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PaizoCon 2014!

Rise of the Runelords - New Player edition

Game Master ciretose

Rise of the Runelords...mostly...


Just started and we lost a player. Apply within for up to three open slots.

Let me guess you lost them over the christmas break?

PBP, skype, something else?

Bmud Pink wrote:
PBP, skype, something else?

Looks like PBP.


DM Azure_Zero wrote:
Let me guess you lost them over the christmas break?

More or less. The person who started the thread asking to play is out as of the first encounter so...

Gameplay so far

New players will be in the crowd, attending the festival.


Character Creation guidelines?


Roll 4 drop the lowest 6 times. Can re-roll the entire set once. 1st level, no traits but all paizo allowed.


I'll think about it, but I'm spread fairly thin as is.

I'm new at roleplaying period. Think I'll be able to ease into your campaign? I was hoping on creating a female dwarf gunslinger named Gatherine Taboofox.

Hmmmm I'll see what I can throw together, so all paizo material is kosher? So monsters as PCs are kosher? What about alignment restrictions? What about the game breaking Leadership feat?

4d6 ⇒ (1, 5, 2, 4) = 12 = 11
4d6 ⇒ (4, 6, 6, 2) = 18 = 16
4d6 ⇒ (2, 4, 4, 6) = 16 = 14
4d6 ⇒ (5, 6, 2, 2) = 15 = 13
4d6 ⇒ (3, 3, 4, 1) = 11 = 10
4d6 ⇒ (3, 6, 3, 2) = 14 = 12

Stat Block: 10, 11, 12, 13, 14, 16

What kind of character is the current party lacking or in need of?

4d6 ⇒ (4, 5, 1, 4) = 14
4d6 ⇒ (1, 6, 1, 3) = 11
4d6 ⇒ (1, 4, 1, 2) = 8
4d6 ⇒ (2, 2, 5, 2) = 11
4d6 ⇒ (3, 1, 6, 1) = 11
4d6 ⇒ (2, 6, 4, 4) = 16

Also wondering what classes are already represented.

I think I'll try my reroll.

4d6 ⇒ (6, 4, 5, 3) = 18 = 15
4d6 ⇒ (1, 1, 4, 5) = 11 = 10
4d6 ⇒ (1, 1, 1, 6) = 9 = 8
4d6 ⇒ (5, 2, 3, 1) = 11 = 10
4d6 ⇒ (4, 3, 2, 5) = 14 = 12
4d6 ⇒ (1, 4, 6, 4) = 15 = 14

I'm also interested... my first foray into PbP seems to have been cut short by the holiday.

Here are my rolls - I'll hold off and see what roles you need before I put a character together.

4d6 ⇒ (3, 4, 3, 2) = 12 = 10
4d6 ⇒ (5, 3, 1, 6) = 15 = 14
4d6 ⇒ (4, 4, 4, 5) = 17 = 13
4d6 ⇒ (6, 3, 6, 1) = 16 = 15
4d6 ⇒ (3, 5, 2, 3) = 13 = 11
4d6 ⇒ (1, 3, 4, 6) = 14 = 13

4d6 ⇒ (5, 3, 6, 6) = 20 =17
4d6 ⇒ (5, 4, 6, 6) = 21 =17
4d6 ⇒ (3, 1, 4, 2) = 10 =9
4d6 ⇒ (2, 4, 1, 4) = 11 =10
4d6 ⇒ (1, 3, 5, 1) = 10 =9
4d6 ⇒ (2, 6, 6, 2) = 16 =14

If there is a spot, I´m interested. Let me know what you need.

Pathfinder Adventure Path Subscriber

4d6 ⇒ (6, 4, 3, 2) = 15 13
4d6 ⇒ (5, 4, 2, 6) = 17 15
4d6 ⇒ (6, 6, 2, 6) = 20 18
4d6 ⇒ (4, 4, 6, 2) = 16 14
4d6 ⇒ (3, 3, 2, 2) = 10 8
4d6 ⇒ (3, 5, 2, 5) = 15 13

Thinking about a Human ranger (1st choice) or Druid (2nd) depending on what is needed more

4d6 ⇒ (5, 5, 6, 2) = 1816
4d6 ⇒ (6, 4, 1, 6) = 1716
4d6 ⇒ (2, 5, 5, 6) = 1816
4d6 ⇒ (1, 2, 3, 6) = 1211
4d6 ⇒ (6, 3, 4, 2) = 1513
4d6 ⇒ (3, 4, 5, 1) = 1312

Looking to go inquisitor of Shelyn, conversion inquisition.

4d6 ⇒ (2, 2, 6, 3) = 13 11
4d6 ⇒ (6, 5, 1, 5) = 17 16
4d6 ⇒ (6, 5, 1, 2) = 14 13
4d6 ⇒ (3, 4, 2, 6) = 15 13
4d6 ⇒ (4, 1, 4, 5) = 14 13
4d6 ⇒ (2, 1, 4, 2) = 9 8

4d6 ⇒ (1, 3, 3, 6) = 13 12
4d6 ⇒ (2, 5, 1, 4) = 12 11
4d6 ⇒ (3, 4, 5, 3) = 15 12
4d6 ⇒ (4, 4, 4, 6) = 18 14
4d6 ⇒ (5, 6, 3, 2) = 16 14
4d6 ⇒ (2, 4, 4, 6) = 16 14

Thinking of going Human Magus.


The gameplay thread is posted above. Currently there is a Half-Orc Transmutation Wizard and a Battle focused Cleric.

I'm more interested in backstory than crunch, Rise of the Runelords player info is a free PDF.

I will pick three tomorrow around night.

Eh here's my reroll:

4d6 ⇒ (5, 2, 4, 5) = 16 = 14
4d6 ⇒ (6, 4, 3, 2) = 15 = 13
4d6 ⇒ (3, 4, 3, 6) = 16 = 13
4d6 ⇒ (3, 6, 4, 4) = 17 = 14
4d6 ⇒ (6, 6, 3, 1) = 16 = 15
4d6 ⇒ (6, 4, 3, 5) = 18 = 15


Middle Aged Halfling Master Summoner sounds like oodles of fun.

I'll toss up a character shortly.

interested with this character, just need t adjust him for Rise of the runelords.

4d6 ⇒ (4, 5, 2, 2) = 13 =11
4d6 ⇒ (6, 1, 3, 3) = 13 =12
4d6 ⇒ (1, 2, 4, 5) = 12 =11
4d6 ⇒ (5, 5, 6, 4) = 20 =16
4d6 ⇒ (6, 1, 2, 6) = 15 =14
4d6 ⇒ (3, 6, 1, 5) = 15 =14


I'd love to play this guy he was built using a 15 point buy instead of rolling, but I would hope that would disqualify him as obviously didn't optimize his stats.

Here's my submission for Helshan Korvel the top hat wearing Halfling Carny Master Summoner. Probably the most fun I've had writing a back story in ages.

I can spin up a quick crunch whenever. But for role purposes he'll be throwing his Eidolon into combat at level 1 while shooting things with a crossbow/sling and summoning tons of monsters. At higher levels he'll use it as a flying mount while reigning death from the skies and cackling like a loon.

Helshan grew up impoverished an impressed into slavery to wealthy Chelexians in his youth like so many of his kind before him. One day he happened upon an ancient Thassilonian relic whilst exploring a forbidden section of his masters study. The forbidden section doesn't clean itself you know!

He found an ancient tablet and what did the tablet do? Well it began to speak to him. It asked to be fed it hungered for blood. So what did Helshan do? Well he pricked his finger and wiped some blood on the creepy tablet that's what he did, because Helshan is like that partially insane, insatiably curious, and quite possibly mildly retarded.

In any case the ominous ancient tablet of unfathomable dark and mysterious power's hunger sated for the time being offered Helshan his freedom. Curious Helshan decided to fetch his master as all issues regarding the relinquishing of rightful property rights must have the consent of properties holder.

Upon retrieving his master the Chelish Noble was enraged that the mere halfling servant had been poking around in the forbidden section of his study and drove into a long angry tirade about the word forbidden and how when it's combined with the word section holds a particularly easy to grasp connotation.

Around hour 3 into his berating the horrible ancient tablet of unfathomable arcane power suddenly crumbled to dust and Helshan heard the words echo through t his mind "I set you free" as a strange rune was suddenly inscribed upon his head.

What Helshan found even more peculiar than the strange new rune that adorned a top his forehead was the sudden appearance of a extra-planar beast that can only really be described as a giant rainbow colored platypus.

Helshan was even more astounded when the Strange platypus suddenly inexplicably attacked his master slaying him with a few vicious snap of is deadly bill and sharpened claws.

Helshan was however not at all surprised when he discovered shortly after as his masters blood pooled on the ground that the odd new creature could talk. They soon introduced each other and became fast friends.

Languishing over his masters death stricken with the devastating grief of freedom from a lifetime of toil and oppression Helshan decided to leave Imperial Cheliax firstly to travel the countryside with his new friend and secondly because he was also quite likely wanted for murder and the possible thievery of his former masters incredibly fine hat.

Over time he discovered his new inherent power to call forth a multitude of creatures as if out of thin air and put his skills to use teaching his rainbow platypus to preform exciting stage tricks as he pulled birds and various other animals out creatures out of his own fine hat.

Helshan appears an odd halfling. A finely trimmed black beard runs down his faced tied to a knot at the end. Atop his head is a rather large square shaped top hat that seems to be half his size covering his balding head. He caries with him a can and wears suspenders with a fine ringleaders coat with a multitude of mismatched pockets, buttons, and buckles. He has wild green eyes and a hooked nose.


Helshan is a bit cooky his words are often minced entirely with sarcasm with an edge of bemused insanity. He's very fond of his attire and his giant rainbow colored platypus named Ragyorancon or as he is most often refers to him as Ragy or simply 'pumpkin'. He's a bit of a hoarder and notorious lush. He's a ostentatious and extravagant in his mannerisms.

He often has a penchant for near suicidal acts daring and enjoys terrorizing young children.

I may or may not throw in another character for submission later as well.

Presenting Etohya, a female half-elf druid. Her parents were a Shoanti tribesman of the Hawk Clan and an elf of one of the druid communities in the Churlwood.

Here's the backstory (wow, this turned out longer than I originally planned). Can do a quick crunch if/when needed.

Character Background:
Burkesh was a Shoanti of the peaceful Shriikirri-Quah, the Hawk Clan, a tribe who lived near the eastern edges of the Churlwood. He often ventured deep into the forest to study the native wildlife. While in the forest, he caught the attention of an elf woman from one of the small communities of druids that reside in the forest. After many encounters in various secluded parts of the forest, the woman became pregnant and gave birth to a half-elf girl in the druid community. She gave her daughter the Shoanti name of Etohya.

Unlike many half-elves, Etohya didn't face prejudice or discrimination due to her mixed race. The druids viewed this as simply part of nature, and the Shoanti believed that it allowed her to transcend the bounds of the individual races. Etohya's upbringing was steeped in the natural traditions of the druids and Shoanti. She easily learned the druidic arts from her mother, and grew into a well-respected member of the druid community.

While most of the druids were content to remain in the forest, Etohya's Shoanti blood gave her a more restless nature. Periodically visiting her father's clan wasn't enough to satisfy her wanderlust. After learning of its location from the Shoanti, she travelled south to the town of Galduria to learn about how civilization affects the natural land. Etohya would make several more journeys to the town, learning of Sandpoint's Swallowtail Festival during her latest visit. Curious about what the festival might be like, she obtained permission from the druids to attend.

Etohya had spent many years exploring through the Churlwood praying to the forces of nature for one, but this always resulted in silence. The answer she recently received was nothing she ever expected. While returning to the druid community with her father after visiting the Shoanti clan to inform him about her journey, the two were ambushed by a group of several bandits who plague the Churlwood. To save his daughter, Etohya's father shoved her away and commanded her to run while he drew his weapons and distracted the bandits. He was no match for the group of men, and they killed him while Etohya fled and hid. After the bandits left, she returned to try to find her father. She discovered him lying face down, lifeless, and riddled with arrows. She collapsed, her devastated sobs mixed with howls of fury. But her cries weren't unanswered. From directly above, a loud screech pierced the air drawing Etohya's attention. A hawk sat perched in a tree staring at her. At once, Etohya knew that her father's spirit had entered this hawk, and as she gazed up at it it flew to her, landing on her dead father's outstretched arm. Etohya had found her animal companion, naming it Kirri-Burkesh (or Kirri for short) after her father.

After the funeral of her father, the time came to begin her journey to Sandpoint.

At a brief first glance, Etohya could pass for a small Shoanti with ruddy skin, though she keeps her dark hair unshaven but short. Her slightly pointed ears and slighter frame give indication of her true nature, however. In Shoanti fashion, she wears a number of tattoos, most prominent are a leaf figure on the side of her face, and flowing patterns on both arms. She wears simple clothes in drab colors under leather armor. When not flying in the vicinity, Kirri stands on her shoulder.

Etohya's personality can best be described as serene. Like her father's clan, she prefers peaceful resolutions to conflict. However, nature can be cruel, and she understands that violence can't always be ruled out. She can be reserved due to her upbringing in a reclusive druid community, but her time with the Hawk Clan didn't leave her completely inexperienced in communication skills.

Dwarven Witch Hunter Inquisitor of Magrim (ancestor domain)


The Milkbeards were named after the moniker of their first legendary champion ... erasing the disgrace of the previous family name, but that is not spoken of.
Tuggi is a proud descendent of a family that has continually risen to great glory in times of need, against otherworldly foes. Unfortunately, this has not rung true for several decades.
His brother has asked for help, drumming up business for his smithy in Janderhoff. Tuggi agreed to "put on a show" at the swallow tail festival - a mock combat using his brother's unique style of rare weaponry.
So here he is at the festival... he has just gotten word from his brother -via courier- that the rest of the mock combat troupe bowed out. Although this message came hours ago.. something compelled him to stay. Its a presence that he hasn't felt for years, but it tells him wordlessly "you need to be here". He swears he can detect a nostalgic odor ... it takes him back to his grandfather returning from battle. Battle with ... goblins?

Jonas El'Adan varisian Human Magus


Raised in the traditions of the Varisian by his mother Jonas was no stranger to travel, they lived and worked as part of a troupe of entertainers. Life with the troupe taught Jonas how to fight and exposed him to his first taste of magic while working with an old fortune teller. Life with the troupe was good but trouble with the law forced Jonas to leave what he can only describe as his family. Having few options at the time he signed with the coastal ship Lady Luck as a sword hand and Plied the Varisian gulf for a few years honing his skills with blade and spell until making port in Sandpoint with the preparations for the festival he decided to leave the Lady Luck behind and see if he could capitalize on the budding opportunities to make money in the small port town with an eye towards gathering enough to explore the Thassilon ruins he had heard so much about.


Jonas is a good looking man with a roguish kind of charm his straw blond hair, blue eyes stand out against his olive colored skin suggesting a mixed ancestry. He favors light clothing consisting of leather breeches, an open shirt and fingerless gloves when traveling around town. When adventuring he still favors lighter armors that provide good movement. Either way he always has a weapon somewhere on his person even if it isn't always a obvious one.


Jonas is generally friendly in his dealings with people but his smile can be deceptive. He will happily lie and cheat if he feels it necessary, he views laws more like guidelines and doesn't mind bending or even breaking them if it suits his needs. Despite his lack of regard for established rules he has a good heart and helps others that are in need and someone that has earned his trust and friendship will find him a stalwart and trustworthy ally.

I will always find an an edge against my enemies but you have no need to worry about such things. We are friends after all. Very good friends.


You all are making this a difficult decision.

1 person marked this as a favorite.

I'm not sure as to how to post rolls unless i just do them by hand.

Gatherine Taboofox 1st Lv female dwarf gunslinger.

40 yr old Gatherine Taboofox is a rather precocious young dwarf maid who struck out on her own earlier than most. Most likely due to her fierce independence and her personality too similar to her equally stubborn father to cohabitate for long before they quarrelled(sometimes resulting in heated brawls between father and daughter), she boldy announced she would become an adventurer and struck out on her own.This is quite a sore subject for her is her father, a well-known dwarven ranger and farmer who has helped defended nearby communities single-handedly from various menaces, as he calls her 'rebellious' and resents the thought of following in his footsteps by staying in one place for the rest of her life. Although she did take his old dragon pistol without officially asking for it but refuses to admit to it. The youngest of his children, from his latest 'set' as he refers to them, Gatherine left her father's farmstead with her older sister's farewells to make her way to the city of Janderhoff.She's taken to life in the city fairly well and prefers it--although lonely and forced to fend for herself she has survived until now.After hearing that her older sister,whom she left behind on the farmstead has decided to travel as an adventurer due to becoming an oracle cursed with tounges, she has headed to Sandpoint to try to catch up to her and join her.

She is tall for a female dwarf and quite...volumptous.She has a temper and is known for a sharp tounge, a sharp eye with her aim,and a sharp blade hidden in her bosom.Dark brown skin, dark red hair coiled into braids, and fierce chocolate eyes. She wears her nails long and painted, and often dresses colorfully in the latest styles with heeled boots to make her taller, often drastically changing her waist length hair into elaborate styles

Wow! so many awesome characters!
e-terah, you just say [dice] then the dice, and then /dice]
but with a bracket of course :) but we're not worried about crunch right now so don't stress it!
This is my first play by post game so I think we're going pretty easy on everything =)
(PS I'm the player who's left in the game :P)

Gatherine starting stats came out to 13,14,12,9,11,13...i'm not exactly sure how a gunslinger's modifiers go. I know that her being a dwarf she gets -2 Charisma coz she can be intimidating and +2 Con coz she's hardy.So...13 Str,14 Dex,12 Int,9+2=11 Con,11 Wis, and 13-2=11 Cha ?
I may be overthinking things...Ugh. Math! >:(


ciretose wrote:
You all are making this a difficult decision.

Okay, well let me make it easy, pick me, I'm awesome.

A half orc barbarian.


Male Half-Orc (Shoanti) Barbarian 1
CN Medium Humanoid (Half-Orc)
Init +2; Senses Perception +3
AC 15, touch 12, flat-footed 13. (+3 armor, +2 Dexterity)
hp 16 (1d12+3)
Fort +5, Ref +2, Will -1
Spd 40 ft.
Melee Earth Breaker +5 (2d6+6 / x3) and
Dagger +5 (1d4+4 / 19/20/x2)
Special Attacks Rage
Str 19, Dex 14, Con 17, Int 10, Wis 9, Cha 9
Base Atk +1; CMB +5; CMD 17
Feats Blind Fight
Skills Intimidate +5, Knowledge (Nature) +4, Perception +3, Survival +3
Languages Common, Shoanti
SQ Fast Movement, Rage (7 rounds per day).
Combat Gear Earth Breaker, Dagger, Studded leather; Other Gear Backpack (empty), Belt Pouch (empty), Silk Rope, WaterSkin, 24 gp.
Darkvision: Half-orcs can see in the dark up to 60 feet.
Intimidating: Half-orcs receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature.
Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Fast Movement (Ex): A barbarian’s land speed is faster than the norm for her race by +10 feet. This benefit applies only when she is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian’s land speed.
Rage (Ex): A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear’s endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.
While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear
when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.


I was born in a Shoanti tribe called Shundar-Quah (Spire Clan). My mother never told me about my father and I never asked about him. I grew up with the clan without problems, they accepted me as a member of their tribe. I have learned their culture and traditions. I had had a very good life until 2 weeks ago, when my mother died in a mysterious way. The tribe blame me about this tragic event, saying that I entered in a state of rage and I killed her without pity. But I swear I did not do it. In this dark moment they gave me a choice, I could prove my innocence or die. I was confused and the only solution I found at that time was to run away. While I was running I had a question in my head, what to do now?

Since that day I have nightmares with the deformed face of my mom, I try to remember how was she but the only image I get is her deformed face.

Now I’m in the square looking at some food, elegant clothes, local crafts, and souvenirs. It´s new to me. My mind is full of fear, confusion and pain, but I know that my life must continue, I hope to find a new life around this place.

Been debating, but sure, I'll try to toss in a bid for Angren, Shoanti unarmed fighter. Raw stat rolls are at Invisible Castle

Background and appearance:

Angren is the firstborn son of the chieftan of a small Sklah-Quah can of Shoanti warriors and has been training his whole life to claim his place as the his father's successor. In his youthful impatience, he confronted his father openly and was quickly put to his place. He took what supplies he could carry and left his clan behind, heading south to the lands of his ancestors vowing to find strength and return. After leaving his tribal lands, he found his size and fighting skills gave him a hand up in finding employment as a caravan guard. His last employer was heading for Sandpoint for a local festival.

Angren is a giant of a man, standing 6'4" and built like a small mountain. He is shaved in the manner of his people, and his tattoos reveal his youth and inexperience. Recent scarring on his face, head, and chest have disturbed some of the straight lines of his blue and red markings.

e-terah earthenchild wrote:

Gatherine starting stats came out to 13,14,12,9,11,13...i'm not exactly sure how a gunslinger's modifiers go. I know that her being a dwarf she gets -2 Charisma coz she can be intimidating and +2 Con coz she's hardy.So...13 Str,14 Dex,12 Int,9+2=11 Con,11 Wis, and 13-2=11 Cha ?

I may be overthinking things...Ugh. Math! >:(

Don't worry about the crunch, we can sort that out later :) If I saw that post before it looked like you did something odd and then deleted it? Don't stress that bit, it's really just a matter of what your characters are like right now. the crunch can wait :)


It was a tough call, but I'm going with...

Tug Milkbeard
Jonas El'Adan

It was a very tough cut. I really wanted to pick the non-casting cleric, but I decided to go more traditional.

If you have not already, please post your stat block under your alias and when you are ready head over to the gameplay thread and roll initiative for the combat already underway.

Assume you were in the crowd, their is already a google map. If you feel comfortable feel free to add your image to the map in the location you would like to have been in the crowd (not within 15 feet of a goblin).

If you are not comfortable, I will make the image and place it on the map for you to be able to move once you have completed your stat block. If you have any questions, head on over to the discussion thread.

Thank you for the opportunity I believe I have set up the image and will post init and actions shortly.

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