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Rites of Passage:Chapter 0 Legacy

Game Master Nimon

In this chapter of Rites of Passage you play out the events of the Nex/Geb war that created the Mana Wastes during the Age of Destiny.


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Male Azlant Wizard (Universalist) 20

Clearly confused now by this development and the words this Avatar was repeating Varos stops his actions. Unsure what is going on and by the way it used its words as well earlier mentioning of unbalance of power in this area.

Turning to look at the Avatar Varos tries to communicate

By the will of Monad, can you please explain what do you by that? What is happening here. I would like to understand what is going on here. Could we help you with it or are you justs trying to get us killed Diplomacy 1d20 + 25 ⇒ (3) + 25 = 28


Knight of the Wrathful Skies

"You see?" Allumbris calls down to his allies, "this is not our enemy; we came here to fight Geb's forces, not this being."

"An explanation of your intentions would go a long way to soothing my friends, though," he turns towards the now faltering Aeon, "you arrived in the heat of battle, and it is hard to tell friend from foe in such circumstances."

Assist Varos' diplomacy, to bring the total to 30.


This place must be purged. By the will of Monad.


Female Elven Cleric

Seeing her party try to converse with the avatar Lilly will hold action.


Male Azlant Wizard (Universalist) 20

Purged... do you mean the concentration of evil here? We do know that... Urgatho´s touch in here mortal world is present even at this moment. This whole place is covered by her stench. How are you going to purge this place?


You see flashes of images in your mind. Huge magical explosions, a rip in time and reality and things spilling out of the cosmos onto this plane. No more magic here or mortals destroy reality Is awkwardly spoken in your mind. The black orb in the avatar's hand is huge and the aeons from the gate are standing around it increasing it.


Knight of the Wrathful Skies

"Truly?" Allumbris asks, his brow furrowing in concern as he gently lowers himself to the ground, "is there aught we can do to help prevent this, beyond simply leaving?"


Male Pure Blood Azlanti Sythesist Summoner 20

Brow furrowed, Havandrier stays his attacks, though ready to strike if needed. "So what's the plan here? Reason with it, retreat?"


Knight of the Wrathful Skies

"If we can confirm that it's purpose is limited to Geb, then I see no reason to interfere with it... we may as well leave, if it poses no danger to Nex."


AC w/SoF: 21/19/14 (19/17/12) ; hp 43/43; saves: F 3 R 3 W 4; melee 5, ranged 5; CMB 5, CMD 18; speed 40; init +2; perc +8 human oracle (metal)/5
skills:
Acrobatics 2, appraise 6, bluff 7, climb 2, craft weapons 5, diplomacy 11, disable 10, heal 4, intimidate 10, perception 8, sense motive 4, spellcraft 7, stealth 2, swim 2

Varian pauses his attacks until it is decided how to proceed...


Female Elven Cleric

Seeing her companions talk more to the avatar she tires to get closer so she can hear whats going on. When her vampire companion arrives she will give him the signal to stand down for now.


The black orb in the avatar's hand is so large now that you are having to move to avoid touching it,and the aeons from the gate are merging into a halo of energy around it.

Roll Fort Saves.


Male Azlanti Druid (Mooncaller) 20

Fort save: 1d20 + 23 ⇒ (7) + 23 = 30


Male Pure Blood Azlanti Sythesist Summoner 20

Stat Block:

THP: 15
EHP: 300/300
HP: 360/360
AC: Base67 T27 FF59 CMD43 SR31 DR 10/Adamantine
F/R/W: 25/23/31
Summon Monster Remaining: 11/12
Spells Remaining: 7/8 | 7/7 | 5/7 | 6/7 | 6/7 | 6/6
Spell Effects:
True Seeing 20 Minutes
Firebrand 20 Minutes or until discharged
Hostile Juxtaposition, Greater (Maybe) 20 Rounds
Evolution Surge, Greater (Energy Attacks, Acid; Blindsense) 20 Minutes
Shield 20 Minutes
Stoneskin 200 Minutes, 150 Damage
Heroic Invocation 200 Minutes
Haste 20 Rounds
Mirror Image 20 Minutes, 8 images

Fort Save: 1d20 + 25 ⇒ (7) + 25 = 32

"I don't like this one bit."


AC w/SoF: 21/19/14 (19/17/12) ; hp 43/43; saves: F 3 R 3 W 4; melee 5, ranged 5; CMB 5, CMD 18; speed 40; init +2; perc +8 human oracle (metal)/5
skills:
Acrobatics 2, appraise 6, bluff 7, climb 2, craft weapons 5, diplomacy 11, disable 10, heal 4, intimidate 10, perception 8, sense motive 4, spellcraft 7, stealth 2, swim 2

fort save 1d20 + 22 ⇒ (12) + 22 = 34


Female Elven Cleric

Lilly fort save:1d20 + 17 ⇒ (3) + 17 = 20


Male Azlant Wizard (Universalist) 20

1d20 + 20 ⇒ (2) + 20 = 22 Fortitude Save

Cheliax

Male Human Dungeon Master

Lilly And Varos are sucked into the orb. The rest of you are having to use all of your strength not to be pulled in yourself. The ground and sky seem to be sucked into the orb.The Strange Creature says once again By the Will of Monad and then he is sucked into the orb which causes a devestating explosion for miles. Everything goes black.

Good job on the first part. Of all the possible choices, the Avatar of Monad was probably the toughest encounter. We will now start at level 1 characters in present time. The twist is that you are really your ancestors reincarnated, and will gain powers of your ancestors as you go through the next part, so dont delete those characters. There will also be instances where you have dreams of past encounters of your ancestor which we will play out a bit, and how they play out can also influence your character.I will list all of the changes to present world due to your interventions and the traits for your level 1s by friday night. Discuss with eachother what you want to bring in, it does not have to be the same character as your ancestor.


Female Elven Cleric

Oops I totally forgot that we were supposed to loose the mission...lol

Might go Paladin because the gaining of the powers would make a very interesting conflict in that character that could be fun to play out.

Cheliax

Male Human Dungeon Master

Well not so much lose, but your fate was predetermined due to the context. How it happened though was your choice.

Cheliax

Male Human Dungeon Master

I think the easiest way to do this is for me to start another game setup so as not to confuse the two and lay out rules ect for new one. Still use this disccussion/game thread for now.


AC w/SoF: 21/19/14 (19/17/12) ; hp 43/43; saves: F 3 R 3 W 4; melee 5, ranged 5; CMB 5, CMD 18; speed 40; init +2; perc +8 human oracle (metal)/5
skills:
Acrobatics 2, appraise 6, bluff 7, climb 2, craft weapons 5, diplomacy 11, disable 10, heal 4, intimidate 10, perception 8, sense motive 4, spellcraft 7, stealth 2, swim 2

hmmm... not sure what I want to play for the 1st lvl... I'd like to see what others are going to bring into the game perhaps. I might go monk again, but there are so many options... A samurai or ninja might be fun too if those classes are open to us.


Knight of the Wrathful Skies

Will the new game also be starting in Nex? Or have our descendants spread out across Garund and Golarion?

Cheliax

Male Human Dungeon Master

The Riftwardens , Rites of Passage Chapter 1, is up. It is a work in progress I should finish by friday night.

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