Risen From the Sands (Inactive)

Game Master P33J

Pyramid Map


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Scarab Sages

HP 50/52 | AC19 (+2 vs Flying) T12 FF17 | Init +4 (+2 Underground) Perc +10 (+2 vs Flying) CMB +10 CMD 19 | F+9 R+3 W+12 (+2 Poison, Spells) | CN Mountain Dwarf | Inquisitor (Witch Hunter) 4 / Cleric (Crusader) 2 / Divine Scion (Cleric) 1 | Greatsword +9; 2d6+5 (19-20/x2) | sheet

Trained Class Skill
Knowledge Religion: 1d20 + 7 ⇒ (6) + 7 = 13

Untrained Class Skill
History: 1d20 ⇒ 7

Silver Crusade

Male Human Scribe/0

Dvalin and Sad don't know anything about the hieroglyphics (assuming with Sad, he may have a class skill I don't know about). They approach the center of the bridge. As they do, they notice a smaller model of the pyramid in the middle of the bridge. It's 10' square and to scale.

As they close within 30 feet of the pyramid it begins to move toward them aggressively.

Initiatives!
Dvalin: 1d20 + 8 ⇒ (20) + 8 = 28
Sad, init mod?: 1d20 ⇒ 20
Yak: 1d20 + 4 ⇒ (13) + 4 = 17
Dalligar: 1d20 + 4 ⇒ (10) + 4 = 14
Decka: 1d20 + 8 ⇒ (6) + 8 = 14
Pyramid Thing: 1d20 ⇒ 19

I'm going to figure Sad and Dvalin are next to each other and the rest of you notice they've wandered and are 30 feet back, Kosher?

Silver Crusade

Male Human Scribe/0

Sad and Dvalin, you're up!

Silver Crusade

M Human Monk (Zen Archer)/8

Decka attempts Knowledge(Religion)

Knowledge(Religion): 1d20 + 3 ⇒ (19) + 3 = 22

Woo hoo! What do I know? :-)
____________________________________________________________

Also, is everyone happy with the current marching order? I don't want to get in anybody's way, and right now it looks like I might block at least one of you--at least, the way we're laid out on the map as of 1:57 PM, eastern time.

Scarab Sages

HP 50/52 | AC19 (+2 vs Flying) T12 FF17 | Init +4 (+2 Underground) Perc +10 (+2 vs Flying) CMB +10 CMD 19 | F+9 R+3 W+12 (+2 Poison, Spells) | CN Mountain Dwarf | Inquisitor (Witch Hunter) 4 / Cleric (Crusader) 2 / Divine Scion (Cleric) 1 | Greatsword +9; 2d6+5 (19-20/x2) | sheet

Actions:

    [free] 5' step back
    [standard] Cast Guidance
    [move] Draw Greatsword

Silver Crusade

Male Human Scribe/0

You don't know anything, you'll need Know Arcana for the Pyramid.

Does anyone speak Osirion or Ancient Osirion? If you do, mention it and after the battle I'll tell you what you know about the Heiroglyphs.

Silver Crusade

M Human Monk (Zen Archer)/8

OK. I thought I saw Dvalin roll Knowledge(Religion). I guess we both don't know anything. Thanks. :-)

Scarab Sages

HP 50/52 | AC19 (+2 vs Flying) T12 FF17 | Init +4 (+2 Underground) Perc +10 (+2 vs Flying) CMB +10 CMD 19 | F+9 R+3 W+12 (+2 Poison, Spells) | CN Mountain Dwarf | Inquisitor (Witch Hunter) 4 / Cleric (Crusader) 2 / Divine Scion (Cleric) 1 | Greatsword +9; 2d6+5 (19-20/x2) | sheet

I did, but it was more wishful than anything else :-)
But I do have a little arcane knowledge.

Knowledge Arcana: 1d20 + 5 ⇒ (11) + 5 = 16

Silver Crusade

Male Human Scribe/0

It's a construct Dvalin. That's about all you get.

Silver Crusade

M Human Monk (Zen Archer)/8

LOL! Cut that out, your wishful thinking is contagious! :-)

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.

+7 Init. I'll add it to the stat line tongiht.

Round 1, Init 20

Sad raises his club, looking at the angry bigger rock. Sad shrugs sadly, then smashes.

1d20 + 8 ⇒ (16) + 8 = 24 to hit;
1d6 + 4 ⇒ (3) + 4 = 7 damage.

AC 20.

Silver Crusade

Male Human Scribe/0

As you move forward, the Pyramid attacks you as you enter into it's space.

Slam Opportunity: 1d20 + 9 ⇒ (2) + 9 = 11 Misses.

Your club hits soundly.

And does absolutely no damage.

The Pyramid backs up and slams into Sad Rock again.

Slam Attack: 1d20 + 9 ⇒ (10) + 9 = 19 Misses.

Entire Party is up.

Silver Crusade

M Human Monk (Zen Archer)/8

- Free Action: Having encountered creatures with hardness before (in Crypt of the Everflame) Decka opines, "We should support our highest damage dealers: Dvalin and Yakima. I fear my arrows will not be sufficient to pierce this, this... thing's exterior. Though, I shall try..."

- Standard Action: Fire longbow
Longbow Attack: 1d20 + 8 + 1 - 2 + 1 ⇒ (19) + 8 + 1 - 2 + 1 = 27, Arrow Damage: 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4 (D'oh!)

- Move Action: Move back 40 feet (Moved on map.)

- Free Action: "Also, we can draw the thing back to the entrance area where we may take better advantage of the terrain."

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Yakima speaks both Osirion and reads ancient Osirion.

knowledge arcane: 1d20 + 9 ⇒ (1) + 9 = 10 and apparently knows nothing about this construct....

Yakima moves up 20' and tosses a firebomb.

bomb: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22. damage: 2d6 + 4 + 1 ⇒ (5, 3) + 4 + 1 = 13

Scarab Sages

HP 50/52 | AC19 (+2 vs Flying) T12 FF17 | Init +4 (+2 Underground) Perc +10 (+2 vs Flying) CMB +10 CMD 19 | F+9 R+3 W+12 (+2 Poison, Spells) | CN Mountain Dwarf | Inquisitor (Witch Hunter) 4 / Cleric (Crusader) 2 / Divine Scion (Cleric) 1 | Greatsword +9; 2d6+5 (19-20/x2) | sheet

{su} Inquisitor's Direction (1 of 5/day)- At the start of my turn, I choose to forgo all actions for this round to grant Yakima the benefit of haste for 1 round.

haste - When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.

Silver Crusade

Male Human Scribe/0

Energy does half damage to objects with Hardness, I'm not saying don't give Yakima your haste, but I'm saying, she didn't damage it.

The bomb explodes in a fiery burst that consumes the pyramid, when the smoke clears, the Pyramid appears unscathed.

Sad is up.

Scarab Sages

HP 50/52 | AC19 (+2 vs Flying) T12 FF17 | Init +4 (+2 Underground) Perc +10 (+2 vs Flying) CMB +10 CMD 19 | F+9 R+3 W+12 (+2 Poison, Spells) | CN Mountain Dwarf | Inquisitor (Witch Hunter) 4 / Cleric (Crusader) 2 / Divine Scion (Cleric) 1 | Greatsword +9; 2d6+5 (19-20/x2) | sheet

Aaack! ... may I change my actions? Dvalin would have seen the effect of Akima's attack and would have probably chosen a different tactic at that point.

Silver Crusade

Male Human Scribe/0

Yes sir

Scarab Sages

HP 50/52 | AC19 (+2 vs Flying) T12 FF17 | Init +4 (+2 Underground) Perc +10 (+2 vs Flying) CMB +10 CMD 19 | F+9 R+3 W+12 (+2 Poison, Spells) | CN Mountain Dwarf | Inquisitor (Witch Hunter) 4 / Cleric (Crusader) 2 / Divine Scion (Cleric) 1 | Greatsword +9; 2d6+5 (19-20/x2) | sheet

Awesome ... thank you very much!

Updated Actions for Dvalin:
- Free Action: "Rocky ... take a 5 foot step back after your attack."
- Swift Action: 5 foot step up
- Standard Action: Greatsword: 1d20 + 4 ⇒ (3) + 4 = 7

Yep ... I feel better about it already /sarcasm :-)

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

In case it comes around to Yakima again, she is going to start rapidly scanning the heiroglyphs to see if they give any sort of clue how to deal with this pyramid.

Silver Crusade

Male Human Scribe/0

Miss.

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.
Decka Polemistes wrote:
"We should support our highest damage dealers: Dvalin and Yakima."

Sad's eyes narrow at Decka. Are you trying to say Sad is not oaf enough?

Round 2

Sad looks at his club as his first strike fails to do any damage to the bigger rock. He squints at the wood to see if there is some splinter or unseen break. He then remembers his recent fights with the metal men in redacted, and realizes he's going to need to up his game a bit.

From the map, it looks like Sad is 10' away from the jerkamid so Sad can safely 5' back. If not, it looks like I can 5' behind Dvalin for cover, eliminating an AoO.

Sad steps back 5', unstrapping his shield (move action), dropping it (free action), and casting Shillelagh on his club.

He grips it in two hands, ready to try again.

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

I can't move my character due to limitations on the computers I use. Could someone move me 20ft North, right behind Dvalin?

Dalligar moves up behind Dvalin, drawing his crossbow as he moves.

"Try and distract it! See if we can move it back to the entrance! Try and get around it!" If we can do that, we'd in a good position to flank it.

Crossbow To Hit: 1d20 + 8 ⇒ (20) + 8 = 28
Crit Chance: 1d20 + 8 ⇒ (19) + 8 = 27 That has got to confirm! But just in case, I'll roll the dice seperately.

Damage: 1d10 ⇒ 3
Crit Damage: 1d10 ⇒ 9

Silver Crusade

Male Human Scribe/0

It does but ranged weapons do half damage to objects and the crit does not damage the object.

Silver Crusade

Male Human Scribe/0

Though Dalligar does save Sad and Dva from getting trampled!

The Pyramid attempts to slam Sad Rock, jealous of his cousins ability to speak.

Slam: 1d20 + 9 ⇒ (4) + 9 = 13 Miss. Party is up.

Scarab Sages

HP 50/52 | AC19 (+2 vs Flying) T12 FF17 | Init +4 (+2 Underground) Perc +10 (+2 vs Flying) CMB +10 CMD 19 | F+9 R+3 W+12 (+2 Poison, Spells) | CN Mountain Dwarf | Inquisitor (Witch Hunter) 4 / Cleric (Crusader) 2 / Divine Scion (Cleric) 1 | Greatsword +9; 2d6+5 (19-20/x2) | sheet

- Swift Action: Judgement of Sacred Destruction (+1 Damage)
- Standard Action: Cast Magic Weapon (+1 Damage) / Guidance is still up.

. Dvalin should be back enough to avoid an AoO

- Free Action: 5ft step forward
- Free Action: Dvalin is trying to figure out a way to get over the top to the other side to provide a flank.
Given the construct's shape and size, does he think that an overrun would have a chance of working?

. With the obstructions at the bridge entrance, Dvalin doesn't believe we can get this thing beyond the bridge where we could more easily flank it.

Silver Crusade

Male Human Scribe/0

Dylan is a size smaller than the Pyramid, so no overrun without the Greater Overrun feat. Acrobatics through the pyramids space should work.

Scarab Sages

HP 50/52 | AC19 (+2 vs Flying) T12 FF17 | Init +4 (+2 Underground) Perc +10 (+2 vs Flying) CMB +10 CMD 19 | F+9 R+3 W+12 (+2 Poison, Spells) | CN Mountain Dwarf | Inquisitor (Witch Hunter) 4 / Cleric (Crusader) 2 / Divine Scion (Cleric) 1 | Greatsword +9; 2d6+5 (19-20/x2) | sheet

Then he will use his move action to give that a try. Using his Guidance bonus of +1 gives him even up on the die.

Acrobatics: 1d20 - 1 + 1 ⇒ (16) - 1 + 1 = 16

Which should put him just on the other side of the pyramid? That would provide a flank bonus for Sad Rock's next attack.

Silver Crusade

Male Human Scribe/0

You did not succeed.

Attack of Opportunity: 1d20 + 9 ⇒ (6) + 9 = 15 Swing and a miss.

Sad Rock hit that bad boy.

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.

Round 3

Sad, seeing Dvalin stumble and bumble in, follows suit, rolling (acrobatics) back into the fight.

1d20 + 8 ⇒ (4) + 8 = 12 Acrobatics

When there, he lets rip with his bigger club, two handed.

1d20 + 8 - 1 + 1 ⇒ (3) + 8 - 1 + 1 = 11 to hit; (power attack, shillelagh)
2d6 + 6 + 3 + 1 ⇒ (3, 1) + 6 + 3 + 1 = 14 damage.

Silver Crusade

Male Human Scribe/0

Sad rock just misses the Pyramid. Would anyone like to add aids with their attacks before Sad would actually act last of your group.

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

Just realized me and Sad are still tied together. This should be interesting.

Dalligar realizes too late that his bolt did less than nothing. He quickly assesses the situation, realizing that this thing is a lot tougher than he thought. Time to think outside the Pyramid!

Dropping his crossbow, Dalliger draws his dagger as he attempts to circle behind the monster of a model. Being weighed down, he can only move up next to the thing, but hopefully it doesn't try and crush him.

Acrobatics: 1d20 + 11 ⇒ (13) + 11 = 24

Could someone move my token up between Dvalin and the Pyramid?

Silver Crusade

Male Human Scribe/0

Success on the acrobatics

Silver Crusade

M Human Monk (Zen Archer)/8

Dalligar, I moved you.

On Decka's turn:
- Move action: Put away bow.
- Standard Action: Draw acid flask.
- Free Action: "I guess we're doing combat in tight quarters."

Silver Crusade

Male Human Scribe/0

Yakima, the runes talk about the Pharaoh, but make no mention of this construct blocking your path.

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Yakima starts speaking loudly in Ancient Osirion:

Guard! Stand aside we are here on an official inspection. You are hindering the official representatives of the Pharoah!

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.

No aid another on the attack, but I might have gotten a flank. We'll see what happens.

Sad grunts.

Why is big rock so mean?

Silver Crusade

Male Human Scribe/0

Sad rock does not get past the pyramid, and there is no flank.

The Pyramid does not seem to react to Yakima's command.

It attacks Sad

Slam: 1d20 + 9 ⇒ (8) + 9 = 17 It misses.

Party is up.

Silver Crusade

M Human Monk (Zen Archer)/8

On Decka's turn:

- Move Action: Move 40 feet closer to the party.

- Standard Action: Toss! (Aiming for the back square of the pyramid to avoid getting my allies with splash damage.)
Ranged Touch+BAB+Dex: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21
(Precise Shot, I don't care about melee. That probably touches, even if you include a -4 for cover for targeting the back square.)
Acid Damage: 1d6 ⇒ 4
(Can I tell if all, some, or none of that damage went through?)
Perception: 1d20 + 10 ⇒ (15) + 10 = 25

- Free Action: "What's the battle plan, then? Fight it here? Try to flank?"

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.

Round 4

Sad continues to fight, determined to be a chip off the ol' block.

1d20 + 8 - 1 + 1 ⇒ (1) + 8 - 1 + 1 = 9 to hit; (power attack, shillelagh)
2d6 + 10 ⇒ (1, 5) + 10 = 16 damage.

AC 18; hp 35/35

Oh man, this is the fight of futility!! Joke's on you though! No one is more futile than Sad Rock!

Scarab Sages

HP 50/52 | AC19 (+2 vs Flying) T12 FF17 | Init +4 (+2 Underground) Perc +10 (+2 vs Flying) CMB +10 CMD 19 | F+9 R+3 W+12 (+2 Poison, Spells) | CN Mountain Dwarf | Inquisitor (Witch Hunter) 4 / Cleric (Crusader) 2 / Divine Scion (Cleric) 1 | Greatsword +9; 2d6+5 (19-20/x2) | sheet

Dvalin shakes off his abortive attempt at getting over the pyramid ...

- Free Action: "I'd love to flank it; but it doesn't look like I'm the one to do that."

If Dallingar continues moving to the other side this round (so Dvalin gets a flank bonus). Then

. Conditions: Flank, Power Attack
- Standard Action: Power Attack Greatsword: 1d20 + 4 + 2 - 1 ⇒ (11) + 4 + 2 - 1 = 16
. Adjustments: Magic Weapon, Judgement of Destruction, Power Attack (Two Handed)
- Damage: 2d6 + 3 + 1 + 1 + 3 ⇒ (2, 2) + 3 + 1 + 1 + 3 = 12

Else ... Dvalin does a 5 step diagonal if needed to get his attack off at 14

Silver Crusade

M Human Monk (Zen Archer)/8

Dallingar is going to get smacked if he attempts to acrobatics to the other side of the pyramid. Let me do it. Let me draw the attack of opportunity, because he can do more damage. Then Dallingar can go unmolested (unless this thing has Combat Reflexes)...

Silver Crusade

Male Human Scribe/0

Dvalin Connects!

And deals 4 damage!

Scarab Sages

HP 50/52 | AC19 (+2 vs Flying) T12 FF17 | Init +4 (+2 Underground) Perc +10 (+2 vs Flying) CMB +10 CMD 19 | F+9 R+3 W+12 (+2 Poison, Spells) | CN Mountain Dwarf | Inquisitor (Witch Hunter) 4 / Cleric (Crusader) 2 / Divine Scion (Cleric) 1 | Greatsword +9; 2d6+5 (19-20/x2) | sheet

If Decka can get the flank, that would be a huge help I think. That would mean we still need to do a 5 foot shuffle at the front though :-) That would ultimately leave Dalligar behind either Sad or or Dvalin at the start of next turn.

Silver Crusade

M Human Monk (Zen Archer)/8

Dalligar is better at acrobatics and flanking. My purpose here is to take the AoO. But, I can't do that till next turn.

Liberty's Edge

Male Half-Elf Rogue/5 | AC 20/15/15 | F+3, R+9, W+2 | Per +10 (+12 Traps), Init +4 | HP 36/36

Sorry 'bout the wait! Feeding 160 people at two different meals is time consuming.

"I hope this thing is slower than tar!" Trying his luck, Dalligar attempts to slip past the pyramid and get behind it. To the opposite side of it. I'll take the AoO if it swings. I'm pretty agile.

Acrobatics: 1d20 + 11 ⇒ (12) + 11 = 23

I've got this incredibly stupid idea of Dalligar jumping off the edge of the bridge, using his momentum and the rope tied to Sad to allow him to swing around to the other side. Stupid, but it would be beyond epic.

What would be the required rolls for that? Acrobatics and a Climb if I don't get all the way around?

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

Yakima draws her wand of CLW and prepares to heal up our brave skirmishers.

Silver Crusade

Male Human Scribe/0

It a feat of derring-do, Dalligar runs toward the edge and leaps!

As he swings out, the rope pulls tight against Sad's massive frame and acts as a fulcrum whipping the daring rogue just out of reach of the pyramid and firmly behind it.

Sad attempts to hold the rope taut against the Animated Object.

Free Grapple from Sad Rock with aid for Dalliger!: 1d20 + 10 ⇒ (1) + 10 = 11 But the rope cannot contain the Construct.

Now surrounded the Pyramid attacks the one foe that's seemed to damaged it.

Attack on Dva: 1d20 + 9 ⇒ (2) + 9 = 11 And it misses.

Sad, Dva, Swing Away!

Scarab Sages

Female Tiefling
Alchemist 6:
HP 42/44 AC:24,FF18,touch16 Init+6 Perception+10 F8 R10 W4

That was .... Unexpected.

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.

Round 5

Sad continues to fight, determined to be a chip off the ol' block.

1d20 + 8 - 1 + 1 ⇒ (20) + 8 - 1 + 1 = 28 to hit; (power attack, shillelagh)
2d6 + 10 ⇒ (6, 3) + 10 = 19 damage.

If critable, pot crit:
1d20 + 8 - 1 + 1 ⇒ (7) + 8 - 1 + 1 = 15 to hit; (power attack, shillelagh)
2d6 + 10 ⇒ (1, 6) + 10 = 17 damage.

AC 18; hp 35/35

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