Buchart |
I don't have a problem with animate dead (Cela as a Cleric or Sarenrae will frown on using this with any frequency). In the situation you are in (50 vs 11) it can be overlooked and they put the scroll as loot for a reason. I would say frequent castings would shift a character's alignment toward evil.
Your right on the Hitdice. 4d8+8 looks correct (24 hitpoints) - OK on the stats for me.
-Posted with Wayfinder
Speaking of alignment changes, I notices that Buchart's has shifted from CN to CG on the latest sheet. This will be fine given recent adventures, events and reactions. Go ahead and change his favored deity, as well. Gorum was a nice start for a CN crazy kid, but Cayden Cailean works better given Buchart's penchant for alcohol and need for better luck! Who knows? Perhaps with the proper headband he might even consider becoming a cleric, but it is unlikely he would want to stall progress eventually being a "whirlwind of magic and steel"!
Buchart |
I finally read the spell Enlarge Person at paizo
com. I had been conflating w/ Bull's Strength (+4 str) for some reason. As I read it, the only real bonuses for being enlarged is reach and the extra damage due to weapon size and strength. It gives +2 to strength for an effective hit/damage bonus of +1 from the increase in strength. Then you lose the attack bonus due to size. Also, -2 to dex. So, though your str goes up +2 you lose the attack benefit. And your AC is actually -2 because AC-1 for size and -1 AC because you lose 2 points of dex. Effectively, when enlarged only +0 to hit and +1 to damage. And-2 to AC.
Ruling? Thoughts? Comments?
GMPablo |
The -2 penalty to ac is generally worth it for the extra die of damage and 10' reach. Against giant sized creatures like Ogres you avoid AOOs to enter combat and do more damage. Against smaller targets you take battlefield control and get AOOs when they move to attack you. For me personally I'll take the AC penalty to do more damage and get the combats done faster. The bonuses/penalties to hit cancel out. but Cela is there for healing on the 10% extra hits you take .
-Posted with Wayfinder
Cela |
obviously we have been otherwise occupied mind and body with our sale, packing and moving stuff. In addition work for both of us has been more than usually demanding.
we are trying to not ditch and really appreciate you Paul for assisting us by stepping in to post/play for us when we are otherwise occupied.
we will be totally MIA the 30th-4th as that is loading the truck and driving to Florida and then for me flying back to KY.
Apologies in advance for not making the game priority over life :)
Thanks again Paul...
Sekkim |
The -2 penalty to ac is generally worth it for the extra die of damage and 10' reach. Against giant sized creatures like Ogres you avoid AOOs to enter combat and do more damage. Against smaller targets you take battlefield control and get AOOs when they move to attack you. For me personally I'll take the AC penalty to do more damage and get the combats done faster. The bonuses/penalties to hit cancel out. but Cela is there for healing on the 10% extra hits you take .
Your other alternative is Long Arm - another 1st level spell which lasts a minute per level which only increases your reach by 5 feet. You maintain your current size and take no other bonuses or penalties.
I think I taught it to you?If you really want to scratch that itch, use a reach weapon under the effect of enlarge person and long arm. You can hit targets out to 20 feet, but not anything adjacent to you.
Rolande Deerborne |
Pablo, we are leaving Wednesday morning on vacation. We will be on a cruise so we will not have internet access to post. We will be back in town the day before Labor Day. I am not sure if we can get this courtyard combat done by tomorrow. I know Brent and C will be offline starting this coming weekend. You can play our characters if need be to move things along or we can break and sync back up after vacay.
GM Pablo |
Rolande, need to adjust attacks because of changes to weapon cords
Weapon Cord: What kind of action is it to recover a weapon attached to your wrist with a weapon cord?
As originally published, this was a swift action. The design team has changed this to a move action. This will be updated in the next printing of Ultimate Equipment.
Sekkim |
Spells on next memorization:
0
Detect Poison
Detect Magic
Message
Read Magic
1
Enlarge Person
Grease
Long Arm
Mage Armor
Shield
Snowball
Summon Monster I
2
Pyrotechnics (Make sure the mound of flaming ogre corpses isn't too far from the gate)
Create Pit
Protection from Evil, Communal
Web
Summon Monster II (if one elemental can make a flaming heap of ogres, if not I'll memorize a spare.)
3
Haste
Aqueous orb
Flame Arrow
Dispel Magic
4
Beast Shape II
Black Tentacles *2
GM Pablo |
Cela Spell List
Cleric spells memorized (CL 1st; concentration +6)
Melee Touch +5 Ranged Touch +6
1st—command (DC 16), longstriderD, murderous
commandUM (DC 16), protection from evil
0th (at will)—create water, enhanced diplomacy , purify
food and drink (DC 15)
[D] Domain spell; Domains Healing, Sun
Druid spells memorized (CL 6th; concentration +11)
Melee Touch +5 Ranged Touch +6
3rd—aqueous orb (DC 18), call lightning (DC 18),
daylight
2nd—aboleth's lungARG (DC 17), barkskin, bull's strength ,
heat metal (DC 17)
1st—commune with birds, entangle (DC 16), hydraulic
pushAPG, liberating commandUC, magic fang
0th (at will)—detect magic , light, mending, read magic
Buchart |
Sorry this took so long. Busy day yesterday! Will spend one point from Arcane Pool to use Knowledge Pool and memorize a spell on magus spell list but not in my spell book, Fly.
Spell List After Fort Assault:
0-Detect Magic
0-Read Magic
0-Light
0-Acid Splash
0-Disrupt Undead
1-Shield
1-Frostbite
1-Magic Missile
1-Floating Disk
1-Floating Disk
2-Invisibility
2-Scorching Ray
2-Levitate
2-Animal Aspect
3- Fly
GMPablo |
There is a spell similar to lead blades or gravity bow you can enhance your weapon which permanently increases the damage as if you were enlarged. Enlarged you lose dex and the logistics of carrying the weapon and two sizes of ammo is a nightmare and expensive. I'll research probably 4-6k for the spells
-Posted with Wayfinder
Buchart |
Spell List for Skull's Crossing:
0-Detect Magic
0-Read Magic
0-Light
0-Acid Splash
0-Disrupt Undead
1-Shield
1-Shield
1-Magic Missile
1-Magic Missile
1-Frostbite
2-Invisibility
2-Scorching Ray
2-Scorching Ray
2-Elemental Touch
3-Fireball
Also updated Bucky's section of the Resource Tracker, though I was going by memory rather than tracing it back through the posts. Will check that when I have available time to do so.
GM Pablo |
Cela (from sheet)
Cleric spells memorized (CL 1st; concentration +7)
Melee Touch +6 Ranged Touch +7
1st—command (DC 17), longstrider, murderous command (DC 17), protection from evil
0th (at will) —create water, enhanced diplomacy , purify food and drink (DC 16)
[D] Domain spell; Domains Healing, Sun
Druid spells memorized (CL 7th; concentration +13)
Melee Touch +6 Ranged Touch +7
4th—air walk, greater flaming sphere ACG (DC 20)
3rd—aqueous orb (DC 19), call lightning (DC 19), daylight
2nd—aboleth's lung (DC 18), barkskin, bull's strength , communal endure elements, heat metal (DC 18)
1st— commune with birds, liberating command, hydraulic push, obscuring mist, entangle (DC 17), magic fang
0th (at will) detect magic , light, mending, read magic