 1d10 + 5 + 3 ⇒ (3) + 5 + 3 = 11

Displacement: 9/10 Rounds


Male Human(Amazing)
Avora Teremocles wrote:
I've already gone, haven't I?

Yep, sorry I meant to type Lana there.

Shanya is able to strike once for a little damage.


Tik sees that one of the raiders is about to get inside. Wanting to prevent it, he steps up and attacks him, holding his bastard sword in two hands and swinging with all the might his borrowed body can muster.

Attack-pa: 1d20 + 14 - 3 ⇒ (6) + 14 - 3 = 17
Damage(2hand)+pa: 1d10 + 7 + 9 ⇒ (5) + 7 + 9 = 21
Attack-pa: 1d20 + 9 - 3 ⇒ (13) + 9 - 3 = 19
Damage(2hand)+pa: 1d10 + 7 + 9 ⇒ (10) + 7 + 9 = 26

Hmmm, do I get any advantage from me looking like another of his team? Dunno if he knows I'm a foe or not...


F Human Oracle 17 [ HP 191/207 (0 NL) | AC 32 Tch 16 FF 31 | Fort +15* Ref +12* Will +18* | CMD 29 | Init +2 | Perc +20 | Hero Points: 0/3 | Effects: none ]

Lana keeps an eye out for allies in need of assistance. Delay, though Life Link continues working... please let me know if you're down more than 5 (and then heal yourself for 5).


Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

Avora heals another 5.


Male Human(Amazing)

They saw you cast a spell at their caster so no.

The Tik-barbarian misses with his strikes. The sorceror flies forward and lets out a devastating blast of cold at Tik, Avora, Shanya, and Lana.

Reflex 19 for Half: 10d6 + 10 ⇒ (2, 4, 6, 2, 2, 1, 6, 5, 1, 1) + 10 = 40

Kalt and Sven are up!


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

Kalt takes a step closer to the fray and cuts at one of the barbarians, slicing him once, then even more powerfully the second time!

Five-foot step, full attack barbarian by me.

+1 Greatsword, Power Attack: 1d20 + 15 ⇒ (11) + 15 = 26
+ 1 Greatsword damage, Power Attack: 2d6 + 7 + 9 ⇒ (4, 3) + 7 + 9 = 23

+1 Greatsword, Power Attack, iterative: 1d20 + 10 - 3 ⇒ (20) + 10 - 3 = 27
+ 1 Greatsword damage, Power Attack: 3d6 + 7 + 9 ⇒ (1, 3, 6) + 7 + 9 = 26

Crit confirm: 1d20 + 10 - 3 ⇒ (19) + 10 - 3 = 26
Crit damage: 3d6 + 7 + 9 ⇒ (5, 1, 1) + 7 + 9 = 23

72 damage!


Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

Reflex: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24

Avora dodges the brunt of the blast, taking only residual damage.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

20' movement on an expansive battlefield is cruel. Double moving again.


Male Human(Amazing)

Kalt deals out a pair of heavy blows on his target though he still stands. The warrior retaliates in kind.
Vs Kalt: 1d20 + 12 ⇒ (9) + 12 = 21
1d8 + 15 ⇒ (6) + 15 = 21
Vs Kalt: 1d20 + 12 ⇒ (15) + 12 = 27
1d8 + 15 ⇒ (2) + 15 = 17
Vs Kalt: 1d20 + 7 ⇒ (20) + 7 = 27
Confirming: 1d20 + 7 ⇒ (12) + 7 = 19
1d8 + 15 ⇒ (1) + 15 = 16

One of his comrades keep focusing the annoying dinosaur.

Vs Anky: 1d20 + 12 ⇒ (4) + 12 = 16
1d8 + 15 ⇒ (3) + 15 = 18
Vs Anky: 1d20 + 12 ⇒ (14) + 12 = 26
1d8 + 15 ⇒ (8) + 15 = 23
Vs Anky: 1d20 + 7 ⇒ (2) + 7 = 9
1d8 + 15 ⇒ (2) + 15 = 17

Shanya's target, finished with his initial job holds the line against her.
Vs Shanya: 1d20 + 12 ⇒ (15) + 12 = 27
1d8 + 15 ⇒ (7) + 15 = 22
Vs Shanya: 1d20 + 12 ⇒ (5) + 12 = 17
1d8 + 15 ⇒ (2) + 15 = 17
Vs Shanya: 1d20 + 7 ⇒ (11) + 7 = 18
1d8 + 15 ⇒ (6) + 15 = 21

Lana, Shanya, Avora, and Tik are up. Don't forget the reflex saves!


Reflex: 1d20 + 9 ⇒ (6) + 9 = 15

If I'm using my own Reflex, I missed that one. Or am I using my host body's Reflex? Either way, I think I don't know my host body's HP. Do you want me to track that? If you're tracking it, I took 22 from the snowball and either 20 or 40 from this more recent cold blast.
.
I'll post an action once I know if my host body is still standing or has been killed.


Male Human(Amazing)

You failed either way. Your host body has 97 hp max so you're down to 35.


Ammo: 36/40|Inspiration: 8/8|Hero Points: 2|Female (Ulfen) Changeling Investigator 17|HP: 112/112|AC: 20/13/17|Saves: +9 Fort, +22 Ref, +20 Will (All +1 vs. evil arcane stuff, +6 vs. Poison)|Init: +7|Perc: +21|Spell Resistance: 23

GM, Shanya had Displacement active on her when her barbarian took his swings at her. He'll have to roll a 1d100 for his first swing to see if he connects.

Reflex Save *Warded vs. Witchery*: 1d20 + 11 + 1 ⇒ (2) + 11 + 1 = 14

Will post pending the results of his Concealment roll.


Thanks. At 35 HP then.

Tik-in-boots curses and spits as he takes the full brunt of the freezing blast. With a shudder he points a finger up at the sorcerer and giggles, sing-songing, "Peel your nails and pound your brain / Time to learn to deal with pain!"

Agony (DC 22) (Su) 60’ range. The target is nauseated for a number of rounds equal to the witch’s level. A Fortitude save negates this effect. If the saving throw is failed, the target can attempt a new save each round to end the effect.


F Human Oracle 17 [ HP 191/207 (0 NL) | AC 32 Tch 16 FF 31 | Fort +15* Ref +12* Will +18* | CMD 29 | Init +2 | Perc +20 | Hero Points: 0/3 | Effects: none ]

Reflex: 1d20 + 6 ⇒ (7) + 6 = 13

Lana draws her allies' pain into her, accepting it and allowing it to transform and augment her inner strength. I believe everyone is down more than 5 points, right? If so, heal 5 and mention it in your post, please!

CMW.

CMW: 2d8 + 9 + 1 + 6 ⇒ (6, 6) + 9 + 1 + 6 = 28


Male Human(Amazing)

High is good for you: 1d100 ⇒ 68 Miss.
Fort: 1d20 + 9 ⇒ (16) + 9 = 25

"No."


Yeesh! That sorcerer is One Tough Roller! ;-/


Ammo: 36/40|Inspiration: 8/8|Hero Points: 2|Female (Ulfen) Changeling Investigator 17|HP: 112/112|AC: 20/13/17|Saves: +9 Fort, +22 Ref, +20 Will (All +1 vs. evil arcane stuff, +6 vs. Poison)|Init: +7|Perc: +21|Spell Resistance: 23

Round 5: Actions
Full-Round Action: Withdraw!

Shanya breathes a sigh of relief as her opponent's first swing misses, thanks to her extract. She manages to duck and dodge the two subsequent swings...

...right into the full force of the cone of cold coming her way.

She doesn't even have time to scream in pain before the freezing cold envelops her. She feels her life-protecting extract being brutally torn away before she can turn and run from them.

A berserker I can handle. Berserker & sorcerer together, not so much.


Male Human(Amazing)

1d20 + 14 ⇒ (7) + 14 = 21
3d6 + 12 ⇒ (4, 5, 3) + 12 = 24
1d20 + 10 ⇒ (19) + 10 = 29
1d20 + 4 ⇒ (9) + 4 = 13
3d6 ⇒ (3, 2, 2) = 7

Avora's flame and dinosaur get to work as one of the barbarians drop. The sorceror lets out another gout of cold at Kalt and Sven.

Reflex DC19 for Half: 10d6 + 10 ⇒ (5, 4, 2, 1, 6, 6, 1, 6, 4, 3) + 10 = 48 Kalt and Sven are up.


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

Reflex, BoF: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19 24 damage - cold resistance 10 = 14 damage taken

Kalt just manages to dodge the whirling center of the cold blast, though he's still buffeted by the icy winds. He turns his attention to the sorceress and says grimly, "Cover me, Bjornson." He moves behind his hulking friend while slipping his great, black bow from his shoulder. Once in position, Kalt drops his blade to the cold ground, then draws and nocks an arrow in one smooth motion, ready to attack should she begin to cast.

Move action to move and draw bow, free action to drop sword, activate Ranger's Focus and ready to attack sorceress if she starts to cast a spell.

Readied Attack:
MW Composite Longbow attack, BoF, Focus: 1d20 + 14 + 2 + 4 ⇒ (11) + 14 + 2 + 4 = 31
Composite Longbow damage, Focus: 1d8 + 5 + 4 ⇒ (2) + 5 + 4 = 11


Go Kalt!!

Tik spits with frustration when his hex doesn't take hold, but tries once again, chuckling at the thought of

Stnd:
Agony Hex. Target both the sorcerer and the warrior right in front of me (using Split Hex, which I'd totally forgotten I have, to target two at once...and Accursed Hex to retarget the sorcerer)
Move: Cackle
.
Agony (DC 22) (Su) 60’ range. The target is nauseated for a number of rounds equal to the witch’s level. A Fortitude save negates this effect. If the saving throw is failed, the target can attempt a new save each round to end the effect.


Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

Avora heals 5 from Lana's life link.

Seeing one barbarian go down, Avora immediately turns the dinosaur on the next one. The ball of flame she directs beneath the sorcerer and to his surprise (I hope), it leaps 30 feet into the air and tries to brush against him!

Anky attack: 1d20 + 14 ⇒ (5) + 14 = 19 Whammo!: 3d6 + 12 ⇒ (1, 2, 5) + 12 = 20 plus stun (DC 23)

Flaming sphere: 3d6 ⇒ (6, 4, 5) = 15 fire (negated by DC 16 Ref)

Anky HP: 35
Flaming Sphere: 4 rounds remaining


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

That's a mean breath weapon.

Reflex: 1d20 + 11 ⇒ (8) + 11 = 19

Sven grits his teeth against the bone-chilling cold and steps forward to hack at the nearest barbarian. "Bring that witch down Isson!"

Attack: 1d20 + 17 - 3 ⇒ (11) + 17 - 3 = 25
Damage: 1d8 + 8 + 6 ⇒ (6) + 8 + 6 = 20

Iterative: 1d20 + 12 - 3 ⇒ (20) + 12 - 3 = 29
Damage: 1d8 + 8 + 6 ⇒ (3) + 8 + 6 = 17
Confirming: 1d20 + 12 - 3 ⇒ (2) + 12 - 3 = 11
Damage: 2d8 + 28 ⇒ (1, 2) + 28 = 31


Male Human(Amazing)

Kalt readies an action to disrupt the enemy sorceress while Sven slashes at a barbarian.

The remaining barbarians flee from the party further into the blockhouse. They provoke AOOs from Tik and Sven respectively but they will survive it.

The sorceror being alone, is quickly overwhelmed by the party. Combat Over.

Loot:

+1 Bastard Sword x2
Adamantine Warhammer x2
+1 Heavy Steel Shield x2
+1 Fullplate x2
Necklace of freballs (type II)
Potion of cure serious wounds
Scroll of dimension door
Scroll of whispering wind
Masterwork light crossbow with 20 bolts,
Amulet of natural armor +1
cloak of resistance +2
Ring of protection +1
Alpine Ice Axe

Alpine Ice Axe:

8000 gp
This sturdy tool has a wooden haft topped with a curved pick head
backed with a sharp adze blade at one end and capped with an iron spike on the other. When used as a climbing aid, an alpine ice axe grants a +2 circumstance bonus on Climb checks to scale rock or ice walls. In addition, an alpine ice axe negates any Climb DC modifiers for climbing a slippery surface. Three times per day as a standard action, the wielder can strike an area of ice or snow with the ice axe to instantly create a series of sturdy handholds in the ice covering a distance of up to 40 feet. An ice wall with these handholds has a Climb DC of 15. An alpine ice axe is a tool, not a weapon, but it may be used as an improvised weapon with the usual –4 penalty on attack rolls made with it. An alpine ice axe wielded as a
weapon functions either as a +1 light pick when striking with the pick spike or as a +1 hand axe when striking with the adze blade. The ice axe uses the standard threat range and critical modifer for those weapons. An alpine ice axe deals double damage against inanimate ice or snow, and if used as a weapon against a creature made mostly of ice (such as an ice elemental or ice golem), an alpine ice axe bypasses that creature’s damage reduction.

Shortly after the battle, you are sent a message from Commander Pharamol asking you to report to the conference room in the Lord's Tower.


Male Human(Amazing)

Feel free to heal up here before we move on.


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

Kalt's at 61/96 hp, a bit of healing wouldn't be amiss.

"Well fought, everyone," Kalt comments, observing the carnage of the castle yard. "Let's hope that discourages them a bit."

When the message arrives summoning them to a conference with the commander, he adds, "Guess we'll find out how things are looking. Could use some good news, we could."


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Sven's only down 22 but that's the benefit of spending every round double moving to reach the combat.

"At the very least it should buy some time for the Dragon Legion to get a unit over here. Is everyone in one piece? Let's get patched up and see what the commander needs from us next."

*pokes Lana*


Tik-in-boots takes his occupied body's dagger and puts it through his own eye. As that body dies, his soul goes back to his own body and he rejoins the group.

"Hehehehehe ho ho ho ho ho. Not bad work, eh? Nice job, everyone. Let's see what the commander has to say..."


F Human Oracle 17 [ HP 191/207 (0 NL) | AC 32 Tch 16 FF 31 | Fort +15* Ref +12* Will +18* | CMD 29 | Init +2 | Perc +20 | Hero Points: 0/3 | Effects: none ]

Channel: 5d6 + 1 ⇒ (4, 6, 3, 2, 1) + 1 = 17 Kalt and Lana heal 10 extra from this due to Fey Foundling, and Sven heals 5 from Life Link beforehand. Anyone else need any healing?


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

I didn't account for Life Link last round, so that plus the channel will put me at 93/96 hp. Let's go see the commander!


Male Human(Amazing)

As the day draws to a close, Drakelands dragonkin are launched against Spurhorn’s defenders in a final effort to capture the aerie. A lethal dance of wing and claw plays out in the skies above Spurhorn. Drakes and dragonkin slash and tear at each other’s wings to knock their foes from the skies. Mortally wounded dragons fall to their deaths, their shattered bodies lying broken and bleeding upon Spurhorn’s battlements. In the skies above Spurhorn, a severely wounded silver Dragon Legion dragonkin, lacking both rider and saddle, struggles valiantly to fight off a pair of Drakelands dragonkin. A gold enemy dragonkin blasts him with its fiery breath weapon, while a blue one barrels into him, driving him to the ground in Spurhorn’s northwest courtyard and knocking him unconscious in front of the party. The dragonkin land with blue's rider dismounting to deliver the final blow. Noticing the party however, the trio turn their attention to all of you!

Init:

Avora: 1d20 ⇒ 4
Dragonkin: 1d20 + 2 ⇒ (16) + 2 = 18
Kalt: 1d20 + 7 ⇒ (8) + 7 = 15
Lana: 1d20 + 2 ⇒ (12) + 2 = 14
Seer: 1d20 + 6 ⇒ (4) + 6 = 10
Shanya: 1d20 + 6 ⇒ (8) + 6 = 14
Sven: 1d20 + 1 ⇒ (6) + 1 = 7
Tik: 1d20 + 6 ⇒ (15) + 6 = 21

Tik is up!


Male Human(Amazing)

Tik?


Sorry, I'd missed that I was up. Did we skip past 'Commander Pharamol asking you to report to the conference room in the Lord's Tower'? Or did this happen while we were on our way there?

Tik gives a chilling sideways glance at the rider and the gold dragon, and then breaks into his chortling laugh again.

misfortune (DC 24) on both. Then cackle.


Male Human(Amazing)

On the way there.

Rider: 1d20 + 11 ⇒ (9) + 11 = 20
Gold: 1d20 + 8 ⇒ (11) + 8 = 19

Both the dismounted rider and the gold dragonkin succumb to Tik's hex. Both reptilian creatures move up to the party and breathe! One cone made of pure electricity and the other made of fire! The whole party is hit.

Electricity Reflex DC20 for half: 9d6 ⇒ (5, 3, 6, 4, 3, 5, 3, 5, 3) = 37
Fire Reflex DC20 for half: 9d6 ⇒ (3, 2, 1, 3, 2, 3, 5, 1, 3) = 23

Kalt, Lana and Shanya are up!


M Human Ranger (Guide) 11/ Horizon Walker 6 | HP 157 | AC 30/16/26 AC 28 | T 16 | FF 24 | CMD 40 (42 vs trip) | Fort +14 | Ref +13 | Will +10 | Init +3 (+lots of favored terrain bonuses) | Perc +24 (+lots of favored terrain bonuses)
Cold resistances:
Cold Resistance (20); treat cold climates as one step less severe

Reflex: 1d20 + 10 ⇒ (18) + 10 = 28 18 electricity damage
Reflex: 1d20 + 10 ⇒ (19) + 10 = 29 11 fire damage

Kalt manages to dodge the worst of the dragonkins' deadly breath, and moves to one side to avoid being surrounded by the huge creatures. He then strikes hard twice at the blue creature!

5-foot step, full attack. I assume Blessing of Fervor is over, right?

+1 Greatsword, Power Attack: 1d20 + 15 ⇒ (3) + 15 = 18
+ 1 Greatsword damage, Power Attack: 3d6 + 7 + 9 ⇒ (5, 1, 5) + 7 + 9 = 27

+1 Greatsword, Power Attack, iterative: 1d20 + 10 - 3 ⇒ (18) + 10 - 3 = 25
+ 1 Greatsword damage, Power Attack: 3d6 + 7 + 9 ⇒ (6, 5, 3) + 7 + 9 = 30

Status: 64/96 hp, not including life link healing yet


Reflex 1: 1d20 + 9 ⇒ (14) + 9 = 23
Reflex 1: 1d20 + 9 ⇒ (18) + 9 = 27

Seeing two blasts coming his way, Tik manages to roll up into a ball. While he avoids the worst of the blasts, the air around him still fills with the smell of burnt hair.

"Mrrrnph. I think I enjoyed dancing in one of theirs' bodies better." he grumbles.

HP 72 - 29 = 43


Female Human (Taldan) Druid (Arctic Druid) 16/ranger 1 || HP 93/139|| AC 22/Tch 15/FF 22|| F+21 R +12 W +19 (+2 vs. ice or fire from an elemental creature effects) || CMB +15 CMD 26 || Init +0 || Perc +24 (+32 in cold terrain) || Resist 2 cold, 2 negative levels

Reflex save: 1d20 + 5 ⇒ (1) + 5 = 6
Reflex save: 1d20 + 5 ⇒ (18) + 5 = 23

Avora moans and hits the ground, falling face first into the snow.


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Reflex: 1d20 + 10 ⇒ (2) + 10 = 12
Reflex: 1d20 + 10 ⇒ (11) + 10 = 21

"Avora! No!"


Male Ulfen Brawlerdin 17 (hp 219/238) | F +29* R +19 W +24 | AC 37 T 18 FF 34 CMD 44*
Resources:
Hero Points 2/3 | Smite 3/3 | Stunning Fist 10/10 | LoH 15/15 | Stance 12/12

Avora did you catch Lana's last post? There was a channel in it for you.


Ammo: 36/40|Inspiration: 8/8|Hero Points: 2|Female (Ulfen) Changeling Investigator 17|HP: 112/112|AC: 20/13/17|Saves: +9 Fort, +22 Ref, +20 Will (All +1 vs. evil arcane stuff, +6 vs. Poison)|Init: +7|Perc: +21|Spell Resistance: 23

Reflex Save 1 (Warded vs. Witchery): 1d20 + 12 ⇒ (9) + 12 = 21
Reflex Save 2 (Warded vs. Witchery): 1d20 + 12 ⇒ (8) + 12 = 20

30 Damage total.

"Oh, COME ON--" Shanya starts to complain before she's blindsided by two breath weapons in quick succession.

Somehow, she manages to evade the worst of both of them.

Round 1: Actions
Swift Action: Study Blue creature
Move Action: Move to engage
Standard Action: Stab!

She moves up to the blue dragon-thing, eyes it for weak points in its scales, and stabs at it!

Studied Stab: 1d20 + 10 ⇒ (18) + 10 = 28
Crit Confirm?: 1d20 + 10 ⇒ (7) + 10 = 17

Damage: 1d6 + 1 + 4d6 ⇒ (5) + 1 + (4, 2, 3, 1) = 16


Male Human(Amazing)

Lana??? Going to update/bot if she doesn't post by tommorow.


F Human Oracle 17 [ HP 191/207 (0 NL) | AC 32 Tch 16 FF 31 | Fort +15* Ref +12* Will +18* | CMD 29 | Init +2 | Perc +20 | Hero Points: 0/3 | Effects: none ]

My apologies. Been dealing with a sick dog, though it hasn't stopped me from posting in my other games. This one just got the short end of the sick. (See what I did there?)

Reflex: 1d20 + 6 ⇒ (15) + 6 = 21
Reflex: 1d20 + 6 ⇒ (3) + 6 = 9

HP: 49/90

Lana staggers back from the blasts, subconsciously releasing a wave of energy from the ether.

Channel (Allies Only): 5d6 + 1 ⇒ (4, 2, 5, 6, 4) + 1 = 22
Kalt and Lana heal an extra 10 from this. Up to 9 points convert to temporary hit points for 9 rounds if you got healed to full (unless the DM wants to change that ruling).

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