Ravingdork |
I think so :(, but Toran should have a wand of CLW that someone can use if necessary.
An arcanist, a sorcerer, and a barbarian; none of which have Use Magic Device. A lot of good a divine wand is going to do.
It seems we're all out of potions too. If someone can get to Toran in time, they can attempt a DC 15 heal check to try and stabilize you. That's about all we can do.
TarkXT |
Well now one, since Riva killed the one grappling me, and there's still a slim chance that I stabilize, but I'd rather not take the chance.
Well just hoping I killed that one so someone can help you. Would suck to have to spend state funds to get you raised.
Trying to stabilize you with that thing there just gives it a chance to drop someone else who tries to help you and I sadly don't have a potion on me to chuck down your throat.
Ravingdork |
Ravingdork wrote:He took that into account on his original roll. Hence why it was made at a +2 not a +12.
I'm also pretty certain Toran died as well, since you take a penalty on your stabilization check equal to your negative hit points.
+12? How does one roll a Constitution check with a +12 modifier unless they have a 34 Constitution???
Toran Silvercloak |
Notably, I do not have a constitution of 34 lol. I made the roll at +2 since my constitution is 14, and I'm pretty sure that based on Ravingdork's point, which I had forgotten to account for, that I'm dead as well.
Ravingdork |
I don't expect we will have much trouble raising funds for raising dead if you want to keep with your original characters. It might actually be more beneficial to the kingdom to stick with the same character (this is particularly true in Toran's case), but it's ultimately up to you to decide what you want to do moving forward.
GM, can I put my magic capital towards the cost to raise dead? I think I might have enough capital already paid for to cover one raise dead spell if need be.
Ravingdork |
Aaannddd the closest is probably Restov.
Given the limitations on Raise Dead?
Probably not going to happen.
All of Brevoy is less than 50 miles away. One can make 40 miles in a day on a horse with trails/roads, or half that without trails/roads. Traveling by river can be even faster (up to 57 miles per day in a rowboat). The minimum caster level for raise dead is 9. We should totally be able to send for aid and get it within 9 days.
EDIT: Starting to notice that the various official maps covering the area have inconsistent measurements. Restov is 120 miles away by river according to our hex map. River travel is pretty fast from what I understand. According to other maps, the capital of Brevoy, the metropolis of New Stetven, is right next door to Restov (and is also positioned on a river).
All is not lost my friend!
So you need to pay for both the cost of raise dead and for the caster to come over here.
How much is it going to cost to get someone to come over and, hopefully, stay? I'm guessing it's the regular cost of spellcasting services plus the material component, plus travel expenses?
Spell Services: CL 9 * spell level 5 * 10gp = 450gp
Material component: 5,000gp
Travel arrangements: 1sp/mile ship's passage * 240 mile round trip = 24gp
That comes to 5,474gp total cost, a fairly significant sum for characters of our level, and that doesn't even cover the cost for the removal of the two permanent negative levels the revived recipient will receive.
I say we should do it. The kingdom may actually lose more money than that for not having a ruler in office. That wreaks all kinds of havoc with the kingdom's morale, and by extension, it's economy and stability.
Ravingdork |
A kingdom without a ruler cannot claim new hexes, create Farms, build Roads, or purchase settlement districts. Unrest increases by 4 during the kingdom's Upkeep phase.
Subtract your kingdom's Unrest from all Economy, Loyalty, and Stability checks. If your kingdom's Unrest is 11 or higher, the kingdom begins to lose control of hexes it has claimed. If your kingdom's Unrest ever reaches 20, the kingdom falls into anarchy (see Upkeep Phase).
If Toran remains slain, the kingdom will soon follow his lead.
Ravingdork |
So, let's talk a worst case scenario.
Let's say we can't do it. Do we have an alternative leader? An heir? Or some such?
Elhedril was the heir... XD
Ravingdork wrote:Aren't caster towers more for arcane types rather than divine types? You'd think the temple we already possess would be better suited.You plan on kicking out the current high Priest?
Would a bishop not step aside for the Pope? Unless they are of opposing faiths, kicking should be unnecessary.
Riva Sarjenka |
Riva is going to cast whispering wind to instantaneously send a message to Adular Garess at the temple (being as time is of the essence). Riva will then cast mount to summon horses for herself and Mallichatti.
Each one of us will carry one of our comrade's bodies on our respective steed as we make our way back to Allania with all haste. As summoned creatures, we don't really have to worry about riding our steeds to death. Normally we can cover 42 miles in 6 hours before having to summon new mounts (due to hustle fatigue). That assumes clear highways the whole way though. With the trackless hills for the first half and simple roads for the second half of the journey, it will have a time-equivalent of an 80 mile trip. In short, we will make it home again in under 12 hours and should only have to change mounts once along the way.
Adular is to make use of his authority as High Priest of Caerulus to reach out to his contacts in neighboring regions with all haste (using magic if possible) to find someone capable and willing to come out and aid us in our endeavor. Full and fair compensation/donation will be offered (as mentioned in the posts above).
There might not be much point to getting to Caerulus quickly if we have to wait for a cleric to arrive there anyways, but we never know if they have a faster means of travel (such as teleport) or if we may encounter delays of some sort. Better to be safe than sorry and have as much time on our side as possible.
The NPC members of our expedition will have to make their own way back at their own pace, relying on their knowledge of areas already explored and Riva's skeletal guardians to make it back safely (she leaves the undead orders to defend the caravan from threats). If any wish to travel alongside us on their own horses, they are welcome to try.
If Mal agrees with this (and Toran too of course), I will make a post describing these actions in the gameplay thread.
We will also wrap the bodies securely in blankets, making a point not to cause undo alarm upon our arrival to the city. If anyone probes too deeply, we will tell them that the mayor and vice mayor were injured on a hunting expedition.
Dragonflyer1243 |
I'm totally fine with either being revived or not, but I do agree that in character you would want to do anything possible to revive Toran because of how vital he is to the kingdom's survival.
The kingdom could theoretically survive without him provided that a new ruler was selected soon, but that's a risk that you'd have to be willing to take.