Rise of the Runelords: Anniversary Edition ran by DM KLS (Inactive)

Game Master KyleS

The Glassworks


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Male Human Ranger 1 | HP 11 | AC 18 | T 14 | FF 14 | CMD 17 | Fort +3 | Ref +6 | Will +2 | Init +4 | Perc +6 | Sense Motive +2

Survival, FE: 1d20 + 8 ⇒ (17) + 8 = 25


Female Half-Elf Bard 1
Stats:
HP: 10/10 | AC: 15; T: 12; FF: 13 | CMD: 12 | Fort: +1; Ref: +4; Will +3 (+2 vs. Enchantments) | Init: +2 | Perception: +7
Bard Things:
BP: 7/7 | Inspire Courage: +1 | Bardic Knowledge +1

Ithylia looked at Triel with her sword ready before glancing to the tracks and the mausoleum. "Do you, think they planted something? Or maybe they hid goblins in there? Should... we be ready for a fight?"


Manifest: 12/12|Female Drow Spiritualist (Fractured Mind) 9|HP: 45/63|AC: 22/14/17|Saves: +7 Fort, +6 Ref, +8 Will (+10 w/Spirit, +2 vs. enchantment, +4 vs. mind-affecting w/Spirit)|Init: +3|Perc: +14

"I'd be surprised if there weren't anything lying in wait for us in there." Triel replies, taking a couple of steps toward the mausoleum door. "Goblins attack the town, forget to burn the graveyard, and two sets of humanoid footprints are going inside the mausoleum? That doesn't strike you as being suspicious?"


Female Half Elf Sorcerer (Starsoul) 1 | HP 8 | AC 12 FF 10 T12 | Saves +2/+2/+3 | Init + 8 | Percep +3

"Ooh. I hope your not right. Well maybe a little, this is more interesting than Cian's ruined skyport at least." Vanya grins and casts Light on a coin pulled from her purse. "Ready!" she chirps.


Male Halfling Fighter(Cad)/Unchained Rogue | 15/15 HP | 17 AC | 11 Touch | 14 FF | 14 CMD | Fort 5 | Ref 4 | Will 1 | Init 3 | Perception 6 | CS

They're just goblins. They're about as organized as I am in the morning. They probably got lost during the raid, ran around in a circle a bunch of times, and ended up here.

Though Jack speaks as if there is no danger, he draws his ax anyway, he learned yesterday how much a surprise attack hurts, and doesn't want to repeat that mistake.


"I'll have you know I happened to like seeing the Old Light very much." Cian teases.


Female Half-Elf Bard 1
Stats:
HP: 10/10 | AC: 15; T: 12; FF: 13 | CMD: 12 | Fort: +1; Ref: +4; Will +3 (+2 vs. Enchantments) | Init: +2 | Perception: +7
Bard Things:
BP: 7/7 | Inspire Courage: +1 | Bardic Knowledge +1

Ithylia, donning her leather armor, pulls her Turquoise scarf out as well. "But it's not just goblins, Jack."

It takes a minute to don her armor. Thought it was likely she wouldn't have had it on if it didn't seem like they were hunting things since she had plans to preform later.


Male Human Ranger 1 | HP 11 | AC 18 | T 14 | FF 14 | CMD 17 | Fort +3 | Ref +6 | Will +2 | Init +4 | Perc +6 | Sense Motive +2

Artemis looks up from his tracks and points at a set of tracks as he says each thing in order.

"Jack, that, that and that are goblin tracks, these are human..ish tracks."


Manifest: 12/12|Female Drow Spiritualist (Fractured Mind) 9|HP: 45/63|AC: 22/14/17|Saves: +7 Fort, +6 Ref, +8 Will (+10 w/Spirit, +2 vs. enchantment, +4 vs. mind-affecting w/Spirit)|Init: +3|Perc: +14

Triel glares at the mausoleum door. "Why would someone make for the graveyard in the middle of a goblin raid?" It sounds like an honest question.

Seeking shelter? Opportunistic looting? Hmm...

Her train of thought is interrupted by the light spell Vanya cast making her eyes hurt. She promptly brings a hand up to shield her eyes under her helmet.


Artemis:
You can tell that the tracks are most definitely from the night of the attack, but you can also see something else in the tracks, almost as if something was dragged on the ground off and on.


Male Human Ranger 1 | HP 11 | AC 18 | T 14 | FF 14 | CMD 17 | Fort +3 | Ref +6 | Will +2 | Init +4 | Perc +6 | Sense Motive +2

"Well they are from the night of the attack. Wait.." He examines the tracks again.

"Something was dragged off and on. See here and here?" Artemis points to the spots he's seen.

Hopefully my good track rolls continue so I look like I know what I am doing...


Manifest: 12/12|Female Drow Spiritualist (Fractured Mind) 9|HP: 45/63|AC: 22/14/17|Saves: +7 Fort, +6 Ref, +8 Will (+10 w/Spirit, +2 vs. enchantment, +4 vs. mind-affecting w/Spirit)|Init: +3|Perc: +14

Triel blinks rapidly to clear her eyes and looks over to where Artemis is pointing.

"Huh... so, looting then?" She approaches the door and tries listening at it.

Perception (Hearing): 1d20 + 7 ⇒ (20) + 7 = 27


Triel:
As you listen through the door, you hear the faint sound of a scraping like shuffle, but nothing else that you can easily discern.


"Why loot a crypt though? Wouldn't it be easier to dig instead of move stone?"


Female Half Elf Sorcerer (Starsoul) 1 | HP 8 | AC 12 FF 10 T12 | Saves +2/+2/+3 | Init + 8 | Percep +3

Vanya is fairly jumping with excitement. She whispers to Ithylia, "Feels like this is why I woke up today!"

In response to Cian's question, "Maybe they were looking for something specific?"


Manifest: 12/12|Female Drow Spiritualist (Fractured Mind) 9|HP: 45/63|AC: 22/14/17|Saves: +7 Fort, +6 Ref, +8 Will (+10 w/Spirit, +2 vs. enchantment, +4 vs. mind-affecting w/Spirit)|Init: +3|Perc: +14

Triel blinks. "There's something shuffling around in there." She readies her sword.


Female Half-Elf Bard 1
Stats:
HP: 10/10 | AC: 15; T: 12; FF: 13 | CMD: 12 | Fort: +1; Ref: +4; Will +3 (+2 vs. Enchantments) | Init: +2 | Perception: +7
Bard Things:
BP: 7/7 | Inspire Courage: +1 | Bardic Knowledge +1

Ithylia gave a giggle catching Vanya's excitement. "Oh boy! A real treasure hunt! Can we open it and find out what or who is in it?"


Male Human Ranger 1 | HP 11 | AC 18 | T 14 | FF 14 | CMD 17 | Fort +3 | Ref +6 | Will +2 | Init +4 | Perc +6 | Sense Motive +2

Artemis pulls out his bow and readies an arrow.


"I wonder if a goblin was dumb enough to get closed in."


Male Human Ranger 1 | HP 11 | AC 18 | T 14 | FF 14 | CMD 17 | Fort +3 | Ref +6 | Will +2 | Init +4 | Perc +6 | Sense Motive +2

"Dumb enough? Probably, but the mausoleum looks unburned, so that kinda removes the goblins from consideration." Artemis says.


Manifest: 12/12|Female Drow Spiritualist (Fractured Mind) 9|HP: 45/63|AC: 22/14/17|Saves: +7 Fort, +6 Ref, +8 Will (+10 w/Spirit, +2 vs. enchantment, +4 vs. mind-affecting w/Spirit)|Init: +3|Perc: +14

Narrowing her eyes, Triel moves forward and opens the mausoleum door, her sword still readied.


As the door opens, light infiltrates the already dimly lit mausoleum, revealing everything in it as the door opens wider and wider. The faint shuffling sound from earlier seems to stop, as a more audible crackle and creaking sound emanates from the room. Unlike most other crackling and creaking, this sounds slightly, and more eerily, coordinated as it seems to approach the door.

Give me initiative rolls, as well as a Perception check. The Perception may be ignored however if Triel decides to throw the door open.


Female Half Elf Sorcerer (Starsoul) 1 | HP 8 | AC 12 FF 10 T12 | Saves +2/+2/+3 | Init + 8 | Percep +3

Initiative: 1d20 + 8 ⇒ (18) + 8 = 26
Perception: 1d20 + 3 ⇒ (6) + 3 = 9


Male Human Ranger 1 | HP 11 | AC 18 | T 14 | FF 14 | CMD 17 | Fort +3 | Ref +6 | Will +2 | Init +4 | Perc +6 | Sense Motive +2

Perception: 1d20 + 6 ⇒ (9) + 6 = 15
Initiative: 1d20 + 4 ⇒ (2) + 4 = 6


Manifest: 12/12|Female Drow Spiritualist (Fractured Mind) 9|HP: 45/63|AC: 22/14/17|Saves: +7 Fort, +6 Ref, +8 Will (+10 w/Spirit, +2 vs. enchantment, +4 vs. mind-affecting w/Spirit)|Init: +3|Perc: +14

Would Triel need to make a Perception roll since she heard whatever's in there moving around already?

Initiative: 1d20 + 7 ⇒ (17) + 7 = 24
Perception (If Needed): 1d20 + 7 ⇒ (20) + 7 = 27 -1 if Dazzled still applies = 26

And Triel's not going to throw the door open.


Female Half-Elf Bard 1
Stats:
HP: 10/10 | AC: 15; T: 12; FF: 13 | CMD: 12 | Fort: +1; Ref: +4; Will +3 (+2 vs. Enchantments) | Init: +2 | Perception: +7
Bard Things:
BP: 7/7 | Inspire Courage: +1 | Bardic Knowledge +1

Perception: 1d20 + 7 ⇒ (16) + 7 = 23
Init: 1d20 + 2 ⇒ (18) + 2 = 20

As the door opened, Ithylia kept looking around Triel, eager to see what was making the noise.


Male Halfling Fighter(Cad)/Unchained Rogue | 15/15 HP | 17 AC | 11 Touch | 14 FF | 14 CMD | Fort 5 | Ref 4 | Will 1 | Init 3 | Perception 6 | CS

initiative: 1d20 + 3 ⇒ (5) + 3 = 8
perception: 1d20 + 6 ⇒ (4) + 6 = 10


Perception: 1d20 ⇒ 9
Initiative: 1d20 + 3 ⇒ (6) + 3 = 9


Male Human Ranger 1 | HP 11 | AC 18 | T 14 | FF 14 | CMD 17 | Fort +3 | Ref +6 | Will +2 | Init +4 | Perc +6 | Sense Motive +2

Just to bring everyone's init into one post:
Vanya - 26
Triel - 24
Ithylia-23
Cian-9
Jack-8
Artemis-6
So the men are slackers.


Male Halfling Fighter(Cad)/Unchained Rogue | 15/15 HP | 17 AC | 11 Touch | 14 FF | 14 CMD | Fort 5 | Ref 4 | Will 1 | Init 3 | Perception 6 | CS

A gentleman always lets a lady go first.


Female Half-Elf Bard 1
Stats:
HP: 10/10 | AC: 15; T: 12; FF: 13 | CMD: 12 | Fort: +1; Ref: +4; Will +3 (+2 vs. Enchantments) | Init: +2 | Perception: +7
Bard Things:
BP: 7/7 | Inspire Courage: +1 | Bardic Knowledge +1

Maybe Ithylia and her eagerness is blocking peoples views too XD Could explain the low Perception rolls vs her higher one.


Jack, Ithylia, and Triel:
As the light penetrates the darkness, you see back in the mausoleum approximately 15 feet in front of you, two skeletons holding broken blades slowly moving. As the light hits them, they turn their heads in your direction and raise their blades, moving towards you.

No map, Round 1. Vanya is up first. Going to change how combat flows, but after the first round for some obvious reasons.


Female Half Elf Sorcerer (Starsoul) 1 | HP 8 | AC 12 FF 10 T12 | Saves +2/+2/+3 | Init + 8 | Percep +3

Her view blocked by Ithylia's billowing scarves, Vanya waits for a good opportunity to do something useful.

Delay 'til I have something to react to! :)


Triel is up next.


Manifest: 12/12|Female Drow Spiritualist (Fractured Mind) 9|HP: 45/63|AC: 22/14/17|Saves: +7 Fort, +6 Ref, +8 Will (+10 w/Spirit, +2 vs. enchantment, +4 vs. mind-affecting w/Spirit)|Init: +3|Perc: +14

Round 1: Actions
No Action: 5-foot step into the mausoleum to get out of the sun
Standard Action: Ready Action: Strike the first skeleton that approaches me to attack

The battle fury rises to the forefront as Triel sees the skeletons through her sun-battered eyes. Anything her party mates have to say is lost to her... for now.

"Скелеты. Конечно." She grumbles, stepping inside the mausoleum. At least in the doorway, she's somewhat out of the sunlight. She raises her greatsword and points it at the walking dead.

"Ну, давай сейчас. Не стесняйся." She says, her sword readied to strike at the first skeleton to approach.

Abyssal:
"Skeletons. Of course."

"Well, come on now. Don't be shy."

Readied Attack: 1d20 + 2 ⇒ (13) + 2 = 15
Damage (Slashing): 2d6 + 3 ⇒ (2, 2) + 3 = 7


Ithylia is up next.


Female Half-Elf Bard 1
Stats:
HP: 10/10 | AC: 15; T: 12; FF: 13 | CMD: 12 | Fort: +1; Ref: +4; Will +3 (+2 vs. Enchantments) | Init: +2 | Perception: +7
Bard Things:
BP: 7/7 | Inspire Courage: +1 | Bardic Knowledge +1

"скелети! скелети! SKELETONS!" Ithylia cried out, no longer bouncy excited.

Ithylia took a step back to let the more... combat oriented members take charge. Pulling out her fiddle and started to play. Her song was full of accented pizzicato and staccato.

Round 1
Free: 5ft step away
Move: Pull out Fiddle
Standard: Start up Inspire Courage with her fiddle.

Varisian:

Skeletons!


The skeletons move fairly quickly towards the open door as they shuffle, the first one approaching Triel. As Triel swings her blade, it misses the mass of walking bones, while allowing the movement of her body to stay clear of it's broken blade. However, she isn't quite as lucky as the second skeleton's blade makes contact in a lucky spot as it manages to tear through cloth in the armor, slicing her flesh.

The skeletons move up to in front of Triel. The first skeleton misses, the second skeleton hits, 6 lethal to Triel. Cian is next unless Vanya wishes to act now that the skeletons are closer.


Female Half Elf Sorcerer (Starsoul) 1 | HP 8 | AC 12 FF 10 T12 | Saves +2/+2/+3 | Init + 8 | Percep +3

Is there a clear space for me to step up and safely cast Burning Hands? If yes, that is what I do :)


Go ahead and roll damage.


Female Half Elf Sorcerer (Starsoul) 1 | HP 8 | AC 12 FF 10 T12 | Saves +2/+2/+3 | Init + 8 | Percep +3

Vanya steps forward, near Triel and chants arcane words, she spreads her hands and a sheet of flame springs from her outstretched hands.

Burning Hands for Damage: 1d4 ⇒ 1 with a DC 15 Reflex for half. If the save is failed, the target is Dazzled for 1 round (Starsoul Bloodline Arcana)

The flames are bright, but seem to be less hot than they should be. I need to practice more!


The flames from Vanya's hands engulf the skeletons in front of her and Triel, however as the magical flames die off, it seems that the skeletons are hardly affected by them.

Skeleton 1 takes 1 point of damage, Skeleton 2 is dazzled for 1 round. Cian is next.


Cian shivers. Magic may not be the mist natural thing in the world, but undead were far worse, and a reason he avoided exploring ancient crypts.

"Remind me to teach you my spells, Vanya." Cian mutters as he calls the fire in his blood into being and throws it at one of the skeletons. "Ignis Jet!"

Target: 2 = dazzled skeleton: 1d2 ⇒ 1

Selected Flame Jet(Fire) vs Skeleton 1: 1d20 + 3 ⇒ (3) + 3 = 6
Fire Damage: 1d4 + 2 ⇒ (2) + 2 = 4

"I'll need to be taught how to aim though!" He groans.


The skeletons hardly even notice a second blast of heat rush past them as Cian's burst of flame misses the intended target.

The attack spell missed Skeleton 1. Jack is next.


Male Halfling Fighter(Cad)/Unchained Rogue | 15/15 HP | 17 AC | 11 Touch | 14 FF | 14 CMD | Fort 5 | Ref 4 | Will 1 | Init 3 | Perception 6 | CS

Jack rages, power attacks, and charges forward and swings and the nearest skeleton.
You look thin, have a knuckle sandwich!

Axe swing: 1d20 + 8 ⇒ (2) + 8 = 10 damage: 1d10 + 9 ⇒ (2) + 9 = 11

Jack, to busy making up sweat one liners forgets to concentrate on actually hitting his target.

With rage, charage, and big game hunter, my AC to them is 14


As Jack spends his time on one liners, his axe slices at the air on his approach to the skeleton between Triel and Vanya.

Jack's attack misses. Artemis is next.


Male Human Ranger 1 | HP 11 | AC 18 | T 14 | FF 14 | CMD 17 | Fort +3 | Ref +6 | Will +2 | Init +4 | Perc +6 | Sense Motive +2

Artemis pulls a blunt arrow from his quiver and fires it the first skeleton he sees.

Attack, PBS: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
Damage, if hits: 1d8 + 1 ⇒ (2) + 1 = 3


As the arrow soars through the air, it comes to a halt as it smashes into one of the vertebrae of the skeleton, bringing it down to a crumbling heap of bones.

Artemis's attack hits, and brings down Skeleton 1. Everyone post an action (or two) they would like to take during Round 2.


Manifest: 12/12|Female Drow Spiritualist (Fractured Mind) 9|HP: 45/63|AC: 22/14/17|Saves: +7 Fort, +6 Ref, +8 Will (+10 w/Spirit, +2 vs. enchantment, +4 vs. mind-affecting w/Spirit)|Init: +3|Perc: +14

Round 2: Actions
Standard Action: Swing at the remaining skeleton!

It was a lucky blow.

The broken blade managed to slip between the layers of her scale mail and carved a nasty injury into her. It wasn't enough to drop her, but it was more than enough to REALLY torque her off.

Triel's eyes blaze with battle rage as she turns on the last skeleton.

"Вы не должны были этого делать." She growls as she swings her greatsword at it!

Abyssal:
"You should not have done that."

Attack (Inspire Courage): 1d20 + 3 ⇒ (18) + 3 = 21
Damage (Inspire Courage): 2d6 + 4 ⇒ (5, 2) + 4 = 11

Yep, the skeleton REALLY should not have done that.


As Triel reacts to the tearing of her own flesh, her mighty blade swings through the air, and makes contact with a bone on the skeleton. And another. And another again, repeatedly until the blade strikes into the ground, with the skeleton falling into now shattered heaps.

Triel's attack connects and destroys the remaining skeleton.

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