Rivers Run Red

Game Master fictionfan

Gona Build a kingdom
BattleMap


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It is likely going to break out soon then. It's CMD is not that hot, but it's CMB is good.


Round 5 grapple check: 1d20 + 12 ⇒ (8) + 12 = 20

Round 6 grapple check: 1d20 + 12 ⇒ (14) + 12 = 26

Round 7 grapple check: 1d20 + 12 ⇒ (9) + 12 = 21

Round 8 grapple check: 1d20 + 12 ⇒ (3) + 12 = 15


Female Tower Elf Arcanist 8

Woohoo!

It looks to me like Allisar has the best chances of grappling and avoiding being grappled, so I'm thinking I'd like to target her with my spells.

What is everyone else doing during this "four-round warmup?" Are there any other buffs we can tack on? Grease maybe?


Male Human Paladin (Mind Sword) 10 | 24/94 HP | AC 25 T 12 FF 25 | Fort +13 Ref +7 Will +12 | Initiative +0 | Perception +5, Sense Motive +14 | Mind Arsenal 7/7 | Smite Evil 4/4 | Summon Mount 2/2 | Recruits

Not much for me to do as I don't have spells. I could do some minor healing with laying on of hands, that's about it.


Male Undine Dual-Cursed Battle Oracle 8 AC 21 (touch 12, FF 20); Hp: 59/59; Saves: +13,+12,+14; CMD 21; Perception +14; Init +5(X2)

I've got nothing unless prayer buffs CMB too, which I don't think it does.


Female Tower Elf Arcanist 8
Marten Lebeda wrote:
Not much for me to do as I don't have spells. I could do some minor healing with laying on of hands, that's about it.

If you're to risk AoO's, I suppose you could aid another.

Toran Silvercloak wrote:
I've got nothing unless prayer buffs CMB too, which I don't think it does.

If it buffs attacks, then it will work. Combat maneuvers are considered attacks and get all the same bonuses attacks do.


Male Undine Dual-Cursed Battle Oracle 8 AC 21 (touch 12, FF 20); Hp: 59/59; Saves: +13,+12,+14; CMD 21; Perception +14; Init +5(X2)

Excellent, then it'll do the job.
Toran walks closer and calls upon his powers to aid his friends, and to hinder the great beast.
So prayer is up, should hit Allisar and the monster, which is ideal.


Female Half-Orc Fighter 6

Allisar rides up to wall of flames, leaps off her horse through the fire, trudges through the grasping tendrils of shadow towards the massive monstrosity and attempts to rip the spear from its chloroform-filled hide.

This has got to be the craziest, stupidest f~#@ing plan ever.

Wall of fire damage: 2d6 + 11 ⇒ (1, 3) + 11 = 15
Tentacle grapple VS Allisar: 1d6 + 20 ⇒ (2) + 20 = 22
Potential tentacle damage: 1d6 + 4 ⇒ (4) + 4 = 8
Grapple VS Shambler: 1d20 + 17 ⇒ (15) + 17 = 32

No AoO's from the shambler so long as it's grappled.

EDIT: Holy f@%@! It looks like it all went in our favor!!!


Female Tower Elf Arcanist 8

Did we get it, GM?

Round 9 now I guess?


Allisar Grabs the the spear.

The shambler tries to grab her in turn
grap: 1d20 + 16 - 1 ⇒ (8) + 16 - 1 = 23

Are there any penalties to it grappling from being grappled by the shadows? I already included pray.


Female Half-Orc Fighter 6
Powergaming DM wrote:
Are there any penalties to it grappling from being grappled by the shadows? I already included pray.

Since it is being grappled by the shadows, it can only perform actions that don't require two hands. Attempting to grapple somebody without two hands nets you a a -4 penalty on the check. That may only apply to humanoids though.

Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple.

I think the intent of the rules is that you don't take a penalty to grapple YOUR GRAPPLER, or to escape YOUR GRAPPLER. I feel like you should take the penalty when trying to grapple SOMEONE ELSE, but that's not technically supported by the RAW (and is rather moot in this case since I think Allisar succeeded in grappling).

Once she has the spear, Allisar does not maintain the hold, instead opting to get out of danger as quickly as possible.

Is the round 9 order as follows?


Toran
Marten
Shambling Mound
Allisar
Vallisa
Riva

If this is correct, I'll wait for Toran and Marten to declare their actions before confirming mine.


Female Tower Elf Arcanist 8

As the battle rages on, with the monster struggling to escape the enshrouding flame and the entwining shadows, Riva prepares acid splash in place of mage hand and begins a regular bombardment against the monster. Once the creature breaks free, she and her comrades keep their distance, utilizing the superior speed and mobility of their war trained steeds to keep out of its reach as they whittle it down with a thousand small attacks.

Assuming everyone is on-board...

Riva splashes it with acid. Allisa blasts it with rays of frost. Toran, Marten and Allisar use a combination of bows and arrows or quickly crafted slings and sling stones.

1d100: 1d100 ⇒ 34

EDIT: Accidentally rolled 1d200. Fixing.


Male Human Paladin (Mind Sword) 10 | 24/94 HP | AC 25 T 12 FF 25 | Fort +13 Ref +7 Will +12 | Initiative +0 | Perception +5, Sense Motive +14 | Mind Arsenal 7/7 | Smite Evil 4/4 | Summon Mount 2/2 | Recruits

Marten mutters, "Knew I should've gotten a bow..."


It takes two hours and all your arrows but you wear the mound down. You are all feeling very tried and the horses have run to who knows where.


Female Tower Elf Arcanist 8

We were riding the horses. How on earth did they get away from us?


Some of you got off them and since none of you made righe checks for riding horse in combat even after I mentioned it I assumed you did as well.


Female Tower Elf Arcanist 8

Being combat trained, the only checks that I thought needed to be made was the DC 5 check to ride without the use of hands. Am I wrong in thins? When did you call for checks?


Male Human Paladin (Mind Sword) 10 | 24/94 HP | AC 25 T 12 FF 25 | Fort +13 Ref +7 Will +12 | Initiative +0 | Perception +5, Sense Motive +14 | Mind Arsenal 7/7 | Smite Evil 4/4 | Summon Mount 2/2 | Recruits

I did explicitly dismount, so on my end at least that could just be bad luck. Fortunately at our level mundane horses are not a huge expense.


Male Undine Dual-Cursed Battle Oracle 8 AC 21 (touch 12, FF 20); Hp: 59/59; Saves: +13,+12,+14; CMD 21; Perception +14; Init +5(X2)

I did dismount as well, because Toran's full plate makes riding not worth it when he's focusing on combat.


Riva Sarjenka wrote:
Being combat trained, the only checks that I thought needed to be made was the DC 5 check to ride without the use of hands. Am I wrong in thins? When did you call for checks?

That is really odd I am sure I said it and then people responded by dismounting. Did the forum eat the post or something?


Female Tower Elf Arcanist 8

I could have sworn we talked about re-mounting in order to keep our distance while kiting the thing to death. In any case, Riva, Allisar, and Valissa never got off their horses.

So where does that leave us, GM? How do you want us to proceed?


Male Undine Dual-Cursed Battle Oracle 8 AC 21 (touch 12, FF 20); Hp: 59/59; Saves: +13,+12,+14; CMD 21; Perception +14; Init +5(X2)

I believe we did discuss remounting after the initial assault, now you bring it up.


Well some of the horses have ran away which for overland travel purposes is the same as all of them.


Female Tower Elf Arcanist 8

How many did we lose?

Riva summons more mounts to replace those that were lost. She then recommends using them to recover the missing horses.


Lost 3. Unless you want to case after them. Does anyone have any survival skill? The horses are not hard to track, but it will take some skill.


Female Human (orc heritage) Sorcerer 8

"Allisar and I can track them, Riva."

Vallisa's Survival Check: 1d20 + 10 ⇒ (17) + 10 = 27


Female Half-Orc Fighter 6

Allisar turns to follow her little sister.

Allisar's Survival check to aid another: 1d20 + 9 ⇒ (20) + 9 = 29


Female Tower Elf Arcanist 8

"Redwig, please do give them a hand won't you?"

Redwig takes to the skies, using his superior sight and altitude to quickly get a bead on the horses, then directing the heroes towards the proper start direction.

Perception check: 1d20 + 13 ⇒ (2) + 13 = 15
Survival check to aid another: 1d20 + 2 ⇒ (6) + 2 = 8


Female Human (orc heritage) Sorcerer 8

Looks like a 29 to track for the first hour, GM.


You found them.


Female Tower Elf Arcanist 8

Having recovered the horses, the heroes turn West.

"Let's go. There's more work to be done."

Are we done clearing/exploring this hex then? If so, let's move from G41 to H40 (the Gudrin River).


Male Human Paladin (Mind Sword) 10 | 24/94 HP | AC 25 T 12 FF 25 | Fort +13 Ref +7 Will +12 | Initiative +0 | Perception +5, Sense Motive +14 | Mind Arsenal 7/7 | Smite Evil 4/4 | Summon Mount 2/2 | Recruits

"Indeed," agrees Marten, "though I wonder how that particular horror came about. It would seem unlikely as mere chance, and would be a great danger to any town unable to bring to bear the appropriate magic and tactics."


Searching the hex you find a large ford in the normally very deep Gurdin river. Nothing else of interest.

Hex cleared. Both of them.


Female Tower Elf Arcanist 8
Powergaming DM wrote:

Searching the hex you find a large ford in the normally very deep Gurdin river. Nothing else of interest.

Hex cleared. Both of them.

We'll keep moving onward then, through to I41 (the Little Sellen River).


You search I41 it is just clear grasslands.

[hex cleared]

Could you put a colored line for the trail again?

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