Rise of the Runelords AE

Game Master Vuvu

Map of Sandpoint

Loot Sheet


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Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

1d20 + 7 ⇒ (17) + 7 = 24

Vinny rushes into the room and tries to avoid any problems that might be caused by the undead and the ogres by tumbling past.

1d20 + 16 ⇒ (14) + 16 = 30

It will take a double move to get that far, but I should be one step away from both the bed and #1


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Fernus will move one step south, one step wouth-west then and stay there.


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Darin will rush past Unalaq and slap the ogre "3" with his morningstar.

Attack (Morningstar): 1d20 + 11 ⇒ (20) + 11 = 31
Attack (Morningstar): 1d20 + 11 ⇒ (7) + 11 = 18
Damage (Morningstar): 2d8 + 10 ⇒ (6, 6) + 10 = 22


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

So total -8? Ick.

Tarinhil says, "I don't like this...", and flies as quickly as possible into the room.

Acrobatics (Attempt to avoid AoO): 1d20 + 5 ⇒ (4) + 5 = 9 Ugh.


Unnamed

Darin smashes in the zombie's head, while Tarin moves past

1d20 ⇒ 6 and the zombie swings ineffectually.


Unnamed

Git off mah land, you wimpy hillbilly ... You is uglier than a lard bucket full of armpits.
I'll throw you in the outhouse, you buck-toothed ugly ass thing ...

The insults get progressively nastier and the noise of heavy feet is heard

The zombie attacks Unalaq 1d20 ⇒ 17 it hits dealing 1d6 + 2 ⇒ (5) + 2 = 7


Unnamed

From the blubbery mass on the bed a ghostly hand reaches out and attempts to touch Vinny

2d20 ⇒ (11, 12) = 23 spell goes off, and the ghostly hand seems to wipe slime on Vinny's face

Vinny make me a fort save of 17

Failed it?:
Slime seems to form all over you, you take 1d3 ⇒ 2 CHA damage

GO


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

Did she cast? If so, was it defensively? I am in range for Aoo

If no Aoo: 1d20 + 8 ⇒ (4) + 8 = 12


Unnamed

yes that is the first d20 above-that is what i meant by spell goes off...ill be clearer next time. She made her defensive casting.


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Attack (Morningstar): 1d20 + 11 ⇒ (5) + 11 = 16
Attack (Morningstar): 1d20 + 6 ⇒ (9) + 6 = 15

In the chance that it hits...

Damage (Morningstar): 1d8 + 5 ⇒ (3) + 5 = 8
Damage (Morningstar): 1d8 + 5 ⇒ (1) + 5 = 6


Unnamed

Darin manages to hit once, doing negligible damage, but he does feel really good about himself


Unnamed

oh wait, your attacking the bed lady


Unnamed

both miss but you do pop two images


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil starts to reach for his bomb reagents, then stops, Let's not waste a bomb on a mirror image... Instead, he draws a flask of Alchemist's Fire and throws, Worst case, I'll burn the bed under her...

Alchie Fire: 1d20 + 12 ⇒ (12) + 12 = 24 (v touch)

Direct Hit: 1d6 + 5 ⇒ (3) + 5 = 8 (or 6 splash)


Unnamed

1d5 ⇒ 4 an image pops and she seems to get splashed a bit


Male Elf Wizard (Admixture-Evoker) AC: 15/15/13 w/magic 23/15/20 Init:+9 Perc:+10 F:+7 R:+7 W+8

Elorin moves to the doorway. Assuming he sees the disgusting Ogre he proceeds to hit it with a magic missle.

4d4 + 8 ⇒ (2, 1, 1, 4) + 8 = 16


Unnamed

The missiles slam into her and she wails as welts pop up on her flesh


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Not sure what Fernus could see from where he is, he might just stay put for now.


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Unalaq takes a five foot step and attacks the last zombie ogre.
Attack 1: 1d20 + 14 ⇒ (6) + 14 = 20
Damage 1: 1d6 + 20 ⇒ (4) + 20 = 24
Attack 2: 1d20 + 9 ⇒ (8) + 9 = 17
Damage 2: 1d6 + 20 ⇒ (6) + 20 = 26


Unnamed

Unalaq drops he first ogre w the first blow.

You can move if you like


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

Vinny snarls and flicks his spear to distract the rotund caster.

Improved Feint to make FF: 1d20 + 16 ⇒ (14) + 16 = 30

Then drives it into her bubbly flesh.

Power attack: 1d20 + 11 ⇒ (11) + 11 = 22
1d8 + 12 ⇒ (8) + 12 = 20 If Sneak: 3d6 ⇒ (6, 5, 1) = 12


Unnamed

1d4 ⇒ 2 Vinny pops an image


Unnamed

1d20 + 8 ⇒ (12) + 8 = 20 fort save from earlier vinny nuts you made it


Unnamed

The blubbery mass 5 ft floats back and casts another spell at Vinny

DC 16 Fort please, before you roll anything else

Failed it:

You are blind

GO


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Darin will cheerfully keep swatting away, calling on the strength of his god (via Strength Surge).

Attack (Morningstar): 1d20 + 15 ⇒ (11) + 15 = 26
Attack (Morningstar): 1d20 + 10 ⇒ (9) + 10 = 19

Damage (Morningstar): 1d8 + 5 ⇒ (3) + 5 = 8
Damage (Morningstar): 1d8 + 5 ⇒ (5) + 5 = 10


Unnamed

Darin you actually have to move to follow her, so only the first attack is possible

1d3 ⇒ 2 Darin pops an image


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Fernus walks into the room and backs away into a corner, then silvery target-seeking pebbles shoot from his hands towards the blubbery mass.

MM damage: 4d4 + 4 ⇒ (3, 2, 2, 1) + 4 = 12
Trip? Probably not prone to trip but let's try: 1d20 + 17 ⇒ (4) + 17 = 21


Unnamed

The blob gets hit with the missiles and yelps again, followed by a long string of profanity. She spins around in the air, as if tripped but since she is flying it makes no difference


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

Mini, if you go up, after you asked for the initial fort save, I did roll JUST that, if there was NO Aoo. So I failed the first one. That said, if you want to take that roll you had for the second one...that would be fine...


Unnamed

ah i did not understand your post then. i thought that was just an aoo. You don't need to make another one for an entire day. so no worry for now


M HumanCONFIRM! Level 1 PBP GM

[spoiler] So which effect am I hit with? or is it both?[/ooc]


Unnamed

You failed the disease roll. I still need you to roll for the second effect

actually to make it easier 1d20 + 8 ⇒ (16) + 8 = 24

You are diseased and lose 2 CHA, but are not blinded.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

How many images remain, Mini? Deciding on using a real bomb or another flask. Also, someone remind me to spend some time in mornings we're going into battle using the hybridization funnel -- keep forgetting to do that and it'd be useful.


Unnamed

Two but there might be more surprises after

Also that is on the map


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

I didn't scroll over far enough. My bad.

Tarinhil pulls out another alchemist's fire and hurls it at the bed, Let's see if we can't burn her this time...

Alchemist's Fire: 1d20 + 13 ⇒ (4) + 13 = 17 (v. touch) for 1d6 + 5 ⇒ (4) + 5 = 9 (or 6 splash)


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Unalaq moves over to trap her against the back wall with Darin and tries to hit her with his club.
Attack: 1d20 + 16 ⇒ (6) + 16 = 22
Damage: 1d6 + 22 + 2d6 ⇒ (2) + 22 + (6, 5) = 35
I'm assuming she qualifies as a giant!


Male Elf Wizard (Admixture-Evoker) AC: 15/15/13 w/magic 23/15/20 Init:+9 Perc:+10 F:+7 R:+7 W+8

Elorin readies an action to disrupt her casting.

Magic Missle as soon as she starts another spell.
4d4 + 8 ⇒ (2, 2, 1, 4) + 8 = 17


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Attack (Morningstar): 1d20 + 11 ⇒ (9) + 11 = 20
Attack (Morningstar): 1d20 + 6 ⇒ (7) + 6 = 13

Damage (Morningstar): 1d8 + 5 ⇒ (6) + 5 = 11


Unnamed

1d2 ⇒ 1 Tarin pops the last image, which then reveals that the blob is actually...blurry...really blurry displaced

2d100 ⇒ (91, 71) = 162 both Unalaq and smack into blubber and a sickening jiggle passes over the entire body

1d20 ⇒ 10 for 1d8 + 12 ⇒ (4) + 12 = 16 1d100 ⇒ 48 Vinny misses as the blur confuses him, while Fernus sends more missiles 4d4 + 4 ⇒ (2, 2, 1, 4) + 4 = 13


Unnamed

1d20 ⇒ 12 A blubbery hand reaches out and touches Unalaq

Will 17


Unnamed

2d20 ⇒ (14, 15) = 29

Forgot my concentration the spell gets off even as the missiles slam into it

Unalaq if you failed the save:

You have been cursed Every attack you have has a 50% miss chance


Unnamed

GO


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Unalaq is caught off guard when the blubbery woman casts her spell and reaches out to grab his arm. In spite of Tolc's protection, he feels her curse slither past his defenses and wrap itself around his mind. Shaken, he tries to strike her again with his club. His first attack is laughable, but steeling himself, he manages to come back with a strong strike when he hits again.
Will save: 1d20 + 10 ⇒ (3) + 10 = 13
Attack 1: 1d20 + 16 ⇒ (4) + 16 = 20
Miss Chance (Curse): 1d100 ⇒ 29
Miss Chance (Blur): 1d100 ⇒ 11
Damage 1: 1d6 + 22 + 2d6 ⇒ (6) + 22 + (6, 3) = 37
Attack 2: 1d20 + 11 ⇒ (13) + 11 = 24
Miss Chance (Curse): 1d100 ⇒ 63
Miss Chance (Blur): 1d100 ⇒ 93
Damage 2: 1d6 + 22 + 2d6 ⇒ (3) + 22 + (6, 3) = 34


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

With another flick of his weapon, he attempts to feint the blob.

1d20 + 18 ⇒ (1) + 18 = 19
Power Attack: 1d20 + 11 ⇒ (15) + 11 = 26
1d8 + 12 ⇒ (3) + 12 = 15 Sneak?: 3d6 ⇒ (1, 1, 5) = 7


Unnamed

Despite everything Unalaq caves in her head

that disrupting magic missile did it. She would have d doored due to her go level had you hit her first


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

"Foul creature. Let's have a look around her lair."
Curse continues till I can get a remove curse or would it only be effective against her?
Perception: 1d20 ⇒ 13


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

Vinny gives a quick look around the room.
1d20 + 15 ⇒ (2) + 15 = 17


Unnamed

loot:

potion o f cure moderate wounds, wand
of magic missile (CL 3 rd, 4 4 c h a rg es), wand of ray of
enfeeblement (28 c h a rges), wand o f vampiric tou ch (33
c h a rg es); masterwork quarterstaff,

Spellbook

4th: Bestow Curse, Contagion, D-Door, Animate Dead, Boneshatter
3rd-displacement, fly, ray of exhaustio, slow),
vampiric touch, animate dead (lesser),Malediction, Unliving Rage
2nd-blindness/deafness, false life, ghoul touch,
mirror image, spectral hand, Touch of Bloodletting, Defending Bone
1st-chill touch, grease, mage armor,magic missile,
reduce person, true strike,Repair Undead, Chill Touch
o (light, mage hand, message, open/close, touch of
fatigue, Disrupt Undead, Bleed


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

"A few of us were beat up in that fight. One of you should drink the potion. I can use my healing reserves to heal my own wounds."
I'll plan to use a lay on hands unless someone wants to try something else.


Unnamed

fine don't ask phooka

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