Rivers Run Red

Game Master fictionfan

Gona Build a kingdom
BattleMap


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The inner voice within your ear

DM, are the rest of us allowed to make aid another checks and/or cast spells on his behalf?


You can, but I think he passed that roll on his own.


If I didn't, your DC is pretty much impossible!


Don't forget Mallichatti Cervagio!

I am really starting to wish you had picked an easier name.


waiting for Elhedril.


Female Elf Maestro Bloodline Sorcerer

Sorry about the wait guys. I was having to take care of some things this weekend and just got to post.


Male Undine Dual-Cursed Battle Oracle 8 AC 21 (touch 12, FF 20); Hp: 59/59; Saves: +13,+12,+14; CMD 21; Perception +14; Init +5(X2)

Just a heads up, I'll be out of town till Monday, so feel free to bot me as needed. Toran will just continue to attack the cultists, leaving the leader for the more capable Mallichatti. If he's having trouble hitting, he'd use Spear of Purity for touch attacks.


Female Elf Maestro Bloodline Sorcerer

Toran hope you have a great weekend and we will see you back on Mon.


Female Elf Maestro Bloodline Sorcerer

We are waiting on Mallichatti aint we?


Everyone should post their turns. I will put them together.


Barbarian 7 AC:19, HP:66/66 (46/78), Fire Resist 2, DR 3/-, Reach

Mallichatti Cervagio, Chelaxian, former order of the pyre, ruler of an outhouse jail, ruthless m~!*&@$*%@+$.


Female Tower Elf Arcanist 8

:D


The question now is not weather you win, but weather you can take them alive.


Male Orc Expert 5

I did tell you about the readied action. It was to attack. What form that attack would take was entirely on based on what she did next. Whether I tripped, sundered, or slapped her with armor spikes they all would have been an attack.

And sadly entropic shield only helps her against ranged attacks.

Either way though that felt really really satisfying.


Yes I missed it and you really cut her down.


Female Elf Maestro Bloodline Sorcerer

Good job


The inner voice within your ear

Alright, so where does that leave us? Who's turn is it next?


The inner voice within your ear

I am tracking these events on the calendar starting in Gozran. I urge you guys to do the same. It's just easier to track if you do it as things occur rather than trying to remember what happened and when.


I think even a level 20 caster would have trouble doing this.


That was my thought, that's a lot of spells to be cast by one person, and a caster of that high level would likely have a higher dc than that.


The inner voice within your ear

A level 12 sorcerer could do it, as could most any other spellcaster with the Echo Spell feat or metamagic rod.


If we're fighting a 12th level sorcerer, we're in some serious trouble. My guess is that this is, as you said, some kind of coven.


On Gozan 11 you get back reports that someone is massing undead trolls in H 34. Maybe these events are connected?


Female Elf Maestro Bloodline Sorcerer

We're screwed lol sorry I tend to be blunt sometimes lol (ps im in overly good mood just trying to catch up on all posts.)


Female Tower Elf Arcanist 8

Here's hoping those undead trolls are simply zombies or something. That would make them easier to deal with than traditional trolls I think.

However, if they are vampires or something powerful, then we are totally screwed.

You guys want to check it out?


Male Undine Dual-Cursed Battle Oracle 8 AC 21 (touch 12, FF 20); Hp: 59/59; Saves: +13,+12,+14; CMD 21; Perception +14; Init +5(X2)

Yeah, let's check it out.


Maybe I should have been more clear on that. They do not seem to be intelgent undead. Bloody Skeleton trolls. Something about their natural regeneration makes it easier to make them bloody. Only +1 hd instead of double HD.

IF you want to make a stat block for them I appreciate it. Yes I have become very spoiled


Male Orc Expert 5

Checked into the doctor with a blood sugar of 597. I'll post wendesday evening.


The inner voice within your ear

Good luck with that TarkXT! I hope it comes down soon. Do you want us to wait? I know how you like the adventuring bits.


Female Tower Elf Arcanist 8

This will be our first adventure in which we get to travel along our newly built roads. That should cut travel times down a bit, allowing us more time for downtime activities once we return.

( If we return. *wink* :D )

I estimate a one-way trip will take us 2 hours 45 minutes, by horse, if we hustle (or twice that if we don't want to risk injuring the horses). If we're lucky, we'll have the whole thing done in a day and still be back in time for dinner.


Female Elf Maestro Bloodline Sorcerer

TarkXT I hope that your sugar is able to get back to normal soon. It is scary seeing it that high. Your in my prayers for sure.


The inner voice within your ear

Excepting Tark, how are the rest of you guys preparing for this new adventure?


Male Undine Dual-Cursed Battle Oracle 8 AC 21 (touch 12, FF 20); Hp: 59/59; Saves: +13,+12,+14; CMD 21; Perception +14; Init +5(X2)

Toran doesn't have much he needs to do at all.


You should know enough to bring holy water.


Male Undine Dual-Cursed Battle Oracle 8 AC 21 (touch 12, FF 20); Hp: 59/59; Saves: +13,+12,+14; CMD 21; Perception +14; Init +5(X2)

Ah, if that is the case then Toran will buy a flask of holy water.


Female Tower Elf Arcanist 8

I'm out of money. Someone else will have to bring the holy water.


The inner voice within your ear

Here's the troll bloody skeleton stats you requested, GM.


Male Orc Expert 5

I'm back and yes I do love the adventuring bits way more than the kingdom ones.


Ravingdork wrote:
Here's the troll bloody skeleton stats you requested, GM.

Thank you! I'll the link the campaign notes in case this battle goes on awhile.


Male Undine Dual-Cursed Battle Oracle 8 AC 21 (touch 12, FF 20); Hp: 59/59; Saves: +13,+12,+14; CMD 21; Perception +14; Init +5(X2)

I only bought one because I'm pretty much broke as well.


I don't think discreetly signal her companions falls under basic commands. And in any case Your commands are not telepathic. The undead creature must be able to hear you.


Female Tower Elf Arcanist 8

I suppose it depends on how spread out they are. I have to be within 30 feet to target them, which is well within loud whispering range I would think.

Whether or not its companions can hear me as well is the real concern.


Male Orc Expert 5

I'll have something to say about how we're spread in the morning. ATM though I need to go to bed.


The inner voice within your ear

Player: I attack M20.
GM: Miss. I attack H2.
Player: Hit. I attack G8.
GM: Awe. You dropped my battle troll!

;P

EDIT: Noticed the alignment of the numbers is off. I will have to fix that later this evening when I add the secondary door.


Also if you could give each of the trolls a number that would help as well.


The inner voice within your ear

Map's ready except for Tark's suggestions on positioning.


Male Orc Expert 5

Well, for one we're way too spread out. It would be all too easy for them to overwhelm one of us and rip us to pieces. A full attack from one of these things just sounds nasty.

So we should probably group near where Riva is.

Also how good can the spellcasters screen? Can we slow down there advance? I'd also consider throwing a fogcloud or something in front of us so we don't give line of sight to whoever is in the giant hut.

Basically what will happen is the mindless undead will charge forward and full attack things to death. There's a lot of them. We can assume at least two attacks a piece with reach given they're big and have claws. So yeah, we need to mitigate that so they're not attack as much . If we group up a bit we can keep them from cutting us off from one another at least.

I'm also worried about what they're guarding.


The inner voice within your ear

Yeah, I'm worried there may be additional creatures in the hut. Six bloody skeleton trolls are going to be quite tough on their own.

That's kind of why I'm hoping to turn some of them to our side.

We can use the brush and trees to keep them off of us.

Forest Terrain Rules:

Trees: The most important terrain element in a forest is the trees, obviously. A creature standing in the same square as a tree gains partial cover, which grants a +2 bonus to Armor Class and a +1 bonus on Reflex saves. The presence of a tree doesn't otherwise affect a creature's fighting space, because it's assumed that the creature is using the tree to its advantage when it can. The trunk of a typical tree has AC 4, hardness 5, and 150 hp. A DC 15 Climb check is sufficient to climb a tree. Medium and dense forests have massive trees as well. These trees take up an entire square and provide cover to anyone behind them. They have AC 3, hardness 5, and 600 hp. Like their smaller counterparts, it takes a DC 15 Climb check to climb them.

Undergrowth: Vines, roots, and short bushes cover much of the ground in a forest. A space covered with light undergrowth costs 2 squares of movement to move into, and provides concealment. Undergrowth increases the DC of Acrobatics and Stealth checks by 2 because the leaves and branches get in the way. Heavy undergrowth costs 4 squares of movement to move into and provides concealment with a 30% miss chance (instead of the usual 20%). It increases the DC of Acrobatics checks by 5. Heavy undergrowth is easy to hide in, granting a +5 circumstance bonus on Stealth checks. Running and charging are impossible. Squares with undergrowth are often clustered together. Undergrowth and trees aren't mutually exclusive; it's common for a 5-foot square to have both a tree and undergrowth.

Forest Canopy: It's common for elves and other forest dwellers to live on raised platforms far above the surface floor. These wooden platforms often have rope bridges between them. To get to the treehouses, characters ascend the trees' branches (Climb DC 15), use rope ladders (Climb DC 0), or take pulley elevators (which can be made to rise a number of feet equal to a Strength check, made each round as a full-round action). Creatures on platforms or branches in a forest canopy are considered to have cover when fighting creatures on the ground, and in medium or dense forests they have concealment as well.

Other Forest Terrain Elements: Fallen logs generally stand about 3 feet high and provide cover just as low walls do. They cost 5 feet of movement to cross. Forest streams average 5 to 10 feet wide and no more than 5 feet deep. Pathways wind through most forests, allowing normal movement and providing neither cover nor concealment. These paths are less common in dense forests, but even unexplored forests have occasional game trails.

Stealth and Detection in a Forest: In a sparse forest, the maximum distance at which a Perception check for detecting the nearby presence of others can succeed is 3d6 × 10 feet. In a medium forest, this distance is 2d8 × 10 feet, and in a dense forest it is 2d6 × 10 feet.

Because any square with undergrowth provides concealment, it's usually easy for a creature to use the Stealth skill in the forest. Logs and massive trees provide cover, which also makes hiding possible.

The background noise in the forest makes Perception checks that rely on sound more difficult, increasing the DC of the check by 2 per 10 feet, not 1.

If nothing else, they will have to deal with difficult terrain and/or partial cover should they move past the tree line. GM has final say.

If you want your token in a specific position, let me know.


Female Tower Elf Arcanist 8

What time of day is it when we arrive at the hut (I'm assuming we left Allania around dawn) and what are the prevailing lighting conditions in the clearing?


High Noon it is a medium forest

distance: 2d8 ⇒ (2, 8) = 10

100 feet.

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