Risen from the Sands PFS Tier 2-4
(Inactive)
Game Master
Krash4031
Venture to the pyramid of an ancient pharaoh in search of fortune and fame in the name of the Pathfinder Society! MAP
Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0
Shoris follows Elenial and Parsnip.
F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9
Rowanna follows Shoris, Parsnip, and Elenial.
Male Halfling (AC: 19 [T: 14 FF: 16] | HP: 18/18 (0NL) | F+4, R+6, W+3 | Init: +3 |Perc: +6) Bard -1 / Fighter (Lore Warden) - 1
Male Halfling (AC: 19 [T: 14 FF: 16] | HP: 18/18 (0NL) | F+4, R+6, W+3 | Init: +3 |Perc: +6) Bard -1 / Fighter (Lore Warden) - 1
Parsnip checks his "six."
Female CG Elf Ranger 7 / Wizard 1 | HP: 63/63 | AC: 21 (15 Tch, 17 Fl) | CMB: +8, CMD: 23 | F: +8, R: +11, W: +8 | Init: +6 | Perc: +22, SM: +5 | Speed 30ft | Color Spray 1/1; Reduce Person 1/1 | Active conditions:
"Well, it's a bit dark here. Anyone spots any undead?"
Male Halfling (AC: 19 [T: 14 FF: 16] | HP: 18/18 (0NL) | F+4, R+6, W+3 | Init: +3 |Perc: +6) Bard -1 / Fighter (Lore Warden) - 1
Parsnip casts light on his shield. "Is that better?"
Male Halfling (AC: 19 [T: 14 FF: 16] | HP: 18/18 (0NL) | F+4, R+6, W+3 | Init: +3 |Perc: +6) Bard -1 / Fighter (Lore Warden) - 1
"I said, IS THAT BETTER? Don't ignore me just because I'm a gnome!"
Female CG Elf Ranger 7 / Wizard 1 | HP: 63/63 | AC: 21 (15 Tch, 17 Fl) | CMB: +8, CMD: 23 | F: +8, R: +11, W: +8 | Init: +6 | Perc: +22, SM: +5 | Speed 30ft | Color Spray 1/1; Reduce Person 1/1 | Active conditions:
"Sorry my friend, I were distracted by the ancient writings on the walls. Yes this is better."
Male Halfling (AC: 19 [T: 14 FF: 16] | HP: 18/18 (0NL) | F+4, R+6, W+3 | Init: +3 |Perc: +6) Bard -1 / Fighter (Lore Warden) - 1
"In that case, you are completely forgiven. As Pathfinders, noticing and documenting such things is our primary purpose. Can I convince you to take some rubbings of those markings?" Parsnip hands a piece of parchment and some charcoal to Elenial.
Female CG Elf Ranger 7 / Wizard 1 | HP: 63/63 | AC: 21 (15 Tch, 17 Fl) | CMB: +8, CMD: 23 | F: +8, R: +11, W: +8 | Init: +6 | Perc: +22, SM: +5 | Speed 30ft | Color Spray 1/1; Reduce Person 1/1 | Active conditions:
"Sure you can." Elenial takes the paper and charcoal and starts to take some rubbings.
Male Human Gamer 12/Game Designer 1
Two ornate wooden chariots sit upon platforms in this chamber, positioned as if ready to charge across the desert sands outside, though no mounts are harnessed to their yokes. The chamber’s walls are carved in relief with scenes of charioteering, racing, and war.
As you go around the corner and Parsnip illuminates the chamber beyond, 6 skulls turn to look at you. Each of the skeletons is carrying a bow and arrow and turn to face you.
Combat Round 1
Skelly 3
Skelly 2
Skelly 1
Parsnip
Rowanna
Skelly 4
Elenial
Shoris
Skelly 6
Skelly 5
Skelly 3 moves to the other side of the room and fires at 1d2 ⇒ 1 Rowanna...
Skelly3: 1d20 + 2 - 2 ⇒ (11) + 2 - 2 = 11
... but the arrow doesn't quite make it to her.
Skelly 2 fires at 1d2 ⇒ 1 Rowanna as well...
Skelly 2: 1d20 + 2 - 4 ⇒ (6) + 2 - 4 = 4
... the arrow hits the other chariot in front of him and misses.
Skelly 1 fires at 1d2 ⇒ 2 Elenial...
Skelly 1: 1d20 + 2 - 4 ⇒ (9) + 2 - 4 = 7
... but has the same luck as the other skeleton.
Parsnip and Rowanna are up!
Male Halfling (AC: 19 [T: 14 FF: 16] | HP: 18/18 (0NL) | F+4, R+6, W+3 | Init: +3 |Perc: +6) Bard -1 / Fighter (Lore Warden) - 1
Parsnip will start Inspire Courage, for a +1/+1 to people, and I will move to let the fighters up front.
F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9
Unsure how she managed to find herself in front, Rowanna casts Invisibilty on herself and moves to find a good position to roast some skeletons.
Since invisibility is a glamer form of illusion, it still works on undead.
Male Halfling (AC: 19 [T: 14 FF: 16] | HP: 18/18 (0NL) | F+4, R+6, W+3 | Init: +3 |Perc: +6) Bard -1 / Fighter (Lore Warden) - 1
Parsnip sings a little louder!
Male Human Gamer 12/Game Designer 1
Skeleton 4 moves forward to shoot over the frontmost chariot at Elenial...
Attack: 1d20 + 2 - 4 ⇒ (4) + 2 - 4 = 2
Damage: 1d6 ⇒ 4
.. but the arrow lands at its feet.
Elenial and Shoris are up!
Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0
Shoris pulls out a small pearl, and the pearl begins humming with magical energy.
activating my pearl of power
Female CG Elf Ranger 7 / Wizard 1 | HP: 63/63 | AC: 21 (15 Tch, 17 Fl) | CMB: +8, CMD: 23 | F: +8, R: +11, W: +8 | Init: +6 | Perc: +22, SM: +5 | Speed 30ft | Color Spray 1/1; Reduce Person 1/1 | Active conditions:
Elenial approaches one of the skeletons and takes out her flail. double move
Male Halfling (AC: 19 [T: 14 FF: 16] | HP: 18/18 (0NL) | F+4, R+6, W+3 | Init: +3 |Perc: +6) Bard -1 / Fighter (Lore Warden) - 1
Male Halfling (AC: 19 [T: 14 FF: 16] | HP: 18/18 (0NL) | F+4, R+6, W+3 | Init: +3 |Perc: +6) Bard -1 / Fighter (Lore Warden) - 1
Parsnip ponders his next book purchase.
Female CG Elf Ranger 7 / Wizard 1 | HP: 63/63 | AC: 21 (15 Tch, 17 Fl) | CMB: +8, CMD: 23 | F: +8, R: +11, W: +8 | Init: +6 | Perc: +22, SM: +5 | Speed 30ft | Color Spray 1/1; Reduce Person 1/1 | Active conditions:
Elenial moves her flail from one hand to the other and back.
Male Human Gamer 12/Game Designer 1
I know updates have been slow... I have been studying for a very important exam... It is on Saturday morning
The last two skeletons move up to shoot at Elenial.
Skelly 6: 1d20 + 2 + 1 - 4 ⇒ (1) + 2 + 1 - 4 = 0
Skelly 5: 1d20 + 2 + 1 - 4 - 2 ⇒ (13) + 2 + 1 - 4 - 2 = 10
But both of them miss. Especially Skelly 6, who forgot to draw an arrow.
Skelly 3 repeats them...
Skelly 3: 1d20 + 2 + 1 - 4 - 2 ⇒ (5) + 2 + 1 - 4 - 2 = 2
... also missing terribly.
Skelly 2 drops his bow and moves to attack her with its claws.
Skelly 2, Claw 1: 1d20 + 2 ⇒ (13) + 2 = 15
Skelly 2, Claw 2: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
one of the attacks hits!
Skelly 1 drops its bow and attacks with a broken scimitar and a claw attack!
Skelly 1, Scimitar: 1d20 ⇒ 12
Skelly 1, Claw: 1d20 - 3 ⇒ (6) - 3 = 3
And misses with both attacks.
Parsnip and Rowanna are up!
F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9
Although her mind is screaming this is a bad idea, Rowanna approaches the northern group of skeletons and casts Burning Hands, shooting jets of scalding flame at the undead monstrosities.
Burning Hands Damage: 4d4 ⇒ (3, 1, 2, 1) = 7
Reflex DC 15 for half damage, and invisibility is broken.
Male Halfling (AC: 19 [T: 14 FF: 16] | HP: 18/18 (0NL) | F+4, R+6, W+3 | Init: +3 |Perc: +6) Bard -1 / Fighter (Lore Warden) - 1
Male Human Gamer 12/Game Designer 1
Skelly3: 1d20 + 2 ⇒ (19) + 2 = 21
Skelly5: 1d20 + 2 ⇒ (6) + 2 = 8
Skelly6: 1d20 + 2 ⇒ (6) + 2 = 8
Skelly 3 saves, but the other 2 are burned to a crisp.
Parsnip is up!
Male Halfling (AC: 19 [T: 14 FF: 16] | HP: 18/18 (0NL) | F+4, R+6, W+3 | Init: +3 |Perc: +6) Bard -1 / Fighter (Lore Warden) - 1
Parsnip will go at it with the scorpion whip
Whip Hit: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
Whip Damage: 1d3 + 1 ⇒ (3) + 1 = 4
Male Halfling (AC: 19 [T: 14 FF: 16] | HP: 18/18 (0NL) | F+4, R+6, W+3 | Init: +3 |Perc: +6) Bard -1 / Fighter (Lore Warden) - 1
Parsnip chants, "go team!"
Male Human Gamer 12/Game Designer 1
Ok, my licensing exam and all applications to the state and other agencies that went along with it are finally done! Lets finish this module!
Also forgot to post this...
Combat Round 2
Skelly 3
Skelly 1
Parsnip
Rowanna
Skelly 4
Elenial
Shoris
Parsnip whips one of the skeletons into pieces.
Skelly 4 fires an arrow at Elenial...
Skelly4: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d6 ⇒ 2
Elenial and Shoris are up!
Male Halfling (AC: 19 [T: 14 FF: 16] | HP: 18/18 (0NL) | F+4, R+6, W+3 | Init: +3 |Perc: +6) Bard -1 / Fighter (Lore Warden) - 1
Krash4031 wrote: Parsnip whips one of the skeletons into pieces. It would be impossible to overestimate the unlikelihood of such an event reoccurring, so you should all note in your personal logs that you were present to witness this!
Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0
Shoris moves to the other side of the chariot and readies an action to acid dart if the skeletons move closer.
Female CG Elf Ranger 7 / Wizard 1 | HP: 63/63 | AC: 21 (15 Tch, 17 Fl) | CMB: +8, CMD: 23 | F: +8, R: +11, W: +8 | Init: +6 | Perc: +22, SM: +5 | Speed 30ft | Color Spray 1/1; Reduce Person 1/1 | Active conditions:
Elenial swings her flail at the Skeleton in front of her.
Attack: 1d20 + 5 ⇒ (18) + 5 = 23 Damage: 1d8 + 1 ⇒ (1) + 1 = 2
Male Halfling (AC: 19 [T: 14 FF: 16] | HP: 18/18 (0NL) | F+4, R+6, W+3 | Init: +3 |Perc: +6) Bard -1 / Fighter (Lore Warden) - 1
Male Human Gamer 12/Game Designer 1
Apparently my posts were eaten last night...
Elenial hits Skelly 1, sending bits of bone flying off in every direction, but it is not quite enough to kill it, even with the enhancement from the bard song.
Skelly 1 attacks back...
Skelly 1 claw1: 1d20 + 2 ⇒ (6) + 2 = 8
Skelly 1 claw2: 1d20 + 2 ⇒ (12) + 2 = 14
... but both attacks miss.
Parsnip and Rowanna are up!
F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9
Finding herself out of useful spells, Rowanna moves back 30 feet and pulls out her sling, tossing a silver bullet at the skeleton due north of her position afterwards.
Sling: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d4 ⇒ 3
Male Halfling (AC: 19 [T: 14 FF: 16] | HP: 18/18 (0NL) | F+4, R+6, W+3 | Init: +3 |Perc: +6) Bard -1 / Fighter (Lore Warden) - 1
Attack the next Skeleton! If one's damaged, that one then.
Whip Hit: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Whip Damage: 1d3 + 1 ⇒ (3) + 1 = 4
Female CG Elf Ranger 7 / Wizard 1 | HP: 63/63 | AC: 21 (15 Tch, 17 Fl) | CMB: +8, CMD: 23 | F: +8, R: +11, W: +8 | Init: +6 | Perc: +22, SM: +5 | Speed 30ft | Color Spray 1/1; Reduce Person 1/1 | Active conditions:
Elenial attacks the same skeleton again.
Attack: 1d20 + 5 ⇒ (15) + 5 = 20 Damage: 1d8 + 1 ⇒ (2) + 1 = 3
-Posted with Wayfinder
Male Halfling (AC: 19 [T: 14 FF: 16] | HP: 18/18 (0NL) | F+4, R+6, W+3 | Init: +3 |Perc: +6) Bard -1 / Fighter (Lore Warden) - 1
Male Halfling (AC: 19 [T: 14 FF: 16] | HP: 18/18 (0NL) | F+4, R+6, W+3 | Init: +3 |Perc: +6) Bard -1 / Fighter (Lore Warden) - 1
Male Halfling (AC: 19 [T: 14 FF: 16] | HP: 18/18 (0NL) | F+4, R+6, W+3 | Init: +3 |Perc: +6) Bard -1 / Fighter (Lore Warden) - 1
"Come on Elenial, you can do it!"
Male Halfling (AC: 19 [T: 14 FF: 16] | HP: 18/18 (0NL) | F+4, R+6, W+3 | Init: +3 |Perc: +6) Bard -1 / Fighter (Lore Warden) - 1
"Perhaps if you leaned into it a bit?
Female CG Elf Ranger 7 / Wizard 1 | HP: 63/63 | AC: 21 (15 Tch, 17 Fl) | CMB: +8, CMD: 23 | F: +8, R: +11, W: +8 | Init: +6 | Perc: +22, SM: +5 | Speed 30ft | Color Spray 1/1; Reduce Person 1/1 | Active conditions:
"C'mon Skelly, what ar you waiting for!
Male Halfling (AC: 19 [T: 14 FF: 16] | HP: 18/18 (0NL) | F+4, R+6, W+3 | Init: +3 |Perc: +6) Bard -1 / Fighter (Lore Warden) - 1
"Are you sure you're using that thing right?"
Male Human Gamer 12/Game Designer 1
The final skeleton falls.
You move on. This long, low corridor is decorated with hieroglyphs and carvings depicting kings, gods, and sphinxes in orderly geometric rows.
In order to speed things up, I am just going to have you go door by door.
You open the door directly in front of you. Carved nature scenes cover this chamber’s walls, depicting humanoid figures hunting a wide variety of prey—crocodiles, elephants, hippos, leopards, lions, and even stranger beasts. An open sarcophagus lies at the far end of the room. Two creatures stand by it.
An armored skeleton stands near the sarcohpagus in a battle-ready pose, its weapon held high as cold blue light shines in its eye sockets.
[Knowledge Religion DC 12]This is a skeletal champion. It has darkvisioin, channel resistance, and DR/bludgeoning. It is immune to cold and has undead traits. [/spoiler]
The other creature appears to be some sort o undead leopard.
Combat Round 1
Rowanna
Shoris
Elenial
Parsnip
Huntsman
Ubashiki
The party is up!
F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9
Actually, once we defeated the skeletons, Rowanna was going to suggest the group rests so that we can refresh our spell before moving on since she's running low on those.
Male Halfling (AC: 19 [T: 14 FF: 16] | HP: 18/18 (0NL) | F+4, R+6, W+3 | Init: +3 |Perc: +6) Bard -1 / Fighter (Lore Warden) - 1
Knowledge(trained): 1d20 + 6 ⇒ (3) + 6 = 9
Parsnip will break out with the bardsong!
F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9
I'm going to wait to find out if we can rest long enough to get spells back before posting.
Female CG Elf Ranger 7 / Wizard 1 | HP: 63/63 | AC: 21 (15 Tch, 17 Fl) | CMB: +8, CMD: 23 | F: +8, R: +11, W: +8 | Init: +6 | Perc: +22, SM: +5 | Speed 30ft | Color Spray 1/1; Reduce Person 1/1 | Active conditions:
After the rest
Knowledge Religion: 1d20 + 4 ⇒ (8) + 4 = 12
Knowledge Religion: 1d20 + 4 ⇒ (19) + 4 = 23
"Watch out, this guy is a skeletal champion! Use bludgeoning weapons! Be careful with the cat! It carries a disease, and has a piercing howl! Use fire on it!"
Male Human Gamer 12/Game Designer 1
Resting is fine, just say something when you wish to do it, and modify your spells accordingly.
F Human (Chelaxian) Witch 8 - HP 50/50 [7 Temp] - AC 19*/T: 14/FF: 17* - Perception +8 - Fort: +7, Ref: +8, Will +9 (+1 vs. Curses, +1 vs. Acid or Earth) - CMB +4, CMD 17 (+1 vs. Grapple) - Speed 30 - Init. +9
Thanks. I thought we'd have a break between to encounters or I would have mentioned it earlier. Spells updated now. Rowanna also casts Mage Armor before continuing.
With the enemies so far away, Rowanna waits to hex the cat once it gets in range.
Readied Action: If the cat comes within 30', attempting to place a Misfortune Hex on it. DC 16 Will save.
Female CG Elf Ranger 7 / Wizard 1 | HP: 63/63 | AC: 21 (15 Tch, 17 Fl) | CMB: +8, CMD: 23 | F: +8, R: +11, W: +8 | Init: +6 | Perc: +22, SM: +5 | Speed 30ft | Color Spray 1/1; Reduce Person 1/1 | Active conditions:
Elenial takes out her light flail and gets into the room. double move
Male Halfling (AC: 19 [T: 14 FF: 16] | HP: 18/18 (0NL) | F+4, R+6, W+3 | Init: +3 |Perc: +6) Bard -1 / Fighter (Lore Warden) - 1
|