Rise of the Runelords

Game Master jimibones83

Map
Loot


2,301 to 2,350 of 2,615 << first < prev | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | next > last >>

Male Eidolon(Quadruped) (HP 10/10; AC:16, T:14, FF:13; Fort:+2 Ref:+5 Will:+0; Init+3; Perception +12) (Effects: None)

Copper sees his buddy struggle so he will deal with the door.

Disable: 1d20 + 18 ⇒ (1) + 18 = 19

Disable: 1d20 + 18 ⇒ (3) + 18 = 21

Disable: 1d20 + 18 ⇒ (8) + 18 = 26

Disable: 1d20 + 18 ⇒ (16) + 18 = 34

Eventually...


F Aasimar Cleric

Copper sees this...?


Natalia Irvington wrote:
Copper sees this...?

lol, no. No. No...


This store room is half filled with crates, barrels, and large sacks of grain. A small hole has been chopped into the lower side of the barrels, allowing pickles and brine to drain out, giving the room a singular stink of vinegar.


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Rohan will try the next door.

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

max will take 20 on perception to search the crates barrels and large sacks of grain.


Male Half-elf Ranger 3 (hp 27/27 | AC:17 | T:14 | FF:13 | CMD 18 | Fort +4 | Ref +7 | Will +1 (+2 vs enchantments) | Init +6 | Perc: +8 | Speed 30 ft.)

Blue generally places himself near enough to Natalia to block projectiles and help her get out of the complex in an emergency. Otherwise he keeps his bow at the ready.


female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left

Vanea strolls around, playing with her sword against imaginary opponents.
Nevertheless, her elfin ears are listening to any sound

Perception: 1d20 + 8 ⇒ (11) + 8 = 19


Max finds only food stocks, while Rohan finds yet another empty room with a pair of double doors on the far side.

Vanea:

The place thus far kind of seems like a ghost town.


Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')

Shall we be to forming up, in case the goblins try to be rushing us from ambush, neh?

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

max just waiting for his allies. site has been acting up for me the past two days, so I may be less active this week because of that.


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

"That would be good." Rohan will wait for the party to group up before opening the next door.


female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left

Doesn't seem there's too much goblins so far.I've seen enough of their ugly faces for today, anyway.

Out of boredom, Vanea uses a minor magical trick to color her usual red hair in golden hues, then to color Blue's attire.... in blue.

Now that's a fitting name.
she giggles

Use Prestidigitation


Male Half-elf Ranger 3 (hp 27/27 | AC:17 | T:14 | FF:13 | CMD 18 | Fort +4 | Ref +7 | Will +1 (+2 vs enchantments) | Init +6 | Perc: +8 | Speed 30 ft.)

Blue watches his newer companions spread out in two separate directions with dismay. "mm, my guess is that the double-wide 'allway leads to the 'eart of the place. Maybe the smaller doors open onta minor rooms, or barracks. Should we clear the side rooms or disable the locks to those doors first? You know, to prevent an ambush?" Blue poses, looking at Copper, the lock expert?


F Aasimar Cleric

"A good point, best to clean up any would-be surprises."


Female Sylph - Bard 2 / Fighter 1 [HP: 20/20 | Spells: 1(3/3) | Bardic Performance: 9/9 | Arrows: 29/40 | AC: 17, 13T, 14F | F2 R6 W3 | Perception: +5 | Init: +5]

Eloviel slowly approaches the double doors and tries to listen for any disturbances from the other side.

Perception: 1d20 + 5 ⇒ (14) + 5 = 19


I just realized there is little to no input needed from me. Whats everyone waiting on?

@Eloviel Which double doors are you talking about?


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

I opened the doors that I'm next to on the map.


Alright, give me just a bit. I opened the room up but I need my flash drive to place monsters, and I had to leave it at Staples for a few hours.


This large throne room is decorated with hanging furs along it's walls, mostly black and red striped firepelt skins, various dog pelts, and in some cases, what look like horse hides. Four square timbers support the ceiling, their faces studded with dozens of iron spikes, with the lower reaches decorated with dozens of impaled and severed hands in various stages of decay. To the northeast, a wooden platform supports a throne heaped with dog pelts and horse hides. Dog skulls adorn the armrests and a horse skull leers over the thrones back.

The chief sits atop the throne, a giant gecko by his side, and surrounded by numerous goblins.


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Will wait for one of the more diplomatic types to address the chief.


Female Sylph - Bard 2 / Fighter 1 [HP: 20/20 | Spells: 1(3/3) | Bardic Performance: 9/9 | Arrows: 29/40 | AC: 17, 13T, 14F | F2 R6 W3 | Perception: +5 | Init: +5]
Jimibones (12/16/2014) wrote:
Max finds only food stocks, while Rohan finds yet another empty room with a pair of double doors on the far side.

Eloviel walks up to the front and tries to talk in Common to the goblin obviously dress as the chief gobby. "We have come here looking for a female Aasimar. Many of your people have died trying to prevent us from doing so, but if you leave this place unarmed we can be convinced to let you go. Remember, she has been doing foul experiments upon your kind as well and sacrificed your kin to a failed assault upon Sandpoint. I'm sure you're not that keen to follow her any further."

Diplomacy: 1d20 + 9 ⇒ (15) + 9 = 24


Eloviel will need to specify the square she moves to if she can not move herself.


female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left

Come on Eloviel, you could do better than that!Threaten them with your singing if they don't go right now!


F Aasimar Cleric

Oh dear, we're not prepared for this, there's still so many left.


Female Sylph - Bard 2 / Fighter 1 [HP: 20/20 | Spells: 1(3/3) | Bardic Performance: 9/9 | Arrows: 29/40 | AC: 17, 13T, 14F | F2 R6 W3 | Perception: +5 | Init: +5]

There. All ready drop to a defensive stance when rushed at.


Male Half-elf Ranger 3 (hp 27/27 | AC:17 | T:14 | FF:13 | CMD 18 | Fort +4 | Ref +7 | Will +1 (+2 vs enchantments) | Init +6 | Perc: +8 | Speed 30 ft.)

Through the narrow view Blue has into the throne room he sees numerous goblins and goblin dogs. He steps five feet to the northwest and nocks an arrow to his bow, shouting over his shoulder in

Goblin:

"We've found 'em! Call in the reinforcements! The green-skins 'ave twenty seconds to give up!"

He holds a readied action to fire at the first goblin that approaches Eloviel or Rohan in his field of vision.


@Blue Roll bluff


Male Half-elf Ranger 3 (hp 27/27 | AC:17 | T:14 | FF:13 | CMD 18 | Fort +4 | Ref +7 | Will +1 (+2 vs enchantments) | Init +6 | Perc: +8 | Speed 30 ft.)

Blue bluffs for all he's worth at the moment.
Bluff: 1d20 + 1 ⇒ (6) + 1 = 7 +10 for his brilliant idea!

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

not sure how much time we have to act, but is seems everyone took 1 round I doublemove 8 squares.


Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')

Nic moves up behind Rohan, shielding Cooper. May Desna smile upon the brave, the bold, and the foolish, to each unto his merits.

I don't know how much time remains on Nic's Mage Armor, cast just before we enter the outer hedge. He can call upon his Arcane Bond to cast one Burst of Radiance, then he's got two Magic Missiles, a few Force Bolts, and the Wand of Shock. A couple of scrolls but he will need the coverage to use them.


Plenty of time left on Nic's mage armor.


Sense Motive: 1d20 - 1 ⇒ (20) - 1 = 19

The goblin points to Eloviel and says in a raspy voice, "You, come closer and speak with me. Leave the liar out there where he stands."


Female Sylph - Bard 2 / Fighter 1 [HP: 20/20 | Spells: 1(3/3) | Bardic Performance: 9/9 | Arrows: 29/40 | AC: 17, 13T, 14F | F2 R6 W3 | Perception: +5 | Init: +5]

Sense Motive to detect baiting me just to get surrounded?: 1d20 + 0 ⇒ (16) + 0 = 16

If I don't find anything suspiscous:

Eloviel pats Blue's back slow, as if to console him for being a bad liar (while giving time for the rest to assemble).
It's alright.

She steps forward and carefully looks around, stopping right beside a pillar ready to use it as cover.

How can we help you be free of the Aasimar witch?


[spoiler=Eloviel]You have a feeling that is the case.[/dice]


Female Sylph - Bard 2 / Fighter 1 [HP: 20/20 | Spells: 1(3/3) | Bardic Performance: 9/9 | Arrows: 29/40 | AC: 17, 13T, 14F | F2 R6 W3 | Perception: +5 | Init: +5]

I will just stand here, thank you very much. I'm sure you can understand that nowhere is safe nowadays, and trust is scarcely given. She bows slightly.

Now, how can we help you be free of that Aasimar witch?

If not, I know someone who wouldn't mind whipping you all... Eloviel glances back at Vanea.

Just in case, my Windy Escape will be used for a fatal blow.


"I invite you in to speak, and you refuse... Prepare to pay for your insults!"

The goblin jumps up from his throne and points in the groups direction and orders an attack in goblin, then mounts his gecko.

Initiative:

Blue: 1d20 + 6 ⇒ (12) + 6 = 18
Eloviel: 1d20 + 5 ⇒ (18) + 5 = 23
Natalia: 1d20 + 3 ⇒ (6) + 3 = 9
Nic: 1d20 + 4 ⇒ (4) + 4 = 8
Vanea: 1d20 + 3 ⇒ (15) + 3 = 18
Rohan: 1d20 + 4 ⇒ (9) + 4 = 13
Copperscale: 1d20 + 3 ⇒ (16) + 3 = 19
Max: 1d20 + 8 ⇒ (10) + 8 = 18
Goblins: 1d20 + 2 ⇒ (6) + 2 = 8

Goblins go last!

Heroes up!

Anyone who speaks goblin understands the order to attack


Female Sylph - Bard 2 / Fighter 1 [HP: 20/20 | Spells: 1(3/3) | Bardic Performance: 9/9 | Arrows: 29/40 | AC: 17, 13T, 14F | F2 R6 W3 | Perception: +5 | Init: +5]

Eloviel dashes back into the corridor, Get back in the corridor quickly! We can better defend from there! as she whips out her flute and begins to let out a tune to Inspire Courage.

Don't forget those +1's :D


Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')

Here goes the nothings...

Holding his staff tightly for defense, Nic steps out into the room, using the pillar as a bit of extra cover, and eyes up the chieftain mounting his gecko. As the goblin seems ready to ride, Nic calls forth his energies, adding a pinch of black powder and pooling his Intense Spell Bonus to release three Magic Missiles: 3d4 + 5 ⇒ (1, 3, 4) + 5 = 13 at the gecko, striking it just below the throat.

In for a penny, out for a pound(ing)


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

"Need to defend Nic." Rohan steps up and casts a defensive spell and draws his weapon. Shield. AC is 20.


female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left

Vanea slaps the ranger firm buttocks

Use Guidance for another +1 to hit

Time to aim well and to strike out of the Blue...

She winks and giggles


F Aasimar Cleric

"You're taking this lightly Vanea, there's alot of them."

I wonder if these would have been split in groups (that went lost) if we'd taken another route.


female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left

[b]I'm not taking this lightly, dear, believe me. Our only chance might be to kill their boss as quickly as possible to disorganise them, or to fight them in a small place so they can't overrun us. So we'll need to hold the door passage.[/dice]


@Vanea Sorry, guidance doesn't stack with inspire courage.

Nic's energy missiles drop the gecko flat on it's face! The goblins all kind of look at each other in surprise. The look on Ripnuggests face is that of confusion, then rage.

In Goblin:

Kill them! Kill them all! Anyone who disobeys will be thrown to Melfeshnekor!

One of the goblins in the back begins to sing a goblin song, while 6 others fire arrows at Nic and Rohan. The remaining goblins charge them, aside for Ripnugget, who watches and evaluates.

Rohan:

Purple Goblin Short Bow: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18
Red Goblin Short Bow: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
Yellow Goblin Short Bow: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18
Green Commando Horsechopper: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20 Damage: 1d8 + 1 ⇒ (7) + 1 = 8
Yellow Commando Horsechopper: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11

Nic:

Black Goblin Short Bow: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Green Goblin Short Bow: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19 Damage: 1d4 ⇒ 4
Red Commando Short Bow: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9
Purple Rider Horsechopper: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
Purple Mount Bite: 1d20 + 2 + 1 ⇒ (8) + 2 + 1 = 11
Red Rider Horsechopper: 1d20 + 4 + 1 + 2 ⇒ (7) + 4 + 1 + 2 = 14
Red Mount Bite: 1d20 + 2 + 1 + 2 ⇒ (2) + 2 + 1 + 2 = 7

Heroes up!


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Rohan will attack green!

PA, Inspire: 1d20 + 7 ⇒ (10) + 7 = 17

1d8 + 11 ⇒ (8) + 11 = 19


Male Eidolon(Quadruped) (HP 10/10; AC:16, T:14, FF:13; Fort:+2 Ref:+5 Will:+0; Init+3; Perception +12) (Effects: None)

Copper will move in for the flank.

Bite, Flank, Inspire: 1d20 + 7 ⇒ (7) + 7 = 14

1d4 + 2 ⇒ (3) + 2 = 5


Rohan drops one of the goblin commando's with one mighty swing.

Copperscale may finish his move action and apply that attack to another enemy.


Male Eidolon(Quadruped) (HP 10/10; AC:16, T:14, FF:13; Fort:+2 Ref:+5 Will:+0; Init+3; Perception +12) (Effects: None)

Copper will attack the mounted goblin.


Cooper rushes in to aid, but his teeth find armor and fail to pierce.


Female Sylph - Bard 2 / Fighter 1 [HP: 20/20 | Spells: 1(3/3) | Bardic Performance: 9/9 | Arrows: 29/40 | AC: 17, 13T, 14F | F2 R6 W3 | Perception: +5 | Init: +5]

Eloviel continues the tune by whistling as she releases her flute before drawing out her bow. Aiming at the goblin chief, she looses an arrow.

Longbow, Atk (+PntBlk, +InspCour): 1d20 + 6 + 1 + 1 ⇒ (7) + 6 + 1 + 1 = 15
Dmg: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5

1 to 50 of 2,615 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Rise of the Runelords All Messageboards

Want to post a reply? Sign in.