DM KLS |
You all leave for the Glassworks as the short walk gets you there in the late morning, almost early afternoon. At first glance, it looks as though no one has been here all day, or maybe even the last few days. Upon further notice however, you can see that the windows on the outside seem to have been covered in one fashion or another. Either way, it seems obvious the intent on keeping anyone from peering into the building.
Triel Siadon |
Triel eyes the Glassworks with barely-concealed suspicion. She then starts looking around for other entrances to the building aside from the front door.
Arathorn Stryder |
Arathorn looks askance at Cian interesting remark...
"We should check to see if there are other entrances, Vanya is right, something doesn't feel right about this. With all the attacks, I feel we should be on our guard"
Arathorn pulls out his scimitar and short sword in preparation for an attack.
"If there's an entrance we can go through without being noticed, then I suggest going in first with Triel close behind. Anyone else that feels confident in a fight should follow by her, and prepare yourself, this could be ugly."
Triel Siadon |
Triel raises her greatsword and nods. "Very well."
Never thought I'd be taking orders from a surface elf. I've really gotten myself into something bizarre, haven't I?
So, marching order: Arathorn, Triel, Vanya, Cian, Ithylia?
Triel Siadon |
Triel eyes the locked doors.
"Hmm..." She rests a hand on her helmeted chin in thought. "...I think I have an idea."
Arathorn Stryder |
Damned doors. Nothing ever comes easy, does it?
"I'm open to suggestions, unless we'd like to try other entrances as well. Either way, I recommend we make a little noise as possible. If something has happened to Amiko, it would be fortuitous to remain unseen until we can fully grasp this situation."
I'm hoping that as a surface elf, I won't be an a*$@&*$ to a drow, especially after the epic battles, but we'll see how it plays out
Triel Siadon |
Triel nods. "Arathorn, see if the other entrances are locked. Try to avoid detection, if at all possible."
She then leans against the door, trying to listen for any activity beyond it.
Perception (Hearing): 1d20 + 7 ⇒ (6) + 7 = 13
DM KLS |
You hear beyond the door the slight sound of what could be a furnace, which would make sense as there is smoke rising from the stacks on top of the building. Aside from that, there's nothing else you hear.
Walking around the building finds that all the doors are locked, even the ones that should be unlocked for normal business hours.
Arathorn Stryder |
Arathorn quietly walks back to Triel and the group. "There's something definitely amiss about this place. Every door is locked, including ones that would normally be open during business hours." Arathorn sighs in deep frustration.
How are we to get into this building without being detected? There has to be something I've missed, some way that will allow us entry without being noticed.
Triel Siadon |
Triel unsheathes her greatsword. "Alright then--the way I see it, we have two options."
"One, we kick in the door, alert everyone inside to our presence, and have an all-out fight if hostilities erupt." She steps up to the door again. "Two..."
She raises a mailed fist.
"...I could knock on the door and see if whoever's listening is dumb enough to open the door for us."
Triel Siadon |
Triel looks over at Vanya, blinking from the sun hitting her eyes again.
"Potentially. Otherwise, prepare for a fight."
She turns back to the door and knocks on it.
Vanyalanthiriel Giliath |
Looks like Triel will hit the hardest if they are not going for Break. If they go for Break (both Ara and Tri drop their shoulders on the door) have one roll Aid Another and give the other a *total* bonus of +4
DM KLS |
Spoke with Arathorn (she's getting ready for work and therefor can't post lol) and she feels that having Arathorn and Triel bash in the door together would work better because a high roll and successful aid would break it down. Which in that case I can just automatically assume taking <insert number here>, unless Triel just really wants to hack and slash at something.
Triel Siadon |
Triel turns to Arathorn and nods. "Alright. On three then."
She faces the door. "One."
She lowers her shoulder. "Two."
And she lunges forward to ram the door down!
Strength (Bash Door): 1d20 + 2 ⇒ (17) + 2 = 19
"Three."
Arathorn Stryder |
Arathorn gapes at Triel. "where did they teach you to count?"
He sighs deeply, lowers his shoulder and has a try at the door himself.
strength(bash door): 1d20 + 2 ⇒ (11) + 2 = 13
"Well, at least we got the door open. Now for the fun part, I suppose. Let's....not count to three, Triel..."
DM KLS |
The door bursts open as Triel goes first into the room. As light fills the corridor, it's clear that this entrance leads into a hallway as the sound of the furnace fills it much louder than what was heard from just outside the door.
Map updated, I'm just letting you all see the full hall since there's nothing big to notice in it, as well as to save time for which ever door you want to inspect. Just put yourself in front of which ever door and let me know that's the one you want to open, and we'll go from there. Sound good?
Triel Siadon |
Triel smirks. "Looks like we haven't been detected yet."
"Where did they teach you to count?"
Triel briefly squeezes her eyes shut and snorts. "The same place I was taught to break doors down. Now, take point. We've got the advantage for now."
She steps aside and lets Arathorn pass. "After you."
DM KLS |
As you listen in on the door, you hear the furnace rumble even louder through this door, indicating that this would be the furnace room. However, there is also the sound of eerie high pitched giggling along the sound of glass breaking. By the sounds of a larger shatter, it seems that the giggling of demented children become even louder.
DM KLS |
Arathorn's Stealth: 1d20 + 6 ⇒ (10) + 6 = 16
Arathorn moves forward to open the door as silently as he can to peer into the room. Luckily, he isn't spotted opening the door, but finds the room occupied by 8 goblins who appear to be throwing chunks of glass and giggling with glee each time they shatter one.
Went ahead and GMPC'd to keep moving cause Arathorn is at work and won't get home til later tonight.
DM KLS |
The arrow flies through the air as it sinks itself deep into the goblin's flesh as it howls out in pain. All the eyes in the room turn towards Arathorn as the rest of the goblins focus their attention from the shattering glass to him.
Well so much for surprise I guess. Everyone give me initiative and first round actions please.
Triel Siadon |
Initiative: 1d20 + 7 ⇒ (15) + 7 = 22
Round 1: Actions
Standard Action: Cast bless on the party
Move Action: Step around Arathorn and enter the room
Triel frowns as Arathorn's second arrow fails to connect with a goblin. The battle fury rises to the forefront, and all language becomes meaningless in her ears.
"Господь в пользу железо, выходит далеко здесь." She bows her head and raises her hand, invoking a surge of divine energy.
The party's weapons take on a dark red outline, and everyone can hear a brief clashing of iron. She strides into the room, beckoning the other party members to join her.
"Приходите! Давайте положить конец это!"
Everyone gains a +1 bonus to attack rolls and to saves vs. fear.
Durations
Bless: 10/10 rounds
Vanyalanthiriel Giliath |
Initiative: 1d20 + 8 ⇒ (4) + 8 = 12
Perfect :) I was gunna delay a moment anyway ;)
Vanya waits for the goblins to react. Get closer! She lurks behind Triel waiting for an opportunity to hit a group of goblins with a flash of color.
Delay...
DM KLS |
The goblins towards the back of the room look towards everyone at the door, and begin to laugh and cackle. "Dlouhán! Více jídlo! Řez je dolů, sklo je dolů, dnes večer jíme, je dlouhán maso!"
The goblin that Arathorn strikes comes at him in order to attack as another one moves up and hurls a piece of glass at Triel as it makes contact and shatters, pieces lightly slicing open spots of her skin where the glass gets in between the armor. Arathorn's second arrow misses the goblin as it moves, while Cian and Ithylia move up with her beginning to sing.
Triel takes 3 hp of damage, while Ithylia induces Inspire Courage. Vanya, feel free to state your delayed action in your next post along side your next action. Triel's Bless now has 9 rounds left, Ithylia's Inspire Courage may last up to another 6 rounds. Everyone post their next actions.
Triel Siadon |
Vanya, I moved you to where you said you were on the map.
Round 2: Actions
Standard Action: Defensive Attack on Goblin in front of Arathorn
No Action: 5-foot step to the side, in front of Vanya
Triel flinches as the glass hits her before turning her blessed blade against the goblin Arathorn injured. She swings it in such a way as to interpose as much of it between herself and any more incoming attacks.
Defensive Attack (Bless, Inspired): 1d20 + 2 - 4 + 1 + 1 ⇒ (17) + 2 - 4 + 1 + 1 = 17
Damage (Inspired): 2d6 + 3 + 1 ⇒ (2, 3) + 3 + 1 = 9
Triel now has 18 AC until the end of her next turn.
Durations
Bless: 9/10 rounds remaining
Inspire Courage: 6 rounds remaining