Rise of the Runelords Table 2 (Closed)

Game Master ElegantlyWasted


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Grand Lodge

Female Human Rogue Lvl 2 (HP 21/21 | AC:18 | T:15 | FF:13 | Fort:+3 | Ref:+7 | Will:+1 | Init + 6 | Perc + 6 | Stealth + 9)

No but the RSS feeds still work, so I've been able to check for updates that way.

Ren slides over and examines the door for traps and listens to hear if anything is behind it.
Perception on door: 1d20 + 6 ⇒ (13) + 6 = 19
+1 for trapfinding to see if there is a trap.

Grand Lodge

Oread (Mostly Human) Druid 1 (Saurian Shaman) HP: 24/24|AC:19|T:13|FF:16|CMB:+6|CMD:18|Fort:+5|Ref:+3|Will:+7|Init:+2|Perc:+9 |Stealth+8 Wildshape 0
Orz:
Orz Velociraptor 2HD HP: 30/30|AC:21|T:15|FF:16|CMB:+2|CMD:16|Fort:+6|Ref:+7|Will:+2|Init:+4|Perc:+5 |Stealth+12

Ah good to see it wasn't my PC

"I'd prefer to cover the open doorways before we open another door, at least we can hear if the door is opened. Plus I would prefer to cover sections and move out from that so.. by that method we should goto the right doorway."

Arkon moves towards the doorway but waits to see what the rest of the group decides

If they agree he moves through the doorway scouting

Perception: 1d20 + 9 ⇒ (11) + 9 = 20


Sounds reasonable so I'm going to assume we go with Arkon's plan. Ren, the door does not appear to be trapped.

Arkon, the right hallway continues on for a long while. Eventually, you can see it opens up into a room that has a shallow pool of water in the middle. The room has an opening on the other side that continues deeper into the complex. Do you continue?

Grand Lodge

Oread (Mostly Human) Druid 1 (Saurian Shaman) HP: 24/24|AC:19|T:13|FF:16|CMB:+6|CMD:18|Fort:+5|Ref:+3|Will:+7|Init:+2|Perc:+9 |Stealth+8 Wildshape 0
Orz:
Orz Velociraptor 2HD HP: 30/30|AC:21|T:15|FF:16|CMB:+2|CMD:16|Fort:+6|Ref:+7|Will:+2|Init:+4|Perc:+5 |Stealth+12

Yes I continue


Male Human Alchemist (HP 16/18 | AC:14(18) | T:12(14) | FF:12(14) | Fort:+5 | Ref:+5(+7) | Will:-1(-2)
Status:
Init: +2(+4) Perception: +4 Bombs: 2/6 Conditions:

Unfortunately, Lackspell doesn't have any points in Know History :(

Lackspell stares at the statue for a while, wondering at its significance, then shrugs slightly and moves over near the door to watch quietly as Ren works on it.

EDIT: Just re-read the post describing the statue

With a faintly puzzled look, Lackspell reaches out and touches the weapon in the hands of the statue. Upon confirming that it is a separate thing and not just part of the statue he will tug gently at it to see if it can be removed...

Grand Lodge

Female Human Rogue Lvl 2 (HP 21/21 | AC:18 | T:15 | FF:13 | Fort:+3 | Ref:+7 | Will:+1 | Init + 6 | Perc + 6 | Stealth + 9)

Ren will follow Arkon again staying at the dim edge of the parties light.

Stealth: 1d20 + 9 ⇒ (16) + 9 = 25
Perception: 1d20 + 6 ⇒ (7) + 6 = 13


Arkon, if you didn't have darkvision, you probably would have missed this. In the shadows of the room, you spot two creatures. They are blackened, bat-winged fiend's heads with tentacles dangling from their chins and scalps, fanged mouths agape. They notice you as you enter, and they react!

Knowledge Planes DC 12:
These are vargouilles.

Bad Guy Intiative: 1d20 + 1 ⇒ (7) + 1 = 8

It's too late and I'm too tired to collect all your initiatives right now so please roll for me :)
Ren, they do not notice you.

Grand Lodge

Female Human Rogue Lvl 2 (HP 21/21 | AC:18 | T:15 | FF:13 | Fort:+3 | Ref:+7 | Will:+1 | Init + 6 | Perc + 6 | Stealth + 9)

Init: 1d30 + 6 ⇒ (17) + 6 = 23

Withour dark vision do I notice the creatures?

Silver Crusade

Male Human Paladin of the Dawnguard (2) | HP 24/24 | Speed 20/30 | AC 19 : F +10 : R +4 : W +7 | CMB +7 : CMD 17 | Init +1, Per +1 | Check -7 | Smite Evil 1/1 | Lay on Hands 3/3 | Active Conditions: None
Extra:
Gauntlet (+7/1d3+5/*2), Short Sword (+7/1d6+5/19-20/*2), M. Greatsword (+8/2d6+7/19-20/*2), Javelin (+2/1d6+5/*2/30ft) | Dip +8, Heal +5/7, Ride +5, HA +7, Perf +7 | S +5, D +1, C +3, I +0, W +1, Ch +3

Initiative: 1d20 + 1 ⇒ (11) + 1 = 12

Dark Archive

Female Ifrit: Infernal Bloodline Eldritch Scion Magnus 2 | HP 17/17 | Speed 30ft | AC 15 : T 13 : FF 12 | F +5 : R +3 : W +2 | I +3 : P -1 : B +9 : In +8 : K(P) +4 | CMB +2 CMD 15 | EP 4/4 : BH 1/1 : S1 2/2 : HS 3/3 | Active conditions:
Shortcuts:
[dice=Scorching CI MW Longsword]1d20+4[/dice] [dice=Damage]1d8+2+1[/dice] [dice=Scorching Rapier]1d20+3[/dice] [dice=Damage]1d6+2+1[/dice] DC 13 DC 14

Init: 1d20 + 3 ⇒ (19) + 3 = 22

For all us Darkness impaired, on her action Chrona will move her Dancing Lights into the room.

Grand Lodge

Oread (Mostly Human) Druid 1 (Saurian Shaman) HP: 24/24|AC:19|T:13|FF:16|CMB:+6|CMD:18|Fort:+5|Ref:+3|Will:+7|Init:+2|Perc:+9 |Stealth+8 Wildshape 0
Orz:
Orz Velociraptor 2HD HP: 30/30|AC:21|T:15|FF:16|CMB:+2|CMD:16|Fort:+6|Ref:+7|Will:+2|Init:+4|Perc:+5 |Stealth+12

Initiative: 1d20 + 2 ⇒ (1) + 2 = 3

Gah! Winged beasts!

Umm Chrona Ifrit have Darvision.. 60ft


Male Human Alchemist (HP 16/18 | AC:14(18) | T:12(14) | FF:12(14) | Fort:+5 | Ref:+5(+7) | Will:-1(-2)
Status:
Init: +2(+4) Perception: +4 Bombs: 2/6 Conditions:

Initiative: 1d20 + 2 ⇒ (8) + 2 = 10

Lackspell stands at the back of the group, gaping in astonishment at the flying monstrosities.

By the gods! What are those things? Could they be some sort of undead?

So, another Knowledge skill the Alchemist doesn't have :)

He is still carrying his lit sunrod, so Lackspell is also contributing some light to the proceedings.


They're most likely not undead, Lackspell. In fact, if anyone has Knowledge Planes you can roll to identify the creature as a free action. Also, the room isn't completely dark; the creatures were just hanging out in the shadows. Arkon's Perception JUST beat their Stealth, so the darkvision thing was just a flavor description.

Varak Initiative: 1d20 + 4 ⇒ (16) + 4 = 20

    Initiative
  • Ren
  • Chrona
  • Varak
  • Praetor
  • Lackspell
  • Bad Guys
  • Arkon

You're up Ren! You can see them just fine.

Grand Lodge

Female Human Rogue Lvl 2 (HP 21/21 | AC:18 | T:15 | FF:13 | Fort:+3 | Ref:+7 | Will:+1 | Init + 6 | Perc + 6 | Stealth + 9)

Ren draws dagger and shortsword, and then tosses a dagger at one of the heads from the shadows.

Dagger vs. flatfooted: 1d20 + 6 ⇒ (13) + 6 = 19
Damage + Sneak Attack: 1d4 + 1d6 ⇒ (1) + (6) = 7


Your dagger sinks into it, causing damage! Chrona is up next.

Dark Archive

Female Ifrit: Infernal Bloodline Eldritch Scion Magnus 2 | HP 17/17 | Speed 30ft | AC 15 : T 13 : FF 12 | F +5 : R +3 : W +2 | I +3 : P -1 : B +9 : In +8 : K(P) +4 | CMB +2 CMD 15 | EP 4/4 : BH 1/1 : S1 2/2 : HS 3/3 | Active conditions:
Shortcuts:
[dice=Scorching CI MW Longsword]1d20+4[/dice] [dice=Damage]1d8+2+1[/dice] [dice=Scorching Rapier]1d20+3[/dice] [dice=Damage]1d6+2+1[/dice] DC 13 DC 14

Chrona springs into action stepping through the doorway and fire erupting from her hands.
will move so I get both in the cone.

Burning Hands, Ref DC 14: 2d4 ⇒ (1, 1) = 2 sigh


Reflex Save: 1d20 + 4 ⇒ (18) + 4 = 22

They make their Save and take minimal damage, but hey; made me use that 18 ;) Varak is up next.

Silver Crusade

Male Human Paladin of the Dawnguard (2) | HP 24/24 | Speed 20/30 | AC 19 : F +10 : R +4 : W +7 | CMB +7 : CMD 17 | Init +1, Per +1 | Check -7 | Smite Evil 1/1 | Lay on Hands 3/3 | Active Conditions: None
Extra:
Gauntlet (+7/1d3+5/*2), Short Sword (+7/1d6+5/19-20/*2), M. Greatsword (+8/2d6+7/19-20/*2), Javelin (+2/1d6+5/*2/30ft) | Dip +8, Heal +5/7, Ride +5, HA +7, Perf +7 | S +5, D +1, C +3, I +0, W +1, Ch +3

Praetor holds back a gasp when the creatures come into view. His surprise fades quickly, and he charges the nearest with his greatsword.

"Light take you!"

Greatsword, Charge: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28
Damage: 2d6 + 7 ⇒ (3, 6) + 7 = 16


Male Lizardfolk Male; Lawful Good; Warpriest Lv 2; HP: 17/20; AC: 21 (Tch: 12|Flat: 19); CMB: 4 CMD: 16; F:5 R:5 W:5; Init: 4; Perc: +3; Speed: 20; Swim: 15; Active Condition: Scaly Touch

Believing his earlier spell to have likely faded, Varak would again call to his deity. He would continue to channel the holy power, looking to guide his allies in both accuracy and bravery.

Cast Bless again. +1 to hit and against fear


Praetor charges the one not being attacked by Ren and Chrona, and just mulches it, reducing it to paste. Now, however, the remaining creature acts.

Reeling from your attack, Ren, it opens a maw replete with jagged teeth and lets loose a piercing shriek.

Everyone, please make a Fortitude Save DC 12.


Male Human Alchemist (HP 16/18 | AC:14(18) | T:12(14) | FF:12(14) | Fort:+5 | Ref:+5(+7) | Will:-1(-2)
Status:
Init: +2(+4) Perception: +4 Bombs: 2/6 Conditions:

Fortitude: 1d20 + 5 ⇒ (10) + 5 = 15

Gritting his teeth against the pain of the creature's shrieking, Lackspell takes aim with his crossbow and looses a bolt at the floating horror.

Crossbow: 1d20 + 5 ⇒ (18) + 5 = 23
Bolt: 1d8 + 1 ⇒ (3) + 1 = 4

damn - when I first typed the damage roll out I put 1d20+1 rather than 1d8+1. 12 points of damage would have been better :)

Grand Lodge

Oread (Mostly Human) Druid 1 (Saurian Shaman) HP: 24/24|AC:19|T:13|FF:16|CMB:+6|CMD:18|Fort:+5|Ref:+3|Will:+7|Init:+2|Perc:+9 |Stealth+8 Wildshape 0
Orz:
Orz Velociraptor 2HD HP: 30/30|AC:21|T:15|FF:16|CMB:+2|CMD:16|Fort:+6|Ref:+7|Will:+2|Init:+4|Perc:+5 |Stealth+12

Fort Arkon: 1d20 + 6 ⇒ (13) + 6 = 19

Fort Orz: 1d20 + 6 ⇒ (14) + 6 = 20

"Flank and attack Orz" pointing at the remaining creature

Handle Animal Flank: 1d20 + 9 ⇒ (7) + 9 = 16

Orz moves around it and strikes with a Talon

Orz attack Talon+Bless: 1d20 + 7 ⇒ (9) + 7 = 16

Orz attack Damage: 1d6 ⇒ 3

Arkon uses his elemental strike Acid to enhance his weapon and then he moves into attack the creature

Arkon attack Scimitar+Bless+Flank: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11

Scimitar+Acid Damage: 1d6 + 6 ⇒ (1) + 6 = 7

Grand Lodge

Female Human Rogue Lvl 2 (HP 21/21 | AC:18 | T:15 | FF:13 | Fort:+3 | Ref:+7 | Will:+1 | Init + 6 | Perc + 6 | Stealth + 9)

Fort: 1d20 + 3 ⇒ (20) + 3 = 23


Male Lizardfolk Male; Lawful Good; Warpriest Lv 2; HP: 17/20; AC: 21 (Tch: 12|Flat: 19); CMB: 4 CMD: 16; F:5 R:5 W:5; Init: 4; Perc: +3; Speed: 20; Swim: 15; Active Condition: Scaly Touch

Fort: 1d20 + 5 ⇒ (7) + 5 = 12


I should note, saving negates any effect. If you saved, feel free to post your action. Orz hits but Arkon misses.

Grand Lodge

Female Human Rogue Lvl 2 (HP 21/21 | AC:18 | T:15 | FF:13 | Fort:+3 | Ref:+7 | Will:+1 | Init + 6 | Perc + 6 | Stealth + 9)

Ren draws her cold iron dagger as she slides in next to Orz and attacks the creature flanking with Arkon.

Short Sword + Flanking + Bless: 1d20 + 6 + 2 + 1 ⇒ (2) + 6 + 2 + 1 = 11
Damage + Sneak Attack: 1d6 + 1d6 ⇒ (5) + (3) = 8


11 will miss. Chrona?

Dark Archive

Female Ifrit: Infernal Bloodline Eldritch Scion Magnus 2 | HP 17/17 | Speed 30ft | AC 15 : T 13 : FF 12 | F +5 : R +3 : W +2 | I +3 : P -1 : B +9 : In +8 : K(P) +4 | CMB +2 CMD 15 | EP 4/4 : BH 1/1 : S1 2/2 : HS 3/3 | Active conditions:
Shortcuts:
[dice=Scorching CI MW Longsword]1d20+4[/dice] [dice=Damage]1d8+2+1[/dice] [dice=Scorching Rapier]1d20+3[/dice] [dice=Damage]1d6+2+1[/dice] DC 13 DC 14

Chrona will attempt to flank as well. If unable, -2

Longsword, Scorching, Flank, Bless: 1d20 + 4 + 2 + 1 ⇒ (8) + 4 + 2 + 1 = 15
Damage, Scorching: 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9


15 hits! And a good amount of damage; it's not looking happy.


Praetor will move to the next one, swinging his greatsword;

Attack+Flank: 1d20 + 9 ⇒ (18) + 9 = 27

Damage: 2d6 + 7 ⇒ (6, 5) + 7 = 18

And he just mulches it.

The combat is over. Anyone with Knowledge Planes can attempt to discern what type of creatures these are.


Male Lizardfolk Male; Lawful Good; Warpriest Lv 2; HP: 17/20; AC: 21 (Tch: 12|Flat: 19); CMB: 4 CMD: 16; F:5 R:5 W:5; Init: 4; Perc: +3; Speed: 20; Swim: 15; Active Condition: Scaly Touch

"Wicked creatures. It seems this place is home to some truly vile things other than goblins," the reptile priest would remark, looking over the strange creatures. He had no idea what they were, but hoped they wouldn't encounter more.


Male Human Alchemist (HP 16/18 | AC:14(18) | T:12(14) | FF:12(14) | Fort:+5 | Ref:+5(+7) | Will:-1(-2)
Status:
Init: +2(+4) Perception: +4 Bombs: 2/6 Conditions:

Lackspell looks equal parts fascinated and horrified as he stares at the fallen monsters.

It is curious. I do not know what these creatures are, but they are like nothing I have ever heard of associating with goblins. I wonder if they were allies of the goblins or if they just happened to be here.


The path continues on from here, or you can return and check out the other areas. There doesn't appear to be anything else in this room. Where would you like to go?

Grand Lodge

Oread (Mostly Human) Druid 1 (Saurian Shaman) HP: 24/24|AC:19|T:13|FF:16|CMB:+6|CMD:18|Fort:+5|Ref:+3|Will:+7|Init:+2|Perc:+9 |Stealth+8 Wildshape 0
Orz:
Orz Velociraptor 2HD HP: 30/30|AC:21|T:15|FF:16|CMB:+2|CMD:16|Fort:+6|Ref:+7|Will:+2|Init:+4|Perc:+5 |Stealth+12

Kn Nature: 1d20 + 5 ⇒ (1) + 5 = 6

Arkon examines the creature...

This creature is not a natural creature .. it's something I'm not familiar with."

Dark Archive

Female Ifrit: Infernal Bloodline Eldritch Scion Magnus 2 | HP 17/17 | Speed 30ft | AC 15 : T 13 : FF 12 | F +5 : R +3 : W +2 | I +3 : P -1 : B +9 : In +8 : K(P) +4 | CMB +2 CMD 15 | EP 4/4 : BH 1/1 : S1 2/2 : HS 3/3 | Active conditions:
Shortcuts:
[dice=Scorching CI MW Longsword]1d20+4[/dice] [dice=Damage]1d8+2+1[/dice] [dice=Scorching Rapier]1d20+3[/dice] [dice=Damage]1d6+2+1[/dice] DC 13 DC 14

Chrona will continue to move out of this room, continuing down the path.

Grand Lodge

Oread (Mostly Human) Druid 1 (Saurian Shaman) HP: 24/24|AC:19|T:13|FF:16|CMB:+6|CMD:18|Fort:+5|Ref:+3|Will:+7|Init:+2|Perc:+9 |Stealth+8 Wildshape 0
Orz:
Orz Velociraptor 2HD HP: 30/30|AC:21|T:15|FF:16|CMB:+2|CMD:16|Fort:+6|Ref:+7|Will:+2|Init:+4|Perc:+5 |Stealth+12

Arkon follows Chrona keeping his scimitar in hand and his Orz primed and ready to scratch

Dark Archive

Female Ifrit: Infernal Bloodline Eldritch Scion Magnus 2 | HP 17/17 | Speed 30ft | AC 15 : T 13 : FF 12 | F +5 : R +3 : W +2 | I +3 : P -1 : B +9 : In +8 : K(P) +4 | CMB +2 CMD 15 | EP 4/4 : BH 1/1 : S1 2/2 : HS 3/3 | Active conditions:
Shortcuts:
[dice=Scorching CI MW Longsword]1d20+4[/dice] [dice=Damage]1d8+2+1[/dice] [dice=Scorching Rapier]1d20+3[/dice] [dice=Damage]1d6+2+1[/dice] DC 13 DC 14

Ops, misses a post.

As Chrona walks by the creatures she looks at them in a more relaxed light.
Knowledge (planes): 1d20 + 4 ⇒ (1) + 4 = 5

Grand Lodge

Female Human Rogue Lvl 2 (HP 21/21 | AC:18 | T:15 | FF:13 | Fort:+3 | Ref:+7 | Will:+1 | Init + 6 | Perc + 6 | Stealth + 9)

Whatever they are, I don't like them. Just looking at them makes me want to be sick

Ren waits for the group to start in the direction of one of the entrences then slips ahead into the shadows to scout for the group.

Stealth: 1d20 + 9 ⇒ (16) + 9 = 25
Perception: 1d20 + 6 ⇒ (4) + 6 = 10


As you continue forward, you see that the path leads to stairs leading up, but beyond the first few steps, the ceiling has completely collapsed. It's possible you could dig through but it would take hours, perhaps days, of toil.

Where might you like to go check out next? Going back, there are doors to your right and a path to your left.

Grand Lodge

Oread (Mostly Human) Druid 1 (Saurian Shaman) HP: 24/24|AC:19|T:13|FF:16|CMB:+6|CMD:18|Fort:+5|Ref:+3|Will:+7|Init:+2|Perc:+9 |Stealth+8 Wildshape 0
Orz:
Orz Velociraptor 2HD HP: 30/30|AC:21|T:15|FF:16|CMB:+2|CMD:16|Fort:+6|Ref:+7|Will:+2|Init:+4|Perc:+5 |Stealth+12

"If i'm not turned around the path left is back towards the entrance and keeping with my plan to not leave areas behind us.. so I say follow the path left.."

If all are in agreement he continues forward down the path to the left

"Orz quietly"

Handle Animal: 1d20 + 9 ⇒ (13) + 9 = 22

Orz Stealth: 1d20 + 11 ⇒ (6) + 11 = 17

and moves quietly himself
Stealth: 1d20 + 7 ⇒ (17) + 7 = 24

Perception: 1d20 + 9 ⇒ (8) + 9 = 17

Grand Lodge

Female Human Rogue Lvl 2 (HP 21/21 | AC:18 | T:15 | FF:13 | Fort:+3 | Ref:+7 | Will:+1 | Init + 6 | Perc + 6 | Stealth + 9)

Ren joins Arkon exploring the path to the left, keeping to the shadows.
Stealth: 1d20 + 9 ⇒ (4) + 9 = 13
Perception: 1d20 + 6 ⇒ (8) + 6 = 14


Male Human Alchemist (HP 16/18 | AC:14(18) | T:12(14) | FF:12(14) | Fort:+5 | Ref:+5(+7) | Will:-1(-2)
Status:
Init: +2(+4) Perception: +4 Bombs: 2/6 Conditions:

As usual, Lackspell will follow as quietly as he is able at the back of the group.

Stealth: 1d20 + 2 ⇒ (2) + 2 = 4
Perception: 1d20 + 6 ⇒ (1) + 6 = 7


Male Lizardfolk Male; Lawful Good; Warpriest Lv 2; HP: 17/20; AC: 21 (Tch: 12|Flat: 19); CMB: 4 CMD: 16; F:5 R:5 W:5; Init: 4; Perc: +3; Speed: 20; Swim: 15; Active Condition: Scaly Touch

Not the most stealthy of his group, but happy to take the lead and be the target for the group to safely counter attack, Varak would press on out in the open. Keeping his eyes peeled for enemies, he'd re-apply his scale blessing for whatever enemies might be lurking.

Perception: 1d20 + 3 ⇒ (4) + 3 = 7


Twenty feet down this passage, a new path to the left opens up, though you can also continue straight. Ten feet past the opening, there's another path to the left. Are you taking either of those or going back?

Grand Lodge

Female Human Rogue Lvl 2 (HP 21/21 | AC:18 | T:15 | FF:13 | Fort:+3 | Ref:+7 | Will:+1 | Init + 6 | Perc + 6 | Stealth + 9)

Ok, I'm confused. There was only one exit from the pool room and it led to the blocked stairs.So we went back to the statue room that has three passages and a door out of it. The left path leads back to the store room, or did we go through the path behind the statue? Because there were not side passages here in this hall between the statue and store room before.

My map here if anyone sees where I went wrong.


I'll clear up the confusion (part of it is my fault, bit of insomnia so I didn't write clearly up there); the path you are on will lead back to the storeroom. However, there is a path to the "east" (assuming the statue room is "north" and the storeroom is "south"). If I did not make a mention of that route before, it was an error on my part.

Grand Lodge

Female Human Rogue Lvl 2 (HP 21/21 | AC:18 | T:15 | FF:13 | Fort:+3 | Ref:+7 | Will:+1 | Init + 6 | Perc + 6 | Stealth + 9)

Ok, I was worried the walls were changing on us.

When there is light Ren heads Down the first left passage that has not been explored yet staying in the shadows as much as possible.

Stealth: 1d20 + 9 ⇒ (17) + 9 = 26
Perception: 1d20 + 6 ⇒ (7) + 6 = 13

Dark Archive

Female Ifrit: Infernal Bloodline Eldritch Scion Magnus 2 | HP 17/17 | Speed 30ft | AC 15 : T 13 : FF 12 | F +5 : R +3 : W +2 | I +3 : P -1 : B +9 : In +8 : K(P) +4 | CMB +2 CMD 15 | EP 4/4 : BH 1/1 : S1 2/2 : HS 3/3 | Active conditions:
Shortcuts:
[dice=Scorching CI MW Longsword]1d20+4[/dice] [dice=Damage]1d8+2+1[/dice] [dice=Scorching Rapier]1d20+3[/dice] [dice=Damage]1d6+2+1[/dice] DC 13 DC 14

Chrona takes up the back, following once the stealthy members have already entered the new area and keeping their backs safe as the group moves through the tunnels.

Grand Lodge

Oread (Mostly Human) Druid 1 (Saurian Shaman) HP: 24/24|AC:19|T:13|FF:16|CMB:+6|CMD:18|Fort:+5|Ref:+3|Will:+7|Init:+2|Perc:+9 |Stealth+8 Wildshape 0
Orz:
Orz Velociraptor 2HD HP: 30/30|AC:21|T:15|FF:16|CMB:+2|CMD:16|Fort:+6|Ref:+7|Will:+2|Init:+4|Perc:+5 |Stealth+12

Arkon follows Ren as does Orz..

Quietly Orz

Handle Animal: 1d20 + 9 ⇒ (12) + 9 = 21

Orz Stealth: 1d20 + 11 ⇒ (4) + 11 = 15

and moves quietly himself

Stealth: 1d20 + 7 ⇒ (10) + 7 = 17

Perception: 1d20 + 9 ⇒ (2) + 9 = 11


The tunnel widen s here into what appears to have once been a small shrine, for to the northeast, steps lead up to a platform of gray stone. Sitting atop the platform is an ancient altar, little more than a jagged block of black marble with a shallow con cavity on top of it. This basin is filled with what appears to be filthy water.

There are doors to the southeast.

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