Rivers Run Red

Game Master fictionfan

Gona Build a kingdom
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Male Human Bard 4

but i would think there needs to be a few at least that are unbiased in the affair to maintain that Grigori received a fair trial.


The inner voice within your ear
Rory Ward wrote:
but I would think there needs to be a few at least that are unbiased in the affair to maintain that Grigori received a fair trial.

If you want a handful of witnesses to strengthen the appearance of us giving a fair trial, that's fine with me. I just don't want a mob that Grigory could potentially sway into action. Keep it to enough heads that we can control the court room at all times, even should they turn against us.


Male Elf Slayer 4

I'm sorry to do this to you guys, but I need to drop a campaign or two and this will be one of them. You see, I've been invited to Co-GM one for another group, and there's only so much time in the day :(

GM, if you want to keep Adular as an NPC who runs just the temple of Gorum when a new high priest steps in, feel free. If you need to kill him off for a storyline, well, that's okay too though I hope he goes down fighting.

As things seem slow, and mostly what Adular is doing right now is casting Zones of truth and the like, I don't think this will disrupt matters too much or really cause much of a lurch.


Sorry to see you go. Hope you have a good time.


Thank you for understanding. I hope you're all well and have a great time.

PG DM, if you could set me to inactive? I'd appreciate it.


I don't know how.


Huh. I'm not sure myself. I thought it would be an option on the players page but I could be wrong


The inner voice within your ear

Well, darn. You will be missed.


So I guess I'll open the recruitment.


I would sort of like to role-play an interview with the prospective candidates, If anyone want to join in for that. Feel free.


Barbarian 7 AC:19, HP:66/66 (46/78), Fire Resist 2, DR 3/-, Reach

Sadly I don't have enough alcohol to get properly into character for this sort of thing.


Male Human Bard 4

I'm sorry but i'm slowly realizing between my new job and the two pbp I'm running (one by choice, one because the GM left), I don't have as much time as i used to. I loved the opportunity you gave me and it taught me a lot for my own home game of this.

feel free to keep rory as an NPC, until you find a new ruler who can take over.


So do you guys like any of the potential players here?


The inner voice within your ear

I'm going through them now.

EDIT: "King" Rory? I'm not sure I've ever heard him refer to himself as a king. It seems...wrong, somehow.

Also, in light of our distinct lack of players at the moment, could you fast forward us through the trial. I'm in no mood to carry such a weighty scene all by myself.

Maybe you could have "Mayor" Rory get thrown out over the fiasco caused by Grigori's trial and a new mayor installed (likely by a new player candidate).


The inner voice within your ear

I suppose I'll nominate Valak Steelspike to replace Adular. I can just imagine the Angradd clerics and Gorumite clerics staging regular bouts in the arena after developing a fair bit of friendly rivalry. :D

Also, Dragonflyer1243's oracle looks promising as an "honest new mayor" that the people can trust.


Male Orc Expert 5

I'm going to be sadly unavailable for the next 5 days. Tommorrow I have to get as much of the apartment moved as possible as the net three days will involve hours and hours of cleaning.


The inner voice within your ear

I think either DMRaven or OliveBranch should fulfill the final role. They both have interesting concepts and seem like they'd be reliable.

Of the two, DMRaven appears more well spoken. Olivebranch on the other hand, seems to be more out of the box in his (her?) thinking.

Sorta leaning towards DMRaven, just because he seems to have a much more solid build.

EDIT: And also because there is nothing stopping an eidolon from filling a leadership role or running a downtime business in its own right.


nobody seems to like the current arc so how do you feel about skiping ahead? Grigori is banished, but in the process manages to discredit Rory to the point that he steps down and appoints someone whose reputation for trustworthiness is unassailable. Rory goes back to traveling bard work.

Does that work?


The inner voice within your ear

It does for me. So...who is going to be the new mayor? (I'm guessing Rory will continue to run his theater as an NPC.) I nominate Maermana Raggindraen for the new mayor since Toran seems to be interested in other roles (also, that eidolon makes for an excellant mayoral bodyguard). The whole angelic background thing might make her seem extremely trustworthy in the eyes of the people, giving them good reason to rush her into office.

Let's get the new roles settled, play out a month of downtime, then resume exploring the map.

EDIT: Steep penalties for the switches. :(

Abdicating a position increases Unrest by 1 and requires a Loyalty check; if the check fails, the vacancy penalty applies for 1 turn while the new leader transitions into that role. If you are the Ruler, abdicating increases Unrest by 2 instead of 1, and you take a —4 penalty on the Loyalty check to avoid the vacancy penalty.

If you are not the Ruler and are leaving one leadership role to take a different one in the kingdom, the Unrest increase does not occur and you gain a +4 bonus on the Loyalty check to avoid the vacancy penalty.

DM, in what order does the above occur? Is the position considered vacant when we make that loyalty check? Or does the previous seat holder's bonuses apply one last time?

Also, who is being NPC'd but otherwise keeping their position?


The inner voice within your ear

Valak Steelspike, how come you've prepared cure spells? Can't you cast them spontaneously? You would be more versatile if you prepared something else in their place, then dropped spells to heal only as needed.


Well he is leaving (semi)willingly so I guess he can stay just long enough to help tie things up.


The inner voice within your ear

Whomever becomes the new Ruler will receive the former mayor's headband of alluring charisma +2, which Riva created as a badge of office.

Whomever becomes the new High Priest, should Adular Garess step down as well, will receive the former high priest's headband of inspired wisdom +2, which Riva similarly created as a badge of office.

Currently, there are no other "badges of office," though more may be created in the future as time and funds allow.

This, I feel will help alleviate the steep penalties during this trying time of transition.


I'm guessing that Dragonflyer1243 (his character needs a name) is going be the new mayor. His legalistic curse does help his trustworthiness. Does the Mayor position come with an Oath of Office?


The inner voice within your ear

I think his character name was Toran. He mentioned it in a later post. The mayoral position probably does come with an oath in office, but it's not something we've defined yet.


The inner voice within your ear

The positions we MUST fill to avoid having our kingdom drown in penalties are Spymaster, Ruler, and High Priest (if Adular doesn't keep it as an NPC that is).

I suggest that one of the two aasimar take the role of Ruler, while the other takes the role of Grand Diplomat. Adular should keep his position as an NPC if he can.

Steelspike should be High Priest if we lose Adular in that position. Otherwise, I'd recommend that he become General in place of Sir Akiros (who can be moved to Spymaster to replace the deceased Eldric Lorren).

(These recommendations are based exclusively on a casual perusal of the numbers; feel free to draw your own conclusions and make your own choices.)

EDIT: I would strongly encourage all new players to look at the Campaign Info tab at the top of their screen. It contains loads of information as well as links to several valuable resources the DM and I put together to help with the campaign's management.


Male Dwarf lvl 5 cleric of Angradd
Ravingdork wrote:
Valak Steelspike, how come you've prepared cure spells? Can't you cast them spontaneously? You would be more versatile if you prepared something else in their place, then dropped spells to heal only as needed.

Yeah I can, wasn't sure in what capacity I was going to be as a cleric, a healer or more of a front line fighter type. I'll make some changes when I get home from work. Any suggestions as to what spells to prepare?


The inner voice within your ear

Resist energy and shield other I guess. Once you guys get the characters finalized, let me know, and I will make you up some BA character sheets like ours.

Adular Garess (High Priest)
Eldric Lorren (Former Spymaster, Deceased)
Mallichatti Cervagio (Royal Enforcer)
Riva Sarjenka (Treasurer)
Rory Ward (Former Ruler, excommunicated)

What leadership position do you think you'd want?


Male Dwarf lvl 5 cleric of Angradd

Valak is finalized.


The inner voice within your ear

Is there a particular portrait you want to use? Make sure it is especially badass.


The inner voice within your ear

Here is the new character sheet for Valek Steelspike. What do you think?

I might recommend picking up a ranged weapon with some of that extra gold you got laying around.

(The listed weight for your gear on the character sheet is inaccurate at the moment. Would you please calculate it out and get back to me? I'd do it myself, but I can't tell if you used kits or not. Also, how did you allocate your 4 skill ranks, and what favored class bonuses did you choose?)


Quick question. I'm finalizing Toran's alias, and realized that I don't know how you guys generate hit points. How is that done?

Also, Toran would love to be ruler, but I would settle for Diplomat if the other Aasimar is better suited to the position, just let me know which I should play.


I personally would like you being the ruler just because I would like to see you playing out being bound to your oath of office.

Of course we need to write that up.

Maybe

"Assuming the office of Mayor of the Republic of Caerulus, I solemnly swear to faithfully serve the people of the Republic of Caerulus, to respect and safeguard the rights and liberties of man and citizen, to abide by and protect the Constitution of the Republic of Caerulus, and to discharge strictly and conscientiously the lofty duties that have been bestowed upon me."

Of course that would require defining what the right are and what the Constitution is.


Sure, that sounds awesome. I'll do my best to read through the gameplay thread to understand the Constitution and the general way that Caerululs has been run. Just a heads up, I haven't played Kingmaker before, so I'll be doing my best to follow along for a little bit until I learn all the kingdom rules.

Like I said, he's almost done, just need to do hit points. Also, he has about a thousand gold left over after buying gear, any suggestions?


Male Dwarf lvl 5 cleric of Angradd
Ravingdork wrote:
Is there a particular portrait you want to use? Make sure it is especially badass.

I found a portrait to use for Valak. Not sure how to get it to you other than to share it from my google drive:

https://drive.google.com/file/d/0B49Dw_ma5SgzYlVWV0ZHWDBLblU/view?usp=shari ng


Male Dwarf lvl 5 cleric of Angradd
Ravingdork wrote:

Here is the new character sheet for Valek Steelspike. What do you think?

I might recommend picking up a ranged weapon with some of that extra gold you got laying around.

(The listed weight for your gear on the character sheet is inaccurate at the moment. Would you please calculate it out and get back to me? I'd do it myself, but I can't tell if you used kits or not. Also, how did you allocate your 4 skill ranks, and what favored class bonuses did you choose?)

I'll get his character sheet updated tonight.

Sheet looks good, just need a different portrait.


The inner voice within your ear

The new portrait is up. I'll be happy to handle any other updates you may have in mind.

Valek, what leadership position do you think you'd want?

I'd recommend that you become General in place of Sir Akiros (who can be moved to Spymaster to replace the deceased Eldric Lorren). You may have to fill High Priest though if we lose Adular though. (Any word yet on whether the character was going to lose his seat, or continue on as an NPC, DM?)


Male Dwarf lvl 5 cleric of Angradd

General would be fantastic! I was hoping to play on Valak's militaristic side, but if High Priest is needed, then I can go that route as well.

What is the chance Valak could recruit a contingent of dwarves to add to our army? I was thinking a small group of 10-20 specialists of some kind? Either engineers or tunnel fighters or something?

Just a thought. I know dwarves are rare in the Stolen Lands so I'm not sure what kind of resources would need to be spent to find other dwarves.


The inner voice within your ear

Currently, our city is too small to be able to realistically afford any armies, even small specialized groups. We have two already made up, the Allania Volunteer Militia and the Thunder Lizard Horde, but they are technically inactive at the moment (mechanically speaking, that pretty much means non-existent). Until we can expand our resources your group will likely end up as a similar level of fluff.

With everyone changing offices, the next couple of months are going to be really hard on the Kingdom. Transitions suck, particularly when you do several all at once. Hopefully, the extra office heads will help make up for it somewhat.

DM, if you could please put a brief synopsis of the trial and related events in the Gamplay thread and then start the Kingdom turn for the month of Lamashan (I can't technically change the numbers and get everyone into office until we complete the Upkeep Phase first).

EDIT: Here's a thought. Let's make Rory the new Spymaster. He's got good stats, technically isn't dead, will allow us to avoid a few of more transition penalties, and likely has lots of connections throughout the city thanks to his former mayoral status and theater. It seems rather fitting, with him being an untrustworthy actor and all. ;P


The inner voice within your ear

It looks like we will need two Loyalty checks for abdicated positions; one for when Rory steps down as mayor to be replaced by Toran, and one for when the General Akiros steps down in order to be replaced by Valek.

This will give us +2 unrest when the mayor steps down.

I suggest we make the check for the general first, so as to minimize the penalties on the second Loyalty check.

If it's alright with the GM, I think the new players should make these checks.

Valek, please use the forum dice and roll 1d20+22 vs DC 24.
Toran, you will need to roll 1d20+16 vs. DC 24.

If the GM succeeds at the Stability check in the Upkeep phase (1d20+21 vs DC 24) then the d20 rolls for Valek and Toran above gain a +1 bonus.

Failing one or both of those checks means the transition does not go smoothly and the Kingdom not only does not get your bonuses for the rest of the month, but likely takes additional penalties as well. Please do not fail those checks.


Male Dwarf lvl 5 cleric of Angradd

yay! first dice roll of the game for me!: 1d20 + 22 ⇒ (15) + 22 = 37


Lamashan

Upkeep Phase

During the Upkeep Phase, you adjust your kingdom's scores based on what's happened in the past month, how happy the people are, how much they've consumed and are taxed, and so on.

Step 1—Determine Kingdom Stability: Attempt a Stability check. If you succeed, Unrest decreases by 1 (if this would reduce Unrest below 0, add 1 BP to your Treasury instead). If you fail by 4 or less, Unrest increases by 1; if you fail by 5 or more, Unrest increases by 1d4.

Stability: 1d20 + 21 - 2 ⇒ (19) + 21 - 2 = 38

-1 unrest

Step 2—Pay Consumption: Subtract your kingdom's Consumption from the kingdom's Treasury. If your Treasury is negative after paying Consumption, Unrest increases by 2.

No Consumption

Step 3—Fill Vacant Magic Item Slots: If any of your settlement districts have buildings that produce magic items (such as a Caster's Tower or Herbalist) with vacant magic item slots, there is a chance of those slots filling with new items (see the Magic Items in Settlements section).

I don't think we have any empty slots

Step 4—Modify Unrest: Unrest increases by 1 for each kingdom attribute (Economy, Loyalty, or Stability) that is a negative number.

The Royal Enforcer may attempt to reduce Unrest during this step.


Edict Phase

The Edict phase is when you make proclamations on expansion, improvements, taxation, holidays, and so on.

Step 1—Assign Leadership: Assign PCs or NPCs to any vacant leadership roles or change the roles being filled by particular PCs or closely allied NPCs (see Leadership Roles).

This is when the new guys join, but before the old guys leave so there is some overlap no stacking however

Step 2—Claim and Abandon Hexes: For your kingdom to grow, you must claim additional hexes. You can only claim a hex that is adjacent to at least 1 other hex in your kingdom. Before you can claim it, the hex must first be explored, then cleared of monsters and dangerous hazards (see Steps 2 and 3 of Founding a Settlement for more details). Then, to claim the hex, spend 1 BP; this establishes the hex as part of your kingdom and increases your kingdom's Size by 1. Table: Improvement Edicts tells you the maximum number of hexes you can claim per turn.

You may abandon any number of hexes to reduce your kingdom's Size (which you may wish to do to manage Consumption). Doing so increases Unrest by 1 for each hex abandoned (or by 4 if the hex contained a settlement). This otherwise functions like losing a hex due to unrest (see Step 4 of the Upkeep Phase).

Step 4—Build Terrain Improvements: You may spend BP to build terrain improvements like Farms, Forts, Roads, Mines, and Quarries (see Terrain Improvements).

You may also prepare a hex for constructing a settlement. Depending on the site, this may involve clearing trees, moving boulders, digging sanitation trenches, and so on. See the Preparation Cost column on Table: Terrain and Terrain Improvements to determine how many BP this requires.

Table: Improvement Edicts tells you the maximum number of terrain improvements you can make per turn.

Step 5—Create and Improve Settlements: You may create a settlement in a claimed hex (see Founding a Settlement). Table: Improvement Edicts tells you the maximum number of settlements you can establish per turn.

You may a building in any settlement in your kingdom. The list of available building types begins. When a building is completed, apply its modifiers to your kingdom sheet. Table: Improvement Edicts tells you the maximum number of buildings you can construct in your kingdom per turn. The first House, Mansion, Noble Villa, or Tenement your kingdom builds each turn does not count against that limit.

Step 6—Create Army Units: You may create, expand, equip, or repair army units (see Mass Combat).

Step 7—Issue Edicts: Select or adjust your edict levels


Income Phase

During the Income phase, you may add to or withdraw from the Treasury as well as collect taxes.

Step 1—Make Withdrawals from the Treasury: The kingdom-building rules allow you to expend BP on things related to running the kingdom. If you want to spend some of the kingdom's resources on something for your own personal benefit (such as a new magic item), you may withdraw BP from the Treasury and convert it into gp once per turn, but there is a penalty for doing so.

Each time you withdraw BP for your personal use, Unrest increases by the number of BP withdrawn. Each BP you withdraw this way converts to 2,000 gp of personal funds.

You are going to have a bad enough time with unrest without this

Step 2—Make Deposits to the Treasury: You can add funds to a kingdom's Treasury by donating your personal wealth to the kingdom—coins, gems, jewelry, weapons, armor, magic items, and other valuables you find while adventuring, as long as they are individually worth 4,000 gp or less. For every full 4,000 gp in value of the deposit, increase your kingdom's BP by 1.

If you want to donate an item that is worth more than 4,000 gp, refer to Step 3 instead.

Step 3—Sell Expensive Items for BP: You can attempt to sell expensive personal items (that is, items worth more than 4,000 gp each) through your kingdom's markets to add to your Treasury. You may sell one item per settlement district per turn. You must choose the settlement where you want to sell the item, and the item cannot be worth more than the base value of that settlement.

To sell an item, divide its price by half (as if selling it to an NPC for gp), divide the result by 4,000 (rounded down), and add that many BP to your Treasury.

You cannot use this step to sell magic items held or created by buildings in your settlements; those items are the property of the owners of those businesses. (See Magic Items in Settlements for more information on this topic.)

Step 4—Collect Taxes: Attempt an Economy check, divide the result by 3 (round down), and add a number of BP to your Treasury equal to the result.

economy check: 1d20 + 19 - 1 ⇒ (17) + 19 - 1 = 35

So you gain 11 Bp


Event Phase

This is when the old leaders leave.

Event
Even with Grigori gone his leavings continue to push a smear campaign.

Attempt a Loyalty check and a Stability check. If both succeed, the cult is disbanded before your kingdom takes any penalties from the event. For each of these checks you fail, Unrest increases by 1 and Productivity, Society, and Stability decrease by 1. If both checks fail, the event continues in the next Event Phase.

Re-flavored Cult Activity


The inner voice within your ear
Powergaming DM wrote:

Lamashan

Upkeep Phase

During the Upkeep Phase, you adjust your kingdom's scores based on what's happened in the past month, how happy the people are, how much they've consumed and are taxed, and so on.

Step 1—Determine Kingdom Stability: Attempt a Stability check. If you succeed, Unrest decreases by 1 (if this would reduce Unrest below 0, add 1 BP to your Treasury instead). If you fail by 4 or less, Unrest increases by 1; if you fail by 5 or more, Unrest increases by 1d4.

Stability: 1d20 + 21 - 2d6 - 12d6d2d6 - 100d6 - 100d6 - 100d6 - 100d6 - 100d1 ⇒ (1) + 21 - (3, 2) - (6, 3, 1, 6, 4, 2, 5, 4, 4, 5, 2, 3, 5, 2, 3, 6, 6, 5, 4, 2, 4, 2, 1, 1, 4, 6, 5, 1, 5, 2, 6, 4, 1, 3, 2, 3, 3, 6, 3, 4, 2, 2, 5, 6, 3, 6, 1, 1, 4, 3, 6, 6, 4, 6, 4, 5, 4, 2, 2, 6, 2, 1, 5, 1, 1) - (5, 4, 4, 5, 5, 1, 3, 6, 2, 4, 2, 3, 3, 6, 3, 2, 2, 2, 4, 5, 5, 2, 2, 5, 1, 1, 4, 2, 3, 4, 6, 1, 5, 3, 1, 5, 4, 5, 5, 1, 1, 6, 3, 5, 2, 2, 2, 1, 2, 5, 2, 5, 6, 1, 4, 1, 4, 1, 4, 6, 3, 4, 5, 5, 4, 3, 6, 4, 3, 6, 5, 4, 4, 4, 6, 6, 3, 1, 4, 2, 3, 2, 5, 2, 4, 1, 5, 4, 3, 1, 6, 2, 2, 3, 5, 6, 5, 4, 1, 3) - (5, 2, 3, 4, 5, 2, 1, 2, 6, 1, 4, 1, 2, 1, 2, 2, 4, 5, 5, 2, 6, 5, 1, 5, 2, 4, 4, 6, 4, 3, 1, 2, 5, 2, 1, 1, 4, 3, 6, 1, 6, 2, 4, 2, 6, 4, 3, 5, 2, 3, 3, 4, 3, 6, 4, 5, 4, 4, 6, 3, 4, 6, 2, 1, 5, 6, 3, 5, 2, 3, 2, 3, 5, 6, 4, 6, 3, 5, 1, 5, 1, 2, 2, 5, 6, 3, 2, 4, 6, 3, 5, 2, 4, 2, 1, 4, 2, 4, 4, 3) - (1, 6, 5, 2, 6, 4, 3, 2, 6, 6, 2, 4, 3, 6, 5, 4, 3, 6, 5, 3, 6, 5, 3, 1, 5, 2, 6, 1, 6, 1, 3, 2, 1, 3, 1, 4, 4, 1, 2, 4, 2, 3, 2, 4, 1, 2, 6, 3, 5, 6, 6, 2, 3, 2, 2, 1, 2, 6, 4, 5, 6, 2, 3, 3, 1, 4, 4, 4, 5, 3, 3, 3, 4, 4, 5, 4, 5, 3, 1, 1, 4, 3, 6, 4, 2, 2, 5, 6, 5, 4, 4, 1, 5, 2, 2, 5, 1, 6, 4, 6) - (4, 3, 2, 6, 2, 2, 4, 1, 2, 3, 6, 3, 5, 1, 4, 1, 1, 2, 4, 6, 6, 3, 3, 3, 1, 6, 3, 2, 1, 5, 3, 1, 6, 5, 2, 4, 3, 3, 6, 3, 3, 6, 5, 2, 2, 6, 3, 6, 5, 1, 5, 2, 2, 6, 2, 4, 6, 4, 6, 3, 1, 3, 2, 6, 1, 5, 5, 6, 4, 4, 3, 6, 4, 6, 3, 4, 5, 2, 2, 4, 6, 3, 6, 3, 3, 5, 5, 2, 6, 5, 3, 4, 4, 2, 2, 1, 3, 6, 3, 4) - (1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) = -1726100d6 - 100d6 - 100d17 + 100d6 - 100d1d6 - 1d6d1d20 + 19 ⇒ (4, 1, 3, 2, 1, 5, 3, 2, 5, 2, 2, 5, 6, 5, 2, 3, 2, 5, 6, 3, 6, 2, 1, 4, 3, 3, 4, 2, 3, 6, 6, 1, 4, 5, 1, 1, 3, 6, 3, 4, 5, 6, 5, 5, 4, 3, 2, 4, 5, 3, 5, 6, 6, 3, 6, 3, 2, 5, 6, 5, 5, 6, 3, 4, 4, 1, 3, 1, 5, 6, 3, 3, 3, 3, 3, 5, 6, 5, 6, 3, 3, 5, 2, 2, 2, 1, 6, 4, 5, 2, 3, 3, 6, 2, 6, 5, 5, 2, 4, 3) - (1, 4, 6, 3, 3, 4, 1, 1, 1, 3, 2, 5, 2, 6, 4, 2, 3, 6, 1, 3, 4, 1, 6, 1, 3, 2, 1, 1, 2, 3, 5, 6, 1, 3, 1, 1, 1, 5, 1, 4, 1, 4, 4, 2, 2, 2, 2, 5, 5, 6, 3, 6, 2, 5, 3, 6, 3, 3, 3, 2, 5, 3, 4, 4, 4, 4, 4, 5, 3, 2, 1, 3, 3, 5, 6, 1, 3, 2, 6, 2, 6, 6, 2, 6, 4, 6, 5, 1, 5, 4, 3, 2, 5, 2, 2, 1, 6, 4, 1, 4) - (8, 11, 16, 6, 13, 7, 6, 17, 1, 9, 6, 14, 13, 13, 14, 14, 2, 10, 7, 11, 3, 12, 17, 7, 15, 9, 12, 4, 6, 11, 3, 16, 11, 9, 14, 10, 13, 16, 7, 9, 5, 16, 16, 13, 2, 14, 4, 4, 16, 11, 11, 15, 2, 3, 14, 8, 7, 12, 1, 10, 1, 17, 8, 17, 17, 12, 14, 7, 9, 14, 10, 3, 15, 12, 5, 14, 17, 11, 2, 13, 2, 16, 1, 11, 9, 1, 9, 14, 15, 8, 1, 9, 7, 9, 16, 2, 7, 7, 11, 3) + (6, 3, 6, 6, 4, 6, 2, 5, 3, 3, 1, 2, 2, 6, 1, 2, 4, 4, 5, 3, 3, 4, 4, 6, 2, 4, 5, 1, 1, 5, 3, 6, 1, 5, 1, 1, 6, 4, 3, 6, 1, 2, 3, 1, 3, 6, 6, 6, 5, 1, 1, 1, 4, 4, 6, 2, 6, 3, 4, 2, 6, 1, 4, 2, 3, 6, 4, 5, 1, 4, 5, 4, 4, 4, 6, 3, 4, 3, 4, 5, 3, 5, 5, 2, 6, 4, 4, 5, 3, 3, 6, 1, 4, 2, 1, 4, 2, 3, 3, 2) - (1, 4, 4, 6, 2, 5, 2, 2, 1, 4, 2, 5, 3, 5, 4, 4, 3, 6, 1, 4, 5, 3, 6, 4, 1, 4, 2, 1, 1, 1, 6, 6, 3, 2, 4, 4, 1, 2, 4, 6, 4, 1, 4, 3, 4, 5, 1, 3, 2, 6, 3, 3, 6, 2, 2, 5, 4, 2, 5, 5, 3, 6, 4, 4, 5, 6, 3, 2, 4, 6, 3, 4, 5, 4, 6, 6, 1, 4, 1, 5, 3, 6, 2, 1, 6, 6, 1, 4, 5, 1, 3, 2, 1, 3, 2, 3, 2, 6, 3, 4) - (19, 16, 4, 3) + 19 = -931

Stability Check: 1d20 + 24 ⇒ (19) + 24 = 43

EDIT: Not really sure what happened with that Loyalty Check. Trying again.

Loyalty Check: 1d20 + 19 ⇒ (3) + 19 = 22

Month Summary: New hex, new farm, new housing. Failed one check against those rabblerousers, gain +1 unrest.


I apologize, but can somebody walk me through what just happened? I've never played Kingmaker before, and I'm a little bit confused.

The one thing I did understand was that I'm supposed to make a Loyalty check, so I can do that.
Loyalty: 1d20 + 16 ⇒ (20) + 16 = 36


The inner voice within your ear
Dragonflyer1243 wrote:
I apologize, but can somebody walk me through what just happened? I've never played Kingmaker before, and I'm a little bit confused.

We just sped through the various phases of running a kingdom as outlined in the Kingdom Building and Kingdom Turn Sequence rules.

You wouldn't be able to understand it just yet as you were missing most of the numbers required (which I maintain to the best of my ability).

Here is our Kingdom Sheet, which contains all the stats of our Kingdom. You can find it, and other valuable documents, under the Campaign Info tab at the top of this forum.

I have updated the Kingdom Sheet, District map and Kingdom map for the month of Lamashan, so all those modifiers and checks the DM and I just sped through have all been accounted for.

We shall take the next month much slower for your benefit, doing one step at a time.


Thank you. I'll read through those links and try to familiarize myself with them when I get the chance.


The inner voice within your ear
Dragonflyer1243 wrote:
Thank you. I'll read through those links and try to familiarize myself with them when I get the chance.

You should also go over the Downtime rules, since we use those extensively as well. When you are feeling up for it, you can start adding entries to our Kingmaker Calendar, which our GM kindly set up for us so we could track our downtime events more efficiently (please start with the month of Lamashan when you do).

One of our house rules is that if you build a building/business within the city using the Downtime Rules (which aren't really compatible with the Kingdom rules), it does not count towards the Kingdom stats like one would if you had spent BP from the kingdom's treasury to build it. However, you can have it later apply to the Kingdom stats by paying 50% of the BP cost.

In affect, building a structure using the downtime rules gives you a discount for "building" it in the kingdom rules.

This house rule was instituted by the GM because it is much more cost effective to use the Downtime Rules to build building than it is the Kingdom rules; so it was put in place to lessen potential abuse.

Please see the Campaign Info tab for more information on house rules.


Sorry for the delay in response! I worked a 16 hour shift yesterday. Anyway, I've played through book 1 of Kingmaker and DM'ed through books 1-2, so have an idea of how the Kingdom rules work. No idea how Downtime rules work so I'll go over those. I'm making up a full sheet for Aer now.

She's fine with any role, will post in the Discussion thread an introduction to the town for her in a little bit.

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