Rise of the Runelords

Game Master jimibones83

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Female Sylph - Bard 2 / Fighter 1 [HP: 20/20 | Spells: 1(3/3) | Bardic Performance: 9/9 | Arrows: 29/40 | AC: 17, 13T, 14F | F2 R6 W3 | Perception: +5 | Init: +5]

"Excuse me ladies... nice song Vanea, it makes me wonder how long it too you to compose it." says Eloviel as she moves in front of Natalia. Then, without a clear shot, she holds her bow ready to shoot if any enemies breaks through the others.

-Posted with Wayfinder


The quasit commands Max to flee, and on his way out the eagle tries to attack him but misses. It then turns it's attention to Rohan while the elemental turns focus to Blue.

Max:

Will: 1d20 + 2 ⇒ (6) + 2 = 8 Fail! You must double move to exit with your turn!
Bite: 1d20 + 3 ⇒ (5) + 3 = 8

Rohan:

Talon 1: 1d20 + 3 ⇒ (4) + 3 = 7
Talon 2: 1d20 + 3 ⇒ (16) + 3 = 19
Bite: 1d20 + 3 ⇒ (17) + 3 = 20 Damage: 1d4 ⇒ 2

Blue:

Slam: 1d20 + 6 ⇒ (6) + 6 = 12[/dice]

Yur Up!:

Everyone is free to act.

Map


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Rohan shrugs off the fangs of the bird and counters with his weapon.

Inspire: 1d20 + 7 ⇒ (19) + 7 = 26

Arcane, Inspire: 1d8 + 8 ⇒ (7) + 8 = 15


With a crack and an explosion of feathers, Rohan sends the bird flying across the room.

Yur Up!:

Um, everyone except Rohan.

Map


Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')

Fearing much further action from the quasit, Nic draws upon the arcane energies within his blood, summoning forth from his family ring via his Arcane Bond a last set of Magic Missiles shaping these bolts like the draconic heads upon it's crest. Damage: 2d4 + 4 ⇒ (1, 2) + 4 = 7 including the bonuses from his Intense Spells and Vanea's Bardic influence. Leave my friends to be, you prikazash.


female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left

damn it Ditzie. Can't move my token again...Am i the only one? I was supposed to be between Max and Rohan at the preceding round.

Now that the eagle is dead,Vanea rushes to the battle, lowering her mace on the quasit and trying to keep enough breath to continue singing

attack: 1d20 + 1 ⇒ (7) + 1 = 8
damage: 1d8 + 1 ⇒ (6) + 1 = 7

That will get her attention..

Bardic Performance, round 3/7


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

There you go


Female Sylph - Bard 2 / Fighter 1 [HP: 20/20 | Spells: 1(3/3) | Bardic Performance: 9/9 | Arrows: 29/40 | AC: 17, 13T, 14F | F2 R6 W3 | Perception: +5 | Init: +5]

Sigh... the people blocking my way are too large to shoot past...

Eloviel gives up aiming her arrow and simply drops her bow. She draws her gladius while moving forward (just below Max) and thrusts it up at the quasit.

Gladius Attk: 1d20 + 1 ⇒ (6) + 1 = 7
Gladius Dmg: 1d6 ⇒ 6

-Posted with Wayfinder


Male Half-elf Ranger 3 (hp 27/27 | AC:17 | T:14 | FF:13 | CMD 18 | Fort +4 | Ref +7 | Will +1 (+2 vs enchantments) | Init +6 | Perc: +8 | Speed 30 ft.)

Some confusion occurred with the map. Blue was magically transported back to his space before he became frightened and ran away, incurring two attacks of opportunity, and then stealthy advanced slowly back down the corridor. He was not there for the elemental to attack this round, because getting back to that square would have subjected him to another two attacks of opportunity. I've rectified Blue's position (eight squares from the north-south corridor on the left) and moved him forward for this round.

Blue abandons his stealth and moves back down the corridor into the room until the quasit is in view. There he places one of the tangleshot arrows in his bow and fires.

tangleshot: 1d20 + 8 - 4 ⇒ (1) + 8 - 4 = 5

Still deeply fearful of the demon, Blue fails his aim and sends the arrow into the ceiling, where the alchemical adhesive leaves it sticking fast.

map


F Aasimar Cleric
Eloviel wrote:
Sigh... the people blocking my way are too large to shoot past...

Likewise..

People cluttering together makes it impossible for Natalia to properly have a target to launch a magic missile at.

"Darn..."


The party wiffs in large, though Nic manages to land another pair of magic missiles. Max runs as commanded and the quasit casts a spell that dazes Rohan.

Rohan:

Slam: 1d20 + 6 ⇒ (13) + 6 = 19
Will: 1d20 + 3 ⇒ (7) + 3 = 10

You are dazed for 1 round.

Yur Up!:

Everyone is free to act.

Map


female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left

Still determined to put an end to the quasit wretched life, Vanea throws all her force in the next blow.

At least, she hits an high note.

1d20 + 1 ⇒ (16) + 1 = 17
damage: 1d8 + 1 ⇒ (6) + 1 = 7

Bardic Performance 4/7. Just a question for the GM: if the quasit was casting a spell (Daze on Rohan), shouldn't i get an AoO?


F Aasimar Cleric

Natalia looks at the quasit.

"One coming up for the skank with the shank."
She lets loose another magic projectile.
Dmg: 1d4 + 1 ⇒ (2) + 1 = 3


The beautiful cleric steps forward and connects with a mighty blow, a connection shes use to making no doubt (gigitty) and Natalia scorches her with another bolt of energy. The quasit fights on, though she does appear to be in bad shape.

Yur Up!:

Blue
Copper
Eloviel
Max <------ You must continue to flee
Natalia
Nic
Rohan

Map

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

Max double moves towards the exit, wherever that is.


Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')

Though the quasit has taken a pounding, it has failed to fall. Nic starts to worry as his magical energies wan low. He calls out to Erastil for support, Old Father, let my aim be true, your favor my strength as he hurls a Force Missile shaped like an arrow at the she-witch for Damage: 1d4 + 1 ⇒ (3) + 1 = 4.

Nic holds tight to his staff, fearing he may soon need to take the fight to the demon toe to toe.


Nic adds again to the barrage of magic missiles. The demon starts to flutter, but maintains flight.

Yur Up!:

Copper
Eloviel
Rohan

Map


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Rohan comes back from his daze and swings his weapon at the elemental again.

Inspire: 1d20 + 7 ⇒ (1) + 7 = 8


Ope, crap. I forgot you were dazed Rohan. This is the same round so you will be dazed still. I guess we're just waiting on Eloviel and Copper, if he wants to do something.


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Oh, it looked like it was a new round. Copper will stay in delay. It's crowded in there already.


Male Half-elf Ranger 3 (hp 27/27 | AC:17 | T:14 | FF:13 | CMD 18 | Fort +4 | Ref +7 | Will +1 (+2 vs enchantments) | Init +6 | Perc: +8 | Speed 30 ft.)

Blue attempts to make up for his poor display by firing a regular arrow at the quasit, but first he moves forward five feet to get past the valiant Vanea.

arrow: 1d20 + 8 ⇒ (5) + 8 = 13

Fearful of seeing another ally fall to the monstrosity, Blue burns a hero point to roll again, hoping for better luck.

arrow: 1d20 + 8 ⇒ (6) + 8 = 14

Alas, there is no room for the Green Faith this far down in the tunnels below Sandpoint where the mother of monsters reigns.

map


female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left

Natalia may be too far maybe to get the bonus from my bardic song, but Nicolae forgot 1 point of damage on the preceding round. And sorry GM, but I had no answer about the attack of opportunity earlier when the quasit cast a Daze spell. Bardic Performance 5/7

Vanea's beautiful voice becomes strained and hoarser, but she manages to keep on singing while attacking the quasit

attack: 1d20 + 1 ⇒ (5) + 1 = 6
damage: 1d8 + 1 ⇒ (3) + 1 = 4

But the spawn of Lamashtu easily dodges the clumsy attack


F Aasimar Cleric

"She's not looking too stable now, just a little more people."


female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left

AoO attack on same round: 1d20 + 1 ⇒ (3) + 1 = 4
damage: 1d8 + 1 ⇒ (7) + 1 = 8

another wild swing miss totally the quasit, and Vanea gets even more furious, full of a religious fervor.

Can't you stop moving so I bash your womb out of your c****! We'll see if you keep Lamasthu's favor after that, fiend!

Yes, the half elf is vulgar.
But then, Lamashtu and her servants ARE a vulgar insult to Calistria playful lust.


"My cunt carries no womb mortal. And soon, neither will yours!" With that the quastit goes into melee attack mode on Vanea. The elemental continues it's assault on Rohan.

Vanea:

Bite: 1d20 + 10 ⇒ (10) + 10 = 20 Damage: 1d4 - 1 ⇒ (4) - 1 = 3
Claw 1: 1d20 + 10 ⇒ (6) + 10 = 16 Damage: 1d3 - 1 ⇒ (2) - 1 = 1 + Fort save
Claw 2: 1d20 + 10 ⇒ (4) + 10 = 14

Fort: 1d20 + 3 ⇒ (4) + 3 = 7 Fail!

Her claw poisons you, dealing 1d2 ⇒ 2 Dex damage.

Rohan:

Slam: 1d20 + 6 ⇒ (16) + 6 = 22 Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Yur Up!:

Everyone is free to act.

Map


Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')

"Last one, gotta make it count." Nic takes aim at the quasit, calling upon Desna for help. Lady Luck give us your blessings casting his last Force Missile shaped like a starknife at the demon. Damage: 1d4 + 2 ⇒ (4) + 2 = 6 including the Intense Spells and Bardic bonuses. Like Vanea said, Nic did forget to include the bardic bonus once previously.

Nic then moves a 5' Step up diagonally along the wall, staff in hand, to aid Rohan against the elemental. Hope a flanking bonus will help.

Updated Map


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Rohan continues his epic battle with the elemental.

Inspire, Flank: 1d20 + 9 ⇒ (4) + 9 = 13

Hero Point Reroll!: 1d20 + 9 ⇒ (12) + 9 = 21

1d8 + 8 ⇒ (4) + 8 = 12


F Aasimar Cleric

I didn't knew bardic performance affected spells' dmg like MM, since those are an auto-hit.

"Incoming! Vanea, duck for a sec would you."
Magic projectile at quasit: 1d4 + 1 ⇒ (1) + 1 = 2

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

At DM, do I still have to move towards the exit? If Max if free of the curse he will double move, 40 feet movement back to the party.


Male Half-elf Ranger 3 (hp 27/27 | AC:17 | T:14 | FF:13 | CMD 18 | Fort +4 | Ref +7 | Will +1 (+2 vs enchantments) | Init +6 | Perc: +8 | Speed 30 ft.)

Risking an attack from the quasit, Blue circles it and fires from the other side.
arrow: 1d20 + 8 ⇒ (4) + 8 = 12

map


After many attepts, Rohan finally lands a blow on the elemental, and a devastating one at that. The elemental becomes furious and strikes back in anger. Nic and Natalia both land addition energy missiles but her focus remains on Venea, who is struck repeatedly despite her defensive stance.

Rohan:

Slam: 1d20 + 6 ⇒ (14) + 6 = 20 Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Vanea:

Bite: 1d20 + 10 ⇒ (12) + 10 = 22 Damage: 1d4 - 1 ⇒ (1) - 1 = 0
Claw 1: 1d20 + 10 ⇒ (16) + 10 = 26 Damage: 1d3 - 1 ⇒ (3) - 1 = 2 + 2 to DC of poison
Claw 2: 1d20 + 10 ⇒ (18) + 10 = 28 Damage: 1d3 - 1 ⇒ (1) - 1 = 0 + 2 to DC of poison

Fort Save: 1d20 + 3 ⇒ (1) + 3 = 4 Fail!

Vanea takes another 1d2 ⇒ 1 Dex damage.

Yur Up!:

Everyone is free to act

Map


Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')

Nic tries to follow up on the opening Rohan created, wanting to aid the warrior. He calls upon Desna again, Needing your blessings o' winged wonder. He swings his staff hard at the elemental, aiming for the fractures Rohan created.

Attack Roll: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Flank bonus only, did not add bonuses from Vanea, not sure if she stopped singing

A hard swing, but not as true nor accurate as hoped, only chipping the creature's stony exterior.


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Rohan, injuries catching up to him strikes back with what may be his last swing.

Flank, Inspire: 1d20 + 9 ⇒ (2) + 9 = 11


female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left

Bardic Performance 6/7; Reduced Dex 10-CA 14, Init+2, Ref+2

attack: 1d20 + 1 ⇒ (19) + 1 = 20
damage: 1d6 + 1 ⇒ (1) + 1 = 2

The flurry of blows from the quasit cut lightly the beautiful half elf smooth skin, but the vile poison take its toll, making her moves less fluidly.

Nevertheless, she still seems possessed by a religious fervor and an hateful rage, and her mace hits the foul fiend on the side of a wing.
Vanea emerald's eyes flash with a grim pleasure, but she don't dare taunting the quasit, keeping her sparce breath for singing the last verses of a battle hymn

Sorry, just noticed my light mace should have done 1d6 damage per blow, not 1d8."Fortunately", I hit it only once, for 7 damage including my Bardic Performance bonus, so here's my new roll for damage if you want it:1d6 + 1 ⇒ (4) + 1 = 5


Male Half-elf Ranger 3 (hp 27/27 | AC:17 | T:14 | FF:13 | CMD 18 | Fort +4 | Ref +7 | Will +1 (+2 vs enchantments) | Init +6 | Perc: +8 | Speed 30 ft.)

Blue drops his useless bow and his backpack, steps forward and attempts to grapple the quasit.

cmb: 1d20 + 3 ⇒ (11) + 3 = 14

If he succeeds, he holds her tight and calls out, "Someone 'and me my backpack... quick!"

map


F Aasimar Cleric

Hopefully it'll be enough along with the others.

Natalia looks for an angle to zap the she-demon and lets loose a shock.
Jolt: 1d20 + 1 ⇒ (14) + 1 = 15
Dmg: 1d3 ⇒ 3

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

Max swings at the creature with his great axe hit: 5 + 1d20 ⇒ 5 + (7) = 12
damage: 6 + 1d12 ⇒ 6 + (8) = 14
edit: oh take two rounds worth of actions, okay strike again hit: 5 + 1d20 ⇒ 5 + (7) = 12
damage: 6 + 1d12 ⇒ 6 + (11) = 17

not sure if his attacks count as flanking or not, which would mean 14/14 for attacks.


Winded, the group fails to make any gain, but their foes continue their assault, dropping Rohan in the process.

Rohan:

Slam: 1d20 + 6 ⇒ (15) + 6 = 21 Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Vanea:

Bite: 1d20 + 10 ⇒ (4) + 10 = 14
Claw 1: 1d20 + 10 ⇒ (17) + 10 = 27 Damage: 1d3 - 1 ⇒ (3) - 1 = 2 +2 to DC of poison
Claw 2: 1d20 + 10 ⇒ (18) + 10 = 28 Damage: 1d3 - 1 ⇒ (1) - 1 = 0 +2 to DC of poison

Fort save is now DC 21: 1d20 + 3 ⇒ (2) + 3 = 5 Fail!

You take 1d2 ⇒ 1 more Dex damage.

Yur Up!:

Everyone is free to act.

Map


Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')

Nic cringes as the stony creature takes another shot at Rohan, felling the unfortunate warrior. He sidesteps 5' Step to provide a flank bonus for Max as he moves that warrior wades into the fight, defending his fallen associate. Abadar hear me, judge us worthy of victory, we need your aid.

Failing previously and seeing just how hard it was for Rohan to hit this thing, Nic tries to draw it's attention while taking a Total Defense stance, AC increased to 20

Updated Map


female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left

Dex reduced to 9-CA13/Ini+1,Ref Save+1, Bardic Performance 7/7

As the final notes of the songs echoes on the walls, Vania clumsily tries to hit the quasit again

Attack: 1d20 + 1 ⇒ (14) + 1 = 15
damage: 1d6 + 1 ⇒ (1) + 1 = 2

her face grows pale with the effort


Female Sylph - Bard 2 / Fighter 1 [HP: 20/20 | Spells: 1(3/3) | Bardic Performance: 9/9 | Arrows: 29/40 | AC: 17, 13T, 14F | F2 R6 W3 | Perception: +5 | Init: +5]

Vanea's song eminates but the recognition of the final notes wake Eloviel from her reverie. Listening for a momet to pick up the rhythm, Eloviel also starts to Inspire Courage.

Not yet... it's not yet over!

-Posted with Wayfinder


Male Half-elf Ranger 3 (hp 27/27 | AC:17 | T:14 | FF:13 | CMD 18 | Fort +4 | Ref +7 | Will +1 (+2 vs enchantments) | Init +6 | Perc: +8 | Speed 30 ft.)

Looking around at the catastrophic embarrassment this morning has turned into, Blue shrugs his shoulders and tries again to capture the butterfly.

cmb: 1d20 + 3 ⇒ (2) + 3 = 5


female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left

A miracle happens...
As she hears Eloviel's voice, picking and carrying the song, Vanea smiles.
But there is always a barb hiding under the smile...

It's about time, Eloviel! What took you so long? Hey, what note was that? You're not supposed to sing that song like that!

Facing the quasit with a renewed determination

Now you're doomed, Foul creature! You should have surrender earlier... Now we must use the heavy weaponry: suffer the horror of Eloviel's singing!


Female Sylph - Bard 2 / Fighter 1 [HP: 20/20 | Spells: 1(3/3) | Bardic Performance: 9/9 | Arrows: 29/40 | AC: 17, 13T, 14F | F2 R6 W3 | Perception: +5 | Init: +5]

Vanea's lucky I can't retort right now, or else my singing will stop...

-Posted with Wayfinder


F Aasimar Cleric

"Hang on, we'll drag Rohan out when this is over."
Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

Max tries again knowing 3rd time is a charm hit: 5 + 1d20 ⇒ 5 + (10) = 15
damage: 6 + 1d12 ⇒ 6 + (9) = 15


Allowing some time for Max and Rohan, but posting a current map so Natalia's damage is added to the quasit.

Map


female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left

Vanea stops to sing

How long will her summoned slave stay? it should disappear soon, I guess!

untrained Spellcraft check to figure the remaining time, if possible?: 1d20 + 1 ⇒ (7) + 1 = 8

She tries to motivate Blue

Come on, Blue, you can do better than that! Draw your weapon, it's not the time to pull punches!

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

I already posted my action, so we are just waiting on Rohan.

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