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Rites of Passage:Chapter 0 Legacy

Game Master Nimon

In this chapter of Rites of Passage you play out the events of the Nex/Geb war that created the Mana Wastes during the Age of Destiny.


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AC w/SoF: 21/19/14 (19/17/12) ; hp 29/43; saves: F 3 R 3 W 4; melee 5, ranged 5; CMB 5, CMD 18; speed 40; init +2; perc +8 human oracle (metal)/5
skills:
Acrobatics 2, appraise 6, bluff 7, climb 2, craft weapons 5, diplomacy 11, disable 10, heal 4, intimidate 10, perception 8, sense motive 4, spellcraft 7, stealth 2, swim 2

Varian moves up on the Morgh and attempts to grapple it.

CM roll 1d20 + 36 ⇒ (8) + 36 = 44

Dark Archive

Male Human Dungeon Master

The Morgh has the grappled condition.


Male Pure Blood Azlanti Sythesist Summoner 20

For combat, do you want us to stick to initiative order, or just post our actions and it'll be fit in?

Dark Archive

Male Human Dungeon Master

Good question, you can post what you wish to do unless you want to wait for initative. If you do not post during a combat I will either bot your actions or have your character doing something else.


Male Pure Blood Azlanti Sythesist Summoner 20

Havandrier raises one of his claws and strikes the grappled Morgh, fury behind his swipe.

Wasn't sure if I was close enough to full attack it, so just one claw with power attack.

Claw: 1d20 + 34 ⇒ (8) + 34 = 42

Damage: 1d6 + 32 ⇒ (5) + 32 = 37


Male Azlant Wizard (Universalist) 20

Seeing that his companions have the situation under their control Varos watches from behind and saves his spells for later use against the Daughters.

Looking at the sun and the time running forward Varos begin to sketch plans in his head while others are bringing Morgh down. [i]The magic in this area seems to be quite potent especially with the negative energy or related to necromancy... maybe we could use it to our advantage[i]

Any possibility to have some kind of idea about the effects / how does the "shadow" here affect some spells or specially spell schools? Giving appropriate roll for that if possible [KN:spellcraft 1d20 + 35 ⇒ (18) + 35 = 53


Knight of the Wrathful Skies

Allumbris raises an eyebrow as the dark energy washes over him, before soaring into the air to attack the skeletal abomination from above. If this is a betrayal, then it is a clumsy one, he thinks to himself, bringing down his curved blade while willing an acidic coating to form around it.

Defensive Casting, can't fail DC 15
Fighting Defensively, Spellstrike for Acid Splash 1d20 + 32 - 1 + 1 ⇒ (14) + 32 - 1 + 1 = 46, 1d6 + 1d3 + 15 ⇒ (2) + (3) + 15 = 20 (3 of which is acid)


Male Azlanti Druid (Mooncaller) 20

Gallus flinches as the negative energy washes over him. She will indeed need to be dealt with once this is all over.

Gallus reached into the font of power within himself and felt his muscles bunch and expand, his body expanding around himself. Within moments, where Gallus had stood now was a hulking troll, drool hanging form it's lip. Already the damage from Lilly's mistake was fixing itself, Gallus's energy already returning.

Standard action to use Wild Shape to turn into a Troll. Move action to get into melee range of the mohrg, which is 10ft.


Female Elven Cleric

Can't fail the save vs paralaysis since my will is +20. I will take the damage though.

Lilly will draw her hammer and strike at the creature that's betraying her.

Attack:1d20 + 25 ⇒ (10) + 25 = 35
Damage:2d6 + 10 ⇒ (5, 3) + 10 = 18

Dark Archive

Male Human Dungeon Master

Lilly finishes the Morgh with her hammer, its lifless corpse collapses. now that you have all witnessed differant abilities of this shadow, give me a Knowledge Planes with +5 circumstance bonus


Male Pure Blood Azlanti Sythesist Summoner 20

Knowledge (Planes): 1d20 + 11 + 5 ⇒ (3) + 11 + 5 = 19


Knight of the Wrathful Skies

Knowledge(The Planes) 1d20 + 33 + 5 ⇒ (2) + 33 + 5 = 40


Male Azlanti Druid (Mooncaller) 20

Don't have that one. Also, I'll remain in Troll form until the Regen brings me back to full.

Dark Archive

Male Human Dungeon Master

Sir Allumbris:
This spell seems to be a version of Create Demiplane, Greater. Somehow Geb is conjuring his own Demiplane of negative plane energy, and it is getting stronger.


Knight of the Wrathful Skies

Nimon:
Any indication of how quickly it is increasing in strength? Or what sort of further changes might be expected in the few hours before the Sister's arrival?

Dark Archive

Male Human Dungeon Master

Allumbris:
You know that death and negative energy will speed the process. In the next few hours it should not be much stronger unless more death or negative energy occur.


Knight of the Wrathful Skies

"I do not believe this cloud is simply a highly concentrated area of unholy influence, such as a powerful unhallowing," the knight observes grimly, "but rather, this entire area is being shifted towards the plane of negative energy, and the process seems to be becoming more pronounced the more death and negative energy the cloud is exposed to."

"I hope I needn't explain why that would be a hindrance to our task here," he continues, with a pointed glance towards Lilly, "not only would the Sister's be far more powerful on such a plane, it would prove to be a rather hostile environment for ourselves."


AC w/SoF: 21/19/14 (19/17/12) ; hp 29/43; saves: F 3 R 3 W 4; melee 5, ranged 5; CMB 5, CMD 18; speed 40; init +2; perc +8 human oracle (metal)/5
skills:
Acrobatics 2, appraise 6, bluff 7, climb 2, craft weapons 5, diplomacy 11, disable 10, heal 4, intimidate 10, perception 8, sense motive 4, spellcraft 7, stealth 2, swim 2

Varian refuses to state the obvious here and stays silent on the matter but he offers the same pointed look to Lilly. "Is there any spell or magic ritual that will help to protect us from such a planar shift?"


Male Azlant Wizard (Universalist) 20

KN: Planes 1d20 + 35 + 5 ⇒ (8) + 35 + 5 = 48

Well, it all depends but it is possible to prevent something like this from happening. I might be able to do something but... this will considerably take some time from me since I will have to focus my attention towards prevention of this spell

Trying to peace everyone May I ask cooperation here my brothers? Lily said that she is sorry and had no idea of the effects of this scale. We are all chosen by Nex: because of our powers and our attention and service towards the nation and him so I doubt that she would be doing this intentionally... at least I hope so but we don´t have so much time left in our hands

GM: Possible to use Mage´s Disjunction to try to stop and wash away the effect of Create Demiplane, Greater or do I need to try to find some central place for that? What about if I would attempt to Create Demiplane, Greater [positive] to counter the [negative] one?

Dark Archive

Male Human Dungeon Master

Varos:
With your superior knowledge roll you are aware that the Daughters of Ugathoa are very likley feeding this spell and you believe that if you defeat them, you very possibly could counter the spell. In the mean time Mage's Disjunction, Anti-magic aura and the like might provide temporary sanctuary within the shadow, but not destroy it completly.


Female Elven Cleric

Lilly sighs as she gets all the pointed looks from her party members. "I didn't know negative energy would react like that...though I guess I should have since my companion is much stronger in this area and he's created by negative energy. I understand my craft is often misunderstood and twisted...specially now with whats going on in Geb but I assure you I'm not one to screw over allies."

Diplomacy Check:1d20 + 30 ⇒ (18) + 30 = 48
Knowledge Planes:1d20 + 12 ⇒ (10) + 12 = 22

Spoiler:
With that knowledge check I'm trying to see if I would know that the plane is constantly feeding off the undead I summon or if creating them is what it feeds on?


Knight of the Wrathful Skies

"Anyone can make a mistake," Allumbris nods understandingly, "but all the same, I would appreciate it if you kept your use of negative energy to a minimum for now; your... friends may enjoy the effects of the negative energy plane, but the rest of us are not so lucky. I am able to protect myself from the worst effects, and should the need be great a few others, but not all of us."

Dark Archive

Male Human Dungeon Master

Lilly:
Your companions are definatly feeding off the negative energy present, but not vice versa. Acts of death or spells can release more negative energy which would then feed the spell. The Daughters of Ugathoa are probably conduits of Ugathoa aiding Geb's spell to bring it to this plane. More than likly once you destroy them, the spell will act as a normal Creat Demi-Plane, Greater, and not be attached to Golorian.


Male Pure Blood Azlanti Sythesist Summoner 20

"Her mistake may have given us valuable intelligence to work with. The Daughters will be quite strong within such an area."


Male Azlanti Druid (Mooncaller) 20

Gallus reluctanly nods at this. Agreed. It is unfortunate that we had to learn it this way but at least we did learn of it.


Female Elven Cleric

so is everyone ready to move onto the big fight? Are there any 4th level spells or lower that people want to be warded from?


Male Azlanti Druid (Mooncaller) 20

I'm ready. Can't think of anything as far as spells. Too many options, it'll probably depend on what we see them casting in the first few rounds.


Male Pure Blood Azlanti Sythesist Summoner 20

Ready here, I think.


AC w/SoF: 21/19/14 (19/17/12) ; hp 29/43; saves: F 3 R 3 W 4; melee 5, ranged 5; CMB 5, CMD 18; speed 40; init +2; perc +8 human oracle (metal)/5
skills:
Acrobatics 2, appraise 6, bluff 7, climb 2, craft weapons 5, diplomacy 11, disable 10, heal 4, intimidate 10, perception 8, sense motive 4, spellcraft 7, stealth 2, swim 2

ready here


Knight of the Wrathful Skies

Also ready, Allumbris' regeneration should take care of his damage before the Sisters arrive, and he'll cast Stoneskin about half an hour before they're due.

Unholy Blight is the only spell that strikes me as particularly likely to be used, but at this level, it's not all that harmful.


Male Azlant Wizard (Universalist) 20

Varos is ready. He will begin cast his helpful spells beforehand they hit on the Daughters

Dark Archive

Male Human Dungeon Master

Roll perception if you have darkvision
1d20 + 30 ⇒ (7) + 30 = 37 is your DC.


Male Azlant Wizard (Universalist) 20

Perception 1d20 + 25 ⇒ (18) + 25 = 43 Permanent Darkvision spell


Knight of the Wrathful Skies

Perception 1d20 + 25 ⇒ (4) + 25 = 29

Dark Archive

Male Human Dungeon Master

Varos:
You see claws in the shadow moving towards the party.{Knowledge Planes} to identify.


Male Azlant Wizard (Universalist) 20

GM:

KN:planes 1d20 + 35 ⇒ (3) + 35 = 38

Dark Archive

Male Human Dungeon Master

Varos:
You know exactly what these are, Soul Eaters. Often used by dark magic users as scouts or assassins. These seems slightly stronger than ones you have witnessed in the past, probably do to the enviroment. You see 7 of them. They seem to see you. Roll Initative for surprise round.

Roll Initative. There will be a surprise round, so far only Varos can participate in the surprise round.


Male Pure Blood Azlanti Sythesist Summoner 20

Perception: 1d20 + 8 ⇒ (10) + 8 = 18

Inish: 1d20 + 7 ⇒ (20) + 7 = 27


Male Azlanti Druid (Mooncaller) 20

Don't have Darkvision, so just Init I guess.

Init: 1d20 + 6 ⇒ (15) + 6 = 21


AC w/SoF: 21/19/14 (19/17/12) ; hp 29/43; saves: F 3 R 3 W 4; melee 5, ranged 5; CMB 5, CMD 18; speed 40; init +2; perc +8 human oracle (metal)/5
skills:
Acrobatics 2, appraise 6, bluff 7, climb 2, craft weapons 5, diplomacy 11, disable 10, heal 4, intimidate 10, perception 8, sense motive 4, spellcraft 7, stealth 2, swim 2

perception 1d20 + 31 ⇒ (5) + 31 = 36

init 1d20 + 8 ⇒ (16) + 8 = 24


Male Azlant Wizard (Universalist) 20

Initiative 1d20 + 5 ⇒ (9) + 5 = 14


Knight of the Wrathful Skies

Initiative 1d20 + 3 ⇒ (10) + 3 = 13


Female Elven Cleric

Perception:1d20 + 28 ⇒ (9) + 28 = 37
Init:1d20 + 5 ⇒ (6) + 5 = 11

DM do you want the undead I summoned to go on my turn or do you want them all to roll separate initiatives?


Male Human Vampire Rogue 9/Assassin 1

Perception:1d20 + 22 ⇒ (1) + 22 = 23
Init:1d20 + 8 ⇒ (12) + 8 = 20

Dark Archive

Male Human Dungeon Master

Lilly they can go on your turn that is fine.
1d20 + 10 ⇒ (15) + 10 = 25

Surprise Round= Soul Eaters 25
Varos 14
Lilly 11

Next Round
Soul Eaters 25
Varian 21
Gallus 21
Varos 14
Allumbris 13
Lilly 11
You can post your actions out of order, they just will not happen until your initative.

The Soul Eaters close in and attack. One on each character and two more flanking Varos, and Lilly.1d20 + 18 ⇒ (3) + 18 = 21 Claw attack vs FF AC1d8 + 1 ⇒ (3) + 1 = 4 Damage 1d6 ⇒ 4 Wisdom Damage unless make Will save DC 18.


Male Azlant Wizard (Universalist) 20

Surprise Round

Will save 1d20 + 27 ⇒ (14) + 27 = 41 (+2 if undeads)

Flinching a bit as the Soul Eaters hit him but pushing their file touch away as they are unable to penetrate his clothes Varos attempts to hit them back with his enchanted dagger

Attack dagger number 1 1d20 + 20 ⇒ (9) + 20 = 29 dmg 1d4 + 5 ⇒ (3) + 5 = 8
Attack dagger number 2 1d20 + 15 ⇒ (1) + 15 = 16 dmg 1d4 + 5 ⇒ (1) + 5 = 6


Male Pure Blood Azlanti Sythesist Summoner 20

I got a 27, don't see me on the list

Dark Archive

Male Human Dungeon Master

Sorry, I missed you ment to put you first after surprise round.


Female Elven Cleric

The attack didn't hit her(flat footed AC 34) and she can't fail the will save(+20 will) so she's going to ignore the
attack

Surprise Round

Lilly will call out to her summoned creatures "ATTACK!" before she herself springs into action. She focuses for just a second and the scars on her arms and legs open up and she starts to bleed from them. She draws her earth breaker hammer once again and swings at the Soul Eater.

DM:

As a swift action she activates her Stigmata. She is going to be applying to bonus to her weapon damage(+10 bonus).

Hammer attack:1d20 + 25 ⇒ (12) + 25 = 372d6 + 20 ⇒ (3, 5) + 20 = 28

Her companion will move in to flank with her, drawing his dagger and star knife as he does so. He will attack with the star knife.

Companion Starknife:1d20 + 10 ⇒ (9) + 10 = 191d4 + 1d8 + 1d6 + 5 ⇒ (3) + (4) + (1) + 5 = 13

Seeing that its master has things well in hand with the soul eater that is attacking her the Devourer will fly over towards the soul eater that attacked Varos, flanking with the wizard. He will then use his devour soul ability. The Soul eater gets a fortitude check DC 22 against the attack.

Devourers Touch attack:1d20 + 18 ⇒ (13) + 18 = 31

Fortitude save made:

3d6 + 18 ⇒ (1, 6, 1) + 18 = 26

If fortitude save failed:

12d6 + 18 ⇒ (5, 5, 4, 3, 2, 4, 6, 3, 5, 3, 1, 5) + 18 = 64

The Plague ogre zombie, Tough human Zombie, and fast goblin zombie all rush in and attack the soul eater that is attacking Lilly. The Soul eater will need to make a fortitude check against Zombie Rot DC 13.

Plague ogre zobie slam attack and damage:1d20 + 9 ⇒ (7) + 9 = 161d8 + 9 ⇒ (4) + 9 = 13
Tough human Zombie slam attack and damage:1d20 + 3 ⇒ (17) + 3 = 201d6 + 3 ⇒ (4) + 3 = 7
Fast goblin zombie slam attack and damage:1d20 + 2 ⇒ (18) + 2 = 201d4 ⇒ 3
-----------------
Figured I could make things easy for the dm and just list in a spoiler the AC's for all the creatures I'm controlling as well as Lilly's. I'll also keep a HP total in the spoiler.

Statistics for DM:

Lilly AC: 35/16/34 Normal/Touch/Flat Foot
Lilly Current HP: 214/214

Companion AC: 31/17/24
Current Companion HP:129/129

Devourer AC: 25/12/22
Current Devourer Hit Points: 141/141

Plague ogre zombie AC: 15/7/15
Current Plague ogre zombie Hit Points: 42/42

Tough human zombie AC: 11/9/11
Current Tough human zombie Hit Points: 21/21

Fast goblin zombie AC: 15/14/12
Current Fast goblin zombie Hit Points: 21/21

For the stats on the zombies I just threw the templates on the base creature in hero lab and then saved them. Very quick and easy.


Male Pure Blood Azlanti Sythesist Summoner 20

Round 1

I believe I get to go now. If not, just put me in when appropriate.

Angry as the creature attacks him, Havandrier gives himself over and furiously strikes the creature that chose to engage him.

Dice:

Full Attack with Power Attack
Claw 1 1d20 + 34 ⇒ (14) + 34 = 48 Damage 1d6 + 32 ⇒ (1) + 32 = 33
Claw 2 1d20 + 34 ⇒ (20) + 34 = 54 Damage 1d6 + 32 ⇒ (3) + 32 = 35
Claw 2 Crit Confirmation 1d20 + 34 ⇒ (7) + 34 = 41 Damage 1d6 + 32 ⇒ (6) + 32 = 38
Gore 1d20 + 34 ⇒ (11) + 34 = 45 Damage 1d8 + 32 ⇒ (3) + 32 = 35
Hoof 1 1d20 + 32 ⇒ (10) + 32 = 42 Damage 1d6 + 18 ⇒ (4) + 18 = 22
Hoof 2 1d20 + 32 ⇒ (20) + 32 = 52 Damage 1d6 + 18 ⇒ (6) + 18 = 24
Hoof 2 Crit Confirmation 1d20 + 32 ⇒ (5) + 32 = 37 Damage 1d6 + 18 ⇒ (3) + 18 = 21
Tentacle 1 1d20 + 32 ⇒ (4) + 32 = 36 Damage 1d6 + 18 ⇒ (5) + 18 = 23
Tentacle 2 1d20 + 32 ⇒ (7) + 32 = 39 Damage 1d6 + 18 ⇒ (6) + 18 = 24

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