Rise of the Runelords - Pathfinder Society (Inactive)

Game Master JCServant


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Grand Lodge

Hindsight is always 20/20. On the bright side, some of your plan has worked. The goblins seem to believe you, for now...at least enough not to attack you on sight. However, they don't seem to take orders very well, at least from you. The overgrown rats...errrr... goblin dogs, on the other hand, well, it's hard to plan for their noses.

As far as dropping a rope, keep in mind that he's being swept by current. It won't take more than another round for him to be 100' away with the height distance (I don't think you have 100' of rope without taking time to tie up two of them, by which time he will be further down).

Silver Crusade

(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5

With the roll I just got I definitely get swept out.

Grand Lodge

You might have company soon :(

Grand Lodge

Thank goodness for small rule notes.

A Climb check that fails by 4 or less means that you make no progress, and one that fails by 5 or more means that you fall from whatever height you have already attained.

So nobody joining you below...yet!

Grand Lodge

Re: Table Talk
This is a great topic, and it differs from GM to GM. I should have been more clear about this right from the get go, and I'll add it to the house rules.

Generally, at my gaming tables, I insist on minimal meta discussion once a session starts. Before and after the session, as well as during the break, all bets are off. But, once started, I have two modes.

Out of combat, I allow some discussion during strategy/preparation times as long as it does not drag on. Forcing players to talk in character during those times can be daunting as players try to come up with 'in character' words for common game terms that don't sound just right in the world.

In combat, players may only say one or two lines as a free action per the combat rules. Anything above and beyond that is technically meta. Those lines may be heavily driven by meta thought, and that's OK as long as its short, sweet and generally in character (e.g. "Adrios, move around to the other side of this beast!") And, yes, if its yelled out (as is generally the case), the baddies will hear it. There may be magic items that help overcome that limitation if you do some research.

Since we don't have the benefit of 'after session discussions' that we would have in a local or verbal group, I encourage you to use the discussion forum to discuss strategies. I can understand that doing deep strategy discussion 'in character' can be a little inconvenient, so you're welcome to just talk about those things here, out of character. Keep in mind that our Pbp's are generally on a time table, so you will need to do back and forth discussions rather quick. You may also use IM programs such as skype (personally, I'm available often... jcservant7 ) to facilitate those discussions. (This is also a great way to ask me clarification questions and get a faster response sometimes).

Once a combat is started, I can't STOP you guys from IM'ing or something...but in the spirit of the game, I would encourage you to generally keep it to non-meta combat communication guidelines above. As always, you are welcome to ask combat situation/rule clarification questions during battle (though if it's more than a line or two, use discussion forum please :)

Grand Lodge

Blue Light Special
For 48 Hours, all "Chest" slot items are 30% off. And, no, chest slot is not armor, hahahaha. It's things like shirts and vest. Find them at http://www.d20pfsrd.com/magic-items/wondrous-items#table-chest-slot-wondrou s-items . Don't delay. 48 hours just isn't very long!


This is a test

The first couple sections of that list: (later sections all more expensive)

Bandages of rapid recovery 200 gp
Quick runner's shirt 1,000 gp (A winner)
Endless bandolier 1,500 gp
All tools vest 1,800 gp
Vest of surgery 3,000 gp (Brent, want to go halfsies?)
Sash of the war champion 4,000 gp
Sipping jacket 5,000 gp
Tunic of careful casting 5,000 gp
Vest of escape 5,200 gp (+4 Disable Device, but we can't afford this)
Cackling hag's blouse 6,000 gp (+2 intimidate. Grrr.)
Deadshot vest 6,000 gp
Prophet's pectoral 6,000 gp
Tunic of deadly might 6,000 gp
Vest of the vengeful tracker 6,000 gp
Resplendent uniform coat 7,000 gp

Meg and Brenton could maybe chip in together on a Vest of Surgery, which lets us DC20 to heal d4 Ability damage 1/day. I think we'll get spells for that soon, though.

Baring that, Quick Runner's Shirt, extra move action once a day, for 700? Good deal. Get to them before they act, and they are flat-footed, mister rogue. We should have one, so Meg's going to buy it.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Zeriax gots no cashhhhhh...


Male Human Rogue 4 || HP39 || AC 18 || Init +4 || Per +8 (+10 Traps) || F +5 / R +9 / W +3 ||

Same here


Scarred Witch Doctor 2/Cleric 1 AC:16 Tch:10 F/R/W:+5/+0/+6 HP:23 Perc:+1 Init: +0

Well, I bought a Runners Shirt, already sent the email. My intention is for the rogue to have it. We'll settle up later, or lend it around. The Brotherhood of the Running Shirt. :)

Bit of caution: Just because you CAN get to them, doesn't mean you SHOULD. But when they're 40' away, and Gothmog hasn't gone yet, running just past him (so his 5' puts him closer to the rest of us) and getting Sneak Attack is great. Or if Zeriax was wearing it, an extra move so he can full flurry will eventually be awesome. And between missions, Meg can use it for quick getaways when working the town while disguised.

Imagine Meg ducks out of sight, and one round later Greg is seen 60 feet away? Not that I think we'll do much stuff in town that would care about such details. But cool to think about.


Scarred Witch Doctor 2/Cleric 1 AC:16 Tch:10 F/R/W:+5/+0/+6 HP:23 Perc:+1 Init: +0

sorry for absence, been at court. Will catch up by lunch.

Grand Lodge

Just a friendly reminder to everyone...

If you have questions about what your character may or may not know, you can ask here in discussion (Shorter questions can be asked in gameplay). Normally, at the table, it's not unusual for a player to ask questions about the world around them. After all, the GM rarely gives an exhaustive backdrop. This includes questions about NPCs, times, etc.... things your character may know, but has never been covered. Along those lines, you can ask about information you received previously. In Pbp, I suppose you can always do a quick search or something and find it out yourself (and, to an extent, that's expected), but you are welcome to ask if you want to know what I think/remember. (Oddly enough, *I* don't always remember what I write, and may be a bit off the mark)


M Human Priest; 20AC w/shield, 20hp, Saves (4F/7R/8W); Perception +6; [3S1/0S2/3C]
Thornborn wrote:
Vest of surgery 3,000 gp (Brent, want to go halfsies?)

Hell yes.


Male Human Rogue 4 || HP39 || AC 18 || Init +4 || Per +8 (+10 Traps) || F +5 / R +9 / W +3 ||

So when these items are bought on special, do we wait until we get back to town in order to equip it?

Grand Lodge

Naaa...it's pretty much 'on' once I add it to the PDF. My brain would hurt too much trying to keep track in these 6 week long dungeons, :P

Grand Lodge

Emrys, you haven't posted for a whole day, and I sorta need to know your response. Are you alive, buddy?

Silver Crusade

(RETIRED) KA+9, KD+7, KH+8, KN+7, KP+8, KR+8, Dip+4, SC+9 Elf Conjurer 3 | HP 19 | AC 14 FF 13 T12 | Saves +2/+4/+4 | Init +5 | Percep +5

there was a last minute decision to go watch iron man. 6/10 for me by the way.

Sorry to halt things.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

How was it by the way Emrys? I have seen the trailer and, all MARVEL bias aside, it looks GOOD ;)

Immediate EDIT: 6/10 is enough to convince me to watch it :D


Scarred Witch Doctor 2/Cleric 1 AC:16 Tch:10 F/R/W:+5/+0/+6 HP:23 Perc:+1 Init: +0

Brenton, I think I missed the window to order my half of halfsies.

I had already ordered the Runner's Shirt. If you've already ordered the Vest of Surgery, one of those checks will bounce, it can be either, I dont' mind either way.

I will say this, though, about the Vest of Surgery: We dont' wait for natural healing a whole lot, so infinite healing kit charges, no big deal. And aren't you already getting a lesser restoration in 2nd-level spells?

Think about it.

Grand Lodge

I've sent you all an important email to the address I have on file. Please let me know if you didn't get it. Thanks.

Grand Lodge

Game will now be unpaused.


Male Human Rogue 4 || HP39 || AC 18 || Init +4 || Per +8 (+10 Traps) || F +5 / R +9 / W +3 ||

If someone does a perception check first, do other's perception checks get considered as aid other? Or are they separate perception checks?


M Human Priest; 20AC w/shield, 20hp, Saves (4F/7R/8W); Perception +6; [3S1/0S2/3C]

JCServant has always ruled that everyone aids the highest roll in my prior campaigns with him.

Grand Lodge

Indeed. There are also details about taking 10/20 in the house rules :)


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Anyone minds if I take on the roll of Quartermaster? I want to practice it.


Male Human Rogue 4 || HP39 || AC 18 || Init +4 || Per +8 (+10 Traps) || F +5 / R +9 / W +3 ||
Zeriax wrote:
Anyone minds if I take on the roll of Quartermaster? I want to practice it.

I'm cool with that!


M Human Priest; 20AC w/shield, 20hp, Saves (4F/7R/8W); Perception +6; [3S1/0S2/3C]

@ Zeriax

Go for it.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Quartermaster question:

No one has voiced against insta-selling the sword, but I have a question - what does small and "not worth using" means? Isn't there a way to make use of it, as a dagger or shortsword for example? I'm thinking if it could be useful to Hardegon's dual wield or something like that.

Agreed with Brenton, please GM-JC assume the pot of CMW is with Hardegon.

Suggestion: Once loot destination is "assigned" everyone has a post to contest it, if no contest is done, it follows as suggested (this is not written in stone, just to get things always moving). Deal?

Grand Lodge

I could pop it into hero labs and see...but it's a small sword for a small creature (too bad none of you are playing halflings). Usually, there's a penalty...

Quote:

Every weapon has a size category. This designation indicates the size of the creature for which the weapon was designed.

A weapon's size category isn't the same as its size as an object. Instead, a weapon's size category is keyed to the size of the intended wielder. In general, a light weapon is an object two size categories smaller than the wielder, a one-handed weapon is an object one size category smaller than the wielder, and a two-handed weapon is an object of the same size category as the wielder.

Inappropriately Sized Weapons: A creature can't make optimum use of a weapon that isn't properly sized for it. A cumulative –2 penalty applies on attack rolls for each size category of difference between the size of its intended wielder and the size of its actual wielder. If the creature isn't proficient with the weapon, a –4 nonproficiency penalty also applies.

So...I've never SEEN a player use such a weapon, so I presumed you all weren't either. However, if one of you wants to be creative there, let me know :)

Mind you, this would apply to the goblin using your dagger that was thrown, as well. But, goblins don't always think things through...


Male Human Rogue 4 || HP39 || AC 18 || Init +4 || Per +8 (+10 Traps) || F +5 / R +9 / W +3 ||

Hero Lab states that I could not use a short sword of size category small because "it's the wrong size for you"...it does say it does 1d4+1 dmg tho...

Grand Lodge

Yeah..>I think if it's a light weapon for a small humanoid, it can't be used effectively by a human at all. If it was a goblin two handed weapon, a human could us it as a one hander, I believe, but at a -2 penalty.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

I tried it in Herolab, and it seems to add a penalty of -2 to the "to-hit" value and using of course the "small weapon" damage. I guess it depends on the magical enchantment it carries?

Hardegon, I tried it with a small rapier as an example, and it works. Maybe his weapon is a small longsword or such?


Male Human Rogue 4 || HP39 || AC 18 || Init +4 || Per +8 (+10 Traps) || F +5 / R +9 / W +3 ||

I say just sell it, the magic aura was faint, so probably not a lot of pluses

Grand Lodge

Yeah...even if one CAN equip it, the -2 to hit kinda undoes it's whopping +1 ...oops, did I say that out loud? Dang meta knowledge!


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Yep, I don't think it is worth it... SOLD!!


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Guys, VERY basic spreadsheet where I will tally our loot from here onwards.

Should be accessible to everyone who has the link. For the time being only I have editing priovileges - its raw, I'll embelish it as we go ;)

Let me know if you can access it and/or if you would like something done differently.

GM-JC Rise of The Runelords Loot

Grand Lodge

Sorry, but I'm out for the rest of the day. More tomorrow.

Grand Lodge

So, long story short.... I had a few things happen yesterday. I haven't had any time, unfortunately, to sit down and write them out in more detail, but it does mean some changes must happen here. For now, it means that my postings will be more sparatic. I still expect to be able to post at most of the major posting times, but postings in between those times will drop significantly from me. That means that, in order to keep things moving, you all may need to put conditional spoilers at times if you have a question. (If I see a monster, I do (Spoiler)XYZ otherwise I do (Spoiler)ABC).

I'll post more details as I get the time, but, for now, everyone please continue to do your best to keep things moving.

Grand Lodge

Just have a moment here...since Brenton mentioned a possible conditional move for Hardaegon...if he were to take Brenton's advice, Hardaegon may post something like this... (Using the spoiler tags here}

If the baddie becomes held:

A smile comes across my face. I'm not ready to leave yet, but I think you are.

CdG Finishing Attack (Auto Crit w/sneak): 2d6 + 2d6 ⇒ (2, 4) + (3, 5) = 14

Then, to be on the safe side, Hardaegon will move back 30', since held foes can't attack.

If he is still moving...:
Hardaegon mumbles something under his breath about living to fight another day, and does a full round withdraw back 30'.

This helps address that fact that, at a normal table, your decisions would obviously be predicated on what happened in the turn right before you.


Male Human Rogue 4 || HP39 || AC 18 || Init +4 || Per +8 (+10 Traps) || F +5 / R +9 / W +3 ||

Brenton must have edited his post after I posted because I didn't see his OOG comments


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18
GM-JCServant wrote:

So, long story short.... I had a few things happen yesterday. I haven't had any time, unfortunately, to sit down and write them out in more detail, but it does mean some changes must happen here. For now, it means that my postings will be more sparatic. I still expect to be able to post at most of the major posting times, but postings in between those times will drop significantly from me. That means that, in order to keep things moving, you all may need to put conditional spoilers at times if you have a question. (If I see a monster, I do (Spoiler)XYZ otherwise I do (Spoiler)ABC).

I'll post more details as I get the time, but, for now, everyone please continue to do your best to keep things moving.

Such is RL GM-JC. You have done an amazing work so far, so take things in your own time and pace. And thank you ;)


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Ok, I cannot complain because the dice are being nice to Zeriax for a change but GM-JC, are you aware that your last 10 rolls (and looking at RotRL only) have been:

16
11
12
20
16
18
19
8
16
16

DANG!! That is an average of 15!! And before these, there are like a 17, 16, 9, 17... Then finnally you have like 2 or 3 bad rolls (below 5)...

No group can survive those damned rolls :(


M Human Priest; 20AC w/shield, 20hp, Saves (4F/7R/8W); Perception +6; [3S1/0S2/3C]
Hardegon wrote:
Brenton must have edited his post after I posted because I didn't see his OOG comments

True, I posted. Read the GMs discussion and decided to include it in my post, but you had posted seconds before I finished editing.

Grand Lodge

Ayup. I've said this before, my mutant powers assure me abnormally high rolls. That's why smart players have me roll their hero points (Did you see that natural 20 handle animal?) .

Of course, 10 rolls is hardly a scientific definition of a sampling. You should do my battle with the outcast king. I had what...30+ rolls in that battle? I ran that through. I got an average of 9.5 (a d20 should produce an average of 10.5), so maybe the dice roller is just repaying me back for those crappy rolls with interest. :P

I have this before...dice can absolutely make or break an encounter, especially when save or die spells are flying.

Grand Lodge

Game is essentially on pause today as I have received notes from two players who cannot post for now.

Grand Lodge

Game will be on pause now through the holiday weekend. Have fun y'all. See ya Tuesday.

Grand Lodge

Game Unpaused.


Male Human Rogue 4 || HP39 || AC 18 || Init +4 || Per +8 (+10 Traps) || F +5 / R +9 / W +3 ||

I am going to be away the rest of the day...

Grand Lodge

I want to really encourage everyone to post on a regular basis...even if it's just to contribute to the ongoing conversation and/or you opinion on a decision that's being rendered. Once a question, problem or choice has been presented in the gameplay section, I like to see it resolved within one posting period whenever possible to keep things moving along...otherwise, things stall. And, if you see that a question/choice/etc has been presented and a posting period has passed, I personally would be OK with someone declaring a decision for the party at that point. While we have to leave those who have not spoken out of said decisions, sometimes sacrifices are made to keep things moving along. The best way to insure your character's thoughts and opinions are taken into consideration is to post early and often, especially after a GM posting time (~10.30am, 2.30pm and 6.30pm EST).


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

My apologies for the sparse posting yesterday - After my initial post in the morning, I was caught up away from a computer and unable to provide any warning regarding my absence.

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