Rise of the Runelords AE

Game Master Vuvu

Map of Sandpoint

Loot Sheet


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Unnamed

you are goodDarin


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

In that case...

Darin will see the spreading cloud and retreat up to area 3 by double movement given his belief in a fire raging on the ground floor.


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

"Is that you moving Bear?" Unalaq is following directions and the sound of Bear's voice.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Fort: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31


Vitals:
HP: 64/64 | AC: 23 T: 16 FF: 16 | Fort +4 Ref +10 Will +4 | CMB +7 CMD 21 | Init +4(+6) | Panache 4/4 | Charmed Life 4/4
Human Swashbuckler 7
Skills:
Acro+17 | Bluff+11 | Climb/Swim +6 | Diplo+8 | Intim+12 | Know(Loc+10/Nob+7) | Percep +10 | Prof(Merchant/Sailor)+4 | Sleight+11 |

Fort: 1d20 + 4 ⇒ (18) + 4 = 22
Wis: 1d20 ⇒ 18

"Up or down...we can't stay here...we are sitting ducks..."with those words, Val prepares to rush whichever way her companions say, hoping on her senses and memory to not fail her.


Unnamed

seems like up. Let me know when everyone has moved or asked to be moved where they want to be


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Seems I have to roll another Fort Save

Fort Save: 1d20 + 3 ⇒ (14) + 3 = 17

Fernus breathes heavily as he walks after the others blindlessly.
"Guys is up the right way? Whatever fire burns downstairs is sure to catch up to us if we move up. Is there a way out when we go up?"


Unnamed

1d4 + 1 ⇒ (3) + 1 = 4 is how many more rounds you will be nauseated Fernus now that you have left the cloud


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil says, "There's more up to explore -- gets us ahead of the fire and maybe a way out of here... If not, we'll have to blast or cut our way out."


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Unalaq joins the others rushing for the stairs.
Guess I'll join those heading up Mini


Unnamed

please et yourselves or post where you want to be


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

Bear takes his single move and goes half way up the stairs.


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

I'm made my single move


Unnamed

Moved Valeria to the best of my ability, and that is what it will be, Most of you are still actually down stairs, just in time FOR Blam

5d6 ⇒ (6, 2, 1, 6, 4) = 19 DC 15 ref


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Is the upstairs free of gas?

Perception: 1d20 + 12 ⇒ (19) + 12 = 31 To see anything else


Unnamed

Upstairs is gas free and fireball free


Vitals:
HP: 64/64 | AC: 23 T: 16 FF: 16 | Fort +4 Ref +10 Will +4 | CMB +7 CMD 21 | Init +4(+6) | Panache 4/4 | Charmed Life 4/4
Human Swashbuckler 7
Skills:
Acro+17 | Bluff+11 | Climb/Swim +6 | Diplo+8 | Intim+12 | Know(Loc+10/Nob+7) | Percep +10 | Prof(Merchant/Sailor)+4 | Sleight+11 |

Ref: 1d20 + 10 ⇒ (8) + 10 = 18

Val will continue to move up the stairs, her quick feet make her able to get up the stairs quickly.


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Make your way farther up for the moment! There's no gas or bombing here!

Darin looks at the door to the south - the fire and gas have to be coming from somewhere, quite possibly the big fellow with the sword. Seeing the gnome next to him however he decides to trust that they can at least interrupt the chaos.

Before we go further up we should check the room to the south. Do you have anything that can cause a lot of chaos in a closed room?


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Reflex save: 1d20 + 5 ⇒ (6) + 5 = 11 Unalaq takes 12
Are stairs difficult terrain?


Unnamed

Yes Unalaq


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Ref Save: 1d20 + 6 ⇒ (9) + 6 = 15

Fernus single moves towards the stair, coughing and feeling sick as he goes.


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Fernus, you might be a round behind on your moves. Did you move your avatar before the latest fireball?


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

I don't think so, I couldn't access the map via the tablet I was using. Also I wasn't sure where that gas cloud was because of it.


Unnamed

I moved him


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil looks around, "Anyone see anything that'll block the stairs? Slowing down the fireballs would be great."


Unnamed

1d100 ⇒ 44 There are some boxes that you might be able to jury rig to block the way up, but that would require an engineering check and would take a couple of rounds.

Everyone who failed their poison saves, this is your first round out of the cloud, so 2 more rounds of nauseated to go


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Ok, moved Unalaq to the bottom of the stairs which is far as he can go because of Bear and Fernus in front of him. I think Fernus might have been able to move up them this round, but maybe not.


Vitals:
HP: 64/64 | AC: 23 T: 16 FF: 16 | Fort +4 Ref +10 Will +4 | CMB +7 CMD 21 | Init +4(+6) | Panache 4/4 | Charmed Life 4/4
Human Swashbuckler 7
Skills:
Acro+17 | Bluff+11 | Climb/Swim +6 | Diplo+8 | Intim+12 | Know(Loc+10/Nob+7) | Percep +10 | Prof(Merchant/Sailor)+4 | Sleight+11 |

Val stands by the stairs and waits for any target that is aggressive toward her to come up the stairs, at which point, she will strike.

Piranha Attack:
1d20 + 13 ⇒ (3) + 13 = 16
1d4 + 18 ⇒ (3) + 18 = 21


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Fernus clambers up the stairs, still feeling nauseated and singed as he goes, when he mvoes past Baer he tries to feel and check if its him and if he's alright then he continues.


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

Reflex Save DC 15 1d20 + 3 ⇒ (17) + 3 = 20 No damage due to resist fire.

Bleeech! Fresh ar', what in the hells was in that Fireball!


Unnamed

You have another round to act. Nothing happens that you are able to see or notice from down stairs. one more round of nauseated left for those of you that failed.


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

At work so can't move my character on the map, please move me to door to the room to the south on the third floor.

Darin will open the door to the south while keeping his shield and morningstar raised. I beleive that's two move actions, one to move to and a second to open the door.


Unnamed

nothing in the room


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Nothing here, we need to go further up to find the blasted fireballers.


Unnamed

[ooc] you are all positive the fireballs came from below


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Well now I feel silly. But it's perfectly appropriate for Darin to go haring off in the wrong direction as he has no knack for adventuring.


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Let's still check the upper floor. I'm stuck till Bear moves. If you want me to move you, let me know.


Unnamed

Bear will move up no problem, that makes sense.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil asks, "Fernus, do you have any magic that could mess up the stairs? Make them slippery or sharp?" He then notices the green tint remaining on his small friend and says, "I'll go check ahead while you recover."

He flies up the stairs, avoiding putting any weight on the steps in case of traps, looking for an escape -- or some idea of what's going on here.

Stealth: 1d20 + 22 + 2 ⇒ (5) + 22 + 2 = 29
Perception: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

"I do Tarin." Fernus exhales intensely as he tries to recover from his flight up the stairs.

"I can make the stairs greasy, so if one falls down we should be able to hear it."

Fernus will make the stairs greasy after everyone's up the stairs, aiming to make the last flight of stairs greasy.


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

Just ave ta...cough, cough, get this darn stuff out of me system!


Unnamed

Tarin find another empty floor it would appear all the fun was below not above

have we lost VAleria? And no one has heard from Phooka either


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

"All clear? I guess we need to go back down and see who is on the ground and if there is anyone in the basement. Down the stairs or are we going to go down the outside? They'll almost certainly have an ambush planned."


Unnamed

alright moving on. Suddenly three devilish creatures appear in the room and attack

6d20 ⇒ (5, 1, 12, 5, 5, 10) = 38 no one actually gets hit, but then, of course

BLAM! 5d6 ⇒ (5, 5, 4, 1, 1) = 16 DC 15 ref for half

pshhhhhhssss DC 14 fort or nauseated

GO


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Fabulous, I'm flanked!

Reflex: 1d20 + 4 ⇒ (9) + 4 = 13
Fortitude: 1d20 + 10 ⇒ (14) + 10 = 24
Casting Defensively (DC 19): 1d20 + 9 ⇒ (17) + 9 = 26

Knowledge (Planes): 1d20 + 6 ⇒ (14) + 6 = 20 to identify the outsiders.

Darin summons his magic and casts Communal Protection against evil - 4 minutes Darin, 3 minutes Tarinhill.

He looks at Tarin.

If these outsiders are sinister in nature they cannot attack us unless we attack them! Beware if they find weapons however.


Unnamed

Darin:
Lemures. Immune to fire, poison, mind effecting.


Unnamed

also the fog cloud is back,


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22
MiniGM wrote:
also the fog cloud is back,

Hence the Fortitude Save! Suport cleric - they just keep going and going and going...

These are lemures! They can't be damaged by poison, fire or affected by mind-control!


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Reflex: 1d20 + 5 ⇒ (12) + 5 = 17 1 hp fire damage
Fort: 1d20 + 10 ⇒ (13) + 10 = 23
Unalaq heads downstairs to see if he can find the root of the trouble.
Yes, he splits the party!


Unnamed

Hooray!!!!

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