Rise of the Runelords Table 2 (Closed)

Game Master ElegantlyWasted


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Male Human Alchemist (HP 16/18 | AC:14(18) | T:12(14) | FF:12(14) | Fort:+5 | Ref:+5(+7) | Will:-1(-2)
Status:
Init: +2(+4) Perception: +4 Bombs: 2/6 Conditions:

Lackspell is fairly early down, having grown up in a farming community early rising still comes naturally to him. He arrives down hoping to find that the cooking staff are likewise early risers and there is something available for breakfast.

He seems a bit surprised to see the Sheriff but comes over when she waves.

Good morning to you Sheriff. How are things in town this morning? All calmed down after yesterday's excitement I hope? Have you come in search of breakfast? The Rusty Dragon's food was easily the best I tasted yesterday before the goblins ... errr ...well, before the goblins, so I am hopeful that their breakfast will be of equal quality.

Curious, she is still dressed in her armor. Does that mean there has been more trouble? Or is that how she dresses all the time? I don't remember if that's what she was wearing during the speeches yesterday, maybe it's just normal uniform for her...


"Breakfast, and you and the others who helped yesterday. A matter has arisen, and I would be glad for some assistance. I'll speak on it more fully when the rest have arrived. But before that, please, I'd like to get to know one of the saviors of our town. What's your name, friend? From where do you hail?"


Male Human Alchemist (HP 16/18 | AC:14(18) | T:12(14) | FF:12(14) | Fort:+5 | Ref:+5(+7) | Will:-1(-2)
Status:
Init: +2(+4) Perception: +4 Bombs: 2/6 Conditions:

Lackspell sits as the Sheriff is talking. He looks intrigued at the talk of assistance but pulls a bit of a face when she asks his name. But he still replies...

My name ... my name is Lackspell. I come from a small place called Yensvale, just outside of Korvosa. It was there that I learned my craft. There wasn't much opportunity for me to flourish there so I took to wandering, looking for a better place to call home. But I guess over time the wandering just became a habit. When I arrived here I thought I might have found a place to finally rest, but I see you already have an alchemist here in Sandpoint.

With that he catches the barmaid's eye and politely asks for whatever is on offer for breakfast.

Dark Archive

Female Ifrit: Infernal Bloodline Eldritch Scion Magnus 2 | HP 17/17 | Speed 30ft | AC 15 : T 13 : FF 12 | F +5 : R +3 : W +2 | I +3 : P -1 : B +9 : In +8 : K(P) +4 | CMB +2 CMD 15 | EP 4/4 : BH 1/1 : S1 2/2 : HS 3/3 | Active conditions:
Shortcuts:
[dice=Scorching CI MW Longsword]1d20+4[/dice] [dice=Damage]1d8+2+1[/dice] [dice=Scorching Rapier]1d20+3[/dice] [dice=Damage]1d6+2+1[/dice] DC 13 DC 14

Chrona walks into the room wearing her casual wear, a long black skirt and short sleeveless top that leaves her stomach exposed. Her blonde hair is tied up in a simple bun.

She sees the Sheriff and Lackspell and sits with them without a direct invitation.

Diplomacy: 1d20 + 3 ⇒ (15) + 3 = 18

"Good morning!" she says cheerfully. "I was hoping to see you," she says to Lackspell, "we worked so well together yesterday, I wanted to formally introduce myself." Chrona extends her hand palm down, "Chrona Agni." She says with a soft smile. "Your.. um, evolution? And bombs, they're remarkable, I've seen a lot of 'other worldly' things but nothing like that changing before!"

To be sure not to leave the Sheriff out, Chrona turns to her. "It's a pleasure and surprise to see you so early this morning as well! We didn't have time last night, I'm Chrona Agni," Chrona extends her hand palm down again, "What is the word? Something exciting must be up!"

When the server swings by Chrona gets eggs with chilis and coffee.


Male Lizardfolk Male; Lawful Good; Warpriest Lv 2; HP: 17/20; AC: 21 (Tch: 12|Flat: 19); CMB: 4 CMD: 16; F:5 R:5 W:5; Init: 4; Perc: +3; Speed: 20; Swim: 15; Active Condition: Scaly Touch

It would be a little later when Varak returned downstairs from his sleep, a loud yawn escaping him in clear view once her hit the bottom of the stairs. He had already return his his dress from before, his armor and cloak on once more in grand reverence to his god. His tail swayed lazily behind him as he made his way to the table with the others, having recognized the three even in the sleepy daze he was recovering from.

"Morning everyone..." he greeted as he sat down, ordering only a plate of ham and fruits for the morning. "You all seem lively today. What have I missed so far?" he added as he finally began to wake up, getting himself a mug of juice as well.

Grand Lodge

Oread (Mostly Human) Druid 1 (Saurian Shaman) HP: 24/24|AC:19|T:13|FF:16|CMB:+6|CMD:18|Fort:+5|Ref:+3|Will:+7|Init:+2|Perc:+9 |Stealth+8 Wildshape 0
Orz:
Orz Velociraptor 2HD HP: 30/30|AC:21|T:15|FF:16|CMB:+2|CMD:16|Fort:+6|Ref:+7|Will:+2|Init:+4|Perc:+5 |Stealth+12

Arkon was going to take it easy in the evening he would have have a meal, ale and observed the goings on only taking the time to boast when Praetor approached him

"Those Goblins never stood a chance and next we take out their leaders and send them scurrying back to their holes."

In the morning Arkon will come down to breakfast dressed in a leather shirt and comfortable woolen trousers, he'll be quite oblivious to anything until he's had something to eat. Orz seems to be on guard at this time.

Finally looking around he notices Chrona, Lackspell and the armoured sheriff
"Good morn, is there more goblins to stomp?

he then gets Orz a meal

Silver Crusade

Male Human Paladin of the Dawnguard (2) | HP 24/24 | Speed 20/30 | AC 19 : F +10 : R +4 : W +7 | CMB +7 : CMD 17 | Init +1, Per +1 | Check -7 | Smite Evil 1/1 | Lay on Hands 3/3 | Active Conditions: None
Extra:
Gauntlet (+7/1d3+5/*2), Short Sword (+7/1d6+5/19-20/*2), M. Greatsword (+8/2d6+7/19-20/*2), Javelin (+2/1d6+5/*2/30ft) | Dip +8, Heal +5/7, Ride +5, HA +7, Perf +7 | S +5, D +1, C +3, I +0, W +1, Ch +3

That night Praetor's dreams were fiery and wild. The Ifrit woman rubs her hand across my face, brushing my hair behind the ear. She whispers "burn with me" and plants a kiss on my lips. Suddenly I am on fire, my face burning, melting. I taste only smoke. My voice a scream. The whole world up in flames.

Praetor emerges from his room later than he had hoped to, but any remnants of last night's drinking has faded. Considering the state he was in before he stumbled to his room, his condition is almost a miracle. He is back to his normal, routine-driven, well maintained and mannered self. His hair is slicked back, his posture upright, a smile on his face.

'What in the hells happened last night? I remember sitting down to dinner and drink, then nothing. Hopefully I did not embarrass myself again.'

Diplomacy: 1d20 + 7 ⇒ (12) + 7 = 19

Sheriff, a fine morning to you! And the heroes of Sandpoint, by my very eyes! Some of the most fierce fighters I have ever had the pleasure of meeting. Listen, about last night, I want to say, well...I hope I was not a nuisance.

When the server is near he orders "something greasy and spicy, and a glass of water with a dash of salt, please."


Male Human Alchemist (HP 16/18 | AC:14(18) | T:12(14) | FF:12(14) | Fort:+5 | Ref:+5(+7) | Will:-1(-2)
Status:
Init: +2(+4) Perception: +4 Bombs: 2/6 Conditions:

Lackspell looks slightly nervous when Chrona sits down and begins talking to him. He stares at her outstretched hand for a moment, unsure if she wants him to take it, kiss it, or some other thing. In the end he settles for doing nothing, keeping his own hands busy with his food.

Oh, umm pleased to meet you Chrona. Lackspell. My name that is, Lackspell is my name

Calm down you idiot. You've already decided she's probably not one of them but if you keep acting all flustered like that you'll just make yourself look suspicious.

The bombs? Well, yes. Alchemy you see. I am an alchemist. Nothing too magical about it. A little bit of this, a tiny pinch of that, and boom. Truth to tell I don't do that sort of thing very often. Much more of the usual sort of alchemical things usually. Tindertwigs and incense, that sort of thing. Did you know there's an alchemical oil called Ifrit's Blood? Not made of real blood of course, that's just it's name. Although it does set things on fire ...

You're babbling now you fool - just shut up

With that he falls quiet and concentrates on his breakfast.

Grand Lodge

Female Human Rogue Lvl 2 (HP 21/21 | AC:18 | T:15 | FF:13 | Fort:+3 | Ref:+7 | Will:+1 | Init + 6 | Perc + 6 | Stealth + 9)

Ren is completely flustered by Praetor's compliment and the general revelry and escapes the common room as soon as possible.

I must avoid such places in the future, with so many drunken men, it's only a matter of time until one tries... As she goes upstairs she distracts herself by thinking in wonder of this whole room to herself. She locks herself into her room and is not seen the rest of the night.

In the middle of the night she awakes.
this is the most comfortable place I have ever slept on. It's much more comfortable then my bedroll... That thought makes her sit bolt upright, wide awake. My pack, I forgot all about it!

Worrying that her few possessions may be lost forever, she quietly attempts to open the window and climb down the outside of the inn without waking anyone.
Athletics: 1d20 + 3 ⇒ (16) + 3 = 19
Stealth: 1d20 + 8 ⇒ (9) + 8 = 17

If she is successful:

Feeling more at home on the empty streets then in a crowd, she carefully makes her way to the gates and waits until they are opened for the morning.

Once they are opened for the day she will leave and attempt to get her pack from her hiding spot. As soon as she finds it (or realizes it is missing) she returns to the inn. Returning this time through the front door, assuming it is open, or attempting to climb back to her room if it is not. Athletics: 1d20 + 3 ⇒ (7) + 3 = 10

If she goes throught he front door and sees the others gathering around the sheriff, she will tuck her bag out of sight and listen from the edge of the room.


Ren:
No problem getting that done.

"The more the merrier when it comes to alchemists, friend Lackspell! Now that the rest of you have gathered, there's something I'd have you assist me with. In the chaos of yesterday, it seems as though Father Zantus missed something. One of the crypts in the graveyard is...well, the door is open. More than likely it's nothing, but it's possible that a Goblin tried to hide in there. My men are a bit spooked after yesterday, so I was hoping you might check it out. To be perfectly blunt, having a group of adventurers is a hell of a resource for a small town like this. So, I wanted to see how you operate to know if you might be dependable in the future. I can foresee such a relationship being advantageous to all of us."


Male Human Alchemist (HP 16/18 | AC:14(18) | T:12(14) | FF:12(14) | Fort:+5 | Ref:+5(+7) | Will:-1(-2)
Status:
Init: +2(+4) Perception: +4 Bombs: 2/6 Conditions:

Lackspell looks a lttle startled to be included in the invitation.

I'm sorry Sheriff - these fine folks are an adventuring party, but I'm not one of their number. I was just in the right place to lend a hand yesterday and felt I had to help. But I'm no adventurer. I got lucky a couple of times against those goblins but I doubt I'd have anything to offer a party of professionals like these. He waves his hands to indicate those present at the table.

Grand Lodge

Oread (Mostly Human) Druid 1 (Saurian Shaman) HP: 24/24|AC:19|T:13|FF:16|CMB:+6|CMD:18|Fort:+5|Ref:+3|Will:+7|Init:+2|Perc:+9 |Stealth+8 Wildshape 0
Orz:
Orz Velociraptor 2HD HP: 30/30|AC:21|T:15|FF:16|CMB:+2|CMD:16|Fort:+6|Ref:+7|Will:+2|Init:+4|Perc:+5 |Stealth+12

Arkon stands and proceeds to address the others loudly and brashly as if to inspire

"Whatever gave you the impression that we were a party Lackspell? I've not met these people before today other than passingly. We banded together to serve a common good and we have been doing so since, shouldn't we continue doing so? it seems we can some good together."


Male Human Alchemist (HP 16/18 | AC:14(18) | T:12(14) | FF:12(14) | Fort:+5 | Ref:+5(+7) | Will:-1(-2)
Status:
Init: +2(+4) Perception: +4 Bombs: 2/6 Conditions:

Lackspell looks astonished...

Oh, really? I am sorry. I saw you all socializing at the tug of war and then all dashing in to fight together afterwards and just so of assumed that you had been together all along.

He blushes slightly, feeling a little foolish.


"Whatever the case, you were all very effective yesterday. I'd like to see if we could continue that. You've already made a lasting impression on the people here. Who knows? A bit more and you might win yourself a lot of hearts and minds...maybe enough to set up a thriving alchemy business?"

Grand Lodge

Female Human Rogue Lvl 2 (HP 21/21 | AC:18 | T:15 | FF:13 | Fort:+3 | Ref:+7 | Will:+1 | Init + 6 | Perc + 6 | Stealth + 9)

Ren speaks quietly from the shadowed wall she is standing near:
Mistress Sherriff, are these goblin raids common?

She drops her gaze and goes silent again as the others look in her direction.


Belor shakes her head.
"Far from it. We get two raids a year, tops. And it's normally a group of four or five that tries to break into the larder at one of the inns. Traveling is a different matter, of course. The roads aren't especially safe. But the town normally doesn't see anything like this."


Male Human Alchemist (HP 16/18 | AC:14(18) | T:12(14) | FF:12(14) | Fort:+5 | Ref:+5(+7) | Will:-1(-2)
Status:
Init: +2(+4) Perception: +4 Bombs: 2/6 Conditions:

Lackspell sits back in his seat, surprise clear on his face.

They're not a party? How did I miss that? What an odd turn of events. Could this be one of those moments you hear about. Out of nowhere an opportunity turns up and your life turns suddenly in the direction of your fate? Was this sort of life not what I was picturing back when I went to Korvosa? Do I still want it? Dare I chance it? Fame could be a deadly reward now - I might not survive it.

And yet ...

Well then, yes. If everyone is content with me coming along then I would love the chance to be of yet more help to Sandpoint.

Dark Archive

Female Ifrit: Infernal Bloodline Eldritch Scion Magnus 2 | HP 17/17 | Speed 30ft | AC 15 : T 13 : FF 12 | F +5 : R +3 : W +2 | I +3 : P -1 : B +9 : In +8 : K(P) +4 | CMB +2 CMD 15 | EP 4/4 : BH 1/1 : S1 2/2 : HS 3/3 | Active conditions:
Shortcuts:
[dice=Scorching CI MW Longsword]1d20+4[/dice] [dice=Damage]1d8+2+1[/dice] [dice=Scorching Rapier]1d20+3[/dice] [dice=Damage]1d6+2+1[/dice] DC 13 DC 14

Chrona seems a bit distracted, looking around for Foxglove but not seeing him.

Bluff: 1d20 + 7 ⇒ (2) + 7 = 9
"A crypt, how lovely. How could a girl resist!"

She says to herself, but loud enough for everyone to hear. Her sarcasm seems a little harsh for the moment, yet not completely unwell.

She turns to the Sheriff, "Very well, terms? Contracts? This isn't your simple 'spare the neighbor some sugar and Ifrits blood.'" she says with a side glance and wink at Lackspell.

Silver Crusade

Male Human Paladin of the Dawnguard (2) | HP 24/24 | Speed 20/30 | AC 19 : F +10 : R +4 : W +7 | CMB +7 : CMD 17 | Init +1, Per +1 | Check -7 | Smite Evil 1/1 | Lay on Hands 3/3 | Active Conditions: None
Extra:
Gauntlet (+7/1d3+5/*2), Short Sword (+7/1d6+5/19-20/*2), M. Greatsword (+8/2d6+7/19-20/*2), Javelin (+2/1d6+5/*2/30ft) | Dip +8, Heal +5/7, Ride +5, HA +7, Perf +7 | S +5, D +1, C +3, I +0, W +1, Ch +3

"If there are more of those pests down in the crypts, then I shall go after them without further convincing. Whoever intends to come along should need some time to prepare." Praetor looks around at the others. Some are timid, others bored, but he knows they can be counted on in dire situations. Each of them proved their valor yesterday.

"Lackspell, you may have never been called an adventurer, but you ran into the fight yesterday when others ran away. You have the heart of an adventurer, and now you have the friends. This town needs talent like yours, and I would be honored to fight with you again." He gives Lackspell a smile to inspire him.

"Sheriff, there is one other order of business I want to mention before it slips my mind. Your goblin prisoner said they were sent by a Warchief who was under council of a human called "Longshanks." I believe he can help us find them, too. So I ask you to spare him, for now, and once we return from the crypt we may be able to put an end to this goblin threat for good."


Male Human Alchemist (HP 16/18 | AC:14(18) | T:12(14) | FF:12(14) | Fort:+5 | Ref:+5(+7) | Will:-1(-2)
Status:
Init: +2(+4) Perception: +4 Bombs: 2/6 Conditions:

Much to his own surprise, Lackspell finds himself inspired.

So, are we going right now or after breakfast? I can be ready in about ten minutes


Belor nods at you, Praetor.
"I think I can manage that. Though, as far as I understand it, Goblins use 'longshanks' as a term to mean any person around the height of a normal Human, or other similarly sized races. So it's probably not an actual name.

I'm not offering you any contracts, exactly. But if all goes well...maybe I could deputize you. That would lend any of your activities in town legal authority, and you could keep anything you find during your travels. You'd also have access to some of our resources; information, holding cells, patrols and the like.

We can certainly wait for you to prepare. I don't think this is too pressing, though Father Zantus is certainly panicked."


Male Lizardfolk Male; Lawful Good; Warpriest Lv 2; HP: 17/20; AC: 21 (Tch: 12|Flat: 19); CMB: 4 CMD: 16; F:5 R:5 W:5; Init: 4; Perc: +3; Speed: 20; Swim: 15; Active Condition: Scaly Touch

"It'll take me but a moment to finish up my meal, and a little while longer to commune with my lord Apsu. Once my divine magic is at the ready, I would be happy to help with this crypt issue. None should be disturbing the dead in their final rest," the lizardfolk replied happily, looking up from his plate having been focused on his food while he woke up fully. He moved to finish eating, listening to whatever left Belor had to offer and say before standing and excusing himself before leaving upstairs to prepare.

In light of our amazing teamwork yesterday, I will prepare two Bless instead of Shield of Faith today lol


Male Human Alchemist (HP 16/18 | AC:14(18) | T:12(14) | FF:12(14) | Fort:+5 | Ref:+5(+7) | Will:-1(-2)
Status:
Init: +2(+4) Perception: +4 Bombs: 2/6 Conditions:

Lackspell finishes what little is left of his breakfast and then hustles back up to his room to get ready. He prepares a couple of extracts, dons his coat and hat and makes sure his bomb components are all in place.

When he returns to the main room he looks pretty much the same as he did during the festival except for the addition of a mace on his belt and a light crossbow hanging on his back.

Ready! he says with an almost excited smile on his face.

So, a turn towards fate it shall be then.


The town is certainly more subdued than it was yesterday. People are about, but they're obviously a bit unsettled. Everyone that sees you, though, offers a friendly smile, or a wave, or begins talking excitedly with their companions upon seeing you. Clearly, word of your deeds have already begun to spread.

The morning air is cool and crisp, and the sun is bright as you make your way to the boneyard. Father Zantus is waiting, and he's clearly apprehensive. Sheriff Hemlock speaks first, cutting off any agitated speech from the priest.
"All right, Father. I brought the heroes from yesterday to investigate, just like I promised. You wait here, in case it's dangerous, and we'll go check it out." Father Zantus nods, and you continue on.

The vault in question is a 20 foot square stone structure that stands near the wall. Used to house the remains of previous caretakers, priests, and acolytes who served at the Cathedral, the stone door does indeed hang ajar. The ground around the place is churned up as well.

Perception DC 13:
Many of the footprints in the area are Goblin prints, but some seem to have been left by the boots of a larger humanoid.

Survival DC 13:
Six Goblins and one Medium sized humanoid climbed a wall and headed into the crypt, then headed back out.

What do you do?


Male Lizardfolk Male; Lawful Good; Warpriest Lv 2; HP: 17/20; AC: 21 (Tch: 12|Flat: 19); CMB: 4 CMD: 16; F:5 R:5 W:5; Init: 4; Perc: +3; Speed: 20; Swim: 15; Active Condition: Scaly Touch

perception: 1d20 + 2 ⇒ (3) + 2 = 5

Varak wouldn't notice the footprints, far more focused on approaching the vault, placing a hand on the stone crypt before looking back at the rest of the group. "We'll have to venture inside ourselves if we wish to deal with the goblins that may still hide inside. Hopefully nothing has been desecrated inside," he said, hoping to get it opened the rest of the way and peak around inside.

Dark Archive

Female Ifrit: Infernal Bloodline Eldritch Scion Magnus 2 | HP 17/17 | Speed 30ft | AC 15 : T 13 : FF 12 | F +5 : R +3 : W +2 | I +3 : P -1 : B +9 : In +8 : K(P) +4 | CMB +2 CMD 15 | EP 4/4 : BH 1/1 : S1 2/2 : HS 3/3 | Active conditions:
Shortcuts:
[dice=Scorching CI MW Longsword]1d20+4[/dice] [dice=Damage]1d8+2+1[/dice] [dice=Scorching Rapier]1d20+3[/dice] [dice=Damage]1d6+2+1[/dice] DC 13 DC 14

When Chrona is done with her meal she heads back to her room and changes into her black leather armor with her dual swords on her left hip.

At the grave yard she inspects the scene.
Perception: 1d20 - 1 ⇒ (5) - 1 = 4

"Hmm, yes indeed I see why you called us here."
Bluff: 1d20 + 7 ⇒ (15) + 7 = 22

She sucessfully lies to the group, feeling comfortable that someone else will fill in the details.


Male Human Alchemist (HP 16/18 | AC:14(18) | T:12(14) | FF:12(14) | Fort:+5 | Ref:+5(+7) | Will:-1(-2)
Status:
Init: +2(+4) Perception: +4 Bombs: 2/6 Conditions:

Perception: 1d20 + 3 ⇒ (5) + 3 = 8
Survival: 1d20 + 4 ⇒ (6) + 4 = 10

Hero? Never thought I'd hear that work applied to me. I wonder if that's how my new companions think of themselves? Hmm ... Boneyards are such unsettling places. Even in a properly tended one like this I can't help but feel ... odd. We're in a place where the dead outnumner the living ... oh stop it... it's goblins you need to worry about, not the honest dead of Sandpoint.

Clearly, Lackspell is lost in thought and fails both rolls

When Chrona speaks he glances around to see what she is talking about, but sees nothing.


Male Lizardfolk Male; Lawful Good; Warpriest Lv 2; HP: 17/20; AC: 21 (Tch: 12|Flat: 19); CMB: 4 CMD: 16; F:5 R:5 W:5; Init: 4; Perc: +3; Speed: 20; Swim: 15; Active Condition: Scaly Touch

"Who would like to help me get the door the rest of the way open?" the reptilian priest would ask, moving for the slightly ajar stone jar, ready to tug it open. He'd give it a little pull himself to see if he could manage it on his own, feeling like he might as well and not bother any of the others with the task, especially if gobilins were waiting just on the other side.

Silver Crusade

Male Human Paladin of the Dawnguard (2) | HP 24/24 | Speed 20/30 | AC 19 : F +10 : R +4 : W +7 | CMB +7 : CMD 17 | Init +1, Per +1 | Check -7 | Smite Evil 1/1 | Lay on Hands 3/3 | Active Conditions: None
Extra:
Gauntlet (+7/1d3+5/*2), Short Sword (+7/1d6+5/19-20/*2), M. Greatsword (+8/2d6+7/19-20/*2), Javelin (+2/1d6+5/*2/30ft) | Dip +8, Heal +5/7, Ride +5, HA +7, Perf +7 | S +5, D +1, C +3, I +0, W +1, Ch +3

Praetor has his greatsword with him during breakfast, as he always does, but needs several minutes to don his armor and gather his supplies. The act of putting on his armor and using a whetstone to hone his blade edge are nearly religious to Praetor and act to calm his heart and mind.

At the crypt, Praetor peers into the darkness behind the stone, wondering what darkness awaits. I will be the light in the darkness. The Dawnguard shines through me."

He does not bother to search the area - he was told to enter the crypt and defeat the goblins, and does not question his orders. To Praetor, it makes no difference if there is one or a hundred enemies in the darkness.

At Varak Suur's request for help to open the crypt, Praetor steps forward with a smile. He is eager for more action - often more at home in peril than a tavern (which may explain his problem).

Strength: 1d20 + 5 ⇒ (1) + 5 = 6

Putting all his weight against the door, Praetor slips on the stone and plants his face into the wall.

Grand Lodge

Oread (Mostly Human) Druid 1 (Saurian Shaman) HP: 24/24|AC:19|T:13|FF:16|CMB:+6|CMD:18|Fort:+5|Ref:+3|Will:+7|Init:+2|Perc:+9 |Stealth+8 Wildshape 0
Orz:
Orz Velociraptor 2HD HP: 30/30|AC:21|T:15|FF:16|CMB:+2|CMD:16|Fort:+6|Ref:+7|Will:+2|Init:+4|Perc:+5 |Stealth+12

Arkon will allow Orz to finish his meal and then go up to his rooms and gird himself for battle

He returns and accompanies the group to the Crypt

Perception: 1d20 + 7 ⇒ (13) + 7 = 20

Survival: 1d20 + 7 ⇒ (9) + 7 = 16

"It seems 6 goblins and a human sized creature entered then left the crypt, so i'm not sure what we shall find there? Orz we need to track whetever made these prints, get the scent boy."

Orz sniffs around to gain the scent

Arkon helps Praetor up and lends his strength to opening the door "Together now"

Strength: 1d20 + 5 ⇒ (14) + 5 = 19


You are able to easily open the door. The light shines in, and you see a coffin in the middle of the crypt. Before you can take note of anything else though, you hear a clattering from the dark corners of the room. As you turn to look, two skeletons come out of the darkness, lunging for you!


Male Lizardfolk Male; Lawful Good; Warpriest Lv 2; HP: 17/20; AC: 21 (Tch: 12|Flat: 19); CMB: 4 CMD: 16; F:5 R:5 W:5; Init: 4; Perc: +3; Speed: 20; Swim: 15; Active Condition: Scaly Touch

"The cursed undead, here!? the warpriest would cry out upon seeing the skeletal horrors rushing for the light and the living, giving a snarl as he moved from the door to obstruct their path. He had expected goblins, but not the distrubed remains of those who had been put to rest. It would be his duty to return them back to the grave from here.

I assume initiative xD
Initiative: 1d20 + 4 ⇒ (15) + 4 = 19


Skeleton Initiative: 1d20 + 6 ⇒ (16) + 6 = 22
Praetor Initiative: 1d20 + 1 ⇒ (2) + 1 = 3
Lackspell Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Chrona Initiative: 1d20 + 3 ⇒ (6) + 3 = 9
Arkon Initiative: 1d20 + 7 ⇒ (13) + 7 = 20
Ren Initiative: 1d20 + 6 ⇒ (9) + 6 = 15
The skeletons lunge at the people opening the door, attacking Praetor and Arkon with broken scimitars!
Thankfully, both miss, and the rest of you may take your actions.

Dark Archive

Female Ifrit: Infernal Bloodline Eldritch Scion Magnus 2 | HP 17/17 | Speed 30ft | AC 15 : T 13 : FF 12 | F +5 : R +3 : W +2 | I +3 : P -1 : B +9 : In +8 : K(P) +4 | CMB +2 CMD 15 | EP 4/4 : BH 1/1 : S1 2/2 : HS 3/3 | Active conditions:
Shortcuts:
[dice=Scorching CI MW Longsword]1d20+4[/dice] [dice=Damage]1d8+2+1[/dice] [dice=Scorching Rapier]1d20+3[/dice] [dice=Damage]1d6+2+1[/dice] DC 13 DC 14

Chrona lets out a soft chuckle when Praetor face plants, not maliciously but as enjoyment of slapstick comedy.

"Hmm, yes six and one..."
Then the tomb is opened successfully...

"Ugh, that smell! I thought it would have had time to air out a little over night!"

Pretty much everyone gets a jump on the skeletons before her, but she'll draw her long sword no matter what the skeleton's conditions are and will cast flare on one if any are alive.
In the event one is alive, she casts flare on it. If both are, her preference is to cast flare on the one closest to Praetor. DC 13!


Male Lizardfolk Male; Lawful Good; Warpriest Lv 2; HP: 17/20; AC: 21 (Tch: 12|Flat: 19); CMB: 4 CMD: 16; F:5 R:5 W:5; Init: 4; Perc: +3; Speed: 20; Swim: 15; Active Condition: Scaly Touch

Varak would watch the skeletons move quickly, their unnatural look matching the way they moved and carried themselves up to their targets. He'd growl as the pair swung and missed with their attacks. Moving in to retaliate, he only hoped his teeth and claws would work as well on bone as it did on flesh.

Bite: 1d20 + 5 ⇒ (3) + 5 = 81d6 + 4 ⇒ (3) + 4 = 7
Claw: 1d20 + 5 ⇒ (8) + 5 = 131d6 + 4 ⇒ (4) + 4 = 8
Claw: 1d20 + 5 ⇒ (14) + 5 = 191d6 + 4 ⇒ (5) + 4 = 9


Your first two attacks miss. The third lands, but your claws are for tearing flesh, not breaking bone. It's damaged, but not as much as it would have been if it were flesh and blood


Male Lizardfolk Male; Lawful Good; Warpriest Lv 2; HP: 17/20; AC: 21 (Tch: 12|Flat: 19); CMB: 4 CMD: 16; F:5 R:5 W:5; Init: 4; Perc: +3; Speed: 20; Swim: 15; Active Condition: Scaly Touch

Yeah I figured the first two missed. That dang skeletal DR xD if only my bite woulda hit! Thats all three types. Next turn if those skeletons are still standing xP

Grand Lodge

Female Human Rogue Lvl 2 (HP 21/21 | AC:18 | T:15 | FF:13 | Fort:+3 | Ref:+7 | Will:+1 | Init + 6 | Perc + 6 | Stealth + 9)

Perception: 1d20 + 5 ⇒ (3) + 5 = 8

Ren misses the footprints when first arriving, but goes over to examine them when Arkon points them out.

Survival: 1d20 + 1 ⇒ (8) + 1 = 9

She stands quietly watching Orz sniff around and looking at the footprints, but without much experience tracking she isn't sure what to look for. Still, the process is intreaging and she commits to asking Arkon about it later.

If they came and went, I wonder if the tracks tell us where the went. For that matter I wonder how they got in to town, there is a wall and gates. Are the guards that lax?

She turns back to the crypt when she hears the door open and Varak say something about the cursed dead.


Male Human Alchemist (HP 16/18 | AC:14(18) | T:12(14) | FF:12(14) | Fort:+5 | Ref:+5(+7) | Will:-1(-2)
Status:
Init: +2(+4) Perception: +4 Bombs: 2/6 Conditions:

So, initiative order is:

Skeletons
Arkon
Varak
Ren
Lackspell
Chrona
Praetor

Lackspell gasps in horror, seeing his idle musings spring to life at the crypt door. Seeing no opening to attack with a mundane weapon and reluctant to throw a bomb into a properly sanctified crypt he will prepare his mace and prepare an action to attack one of the skeletons if it breaks past the front line formed by Arkon, Varak and Praetor.

Grand Lodge

Female Human Rogue Lvl 2 (HP 21/21 | AC:18 | T:15 | FF:13 | Fort:+3 | Ref:+7 | Will:+1 | Init + 6 | Perc + 6 | Stealth + 9)

For her spot in initiative
Ren draws her sword and dagger but seeing no opening to get past the others instead looks around to see if she notices anything out here that might be causing the dead to rise.

Perception: 1d20 + 5 ⇒ (6) + 5 = 11


Ren:
A quick sweep of the outside shows nothing, and the graves outside of the crypt seem to be undisturbed. Inside, you can make out a large black robe on the ground, but can't make out any details about it.

Silver Crusade

Male Human Paladin of the Dawnguard (2) | HP 24/24 | Speed 20/30 | AC 19 : F +10 : R +4 : W +7 | CMB +7 : CMD 17 | Init +1, Per +1 | Check -7 | Smite Evil 1/1 | Lay on Hands 3/3 | Active Conditions: None
Extra:
Gauntlet (+7/1d3+5/*2), Short Sword (+7/1d6+5/19-20/*2), M. Greatsword (+8/2d6+7/19-20/*2), Javelin (+2/1d6+5/*2/30ft) | Dip +8, Heal +5/7, Ride +5, HA +7, Perf +7 | S +5, D +1, C +3, I +0, W +1, Ch +3

After Praetor peels his face from the stone crypt wall and picks himself up to his feet, he draws his greatsword and prepares to strike any skeleton that tries to move past him.

Move: stand up, move: draw weapon


Male Human Alchemist (HP 16/18 | AC:14(18) | T:12(14) | FF:12(14) | Fort:+5 | Ref:+5(+7) | Will:-1(-2)
Status:
Init: +2(+4) Perception: +4 Bombs: 2/6 Conditions:

Actually Praetor, If you have a base attack bonus of +1 (which as a Paladin, you do) or higher, you can combine drawing a weapon with a regular move. So you should be able to stand up AND draw your weapon as a move action and still have your standard action available to smite undead villainy with :)


And you being on the ground was just an RP thing I'm not going to penalize you with an AoO for standing up, so go ahead and make an attack

Silver Crusade

Male Human Paladin of the Dawnguard (2) | HP 24/24 | Speed 20/30 | AC 19 : F +10 : R +4 : W +7 | CMB +7 : CMD 17 | Init +1, Per +1 | Check -7 | Smite Evil 1/1 | Lay on Hands 3/3 | Active Conditions: None
Extra:
Gauntlet (+7/1d3+5/*2), Short Sword (+7/1d6+5/19-20/*2), M. Greatsword (+8/2d6+7/19-20/*2), Javelin (+2/1d6+5/*2/30ft) | Dip +8, Heal +5/7, Ride +5, HA +7, Perf +7 | S +5, D +1, C +3, I +0, W +1, Ch +3

Hey alright, thanks! I knew you could draw weapon while moving, but did not know that standing up counted in that context.

If/when my turn comes around:

Attack Skeleton: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 2d6 + 7 ⇒ (6, 3) + 7 = 16

Grand Lodge

Oread (Mostly Human) Druid 1 (Saurian Shaman) HP: 24/24|AC:19|T:13|FF:16|CMB:+6|CMD:18|Fort:+5|Ref:+3|Will:+7|Init:+2|Perc:+9 |Stealth+8 Wildshape 0
Orz:
Orz Velociraptor 2HD HP: 30/30|AC:21|T:15|FF:16|CMB:+2|CMD:16|Fort:+6|Ref:+7|Will:+2|Init:+4|Perc:+5 |Stealth+12

Arkon helped Praetor up before opening the door and helped Praetor to open the door, so Praetor should be standing

Arkon draws his club and attacks the skeleton that is still up

Club at skeleton: 1d20 + 5 ⇒ (2) + 5 = 71d6 + 5 ⇒ (2) + 5 = 7


Arkon, your club smacks into one, crushing the skeleton into a fine powder. Praetor goes last but since it looks like most people were holding their actions, he uses his greatsword more like a club and crunches through the other:

Skeletons are down!

Once you move inside, you can see on the ground a black robe. The coffin in the middle of the room has its lid open, and there is no body inside

Dark Archive

Female Ifrit: Infernal Bloodline Eldritch Scion Magnus 2 | HP 17/17 | Speed 30ft | AC 15 : T 13 : FF 12 | F +5 : R +3 : W +2 | I +3 : P -1 : B +9 : In +8 : K(P) +4 | CMB +2 CMD 15 | EP 4/4 : BH 1/1 : S1 2/2 : HS 3/3 | Active conditions:
Shortcuts:
[dice=Scorching CI MW Longsword]1d20+4[/dice] [dice=Damage]1d8+2+1[/dice] [dice=Scorching Rapier]1d20+3[/dice] [dice=Damage]1d6+2+1[/dice] DC 13 DC 14

Chrona keeps her long sword out and ready. With a flick of her wrist she casts Dancing Lights creating two bright globes of light in front of her. As she moves her hand out, the globes float into the crypt illiminating it.

Still visibly unhappy with the smell, "It looks small in there... I'll do my part from out here unless you find more rooms."


Male Human Alchemist (HP 16/18 | AC:14(18) | T:12(14) | FF:12(14) | Fort:+5 | Ref:+5(+7) | Will:-1(-2)
Status:
Init: +2(+4) Perception: +4 Bombs: 2/6 Conditions:

With the fight seemingly over as quickly as it began, Lackspell will follow the others in to the crypt. Kneeling down, he will examine the robe.

Spellcraft: 1d20 + 8 ⇒ (8) + 8 = 16
Perception: 1d20 + 3 ⇒ (17) + 3 = 20


There don't seem to be any other rooms in there, Lackspell. Handling the robe, you see little divots in the cloth, like there was something embroidered there that was removed. That makes sense once you study the item more intently, and realize it was a Robe of Bones. That's where the skeletons came from, and it looks like the magic of the item is now spent.

Belor Hemlock follows you in, and swears loudly when she sees that the coffin is empty.
"Damn! Why would Goblins have been grave robbers? And why this one? Poor Father Tobyn earned his rest..."

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