Rise of the Runelords
Game Master
jimibones83
Map
Loot
F Aasimar Cleric
"You knows guys, there's a man named Bordert Quink back in Sandpoint.
He's quite knowledgable on the arcane and general history. It's an alternative to outright destroying it right now."
Where did that pop up from?...Meh...
M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision
Being a man of a few words, Max says loudly I like that idea.
Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')
First time I ever successfully rolled a Hunch Check, and it was for naught.
Then we should be seeing to this Master Quink when we are returning to Sandpoint. For now I am thinking, if we are being healed up somewhat, we at least check the other areas, not wanting to leave others to make use of the pool if we are not being able to secure the door. Looking around the chambers, Provided we have thoroughly checked the area for valuables or items of importance.
Perception Check: 1d20 + 6 ⇒ (9) + 6 = 15
Female Sylph - Bard 2 / Fighter 1 [HP: 20/20 | Spells: 1(3/3) | Bardic Performance: 9/9 | Arrows: 29/40 | AC: 17, 13T, 14F | F2 R6 W3 | Perception: +5 | Init: +5]
"I wouldn't mind giving a massage, but I'm not very skilled at it I'm afraid." she responds to the other two ladies. Then turning back to Nic, she adds "I think Blue and Max needs the rest more than the rest of us, so OK!" ^_^
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
"We should keep exploring."
Male Half-elf Ranger 3 (hp 27/27 | AC:17 | T:14 | FF:13 | CMD 18 | Fort +4 | Ref +7 | Will +1 (+2 vs enchantments) | Init +6 | Perc: +8 | Speed 30 ft.)
"It's fine with me. Nothin' was attracted to all our fightin' and noise-makin', so I don't expect anythin' in the immediate area."
female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left
Practise makes perfection, Eloviel. You'll massage me, and I'll massage you after if you want. Hey, wasn't there a statue of Lamashtu somewhere near?
M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision
Yeah, lets finish this dungeon first Max gets just behind Rohan.
Female Sylph - Bard 2 / Fighter 1 [HP: 20/20 | Spells: 1(3/3) | Bardic Performance: 9/9 | Arrows: 29/40 | AC: 17, 13T, 14F | F2 R6 W3 | Perception: +5 | Init: +5]
"Well, maybe you can show it to me first so I know how you want me to do it." ;) Eloviel whispers to Vanea.
"... but what has Lamashtu have to do with it?"
Then she turns to the rest of the party "Alright! So... uh- there are some still some rooms past the corridors with the flying head..."
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
"Which way should we go?"
Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')
I am thinking we are first to be securing the rooms here, then to be going back to the first hallway ja, and to the statue of the rune lord lady. To the north we were there hearing voices last time. It is good place to start on the last of this place, neh.
We have an A and B here, with a need to know what we find if we have searched these rooms well. So I guess room 13, 13A, 13b, then back to 3 and up into the room to the north maybe, or the other north passage from the dirt hallway. We previously cleared 1 thru 5. I think we also searched 12 but can't recall clearly. 12 may have been the room with the lamashtu statue. Here in 13 is the water pool we did not do anything with and the portal lava-ish pool we can't destroy, yet. Maybe six or seven rooms left, if we are lucky.
Nic moves to take a position in the second thru forth ranks, but will lead from the first if really needed in that position. He recasts his Light on the knot of his arm wrap, covering most of it with the hanging sash.
I am down to my orisons, but like Natalia, I am to be freezing or melting with the best of them. Let us make an end of this place.
Male Half-elf Ranger 3 (hp 27/27 | AC:17 | T:14 | FF:13 | CMD 18 | Fort +4 | Ref +7 | Will +1 (+2 vs enchantments) | Init +6 | Perc: +8 | Speed 30 ft.)
"C'mon then. I'll show ya where we left off."
Blue heads back to the statue, where he gives a short commentary on the corridor to the east and then points to the door to his north.
"That way's the remains of a var- something or other - a winged 'ead that our stricken fighter sliced into pieces. Beyond it is a set of blocked stairs 'eading up. Cave in stops ya from goin' further. Be'ind those doors we 'eard the voices."
map
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Map
Rohan nods to Blue and will open said northern door when people are ready.
F Aasimar Cleric
Careful Eloviel, you're in for it now i think ^^
"Then let's hope they are a bit less fearless than the last ones."
Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')
Perception checks for rooms 13A and 13B, if needed
Perception Check A: 1d20 + 6 ⇒ (13) + 6 = 19
Perception Check B: 1d20 + 6 ⇒ (6) + 6 = 12
Nic turns around after checking the rooms, finding the others missing. He sniffs himself, No, I am thinking I am not of the reeking, but I should keep spell ready to freshen up next time, yeh.
Nic rushes off to join the others, pulling the doors to the chamber closed.
M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision
Max jumps to the front of the group with whoever else is leading the way.
Male Half-elf Ranger 3 (hp 27/27 | AC:17 | T:14 | FF:13 | CMD 18 | Fort +4 | Ref +7 | Will +1 (+2 vs enchantments) | Init +6 | Perc: +8 | Speed 30 ft.)
"Um, Ro'an, you're dragon friend is missin'. Did ya send 'im scoutin'?"
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
"Copper is sent back to his home plane whenever I sleep or in this case, knocked unconscious. I can summon him back, but I just would prefer to not let him see me fail again."
F Aasimar Cleric
"There's this word called "unfortunate", opposed to fail.
Don't worry too much. You might need him, the more the merrier."
Female Sylph - Bard 2 / Fighter 1 [HP: 20/20 | Spells: 1(3/3) | Bardic Performance: 9/9 | Arrows: 29/40 | AC: 17, 13T, 14F | F2 R6 W3 | Perception: +5 | Init: +5]
"I hope Copper has had enough rest in his home plane though. He took quite a lot of hurt during our last encounter..."
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
"That is easy to speak on when it didn't happen to you." Rohan's eyes cast down, his disappointment in himself obvious. "In any case, while Copper isn't here I can access my other summoning magic while he rests."
Male Half-elf Ranger 3 (hp 27/27 | AC:17 | T:14 | FF:13 | CMD 18 | Fort +4 | Ref +7 | Will +1 (+2 vs enchantments) | Init +6 | Perc: +8 | Speed 30 ft.)
Blue imagines rolling plains, green meadows, fields of tall grass where Copper frolics somewhere just outside Sandpoint.
Nic find both the side rooms to be completely empty.
female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left
F Aasimar Cleric
Natalia is likely walking ahead of the other two women.
Perception: 1d20 ⇒ 3
Yup, i don't notice anything.
Female Sylph - Bard 2 / Fighter 1 [HP: 20/20 | Spells: 1(3/3) | Bardic Performance: 9/9 | Arrows: 29/40 | AC: 17, 13T, 14F | F2 R6 W3 | Perception: +5 | Init: +5]
Eloviel starts to walk outside of the chamber.
female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left
F Aasimar Cleric
What's all this whispering?
It always got me curious since childhood.
Perception: 1d20 ⇒ 5
Nope, still hearing nothing. I'd need at least 15 to hear details of whispered conversations.
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Rohan will look for any rooms that have not been explored and goes there.
M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision
Max will check for traps and hidden enemies. perception: 8 + 1d20 ⇒ 8 + (10) = 18
Male Half-elf Ranger 3 (hp 27/27 | AC:17 | T:14 | FF:13 | CMD 18 | Fort +4 | Ref +7 | Will +1 (+2 vs enchantments) | Init +6 | Perc: +8 | Speed 30 ft.)
Provided no one cries out or calls for help, Blue waits in the room with the statue near the door to the north, his ranseur at the ready. He limbers up, testing the muscle where summoned creatures had injured him before he was healed.
The walls of this underground lair feel oppressive and he longs for the natural light and smell of the forest.
Blue, Rohan and Max all gather in the room containing the statue of Lamashtu. Max gives the room a once over but finds nothing of interest.
Map
female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left
Vanea, who has followed the men at the distance while chatting with Eloviel, suddenly sees the statue of Lamashtu. Her green eyes flash with anger
ha! Here's the statue. I'll need your help on that one, folks, because I want to bring it down!
She unfolds her whip, and after a few tries manages to wrap it around the statue. Then she pull on the whip desperatly, hoping to get the vile goddess representation down
Male Half-elf Ranger 3 (hp 27/27 | AC:17 | T:14 | FF:13 | CMD 18 | Fort +4 | Ref +7 | Will +1 (+2 vs enchantments) | Init +6 | Perc: +8 | Speed 30 ft.)
"Vanea, why're you tryin' to pull down a statue of some old Thassilonian wizardress and alert the whole lair that we're standin' right 'ere?!"
That's not Lamashtu!
female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left
Quote: Blue, Rohan and Max all gather in the room containing the statue of Lamashtu I believe it's the right statue, judging by what our GM said..
Male Half-elf Ranger 3 (hp 27/27 | AC:17 | T:14 | FF:13 | CMD 18 | Fort +4 | Ref +7 | Will +1 (+2 vs enchantments) | Init +6 | Perc: +8 | Speed 30 ft.)
Nicolae "Nic" Plamen wrote: Sorry guys, took a sleep break.
I am seeming to recall this is being an image of one of the Runelords, Alaznist I am thinking. The Lords inherited the lands when Thassilon fell, or caused it's fall. I am not to be remembering well on that part. There were I am thinking seven such lords, each a powerful arcanist of different sorts. I would be saying the ranseur is worth maybe a few hundred coin, a masterwork item well made to have survived this long intact.
Nic moves to watch the passage the group just left, in case the voices from before follow them, taking Full Defense just off the main passage outside. As the party moves east, he will follow.
[dice=Perception Check]1d20+6
"A Runelord, what a find, ja. There may be more artifacts to be found here. What secrets might we be for uncovering?"
True, but when the GM falls asleep at the wheel, we have to be there to prod him back awake! ;-)
female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left
Congratulations, you guys pass the test! Lol;P
Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')
Nic will move out into the hallway to watch for any approach while the warriors prepare to move into the next chamber.
Should we be for waiting for the ladies to follow?
Updated Map
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
F Aasimar Cleric
I was under the impression we were actually following the guys as they went.
Male Half-elf Ranger 3 (hp 27/27 | AC:17 | T:14 | FF:13 | CMD 18 | Fort +4 | Ref +7 | Will +1 (+2 vs enchantments) | Init +6 | Perc: +8 | Speed 30 ft.)
"That door seems pretty clean to me, Max. Allow me." Blue opens the door, his weapon at the ready.
This large chamber was obviously once a prison, as testified by the twenty cells that line the room's perimeter. A rickety wooden platform overlooks the room, with two flights of stairs descending to the prison floor ten feet below. A five-foot-wide wooden walkway run s from the northern edge of the platform to a passageway to the east.
Map
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
We should finish this floor. So east it is.
It looks as though you guys are headed north. The group has already explored everything that is uncovered. They were forced to flee part of the way through their first attempt, which is when the recruited Rohan and Max. The blacked out areas are unexplored.
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
What I meant was the passage to the east from the northern chamber
M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision
Max takes a quick look up, to make sure there are no enemies directly above him, then he takes the lead.
Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')
Hearing the all clear from the other chamber, Nic moves up and inspects the end of the hallway he is guarding.
Perception Check: 1d20 + 6 ⇒ (14) + 6 = 20
+2 if in Dim Light
Updated Map
I moved Max and Rohan into the next room, I think that is what they were indicating.
Female Sylph - Bard 2 / Fighter 1 [HP: 20/20 | Spells: 1(3/3) | Bardic Performance: 9/9 | Arrows: 29/40 | AC: 17, 13T, 14F | F2 R6 W3 | Perception: +5 | Init: +5]
Eloviel follows closely behind Nic out of the quasit chamber. When Vanea tries to bring down the weird statue, she kicks at to help topple it over...
STR chk: 1d20 ⇒ 16
... but she is too weak to even shake it.
In the prison chamber, she waits patiently behind Nic.
-Posted with Wayfinder
From Nic's position, he can see into the same prison Max and Rohan stand in. The reason for the architecture is unclear.
Map
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