Buchart |
Trip into Shimmerglens:
Will have used a point from Arcane Pool to have Fly memorized.
0-Detect Magic
0-Read Magic
0-Light
0-Acid Splash
0-Disrupt Undead
1-True Strike
1-Shield
1-Magic Missile
1-Magic Missile
1-Frostbite
2-Invisibility
2-Invisibility
2-Scorching Ray
2-Aminal Aspect
3-Fly
Buchart |
Third level spells I have:
Aqueous Orb
Beast Shape I
Dispel Magic
Flame Arrow
Gaseous Form
HasteFourth level spells I have:
Beast Shape II
Black Tentacles
Calcific Touch
Ghost WolfBuchart?
You wouldn't know Spectral Hand, would you?
I see this like a conversation over a campfire, so...
Unfortunately Sekkim, Spectral Hand isn't on the Magus spell list. There is a Magus Arcana, Close Range, that allows doing the exact opposite though, delivering ray spells as a touch attack allowing a spellstrike. It sort of sucks though because it limits Scorching Ray to one ray.
Interested in Gaseous Form, Haste, Flame arrow and Aqueous Orb. We can do that when we have some downtime or can travel to the keep. Looks like we're deployed for some time at this point!
Fourth level spells I'll need to hold off on, as the gelders are better spent on weapons, armor and three other little things I need at this point. I can make you a wand on the road, but it looks like our gold seems to slip through our fingers on this adventure. Building some awesome fame/prestige, though! We'll be famous!
Mmmm. Dinner smells...
FLASH!
What the...!?!?!?
Sekkim |
You can only fit one large creature in an aqueous orb. That's been a hindrance lately.
You seem to do a lot of evocation. I don't ... like evocation much. A story for another time.
FLASH!
Are you interested in pyrotechnics? Someone's giving us a field demonstration in the practical applications of pyrotechnics. Great spell.
Buchart |
Spell List for Travel to the Hook:
Using one pool point to memorize Fly.
0-Detect Magic
0-Read Magic
0-Light
0-Acid Splash
0-Disrupt Undead
1-True Strike
1-Shield
1-Magic Missile
1-Feather Fall
1-Frostbite
2-Invisibility
2-Blur
2-Scorching Ray
2-Levitate
3-Fly
Sekkim |
0
Detect Poison
Acid Splash
Message
Read Magic
1
Enlarge Person
Grease
Long Arm
Mage Armor
Shield
Endure Elements
Unseen Servant
2
Levitate
Create Pit
Protection from Evil, Communal
Web
Rope Trick
3
Haste *2
Flame Arrow
Gaseous Form
Dispel Magic
4
Beast Shape II
Black Tentacles
Calcific Touch
Ghost Wolf
GM Pablo |
Your guns should be fine in winter weather - the boots of the Mire should keep you dry even if the snow melts (as long as you are not submerged in water!). Great item for a gunslinger. The best option is Endure Elements spells! This is a good thing to get a wand created for the party!
ENDURE ELEMENTS
School abjuration; Level cleric 1, druid 1, paladin 1, ranger 1, sorcerer/wizard 1
Casting Time 1 standard action
Components V, S
Range touch
Target creature touched
Duration 24 hours
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between –50 and 140 degrees Fahrenheit without having to make Fortitude saves. The creature's equipment is likewise protected.
Endure elements doesn't provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth.
The risks of cold weather are here:
Cold and exposure deal nonlethal damage to the victim. A character cannot recover from the damage dealt by a cold environment until she gets out of the cold and warms up again. Once a character has taken an amount of nonlethal damage equal to her total hit points, any further damage from a cold environment is lethal damage.
An unprotected character in cold weather (below 40° F) must make a Fortitude save each hour (DC 15, +1 per previous check) or take 1d6 points of nonlethal damage. A character who has the Survival skill may receive a bonus on this saving throw and might be able to apply this bonus to other characters as well (see the skill description).
In conditions of severe cold or exposure (below 0° F), an unprotected character must make a Fortitude save once every 10 minutes (DC 15, +1 per previous check), taking 1d6 points of nonlethal damage on each failed save. A character who has the Survival skill may receive a bonus on this saving throw and might be able to apply this bonus to other characters as well. Characters wearing a cold weather outfit only need check once per hour for cold and exposure damage.
A character who takes any nonlethal damage from cold or exposure is beset by frostbite or hypothermia (treat her as fatigued). These penalties end when the character recovers the nonlethal damage she took from the cold and exposure.
Extreme cold (below –20° F) deals 1d6 points of lethal damage per minute (no save). In addition, a character must make a Fortitude save (DC 15, +1 per previous check) or take 1d4 points of nonlethal damage.
GM Pablo |
Spell list unless you want to modify
Cela Spell List
Cleric spells memorized (CL 1st; concentration +6)
Melee Touch +5 Ranged Touch +6
1st—command (DC 16), longstriderD, murderous
commandUM (DC 16), protection from evil
0th (at will)—create water, Guidance , purify
food and drink (DC 15)
[D] Domain spell; Domains Healing, Sun
Druid spells memorized (CL 6th; concentration +11)
Melee Touch +5 Ranged Touch +6
3rd—aqueous orb (DC 18), call lightning (DC 18),
daylight
2nd— barkskin X2, bull's strength ,heat metal (DC 17)
1st—commune with birds, entangle (DC 16), liberating command, magic fang (X2)
0th (at will)—detect magic , light, mending, read magic
GM Pablo |
A gunslinger with a longbow is crazy - sell it!!
The spellbook can be sold after Sekkimm, Fernleaf and Buchart pay to copy the spells - 7337gp!! So that will go into party treasure!
Also after returning the Sihedron medallion to Lady Heidmarch you have two others!
While worn, a star medallion grants its wearer a +1 resistance bonus on all saving throws.
Once per day, as a free action, it may be commanded to bestow the effects of false life on the wearer. Placed on the neck of a dead body, a star medallion preserves the body indefinitely via a gentle repose effect.
Please see the treasure list and see what you want to keep/sell and I will give you the final per user gold tally!
What is the plan for Lumpy?