Rise of the Runelords - PbP - Jason, Cassie, Ben

Game Master Aequilibria


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Myrn can get an extra saving throw from fortune since Tazdara went before him. (Round 2)


Male Human Fighter / 1 | AC 15 | T 10 | FF 15 | F +4 | R +0 | W +1 | I +0 | P +0 | HP 10/13

Will: 1d20 + 1 ⇒ (19) + 1 = 20


Female Human Witch 1 | AC 12 | T 12 | FF 10 | F;2 R;2 W;3 | Init; +2 | Perc; +2 | HP 9/9 |

You're most welcome, good sir!


Male Human Fighter / 1 | AC 15 | T 10 | FF 15 | F +4 | R +0 | W +1 | I +0 | P +0 | HP 10/13

You saved me from acting a damn fool! My HERO!


Male Human Fighter / 1 | AC 15 | T 10 | FF 15 | F +4 | R +0 | W +1 | I +0 | P +0 | HP 10/13

Whos turn is it?


Erfer's turn


Male Human Fighter / 1 | AC 15 | T 10 | FF 15 | F +4 | R +0 | W +1 | I +0 | P +0 | HP 10/13

Myrn turns and looks at Erfer waiting for him to make his move before deciding how he will handle the situation.


It's been a week since he last posted. Maybe we should skip his turn for now and keep going.


Male Human Fighter / 1 | AC 15 | T 10 | FF 15 | F +4 | R +0 | W +1 | I +0 | P +0 | HP 10/13

Power Attack on G1: 1d20 + 6 - 1 ⇒ (11) + 6 - 1 = 16
Damage: 2d6 + 2 ⇒ (5, 5) + 2 = 12

Myrn glares at the shaking goblin before him and pulls back his sword as if he was going to swing at a ball that was tossed at him. He flexes every muscle as he swings at the Goblin.


Myrn tees off and takes a wide swing, striking the goblin's neck and sending the head soaring through the air; it tumbles to rest in the fiery wagon. SCORE! A fountain of blood spurts in the air and the body slumps to the ground.


Male Halfling Rogue 1 | AC 16 | T 14 | FF 12 | F;2 R;7 W;3 | Init; +4 | Perc; +8 | HP 9/9 |

I am sorry guys.. I have been meaning to post, but it keeps slipping my mind...


By the way, Myrn, you don't really need to power attack. You already have a +6 to damage that you didn't add in from your strength and using a 2H weapon. With power attack you are 2d6+8. A goblin has like 6HP.


Male Human Fighter / 1 | AC 15 | T 10 | FF 15 | F +4 | R +0 | W +1 | I +0 | P +0 | HP 10/13

Myrn wants to obliterate them!


Haha!
Round 3:

G2 attacks Myrn
attack(dogslicer): 1d20 ⇒ 12 MISS
damage: 1d4 + 1 ⇒ (1) + 1 = 2

G3 - move: C6 to I6 - attacks Tazdara
attack(dogslicer): 1d20 ⇒ 3 MISS
damage: 1d4 + 1 ⇒ (4) + 1 = 5

GW - drops whip and readies short bow - attacks Myrn
attack(shortbow): 1d20 + 6 ⇒ (3) + 6 = 9 MISS
damage: 1d6 ⇒ 2

Trying to think of ways to make combat easier. When you post start with what round your action is on and where you are located.

ex. Round 3: G11
That way I don't have to scroll to other pages or whatever to see where you are.


Female Human Witch 1 | AC 12 | T 12 | FF 10 | F;2 R;2 W;3 | Init; +2 | Perc; +2 | HP 9/9 |

Round 3: Tazdara is still standing on J-6

"All this fighting must make you soooo very tired..."

Tazdara raises her outstretched palm to her mouth and with a long exhale through pursed lips, blows her breath over her palm in the direction of the goblin. A swirl of misty air envelops the immediate area.

Sleep is cast. Let's hope it works!

spell details:
Area: one or more living creatures within a 10-ft.-radius burst; causes a magical slumber to come upon 4 HD of creatures. Creatures with the fewest HD are affected first. Among creatures with equal HD, those who are closest to the spell's point of origin are affected first. HD that are not sufficient to affect a creature are wasted. Sleeping creatures are helpless. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action). Sleep does not target unconscious creatures, constructs, or undead creatures.


Female Human Witch 1 | AC 12 | T 12 | FF 10 | F;2 R;2 W;3 | Init; +2 | Perc; +2 | HP 9/9 |

spells for the day::
  • level 0: light, spark, detect magic
  • level 1: burning hands


Will Save vs DC15 {shaken}: 1d20 - 3 ⇒ (10) - 3 = 7

The goblin's eyelids droop down lazily. He drops his blade to the dirt and falls backwards, prone.


Male Human Fighter / 1 | AC 15 | T 10 | FF 15 | F +4 | R +0 | W +1 | I +0 | P +0 | HP 10/13

Round 3: Myrn is still at G11 facing G2

Myrn recovers from his wild swing at the split goblin before him and turns his attention toward a puff of wind he felt breeze by him. Another goblin stood awaiting death. Myrn spins toward the goblin with a wide slice.

Attack G2: 1d20 + 6 ⇒ (9) + 6 = 15
Damage G2: 1d6 + 6 ⇒ (1) + 6 = 7


Myrn's swing smashes into the goblin hard on his side, smashing through his ribs and near splitting him in half. Blood flies as Myrn rips the sword from the body.

He's dead, but your damage is 2d6 for the greatsword plus 6 for strength bonus and using a 2-hander. Your damage would be base 2d6+6.


Round 3: E13

Erfer, seeing the goblins fall, sneaks out from behind the tent and dashes to E13, just out of sight of the goblin chanter.


Round 4

Seeing the tide of battle turn so harshly the last standing goblin drops her shortbow and takes off at full speed into the chaos, using the fire-bombed wagon's billowing smoke as visual cover.

To the west you see a goblin perched on a rooftop, biding his time. As a woman holding a child runs by the goblin leaps off, head first, in an attempt to tackle her. He misses by a foot and lands face-first, snapping his neck. Two more goblins come out from both sides of the Armory to surround her. One has a lit torch that he flings at her, cackling all the while; she shields her child with her dress and ducks at the last moment and the torch lands on the torso of the goblin standing behind her. The goblin screams in terror and starts running in circles as the other frantically tries to beat the fire from him with what appears to be a frying pan. The goblin is consumed and falls to the ground, screaming in terror, as the other runs off to the south, looking for more mayhem to cause.

Father Zantus once again rushes out from the Cathedral, looking back and forth for any others who may need shelter and healing. He spots you and rushes over.

Are any of you hurt? There is a... He pauses for a moment and looks down a peacefully-sleeping goblin, holding his blade like a blankey, before continuing. There are a few people cornered, that way by the North Gate. There are no town guards in the area. A dog is fending off the attackers, but I fear it will not last long. Please help them!


Male Human Fighter / 1 | AC 15 | T 10 | FF 15 | F +4 | R +0 | W +1 | I +0 | P +0 | HP 10/13

Myrn walks over to Father Zantus, Since you're asking. I have a small gash that could use some attention. Myrn points to the small wound dripping blood as he thrusts his sword into the ground, but not before passing through the sleeping goblin first.


Male Halfling Rogue 1 | AC 16 | T 14 | FF 12 | F;2 R;7 W;3 | Init; +4 | Perc; +8 | HP 9/9 |

Erfer turned to Myrn and gazed at him with excitement.Myrn... That was quite the display! You are a truly great warrior. I was so mesmerized that I had blacked out for the duration of the battle! At the moment I awoke, I saw the goblin split in two... You are amazing!


Father Zantus says a quick word of prayer and clutches his butterfly-shaped holy symbol. A golden aura bursts out from around Zantus and envelopes everyone in a warming sensation. Myrn's wounds are instantly healed. I must tend to the others inside. Godspeed! He rushes off, his robes flapping behind him in the breeze.


Female Human Witch 1 | AC 12 | T 12 | FF 10 | F;2 R;2 W;3 | Init; +2 | Perc; +2 | HP 9/9 |

Tazdara rolls her eyes at Erfer's display of fascination."Well, Erfer, now's the time to make up for all the daydreaming back there. Let's head over to the North Gate!"

She then turns to Azgar who has made his way back to her shoulder. She pulls out a corn kernel or two and feeds it to him. "Azgar, who don't you go scout ahead so we know what we're running into."

With a ruffle of feathers and a few clacks of his beak he nods his head and flies off heading north.


Male Human Fighter / 1 | AC 15 | T 10 | FF 15 | F +4 | R +0 | W +1 | I +0 | P +0 | HP 10/13

Myrn turn to Erfer and says, Awe inspiring indeed my little comrade. Is that why you were just standing there? Were you frozen with envy? Myrn grabs his belt and chuckles loudly.

I agree with the woman! We need to help the other townsfolk!

Myrn begins running toward the North Gate.


Male Halfling Rogue 1 | AC 16 | T 14 | FF 12 | F;2 R;7 W;3 | Init; +4 | Perc; +8 | HP 9/9 |

Erfer slumps his shoulders and lets out a sigh, Boy, I really blew that one... Guess I better stop dilly-dallying and get my head in the game. The townsfolk need me, not to mention I need to impress Myrn!

It isn't my fault Tazdara! Myrn puts on too much of a.. Hey, wait up!!

Erfer takes off in their direction trying to catch them, but being such a small person, he can only just keep in pace.


Rushing up Church road towards the north gate you make your way, starting to hear cries for help. Approaching the White Deer Inn you clearly see a dog, teeth bared, facing off against a goblin commando atop of a grotesque goblin dog. The source of the cries come from from a man, cowering behind a rain barrel. The dog being the only thing stopping the commando from charging and running the citizen through. As you take in the situation, the dog, already visibly injured, pounces towards the mounted goblin but it is not quick enough. The commando brings his crude weapon down onto the dog slipping its head in two. As the dog crashes to the ground, goblins from hiding pop up and cheer at the kill. Distracted by their kill, they appear to have not notice your approach, but instead have turned their attention to the whimpering behind the barrel.

Sorry, guys. Gonna have a map up for this combat tomorrow.


(Battlemap is up in PBP)You have a free surprise round.

Initiative:

Myrn: 1d20 ⇒ 6
Tazdara: 1d20 + 2 ⇒ (4) + 2 = 6
Erfer: 1d20 + 4 ⇒ (8) + 4 = 12
Goblins: 1d20 + 4 ⇒ (4) + 4 = 8
Goblin Rider: 1d20 + 3 ⇒ (18) + 3 = 21

Order:

Goblin Rider
Erfer
Goblins
Tazdara
Myrn


Male Halfling Rogue 1 | AC 16 | T 14 | FF 12 | F;2 R;7 W;3 | Init; +4 | Perc; +8 | HP 9/9 |

Erfer hears the whimpering man and whips out his crossbow. He readies a bolt and trains it onto the goblin to the far right C6. He exhales and slowly pulls the trigger while holding his breath to increase his accuracy.

Crossbow Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Crossbow Damage: 1d6 + 1d6 ⇒ (4) + (1) = 5


Female Human Witch 1 | AC 12 | T 12 | FF 10 | F;2 R;2 W;3 | Init; +2 | Perc; +2 | HP 9/9 |

Not only do we have another pack of unruly goblins, but their giant pet dog,too? This should be interesting.
Tazdara prepares her crossbow.
Aim...Steady now...
Fire! The arrow is realeased with a gentle zip.

crossbow attack: 1d20 + 2 ⇒ (3) + 2 = 5
crossbow damage: 1d8 ⇒ 3


Male Human Fighter / 1 | AC 15 | T 10 | FF 15 | F +4 | R +0 | W +1 | I +0 | P +0 | HP 10/13

Myrn moves forward (I8) to position himself between the goblins and his battle companions.


Surprise Round:

Tazdara and Erfer both unsling their crossbows as Myrn moves forward and brandishes his greatsword. Tazdara's bolt zings by the head of a goblin and lodges into the forehead of one of the wooden deer that stands in front of the Inn. Erfer's bolt finds better luck slamming directly into the neck of one of the goblins, spurting blood all over his companion's face and eyes.

Round 1:

Goblin Rider:C3:Attack Nobleman

attack(horsechopper): 1d20 + 4 ⇒ (14) + 4 = 18
damage: 1d6 + 1 ⇒ (2) + 1 = 3

The rider heaves a poleaxe over his head and takes a powerful swing, catching the nobleman firmly in the chest. Blood begins to seep through his tunic as he cries out in pain.


Male Halfling Rogue 1 | AC 16 | T 14 | FF 12 | F;2 R;7 W;3 | Init; +4 | Perc; +8 | HP 9/9 |

Erfer readies another bolt and takes aim on the Goblin Rider. He must do whatever he can to either eliminate the threat or distract the goblin from his target. Erfer takes aim just under the goblins shoulder with the hopes that he can end this quickly with a bolt to the heart. He squeezes the trigger, and with a thud, the bolt cleaves the air in an instant.

Crossbow Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Crossbow Damage: 1d6 ⇒ 3


Nice shot! You are "threatening" a critical hit. Make another attack roll. If it is successful you get another damage roll because the light crossbow has a (x2) critical hit modifier.


Male Halfling Rogue 1 | AC 16 | T 14 | FF 12 | F;2 R;7 W;3 | Init; +4 | Perc; +8 | HP 9/9 |

Crossbow Attack: 1d20 + 4 ⇒ (11) + 4 = 15
Crossbow Damage: 1d6 ⇒ 1


Round 1:

The rider raises his poleaxe once again to strike down upon the nobleman when a crossbow bolt lodges into his side. He cries out in pain and anger at the other two goblins, "Shield me, you fools!" The goblins spring into action and begin charging in!

Goblin 1: move B5>G5
Goblin 2: move B4>G6


Female Human Witch 1 | AC 12 | T 12 | FF 10 | F;2 R;2 W;3 | Init; +2 | Perc; +2 | HP 9/9 |

Tazdara takes aim at the goblin on G5.

I hope this one sticks!Where's that silly bird of mine?!

crossbow attack: 1d20 + 2 ⇒ (14) + 2 = 16
damage: 1d8 ⇒ 2


The bolt slams into the goblin's leg, causing him to let out a loud YELP!


Male Human Fighter / 1 | AC 15 | T 10 | FF 15 | F +4 | R +0 | W +1 | I +0 | P +0 | HP 10/13

Myrn takes three strides to the injured goblins companion. G6, Myrn is on H6 Myrn thrusts his sword toward the goblins face.

Attack: 1d20 + 1 ⇒ (14) + 1 = 15
Damage: 2d6 + 6 ⇒ (4, 3) + 6 = 13


Myrn's massive blade stabs point-first into the goblin's mouth, wide enough to cleave the skull in two.

<Ride: C3 to G6>

The Goblin Rider disengages from the nobleman and rides toward Myrn. He charges forth, trampling the dead goblin, and swings his poleaxe, fire in his eyes.

charge attack(horsechopper): 1d20 + 6 ⇒ (15) + 6 = 21
damage: 1d6 + 1 ⇒ (3) + 1 = 4

The poleaxe slashes toward Myrn's neck as he dodges to the side. The edge of the axe blade manages to catch Myrn's neck as it passes by. The rider begins to gloat with a loud cheer as he sees blood trickling down the powerful warrior's scale armor.


Male Halfling Rogue 1 | AC 16 | T 14 | FF 12 | F;2 R;7 W;3 | Init; +4 | Perc; +8 | HP 9/9 |

Erfer sees the Goblin Rider strike at Myrn and decides that now is the perfect opportunity to rush behind that foul beast. Erfer sprints to just behind the Goblin Rider's left side, poised and ready to strike. (K10 to F7)


Round 2

The goblin takes a wild swing at Myrn.

G5>>H6
attack(sword): 1d20 + 4 ⇒ (2) + 4 = 6
damage: 1d4 + 1 ⇒ (3) + 1 = 4

It clanks off Myrn's armor and wobbles for a moment. The goblin's eyes grow wide with panic as he sees the tide of battle taking a bad turn.


Male Human Fighter / 1 | AC 15 | T 10 | FF 15 | F +4 | R +0 | W +1 | I +0 | P +0 | HP 10/13

Myrn ribs his neck where the goblin grazed him. As the second strike harmlessly bounces of his armor, Myrn grins and sends a sly wink towards Erfer.

Myrn takes a wide swing towards the goblin.

Attack: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 2d6 + 6 ⇒ (6, 1) + 6 = 13


ROUND 3

The goblin sees Erfer scrambling to his flank and quickly stands and leaps from the back of the mangy goblin dog. He brings his weapon up over his head and attempts to slam it down on Erfer's!

G6>F6: F6⌐F7
attack(horsechopper): 1d20 + 4 ⇒ (7) + 4 = 11
damage: 1d6 + 1 ⇒ (4) + 1 = 5

The dog snarls at Myrn and snaps viciously at him with dripping fangs!

G5⌐H6
attack(bite): 1d20 + 2 ⇒ (5) + 2 = 7
damage: 1d6 + 3 ⇒ (4) + 3 = 7

Erfer easily tumbles to his left as the axe clangs against the road, causing sparks to fly and the dog gets a mouthful of metal as he clamps down onto the strong scale mail.


Female Human Witch 1 | AC 12 | T 12 | FF 10 | F;2 R;2 W;3 | Init; +2 | Perc; +2 | HP 9/9 |

Looks like Erfer needs a little help!

"Try this on for size, halfling!"

Tazdara holds up her right hand to her side, palm facing upwards. She focuses her eyes in Erfer's direction as a glowing ball of yellow air swirls in her hand. She swings her right hand out in front of her and the yellow swirl unfurls into a ribbon of light and accelerates towards Erfer. His body glows for a moment and then the light fades.

Fortune cast. Erfer, roll your next attack, save, or skill or ability check(can only choose one) twice and pick the better of the two. Fortune smiles on you, friend!


Male Halfling Rogue 1 | AC 16 | T 14 | FF 12 | F;2 R;7 W;3 | Init; +4 | Perc; +8 | HP 9/9 |

Erfer felt a surge of adrenaline and leaped towards the Goblin rider, his mace and dagger poised to strike. His mace thirsts for the crack of bone; his dagger, the taste of blood.

Light Mace Attack: 1d20 + 6 ⇒ (18) + 6 = 24
Light Mace Damage: 1d4 + 1d6 ⇒ (3) + (6) = 9

Dagger Attack: 1d20 + 2 ⇒ (5) + 2 = 7
Light Mace Attack: 1d3 + 1d6 ⇒ (2) + (1) = 3

Fortune
Light Mace Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Light Mace Damage: 1d4 + 1d6 ⇒ (1) + (5) = 6


Erfer leaps through the air and brings the mace down hard over the skull of the goblin rider. The goblin stiffens with the blow and his eyes go crossed. He falls from the goblin dog a moment later and lands with a thud.


Male Human Fighter / 1 | AC 15 | T 10 | FF 15 | F +4 | R +0 | W +1 | I +0 | P +0 | HP 10/13

Myrn focuses on the lone dog that stands before him. Myrn begins to whistle... Here, poochy! Heeeeere poochy!

As quickly as he could he swung the sword hard in the dogs direction.

Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 2d6 + 6 ⇒ (4, 4) + 6 = 14


The dog's midsection is slashed brutally by Myrn's blow and slumps to the ground next to his master.

Silence and still fills the air for a moment before the nobleman finally removes his hands from over his eyes. I... I'm alive. By the ancient gods... I'm alive. He climbs to his feet, clutching his chest as blood slowly eases through the fabric of his finely tailored tunic and in between his fingers. He looks to his fallen comrade grimly. Old Sounder saved my life. May he rest in peace now. He turns back to the party with a solemn expression. I don't know how to express my deep gratitude. Those little hellions were to do me in for sure, friends. His eyes linger over Myrn's broad frame for a moment before he quickly turns them upward. The way you cut down that massive beast. I have never witnessed such a display of martial prowess! Truly a marvel of heroism indeed! All of you, thank you for saving my life. He extends a partial bow before cringing in pain and straightening up again. I am Aldern Foxglove. Pleased to make your acquaintance, as unfortunate as the grim circumstance may be.

As you look around tendrils of smoke curl their way into the bright blue sky as the clanking of steel on steel and the cries of the townsfolk die down around you. A few guardsmen run past a few roads down to the west, chasing down a straggler who thinks for a brief moment before leaping to his death onto the beach far below.

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