GMPablo |
Buchart moves up Fernleaf sneaks up. Ogerkin reflex: 1d20 + 3 ⇒ (1) + 3 = 4 dog 4 reflex: 1d20 + 3 ⇒ (20) + 3 = 23 dog 3 reflex: 1d20 + 3 ⇒ (6) + 3 = 9 dog 2 reflex: 1d20 + 3 ⇒ (1) + 3 = 4
One of the dogs is ejected. location: 1d8 ⇒ 7The others all take orb: 2d6 ⇒ (2, 1) = 3
Both dogs in the orb fall unconscious.
Everyone needed to double move to get around the bush to see targets can shoot this round.
The dog attacks Shalelu Dog #4 Bite: 1d20 + 2 ⇒ (8) + 2 = 101d4 + 1 ⇒ (4) + 1 = 5 miss
Sekkimm
Anaba
Shalelu
Black Bear -12 (Unconscious/bleeding)
Cela
Rolande
Buchart
Fernleaf
Dog 2 -9 (non-lethal) Unconscious in Orb
Dog 3
Dog 4 -6 (non-lethal)
Dog 5 -9 (non-lethal) Unconscious in Orb
Ogrekin -9 (non-lethal) in Orb
GM Pablo |
No post, but looking at the Map both Sekkimm and Anaba move up.
Shalelu steps back 5' and attacks the dog
+1 Composite Longbow: 1d20 + 10 ⇒ (10) + 10 = 201d8 + 2 ⇒ (7) + 2 = 9
The dog drops dead.
stabilize: 1d20 + 3 ⇒ (7) + 3 = 10 the bear stops bleeding
Cela transforms back into human form and casts cure light wounds on the bear.
CLW: 1d6 + 1 ⇒ (4) + 1 = 5
The bear is up, but very injured.
Fahari moves up near the orb and waits for dinner to fall out.
Rolande hits the Ogerkin with 3 shots for 28.
Buchart
Fernleaf
Dog 2 -9 (non-lethal) Unconscious in Orb
Dog 3
Dog 4 -6 (non-lethal)
Dog 5 -9 (non-lethal) Unconscious in Orb
Ogrekin -9 (non-lethal) -28 lethal in Orb
Sekkimm
Anaba
Shalelu
Black Bear -7
Cela
Rolande
Buchart |
I can't help but agree with you Anaba. Sometimes we, and by that, I mean me, are too quick with the spells! I should go straight to the sword in situations like this! But, our friend Sekkimm has our foes well under wraps!
Attacking ogrekin two-handed.
Longsword: 1d20 + 9 + 2 - 4 ⇒ (9) + 9 + 2 - 4 = 161d8 + 9 ⇒ (2) + 9 = 11
GM Pablo |
Buchart hits for 11
Fernleaf moves up and fires.
Perception: 1d20 + 10 + 2 - 4 - 4 ⇒ (8) + 10 + 2 - 4 - 4 = 121d6 + 2d6 ⇒ (5) + (2, 2) = 9 Miss
The dogs are trapped unconscious in the orb and take more damage
Orb: 2d6 ⇒ (6, 2) = 8 (next round they will be dead)
Orgerkin reflex: 1d20 + 3 ⇒ (17) + 3 = 20
He pops out of the orb location: 1d8 ⇒ 5
Seeing the situation he full retreats off the map north into the woods. No line of sight, but you can pursue him. - Fahari moves much faster and will be able to catch him in 2 rounds.
Sekkimm
Anaba
Shalelu
Black Bear -7
Cela
Rolande
Buchart
Fernleaf
Ogrekin -9 (non-lethal) -39 lethal in Orb
Stetrix |
The Orgekin falls.
Out of combat
You find a +1 spear (Cela will take that it is her weapon proficiency)
+2 giant strength belt
Ratty flea infested blanket with black arrow insignias. The bear is stuck in a bear trap which Cela removes then transforms into a bear after speaking with the bear (who seems particularly docile toward the party).
You lean that he is the animal compainion of a black arrow ranger . He wants to lead you to to their house where the Ogerkin lives. Where his master and some other captives are held. He says there are more of these cruel orgerkin.
-Posted with Wayfinder
Sekkim |
No bear steak tonight, I suppose. Confusing how something can go from dinner to ally in a space of a minute.
I suppose for the next thing we'll need a sneaky group and a loud group. One group to get close to the hostages and leap in and protect them, while the loud group makes a show of noise to give the quiet group a chance to get in and get things done.
GM Pablo |
Cela transforms back into a black bear and follows an eager Kibb (who takes the lead). Very close to where the Orgerkin was slain, Kibb leads you to a poorly maintained trail that leads deeper into Kreegwood. Soon you find a hanging cornhusk-and-leather humanoid-shaped fetish (scarecrow) on the path. Continue down the path?
GM Pablo |
Fernleaf moves ahead of the group in hobbit stealth fashion. His furry feet pad softly down the path moving through the underbrush. He sees several more of the fetishes, obviously a warning to trespassers, which he chooses to ignore. A little over a 1/4 mile ahead, and about a 1/2 mile from your combat with the ogrekin, the trail improves somewhat from more frequent use. Fernleaf skulks the edge of the path and sees a small sickly farm in a clearing in the woods. A tangled field of corn and other diseased plants grows in the eastern section of their land, while to the north slump two sagging buildings: a barn and a farmhouse. Both have had their windows boarded over, and moss and fungus grow heavy on the shaded sides of the decrepit structures.
Fernleaf spends a moment and watches an 8-foot-tall grotesquely deformed ogrekin who's head resembles a giant pumpkin on the right side — a huge puffy mass of tumors and overgrown bone giving his head a lopsided look. The ogrekin stalks the cornfield and perimeter of the farmstead armed with an ogre-hook ( A huge, crude crook of sharpened metal). To Fernleaf he looks incredibly strong and dangerous, but does not look either pretty or friendly.
See Graul Farm Map
GM Pablo |
Fernleaf draws a crude map in the dirt to describe the farm and Cela (still in bear form) is able to get that the barn is where the black arrows and his master are being held. You are about 200 feet from the map. Apparently Kibb was a prisoner there as well, but escaped and has been stalking the area for three weeks until he got his foot stuck in the bear trap.
How do you want to proceed?
Buchart |
Or, Anaba and I can storm in as a frontal attack, enlarged and bulled. Haste us all, Rolande covers while Fernleaf, Cela and Sekkimm enter the barn. That way you'll have fewer ogrekin in the barn with which to deal. And, I think Anaba really wants the workout!
Or, we skulk in enmass while your eagle harasses!
Either way, I think we'll suprise them. I will also cast invisibility of Fernleaf so he can save his potion!
How many of those bully bastards did you see, Fernleaf?
GM Pablo |
Anaba will do lead blades (10 rounds) just before you head in since it is Buff city time!
Cela will cast Acid Maw (5 minutes) on Fahari
Mage armor, bear (5 hours)
Pearl mage armor (5 hours)
Mage armor, cat (5 hours)
Enlarge, buchart (5 minutes)
Pearl enlarge
Enlarge, anaba (5 minutes)
Bull's strength, buchart (5 minutes)
Protection from evil, communal (buchart, anaba, fernleaf, bear, cat) (1 min each)
Haste (buchart, anaba, fernleaf, rolande, bear) 5 rounds
Invisibility Fernleaf (5 min)
You move as far as possible without showing yourselves then Sekkimm casts haste (30 extra move each) (round 1)
Buchart Initiative: 1d20 + 4 ⇒ (11) + 4 = 15
Cela Initiative: 1d20 + 3 ⇒ (19) + 3 = 22
Fernleaf Initiative: 1d20 + 4 ⇒ (15) + 4 = 19
Rolande Initiative: 1d20 + 6 ⇒ (11) + 6 = 17
Sekkim Initiative: 1d20 + 8 ⇒ (10) + 8 = 18
Shalelu Initiative: 1d20 + 3 ⇒ (6) + 3 = 9
Kibb Initiative: 1d20 + 3 ⇒ (7) + 3 = 10
Ogerkin CrowfoodInitiative: 1d20 + 1 ⇒ (2) + 1 = 3
You can all attack (single attack since you moved) unless you double moved (listed)
Anaba
Cela - double moves to barn
Fernleaf - double moves to barn
Sekkimm - double moves to barn
Rolande
Buchart
Kibb
Shalelu
Crowfood