Rise of the Runelords (Inactive)

Game Master DireMerc

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Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Fumble: If you roll a natural 1 on your attack roll, make a dexterity check. If you get less than 10 you fumble. If you get more than 10 your attack simply misses very badly. If you roll a natural 20 you get your attack back, roll another attack roll!

Super crits: If you roll a natural 20 on a critical and when you roll another 20 to confirm this is a super crit, increase your weapons modifier by 1. (ex: X2 becomes X3)

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."


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Male Human Vigilante (Faceless Enforcer) 7

Andras hurries over the catwalk to Karla's slumped body.
"I should be able to help somewhat, though I didn't expect us to face a poison that potent. Luckily, the spider poisons usually dissipate quite quickly. Ironically, if someone would be able do deal with it fully, it would be Karla..."
He finds the bite marks on the body and presses his holy symbol to the blackened flesh around them, uttering a prayer for Abadar to cleanse it.
Lesser restoration: Str: 1d4 ⇒ 3

-Posted with Wayfinder


Male Elf Conjurer 7 (Init -1 | Perc +6 | hp 23/27 | AC 13/9/13 | Saves 3/3/8)

"Andras, perhaps you could help Karla and the prisoners over here? We'll get out of this nest and close the trap door. I'd love to get us to safety before any other surprises in this house jump out."

Sorry to be pushy. I wanted to help the story along but I have to run out the door.


Andras is able to revive Karla, she is still weak but she can move now.

Karla doesn't need to roll any more fort saves the poison has run it's course.


Karla opens her eyes to find a great loud symbol of Abadar staring her in the face like some angry soprano who got her hair done the wrong colour in Magnimar.

"Hgnmph!" is all she can manage for now as she gets to her feet and walks out of the room, shivering.

I understand why people don't like spiders... Huge ones especially...

Later: "Andras, you have my thanks! Abadar has indeed granted you with His grace and I am grateful you opted to share some of it with me." Uncomfortable, she turns away bluntly, awkwardly silent.


"You have my thanks. You are fine warriors but we must quickly leave this place and warn the town the ogre...." he speak in a gruff and authoritative tone.

Jakardos stops as he notices Shalelu standing near the door...he stops surprised...

"What? How did you?" he stammers and before you know he starts to cry and weeps openly.

The two men with Jarkardos seem shocked at what they are seeing like they cant believe what they are seeing.

Even Shalelu is clearly surprised at this reaction. This is obviously not what she was expecting.


"I don't understand...I came to find you to find out why you ran after my mother died...You were her lover and you fled the day she died without even staying for the funeral"


"Because it was all my fault and I couldn't bare to stay!" replies Jakardos still shaken by the unexpected reunion. Still he manages to get himself back together.

"We need to speak of this later this isn't the time or place. Can you spare some healing? Me and my men are all injured. Some weapons too would be nice. Have you seen any of our gear?"


Male Elf Conjurer 7 (Init -1 | Perc +6 | hp 23/27 | AC 13/9/13 | Saves 3/3/8)

Feeling that it is not diplomatic to intrude on this intimate moment, Lord Zohan decides to rearrange the items in his backpack until Jakardos poses the open questions. "I don't believe we have. There is a bear outside, though. Could that belong to one of you? And these beasts have dropped these terrible hooks as they perished. Could you use them in a pinch?"


Zadderk stands, looking out the door for any oncoming ogres or other intruders, as well as giving his crossbow a nervous glance towards the spiders that fled to the corner. He wasn't about to let anything interupt them again while they recuperated. "If'n ye wanna talk healing, we ain't got much, but I figure one'o us could spare ye' some, if any. Healin' ain't mah thing, though..." he points out.


Karla looks at her feet as she struggles not to say anything while the couple has at it, but it's too much for her: "Can this touching conversation wait? Is that it? Did we clear the nest? How many more are there, lurking behind the corner? Hm? Tell us what you saw. I'm not riding back to the village until I've finished this!!"

"As for healing... Gather round! These fly-scukers and brain-eaters have taken a serious dent into us, but through His Strength and Resolve, may we be granted the will to fight on!"

As she ends, she taps her sword against her armour, and a clear metallic sound rises through the air. Your mouth is filled with the ferrous taste of blood, but the pain in your muscles and the cuts on your bodies recede.

After a few seconds, she strikes her armour again.

Channel twice: 3d6 + 3d6 ⇒ (1, 1, 3) + (1, 5, 6) = 17

And a third time!

Channel: 3d6 ⇒ (1, 3, 6) = 10

""Guess he's not so impressed..." she mumbles.


Male Human Vigilante (Faceless Enforcer) 7

"It's the least I could do after you took the vilest of those monsters head-on and spared us from a similar fate, Karla."

If there's anyone who still lacks 5 or more HP after the channeling, Andras will use the wand of CLW to heal them.

later
Andras backs a bit further away from Karla gesticulating with her sword in hand.
"Clearing this place or at least retrieving the rangers' gear makes sense, but you're still in no shape to fight after the poison. Perhaps we could switch places and I could replace you on the front line? I can lend you my crossbow if you don't have a ranged weapon of your own. I am not as fierce a fighter but I know how to hold a line."
He turns to the Black Arrows.
"If any of you feel ready to get into melee, I have a sword or a dagger to spare."


Karla bites the suggestion like a sour rotten egg, but deep down, she knows the abadarian is right. She nods: "Ok. And... I'll lend my sword to one who wishes to fight."


"Aye. I've got a sword I never use either, unless it's windy. I ain't even tha' good wit' it, either." he points out, tossing the weapon towards the man with a clank and resuming his sentinel position just out the door.


The healing is enough to make the men mostly fit, they are still wounded but feeling better. (Jakardos was missing 55 hp and his two men were missing 46 and 37)

The black arrows take up the weapons they are offered but will stay back unless needed for now.


Let me know when you move on, the upstairs is the only place left. To check here.


Male Elf Conjurer 7 (Init -1 | Perc +6 | hp 23/27 | AC 13/9/13 | Saves 3/3/8)

"Friends, my firepower is mostly spent but I have a bit of protective magic still in me. Allow me to encircle whoever will be on the front line with an abjuring aura that will lessen the power of evil foes to harm you. All those around you within two arm's lengths will benefit from the same protection."

Lord Zohan has magic circle against evil if Karla or Andras don't already have it. He then casts detect magic in the hopes of spotting any ill-concealed magical traps, though he doesn't expect these creatures to use such things.


Male Human (Chelaxian) Magus/7 (Fort +7, Ref +3, Will +5 ; Init +1 ; Perception +0)

Hefting his sword, Lucan nods. "Let's move on. My ability to fly may not help us in what's coming up, but it will last for a few more minutes."


Male Elf Conjurer 7 (Init -1 | Perc +6 | hp 23/27 | AC 13/9/13 | Saves 3/3/8)

Just to give him some extra protection, Lord Zohan casts magic circle against evil on Andras. He starts up the stairs, checking for the traps that are sure to be there, and sends his unseen servant ahead of him in hopes of setting off any sensitive traps.


At the top of the stairs you see a short hallway (15 feet) and 3 doors, one on the left, one on the right and one ahead at the end of the hall.


Male Elf Conjurer 7 (Init -1 | Perc +6 | hp 23/27 | AC 13/9/13 | Saves 3/3/8)

Given the ruckus made downstairs, Lord Zohan doesn't imagine there is a great threat up here. At least not one that can open doors on its own. He casts shield on himself, then sends his unseen servant to open all three doors, starting with the one on his left.


Male Human Vigilante (Faceless Enforcer) 7

Andras gives his crossbow to Karla and his silver dagger to one of the black arrows. Armed with a cold iron longsword and a light steel shield, he takes position abreast of Lucan and ventures forth, ready to face the dangers lurking upstairs.
While Zohan directs his magical assistant to open the door, Andras touches his armor with his holy symbol, giving it a faint glow. Sacred Armor, +1 enh bonus for 1 minute/level

-Posted with Wayfinder


The servant opens the door on the left and bone spikes spring out of the ground filling then entire space in front of the door. The unseen spirit is destroyed. The spikes remain they must be manually reset, the door is open.


"Well. That looked potentially dang'rous, eh?" he says with a bit of a chuckle. "Doubt any ogres'd be in tha' room, but could nay hurt to look, right?" he says as he follows behind the whole crowd. "I dun like these halls. Too tiny. Narrow. Hard to kill the folks without shootin any of ye'" he says like it's almost a hindrance.


Male Elf Conjurer 7 (Init -1 | Perc +6 | hp 23/27 | AC 13/9/13 | Saves 3/3/8)

Lord Zohan's eyebrows raise in consternation. "Well, better that it happened to a little ball of force than one of us, that's certain. But that was also my last trick." he utters with a little huff.


Anyone going up for a close look? Going to try and break trough?


Male Human Vigilante (Faceless Enforcer) 7

Andras carefully approaches the door and looks inside, hesitant to clamber across the spikes in his heavy armor.
Perception: 1d20 + 8 ⇒ (5) + 8 = 13

-Posted with Wayfinder


Andras has a quick peek and notice an Ogrekin in a room that looks like a workshop of somekind. The ogrekin fires a crossbow at Andras but Andras quickly ducks behind the corner and the bolt misses.

The Ogrekin curses and gets to work reloading the crossbow but seems to have some trouble because he seems to be a cripple. He has scars all over a bum leg and a badly deformed left arm.

The bones stop you from entering the room but they are just bones they can be smashed away rather easily. It would just take you a round to do so. You need to deal 20 damage, 15 if you have a bludgeoning weapon.


Male Elf Conjurer 7 (Init -1 | Perc +6 | hp 23/27 | AC 13/9/13 | Saves 3/3/8)

Lord Zohan offers Andras a flask of alchemist's fire from his bandolier to toss at the ogrekin and, standing to the side of the entrance, he batters at the bones with both ends of his quarterstaff.

(A) I really didn't think Lord Zohan was going to be rolling melee damage in this campaign... ever. :-) B) Do I need attack rolls?)

QS dam 1: 1d6 - 1 ⇒ (4) - 1 = 3
QS dam 2: 1d6 - 1 ⇒ (5) - 1 = 4


Male Human Vigilante (Faceless Enforcer) 7

Andras reflexively catches the flask and stares at it incredulously for a moment, before finally tossing it at the ogrekin. Atk: 1d20 + 11 ⇒ (20) + 11 = 31 Please modify for range or point blank shot as needed as there's no map. Dmg: 1d6 ⇒ 3
Crit confirm: 1d20 + 11 ⇒ (13) + 11 = 24
Crit dmg: 1d6 ⇒ 2

-Posted with Wayfinder


The ogrekin howls as Andras sets him on fire. He starts rolling on the ground to put out the flames.

Zohan batters the bone shattering a few. He did 7 damage, need 8 more to destroy them.

We don't really need to go by init here just post your actions and I will post his.


Male Elf Conjurer 7 (Init -1 | Perc +6 | hp 23/27 | AC 13/9/13 | Saves 3/3/8)

Lord Zohan batters at the deadly bone trap again.
QS dam 1: 1d6 - 1 ⇒ (6) - 1 = 5
QS dam 2: 1d6 - 1 ⇒ (2) - 1 = 1

Then steps five feet back from the doorway.


"Those spikes are working for us! Let's pincushion that thing and free it from a life of torment!" says Karla as she has a hard time lifting the crossbow. She gets in position and lets loose.

Crossbow with Inspire Courage +2 (round 8): 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 221d8 + 2 ⇒ (1) + 2 = 3


Gonna fast forward a bit

You manage to take out the crippled ogrekin. You break the bone spears and examine his workshop. You quickly determine that this is the one who made all the traps you found so far.

There is a large chest in the corner of the room.


Male Elf Conjurer 7 (Init -1 | Perc +6 | hp 23/27 | AC 13/9/13 | Saves 3/3/8)
DireMerc wrote:

Gonna fast forward a bit

You manage to take out the crippled ogrekin. You break the bone spears and examine his workshop. You quickly determine that this is the one who made all the traps you found so far.

There is a large chest in the corner of the room.

(It's all that remains of the ogrekin! Sorry, couldn't resist.)

If the chest has a keyhole, Lord Zohan quickly searches the slain ogrekin for a key. If not, he searches for traps on the chest and then uses his quarterstaff to lift the lid while standing as far away as possible, making sure no one is directly in front of the chest.

Perc: 1d20 + 6 ⇒ (14) + 6 = 20

just in case Reflex save: 1d20 + 3 ⇒ (19) + 3 = 22


Karla spits on the floor as she realizes the ogrekin is the trapmaker: "Pah! Serves him well for what he did to our companion..."

When she understands what Zolan is trying to do, she goes back to the corridor.


The chest isn't locked and you open it. Opening the chest triggers no traps and reveals a sack of coins within as well as a few potions.


"That's... Weird..? I could have bet my father's sword that the chest would be trapped!" says Karla with a weak voice as she reloads her crossbow with a grunting effort.

The strength has been sapped from me! That damned spider! What a poor servant of the Iron Lord I am, barely able to lift a stupid crossbow!"

"I have to ask, how much of a hurry are we in? I would like to take a few minutes to commune with Gorum. I wish to ask for his blessing in accelerating my recovery. Can you guard me in prayer, brothers?"


Male Elf Conjurer 7 (Init -1 | Perc +6 | hp 23/27 | AC 13/9/13 | Saves 3/3/8)

Old enough to be Karla's great-great-great-great-great-great-great-grandfather, Lord Zohan at first assumes she is speaking to the others. He casts detect magic and identifies the crap out of the potions, mumbling their names aloud to himself as he goes from one to the next.

spellcraft: 1d20 + 17 ⇒ (14) + 17 = 31

A sixth sense tells him to turn around and realize that he was included among the 'brothers' Karla mentioned. He clears his throat in embarrassment.

"Oh, yes. Of course. By all means. We'll protect you. Perhaps one of these potions can help?"


You pick up the potions and check them one by one
(you would need to roll for each potion but lets assume you make it.)

potions of
-Rage
-Cat's Grace
-bear's endurance
-Cure serious wounds

Do you pick up the bag of coins?


Male Elf Conjurer 7 (Init -1 | Perc +6 | hp 23/27 | AC 13/9/13 | Saves 3/3/8)

Well, I was hoping to scan 'em without manhandling anything in the chest because I've seen just how deadly these traps can be. [insert image of Serra skewered multiple times here]. However, now that I've pushed my luck with the potions in hopes of finding something to help Karla's weakened state, I shall leave the sack in the chest for a moment and protect her while she does her prayer thing. Assuming nothing interrupts us...

Once Karla's communion is complete, Lord Zohan examines the sack of coins for trip mechanisms or possibly a panel beneath that triggers when the weight of the sack is lifted.

Perc: 1d20 + 6 ⇒ (12) + 6 = 18

If he finds anything suspicious, he asks the three rangers if any of them has experience removing traps.


To identify a potion is not possible without picking them up.


Male Elf Conjurer 7 (Init -1 | Perc +6 | hp 23/27 | AC 13/9/13 | Saves 3/3/8)

That's fine. He picks them up and offers them around or places them in his bandolier if no one wants them just yet. The rage, he postulates, would offer Karla a temporary boost.


Zadderk didn't so much as bother to raise his crossbow for the prior fight, knowing full well how explosive and powerful the mixture of their group could be. He figured it best to save bolts and meanders about the room looking out the exits, making sure no one else is coming for them. A job he was becoming rather adept at, if only because there was nothing left in the rooms by the time he realized what was happening.

Perception: 1d20 + 17 ⇒ (19) + 17 = 36


After her prayer, Karla gets back feebly to her feet and extends her arms, palm facing up, breathing deeply: "You are the sword that cuts through the chaos, choosing the unlucky warrior. Spare me this time!"

Afterwards, she seems to move with greater ease, and her smile has come back. She turns to the others: "I'll have my sword back now! You can have my spare one..."

Studied Restoration and Cure serious wounds, cast restoration.


Zohan doesn't find any traps. I assume he would pick up the pouch.

He doesn't lose a hand I was only joking about that

A blade pops out and stabs Zohan in the hand for 4 damage. The blade is poisoned (spider venom too) so make a fort save dc 17 or lose 1d8 str.

Ok so you wait 15 minutes and Karla prepares her spells. Cast one on herself.

The final room at the end of the hall contains the final encounter of this house. You can hear a female voice shouting out for her boys to come tell her whats going on.


Male Elf Conjurer 7 (Init -1 | Perc +6 | hp 23/27 | AC 13/9/13 | Saves 3/3/8)

Fort: 1d20 + 3 ⇒ (17) + 3 = 20

By the grace of every god in the pantheon, Lord Zohan manages to resist the spider venom coursing through his venerable veins.

He mutters a string of curses quite unbecoming of a man of his station before peering into the painfully won bag of coins to appraise their value by weight and color. Appraise: 1d20 + 4 ⇒ (5) + 4 = 9

"Anyone care to play the role?" Lord Zohan whispers to his comrades, after hearing the female's voice.


"What do you mean?" asks Karla, keeping her eyes on the wizard. She had noticed he'd cut himself, but he didn't seem to complain about it.


Male Elf Conjurer 7 (Init -1 | Perc +6 | hp 23/27 | AC 13/9/13 | Saves 3/3/8)

"The role of one of those ogrekin we felled. They were evidently the children of whatever we're about to face in the room at the end of this hall. Hear that screech emitting from the room like fingernails on slate?" Lord Zohan sucks on the wound and spits out any remaining toxin.


Male Human (Chelaxian) Magus/7 (Fort +7, Ref +3, Will +5 ; Init +1 ; Perception +0)

Lucan shrugs, nods at Lord Zohan, and then yells out in the direction of the screeching female voice, "Coming, mum!"

Bluff: 1d20 ⇒ 17

Holding his sword in one hand and his Wand of Shocking Grasp in the other, he looks at Andras and jerks his head in the direction of the hallway, indicating that they should get a move on. Wasting no time, he heads down the hallway towards the voice.


"Mmmm... Makes some sense... Then quick, can you put a harmful spell in my father's sword? It'll store it until I strike!"

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