Rise of the Runelords

Game Master jimibones83

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@Vanea it wasn't meant as a bad thing, just commenting on the drama:)


F Aasimar Cleric

Lol, we're not in italy, so i'm in the clear ^^.


I'm a little lost because everyones talking about moving in but Nic's really the only one who has went anywhere. Are people still having trouble with the map?


F Aasimar Cleric

Nope, but the moving ahead's going rapidly :/

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

max moved if you look at his map and it includes Nick's position as well and everyone else who moved.


@Rohan it looks like your not updating the map. After you move your piece make sure to hit enter. That will generate a new address in the address bar. The new updated address is the one you link to in your post. This allows us to track movement because every link goes to the map as it was in the post that contains it.


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Ah okay. That's why it didn't update. Post Editted.


Man Nic, you been gettin hit hard lol. Good thing that didn't confirm.

Before anyone asks, yes zombies can charge. You can charge as a standard action if all you have is a standard action, but your restricted to your move speed.


who didn't take a turn that round, Vanea and Max?


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

I believe so. And yea, zombies can charge. They hurt as well. Ow.


Female Sylph - Bard 2 / Fighter 1 [HP: 20/20 | Spells: 1(3/3) | Bardic Performance: 9/9 | Arrows: 29/40 | AC: 17, 13T, 14F | F2 R6 W3 | Perception: +5 | Init: +5]

I'm gonna stick to singing next time... those arrow shots :/

-Posted with Wayfinder


@Natalia I think yur damage may be off a bit there lol. It turned out not to matter though


F Aasimar Cleric

So it is. Must've hit the 3 too fast. :)


Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')

As a reminder GM, Nic has a +2 on Perception checks in dim light, I have not applied it but I figure you would if it mattered. Nic is keeping his light low as he scouts forward, waiting for the others.


Ah I didn't realize that. Mention that anytime yur underground and I don't apply it, cuz chances are I just forgot

I'm out running payday errands right now guys but I'll update as soon as I can


female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left

Will be away for most of tomorrow, on my way back to home after my holidays.


Male Half-elf Ranger 3 (hp 27/27 | AC:17 | T:14 | FF:13 | CMD 18 | Fort +4 | Ref +7 | Will +1 (+2 vs enchantments) | Init +6 | Perc: +8 | Speed 30 ft.)

In addition to the tender kiss, did Vanea offer any healing?


Hey guys sorry I ain't posted all weekend. I been sick all week, 2 of my kids have been as well. The babies been fussin non stop for a few days. I'll try to get caught up tonight


@The new guys

just so ya know, normally we play through the weekend. this weekend was rough cuz I had a lot to deal with, but normally we keep it going


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Good to know. Taking care of the little bones is more important.


well, it really only takes a few minutes to post, so i try to get it done regardless of what else i got goin on. havin a cold and having to take care of little ones that also have a cold just took it outta me though. it wasnt that i didnt have the time, it was that i just didnt wanna do anything except stare at the tv and sleep lol. i was drained, didnt wanna think


Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')

Well, Nic decides to stop being a front line figher instead becoming the party rogue. I'm not sure Nic is aware of what role casters are supposed to play in the overall group dynamic.


Male Eidolon(Quadruped) (HP 10/10; AC:16, T:14, FF:13; Fort:+2 Ref:+5 Will:+0; Init+3; Perception +12) (Effects: None)

Is Nico sure he wants to be a wizard? :)


Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')

Nic wants to be helpful, and Nic tends to be impatient. The two together means Nic keeps ending up in dangerous situations trying to remember how he got there, then forgetting to not repeat the same mistakes later on.


I kinda already saw him as a sort of rogueish wizard anyway. You should try to stay out of melee though. Yur the ballsiest wizard ive ever seen lol


lol, you guys are funny


@Natalia I'm just curious, how did you get the +2 damage on yur magic missile? I can't remember.


@Eloviel I would imagine that it would indeed work, but where did you get glass toothpicks? Then there's the problem of deciding how much damage a toothpick would do lol. I'm thinking 1d2-1. Plus it would be an improvised weapon, and I don't know how you would deliver the attack. It's not a bad plan if it all shakes out though.


I'm heading out of town in just a few hours for a couple days. I'm not the one driving so I should be able to post from my phone without a problem, but I will likely need some help placing and moving things on the map.


F Aasimar Cleric

Ah, was confusing it with some other spell that adds 1 per cl :P


Female Sylph - Bard 2 / Fighter 1 [HP: 20/20 | Spells: 1(3/3) | Bardic Performance: 9/9 | Arrows: 29/40 | AC: 17, 13T, 14F | F2 R6 W3 | Perception: +5 | Init: +5]

Well, it was not toothpicks really. It was just a thought from Blue's comment about toothpicks which were really blowgun darts. Reading through it again though, the feat only works with fragile melee or thrown weapons, like shurikens. I suppose a Creation School Wizard would work better for that...


@Max you realize you can move through an allies square right?

Acquisitives

M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision

I can move past allies? Sweet. My table-top 5th addition DM made people roll for it to push allies out of the way.


Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')

From the PRD for reference:

Friend/Ally: You can move through a square occupied by a friendly character, unless you are charging. When you move through a square occupied by a friendly character, that character doesn't provide you with cover.

Opponent: You can't move through a square occupied by an opponent unless the opponent is helpless. You can move through a square occupied by a helpless opponent without penalty. Some creatures, particularly very large ones, may present an obstacle even when helpless. In such cases, each square you move through counts as 2 squares.


sorry i didnt post all day guys. phone died at the job site and wouldnt charge for some reason. im at the hotel on my laptop now


I forgot to narrate Rohans big fist swing on it didn't I


@Rohan It didn't seem like you had accounted the shaken condition to your attack roll so I applied it myself. Let me know if you did apply it

@Natalia I moved you a bit further to account for a double move


I'd like to take a moment to point out why these fights are so difficult. The only people that took their actions last round were Nic, Rohan, and Natalia. This is something that happens often in this game, and will likely whipe the party


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

No I forgot about the shaken penalty. And also you could just NPC people for the round if they fail to post. That's what I've done in the past. I've never known a DM to just skip a turn.


Male Half-elf Ranger 3 (hp 27/27 | AC:17 | T:14 | FF:13 | CMD 18 | Fort +4 | Ref +7 | Will +1 (+2 vs enchantments) | Init +6 | Perc: +8 | Speed 30 ft.)

It's fine with me. Blue would have done just what you had him do. There was no way to do a withdraw, there was no way to tumble past or three opponents. He had to run and take the hits. I had actually waited to see if anyone was able to eliminate one of the foes, given Blue a chance to withdraw or tumble, but it didn't happen, so just like last time, he took two hits.


@Rohan Anyone who doesn't act is considered to be taking the full defense action. I'd rather not play than take half the groups turns for them.

@Blue It didn't matter for you so much that round because you basically had to run away no matter what, but none the less, over half the group did not act.


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Well NPC-ing people may be more work but it is less likely to end up with a TPK.


GM has much more work than a player. It's kinda ridiculous to expect him to take everyone else's turn as well, plus it defeats the purpose of a social game for him to take half the groups turns every round. What will happen is I'll kill off those who miss a lot of turns. If regular posters survive I'll try to recruit again or give them the option to move on as they are. If that doesn't work then that will be it for the game


F Aasimar Cleric

I had to bot 3 PC's during an encounter. 2 people were on vacation and 1 was away. Those were a friend and his friend though.

So i know, you'd be busy having to tactically make their moves too. :P

I hope this game doesn't get killed off.


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

And I understand that is much more work. I completed Skull and Shackles on these boards myself. And to do it every turn is not reasonable, I agree with that. Which means that either we wait a little longer to move on or people need to be more responsive. I like this game too so please don't take this the wrong way. I just think that a TPK is not a good solution to slacking.


Every now and then is reasonable. I mean, there's are times when I have a hard time posting for a day or 2 as well, but missing people every round is going to wipe the party. I really hope that doesn't happen though, which is why I brought it up.


@Natalia You could actually hit the elemental from where yur at. Soft cover from other creatures doesn't block magic missile. Theres an open spot now though anyway, so you can hit the quasit if you want:)

Edit* Actually, you do just barely have line of sight on the quasit from where you stand as well


female Half Elf Bard (1); Ini +1; HP 10/10; AC 14 T 11 FF13; Fort+1 Ref +3 Will+4; Perc +7; Bardic Performance 7/7 left

@Eloviel: the song lyrics aren't mine.I'm a big Terry Pratchett fan, loves his Discworld series. There is a song called "A wizard staff has a knob at the end" that is hinted to, but no actual lyrics are written in the books. So a fan wrote these.


Just a heads up, I've got to go out of town Monday and I'll be gone for about 2 weeks. I'm going to take my laptop with me so I can post, but i'll be working 12 hours a day the entire time so will probably only be able to post in the evening a couple times. If there's no wi-fi I'll post from my phone but in that case I would need someone to help with maps.


Male Half-elf Ranger 3 (hp 27/27 | AC:17 | T:14 | FF:13 | CMD 18 | Fort +4 | Ref +7 | Will +1 (+2 vs enchantments) | Init +6 | Perc: +8 | Speed 30 ft.)

Sounds rough. What do you do for a living?

I'm a translator, German to English.

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