Rise of the Runelords (Inactive)

Game Master DireMerc

Images

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Fumble: If you roll a natural 1 on your attack roll, make a dexterity check. If you get less than 10 you fumble. If you get more than 10 your attack simply misses very badly. If you roll a natural 20 you get your attack back, roll another attack roll!

Super crits: If you roll a natural 20 on a critical and when you roll another 20 to confirm this is a super crit, increase your weapons modifier by 1. (ex: X2 becomes X3)

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."


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Karla's eyes widen as she takes in the gruesome scene. Quickly, she collects herself and shouts with a leaden voice: "Come now! By the Lord's Great Sword, show these monsters the fun is over!!!"

Then she mutters: "Great Iron Lord, fill my arm with the steal of your wrath! Grant your servant a challenge worthy of her!"

She drops her javelin and puts both hands on her father's sword: "I'll take the ogrekins..."

MvA: Inspire Courage (+2 hit and damage); StA: Casting Divine Favor. Let me know who's getting the PfE from Andras.


Male Human Vigilante (Faceless Enforcer) 7

Oops, I realized I mistyped - I meant Protection from Chaos, not Evil.


Male Elf Conjurer 7 (Init -1 | Perc +6 | hp 23/27 | AC 13/9/13 | Saves 3/3/8)

While everyone is in sight, Lord Zohan gestures, mumbles and chews on a piece of licorice root to cast haste on the group.

Reminder: if you don't already have a haste effect activated, you get +1 bonus on attack rolls, +1 dodge bonus to AC and Reflex saves (stacks), all your modes of movement increase by 30 feet to a max of twice the normal speed, with the corresponding bonus to jump. And you get an extra attack at your highest bonus when making a full attack. It lasts 7 rounds.

As he's standing right next to Andras, he'll also touch him for the protection from chaos benefit.


Male Human (Chelaxian) Magus/7 (Fort +7, Ref +3, Will +5 ; Init +1 ; Perception +0)

Lucan grimaces. "This is... terrible," he mutters, looking at the gruesome display. When the bodies animate, he casts a spell, charging up his sword with a freezing chill that will enhance the damage he does with his attacks. He steps forward to engage the zombies, or whatever it is that is animating the gruesome dead bodies.

Casting Chill Touch for use with Spellstrike. This will be good for seven attacks. It will add 1d6 of cold damage; in addition, creatures hit will take 1 point of STR damage unless they make a DC14 Fort save.

Silver Crusade

M Human Rogue 7

My blades are out, I'm ready for anything


The recovered items are quickly whisked into me for safekeeping.


Ok so the map is looking a bit odd since I didn't do a great job describing it, I should have just posted it in the first place. The trap Sera tripped is actually at the end of a short hallway at the bottom left.

The zombies are behind that door. You came in trough the door at the top and the playpen with the young ogrekin is at the top-right.

Encounter map

Have a look and position yourselves on here, edit your actions if you need too.


Male Elf Conjurer 7 (Init -1 | Perc +6 | hp 23/27 | AC 13/9/13 | Saves 3/3/8)

Lord Zohan is still next to Andras in the back, leeching on his protection from chaos.


init Andras: 1d20 + 4 ⇒ (9) + 4 = 13
init Karla: 1d20 ⇒ 6
init Zohan: 1d20 - 1 ⇒ (19) - 1 = 18
init Lucan: 1d20 + 1 ⇒ (11) + 1 = 12
init Zadderk: 1d20 + 5 ⇒ (10) + 5 = 15
init Serra: 1d20 + 10 ⇒ (18) + 10 = 28

init Enemy: 1d20 - 1 ⇒ (14) - 1 = 13

So Andras, Zohan, Zadderk and Serra can post your round 1 actions, then enemy will go and then Karla and Lucan.

You can post in any order. Lucan and Karla you can post also but your actions will take place after enemy so try to take that into account or you can wait.


Male Elf Conjurer 7 (Init -1 | Perc +6 | hp 23/27 | AC 13/9/13 | Saves 3/3/8)

Retrieving a tiny bag and a small candle, Lord Zohan begins casting to summon aid.

Details:
He spends the next round casting summon monster iv to summon a hound archon for 10 rounds. He'll place it as close to (or inside) the door leading to the dining room as possible, even taking a five-foot step to see the hallway better if one of his colleagues vacates their space.


Male Human Vigilante (Faceless Enforcer) 7

Lord Zohan, Shalelu and Zadderk receive Protection from Chaos for 2 minutes, Andras for 1 minute.
Andras swiftly touches the holy symbol hanging from his neck with the stock of his crossbow, calling upon Abadar's might to crush his enemies. This action somehow makes the crossbow seem larger and more menacing, as he trains it on the doorframe over Zadderk's shoulder, waiting for ogres to appear.
Spending 1 more Fervor to cast Weapon of Awe for 7 minutes. 2 Fervor uses left. Readying an action to shoot any enemy appearing in the corridor.
Current effects: Haste, PfC, Divine Favor, Weapon of Awe, possibly IC from Karla.


Male Human Vigilante (Faceless Enforcer) 7

I suppose I could just as well roll in advance for the readied attack:
The above effects + Deadly Aim:
Atk: 1d20 + 13 - 2 + 5 ⇒ (6) + 13 - 2 + 5 = 22
Dmg: 1d8 + 11 ⇒ (6) + 11 = 17

-Posted with Wayfinder


Male Human (Chelaxian) Magus/7 (Fort +7, Ref +3, Will +5 ; Init +1 ; Perception +0)

Lucan looks up the stairs he's next to and listens to see if he can hear anything.

After that, he moves up behind Serra, still gripping his longsword that he's charged with a chill spell.

Actions:

First move action: Perception: 1d20 ⇒ 18 (not Lucan's forte)

Second move action degraded from standard: Move to B8

Silver Crusade

M Human Rogue 7

So long as he's aware of them I don't know why he moved on past them... Serra's blades come out and he approaches the entrance. He won't be the first one in, though.


Sorry for the delays guys I seem to be a bit off my game with this one. I was actually a little shocked at how strong these guys were and thought combining it with the zombies might be a little much so I hesitated on what to do but we will just have to see how you do.

Zohan begins casting his spells of summoning (The creature appears on the beginning of you next turn I believe)

Andras readies his shot.

Serra prepares himself but takes no action.

Zadderk readies his crossbow as well.
attack: 1d20 + 16 ⇒ (16) + 16 = 321d10 + 10 ⇒ (6) + 10 = 16 I think this is right?

The ogrekin in the dining room come out and the first is shot but Andras and then Zadderk he shouts in pain and goes north attacking Zadderk by driving a rusty hook into his shoulder.

attack: 1d20 + 13 ⇒ (14) + 13 = 271d12 + 9 ⇒ (4) + 9 = 13

The second one out goes after Lucan who is the easiest target for him to reach slashing at him with his own ogrehook but missing.
attack: 1d20 + 13 ⇒ (4) + 13 = 171d12 + 9 ⇒ (6) + 9 = 15

The third one comes out but is unsure were to go so he waits in the hall.

The zombies come up to the door and start battering at it. The door wont hold them long.

Lucan will most likely reconsider I think.

Lucan and Karla post round 1 actions, and everyone else can post round 2 actions. Then I will post enemies again.

Please indicate round 1: at the beginning of your post if your posting for round 1 and round 2 at the beginning for round 2.


Male Elf Conjurer 7 (Init -1 | Perc +6 | hp 23/27 | AC 13/9/13 | Saves 3/3/8)

Round 2: I'm assuming the three squares of the hallway that are free on the map between Zadderk and Lucan are now filled with the three ogrekin from the dining room.
On Lord Zohan's turn, Khartelosch the hound archon appears. If there is an unhindered (no cover) square next to the ogrekin in Lord Zohan's line of sight, he'll appear there. If not, he'll appear just to the south of Lord Zohan and east of Zadderk (on the map) and immediately attack the ogre in front of Zadderk in spite of any cover.
HA swing 1: 1d20 + 9 ⇒ (16) + 9 = 25 dmg: 2d6 + 3 ⇒ (4, 5) + 3 = 12
HA swing 2: 1d20 + 4 ⇒ (7) + 4 = 11 dmg: 2d6 + 3 ⇒ (2, 1) + 3 = 6
HA bite: 1d20 + 3 ⇒ (9) + 3 = 12 dmg: 1d8 + 1 ⇒ (6) + 1 = 7
Note that there is a 10-foot emanation of magic circle against evil around him, in case anyone isn't protected by Andras's protection from chaos spell.
Lord Zohan delays his action in hopes that the others bring down these foes quickly.


sorry yes this is the updated map:Encounter Map


Round 1

Damn Lucan! You're in the way!! thinks Karla as she can't get to the melee.

"Gorum will great you poor bastards in the afterlife, with his sword in your skull!!!" she yells at the ogrekins, trying toboost her companions' morale.

Maintain IC +2.

She looks at the ogrekin in the middle and grins. She extends a hand at it and says: "In the confusion of battle, it's hard to tell friend from foe."

Casting Murderous Command (DC 14) on ogrekin 3.


Male Human (Chelaxian) Magus/7 (Fort +7, Ref +3, Will +5 ; Init +1 ; Perception +0)

Round 1

Lucan briefly concentrates, infusing some of his arcane power into his sword. He then whirls and swings his magically enhanced longsword at the ogrekin that attacked him. That done, he takes a step aside on to the stairs to allow Karla to move in.

Swift Action: Spent an Arcane Pool point to add an additional +2 enhancement bonus to his sword for the next minute.

Standard Action: Melee attack with the +2 (temporarily +4) longsword. If the attack hits, it will discharge one touch worth of Chill Touch, leaving 6 remaining.
Attack: 1d20 + 13 ⇒ (5) + 13 = 18
Sword damage: 1d8 + 7 ⇒ (7) + 7 = 14
Cold Damage: 1d6 ⇒ 3
If the attack hits, it also may do 1 point of Strength damage; the ogrekin gets a DC14 Fortitude save to avoid this.

Five-Foot Step: to the left, on to the stairs. Note that if he has to stay here, and the ogrekin stays where it is, he'll be attacking around the corner giving the ogrekin cover.... If Karla can draw it back, then both of them will get straight attacks.

Round 2:

I want to see what Karla does, and that will affect what Karla does. If Karla tries to draw the Ogrekin back, he'll ready an action to attack again with the longsword when it steps in front of him, allowing him to attack without cover. If that happens, here are rolls:
Attack: 1d20 + 13 ⇒ (8) + 13 = 21
Sword damage: 1d8 + 7 ⇒ (5) + 7 = 12
Cold Damage: 1d6 ⇒ 6
If the attack hits, it also may do 1 point of Strength damage; the ogrekin gets a DC14 Fortitude save to avoid this.


will save vs Murderous intent: 1d20 + 2 ⇒ (16) + 2 = 18

The ogrekin manages to resist the command to attack his brother.

fort vs str loss: 1d20 + 11 ⇒ (6) + 11 = 17


Male Human Vigilante (Faceless Enforcer) 7

Round 2
Upon seeing the ogrekin emerging, Andras clutches his holy symbol and utters a loud prayer to Abadar, citing how his favor cannot ever grace such ungainly creatures.
Casting Prayer, allies within 40ft receive +1 luck bonus to Atk, Dmg, saves, skill checks, while enemies get penalties to the same. Duration 7 rounds. Note that Andras and Karla already have luck bonuses up from Divine Favor.


As the hook sinks into his shoulder, Zadderk pulls back at a diagnol 5 foot step, looking towards the first Ogre in the abysmally short hallway. Raising his crossbow, his better arm masterfully reloads the weapon as a hail of bolts leaves it with a surprising level of force. "'Ow ye' like that, ya damned fools! Someone brace the middle of 'is 'allway so I can fire safely!" he suggests as he reloads his crossbow for another volley.

1d10 + 15 ⇒ (7) + 15 = 22 1d10 + 11 ⇒ (8) + 11 = 19
1d10 + 15 ⇒ (9) + 15 = 24 1d10 + 11 ⇒ (5) + 11 = 16
1d10 + 10 ⇒ (5) + 10 = 15 1d10 + 11 ⇒ (4) + 11 = 15

All rolls take into account Point blank, Rapid reload, Deadly Aim, and Favored enemy bonuses. Also the luck bonus.
5 foot step to D3

Round 2


The Ogrekin (3) resist the murderous impulse from Karla's spell.

Lucan strike the Ogrekin (2) who attacked him. (dealing 17 damage) and moves into the staiway.

The hound archon appears in Zadderk's spot and attacks the closest Ogrekin (3) it lands a single attack dealing 12 damage.

Andras casts a spell. Prayer, +1 for allies -1 for foes.

Zadderk steps back and lets loose with his crossbow hitting twice and dealing 35 damage to the closest Ogrekin (1) and he goes down.

Only Seras hasn't posted yet. with the undead ogrekin about to break down the door what does he do?


Didn't realize it had been so long, when no post happen for a while it's good to make a comment in the ooc section to grab my attention. I was really hoping Seras would post because I'm not sure what he was planning to do.

Seras falls back to Karla and prepares himself.

The two remaining ogrekin attack and the undead break down the door.

Ogrekin 2 steps into a better position to hit Lucan and attacks swinging his ogrehook landing a solid hit.

attack 1: 1d20 + 12 ⇒ (20) + 12 = 321d12 + 9 ⇒ (7) + 9 = 16
attack 2: 1d20 + 8 ⇒ (7) + 8 = 151d12 + 9 ⇒ (7) + 9 = 16

Ogrekin 3 attacks the hound Archon.
attack 1: 1d20 + 12 ⇒ (6) + 12 = 181d12 + 9 ⇒ (1) + 9 = 10
attack 2: 1d20 + 8 ⇒ (9) + 8 = 171d12 + 9 ⇒ (7) + 9 = 16

The zombies are slow and cannot attack this round.

Lucan round 2:
Lucan attacks the ogrekin.
Attack: 1d20 + 13 ⇒ (8) + 13 = 21
Sword damage: 1d8 + 7 ⇒ (5) + 7 = 12
Cold Damage: 1d6 ⇒ 6

The attack hits.
Ogrekin fort to resist str loss.
fort: 1d20 + 11 ⇒ (9) + 11 = 20

Encounter map

Karla can post round 2 action.

Everyone else can post round 3.


Round 2

Karla laughs when the ogrekin gets in her face: "By my great sword, you're uglier up close than I would've thought!! No matter! We'll be sending your lot to the Boneyard in no time. Just don't expect Her to smile on you when you get there..."

Maintain IC round 3

She feints left, then brings her sword in a long roundabout arc on her right as she turns her hip to propel the sword in the monster's neck.

Btw, Prayer doesn't add to Divine Focus ;(
GS w/ PA, FF, DF, IC, GMW, Haste: 1d20 + 11 + 2 + 2 + 1 + 1 ⇒ (3) + 11 + 2 + 2 + 1 + 1 = 202d6 + 14 + 2 + 2 + 1 ⇒ (1, 4) + 14 + 2 + 2 + 1 = 24

Her blow is clumsy, but the ogrekin is slow... she follows with a second strike!

Forgot Haste!: 1d20 + 11 + 2 + 2 + 1 ⇒ (6) + 11 + 2 + 2 + 1 = 222d6 + 14 + 2 + 2 + 1 ⇒ (4, 6) + 14 + 2 + 2 + 1 = 29

If the second blow hits and the ogrekin is still up, Karla will release her stored Inflict Serious Wounds: 3d8 + 7 ⇒ (8, 2, 3) + 7 = 20


Both attacks hit the ogrekin and after the blows from Lucan and Karla the ogrekin goes down.


Male Elf Conjurer 7 (Init -1 | Perc +6 | hp 23/27 | AC 13/9/13 | Saves 3/3/8)

Now that the celestial creature has been here a few seconds, an aura of menace emanates out to 20 feet from its core. All evil creatures feel the threat (and are allowed a Will save DC 16 to not suffer a -2 penalty to their attacks, saves and AC!).

The ogrekins two attacks had bounced off its armor. The archon swings its masterwork weapon at the ogrekin.

greatsword: 1d20 + 10 ⇒ (15) + 10 = 25 dmg: 2d6 + 3 ⇒ (5, 2) + 3 = 10

Assuming that's not enough damage to kill it, he swings twice more, followed by a bite.

greatsword: 1d20 + 5 ⇒ (13) + 5 = 18 dmg: 2d6 + 3 ⇒ (4, 3) + 3 = 10

hasted greatsword: 1d20 + 10 ⇒ (17) + 10 = 27 dmg: 2d6 + 3 ⇒ (5, 6) + 3 = 14

bite: 1d20 + 4 ⇒ (17) + 4 = 21 dmg: 1d8 + 1 ⇒ (5) + 1 = 6

If that somehow fells the ogrekin, the archon takes a five-foot step forward down the hall.


Male Elf Conjurer 7 (Init -1 | Perc +6 | hp 23/27 | AC 13/9/13 | Saves 3/3/8)

Round 3: Lord Zohan listens at the door to the 'nursery'. If he hears no threat, he opens it to see how much of a concern the ogrekinlings are. He's particularly interested for any signs whether they've been fed humanoid body parts, i.e. wholly or half-gnawed humanoid bones, the remains of a person, etc.


Male Human (Chelaxian) Magus/7 (Fort +7, Ref +3, Will +5 ; Init +1 ; Perception +0)

With the Ogrekin he and Karla were fighting dispatched, Lucan steps down the stairs and turns to his left to attack the one further down the hall. He swings his still-cold-enhanced sword at it, but is disoriented from coming down the stairs and turning the corner, and misses badly.

The sword still has an additional +2 from the Arcane Pool active, and before this round there are 5 touches of Chill Touch left. He's attacking #3 in square E5.

Attack roll: 1d20 + 13 ⇒ (1) + 13 = 14
Damage if hits: 1d8 + 7 ⇒ (5) + 7 = 12
Cold damage if hits: 1d6 ⇒ 4
Nat 1... that won't hit. The good news is that the spell isn't discharged, so he still has five rounds left on it. But... no damage.


I did miss that critical treat, here is the roll to confirm

confirm crit: 1d20 + 12 ⇒ (17) + 12 = 292d12 + 18 ⇒ (6, 2) + 18 = 26

Crits for an additional 26 damage so 36 total since it's a X3 multiplier.

-------------------------------------------------------------------------

The young ogrekin are no danger to you they are still crawling on all 4. One of them seems healthy while the other seems malnourished you cant really tell what they have been feeding them.


Haste Shot: 1d20 + 16 ⇒ (4) + 16 = 20
Rapid Shot: 1d20 + 16 ⇒ (14) + 16 = 30
Regular Shot: 1d20 + 16 ⇒ (17) + 16 = 33
Final Shot: 1d20 + 11 ⇒ (16) + 11 = 27

Uhh... Deadly Aim, Point Blank, Rapid Shot, Haste, Favored Enemy Bonus, that one +1 thing from being near somebody, and... yeah. This is accurate X-X

Damage: 1d10 + 11 ⇒ (3) + 11 = 14
Damage: 1d10 + 11 ⇒ (1) + 11 = 12
Damage: 1d10 + 11 ⇒ (7) + 11 = 18
Damage: 1d10 + 11 ⇒ (1) + 11 = 12

For a moment, Zadderk seems to see everything in just a wee bit of slow motion. By a wee bit of it, it means a lot. His friends are all still moving at the same rate, but his shots could literally have been made with his eyes closed, though he wasn't about to attempt that.

"Fish in'a barrel!" he yells as his shots proceed to grow in speed and number, properly thunking multiple times in the creature down the hallway in first view.


With the attacks from the Hound Achron and From Zadderks bolt the third ogrekin goes down, only the zombies remain.


Andras then the zombies then Karla, right?


Male Human (Chelaxian) Magus/7 (Fort +7, Ref +3, Will +5 ; Init +1 ; Perception +0)

Lucan steps back up on to the stairs. "Drop back and draw them after you! We can combine attacks on them!"


Seras is before the zombies also if he is still playing but otherwise correct Karla.


Male Human Vigilante (Faceless Enforcer) 7

Andras moves past Lucan and makes his wound stop bleeding by releasing a portion of positive energy.
Moving to E7 and using the Moment of Greatness level 1 slot to spontaneously cast CLW:
1d8 + 5 ⇒ (8) + 5 = 13
He then shouts: The wounded can fall back to the side room, it's now clear! We'll take care of the undead!


Ok so as far as the story goes Seras was killed by the trap at the door. He got careless and he got stabbed in the back by a swinging blade and it was fatal.

The zombies make their way down the hall and the closest one attacks Karla with a powerful slam.

attack: 1d20 + 11 ⇒ (18) + 11 = 291d6 + 9 ⇒ (3) + 9 = 12

Encounter map


"Those zombies are tough!" yells Karla, her voice almost drowned by the surging pain rising inside her. She pivots as she collects herself, letting the randomness of battle calm her. She relaxes her muscles and sends her sword crashing in the zombie's skull, repeating the attack a second time with maddening speed.

GS w/ PA, FF, DF, IC, GMW, Haste: 1d20 + 11 + 2 + 2 + 1 + 1 ⇒ (5) + 11 + 2 + 2 + 1 + 1 = 222d6 + 14 + 2 + 2 + 1 ⇒ (4, 5) + 14 + 2 + 2 + 1 = 28

Hasted Attack: 1d20 + 11 + 2 + 2 + 1 + 1 ⇒ (12) + 11 + 2 + 2 + 1 + 1 = 292d6 + 14 + 2 + 2 + 1 ⇒ (1, 5) + 14 + 2 + 2 + 1 = 25

"Now move back you lousy seamstresses, or I'm gonna be the only one able to share blows with these maggot-crawling, face-crumpling sons of butchers! That means you Andras!!!"

Maintain IC round 4, move back 5-feet if possible.


Zombies have ac 15; 55 hp

Karla lands two powerful blows on the zombie but it still stands.

You can move back into the same space as Andras but you will both be squeezing, you can also move further back but doing so will provoke an attack.


I'll wait for him to move back.


Male Human Vigilante (Faceless Enforcer) 7

"Hey I just came here! This battle is too chaotic and needs to be more orderly."
Andras attempts to touch Karla's sword to imbue it with his Blessing of Law before moving back to E4.
Touch attack in case Karla is unwilling: 1d20 + 8 ⇒ (3) + 8 = 11. +1d6 damage vs Chaotic for 1 minute if applied.


Male Elf Conjurer 7 (Init -1 | Perc +6 | hp 23/27 | AC 13/9/13 | Saves 3/3/8)

Lord Zohan asks the archon to go to the dining room and make a new entrance. It moves to the dining room and tries to smash open the boarding on the window. Lord Zohan move outside to that side of the house awiting a way in.
hiking this weekend. Expect to lose reception soon.


Andras Teoss wrote:

"Hey I just came here! This battle is too chaotic and needs to be more orderly."

Andras attempts to touch Karla's sword to imbue it with his Blessing of Law before moving back to E4.
Touch attack in case Karla is unwilling: 1d20+8. +1d6 damage vs Chaotic for 1 minute if applied.

"Battle is nothing BUT chaos- Hey! What did you do to my sword?!" says Karla, not sure what Andras could have meant.


Wont have any effect on the zombies, they are neutral evil.

Still missing Zadderk and luca.

Lucan is posting round 3 and Zadderk for round 4.

Then zombies again.


Focusing on the Zombie in the back that hadn't been aimed at behind the people in front of him, Zadderk grinned. "A hook shot, eh?" he said as the room slowed down again. Pointing his crossbow forward he spun his hand over the reloading mechanism with an unprecedented grace, letting loose 4 extremely potent shots at the least damaged Zombie Ogrekin with a fervor and a laugh. The Arrows whir around the lot of everyone else, and magically curve to land perfectly in the hillbilly abomination.

Haste Shot: 1d20 + 16 ⇒ (20) + 16 = 36
Haste Shot Critical Confirm: 1d20 + 16 ⇒ (1) + 16 = 17 Still a hit

Rapid Shot: 1d20 + 16 ⇒ (7) + 16 = 23
Regular Shot: 1d20 + 16 ⇒ (17) + 16 = 33
Final Shot: 1d20 + 11 ⇒ (14) + 11 = 25

Damage 1: 1d10 + 11 ⇒ (10) + 11 = 21
Damage 1: 1d10 + 11 ⇒ (4) + 11 = 15
Damage 1: 1d10 + 11 ⇒ (8) + 11 = 19
Damage 1: 1d10 + 11 ⇒ (6) + 11 = 17


Zadderk fires a volley of bolts and bring down the zombie at the corner.

Z3 is down.

Lucan still needs to post will skip if not posted by tomorrow when I wake up.


Right skip Lucan for now He takes a rest in the stairs.

Zombies move up and the one in front attack Karla this one misses.

attack: 1d20 + 11 ⇒ (2) + 11 = 131d6 + 9 ⇒ (2) + 9 = 11

Your go again.


Male Elf Conjurer 7 (Init -1 | Perc +6 | hp 23/27 | AC 13/9/13 | Saves 3/3/8)

I don't know if the hound archon was able to smash open the window but regardless, Zohan shouts for him to deal with the zombies. With his 40-foot movement, he moves to Karla and risks the attack of opportunity to greater teleport to the square behind the two zombies. The two zombies get a Will save (DC 16) to not suffer a -2 on attacks, AC and saves for one hour.

If the window is open, Lord Zohan climbs into the dining room and goes to the door to the hallway. If not, he circles back and goes back in the door they first entered by, assuming there has been no hidden threat to Withers and the horses.


With martial determination, Karla slips under the zombie's attack then leaps up with her sword extended, slashing an upward diagonal. Then, letting the sword's tip drop, she brings it back in a vicious arc centered above her head, then down into the zombie's neck.

GS w/ PA, FF, DF, IC, GMW, Haste: 1d20 + 11 + 2 + 2 + 1 + 1 ⇒ (16) + 11 + 2 + 2 + 1 + 1 = 332d6 + 14 + 2 + 2 + 1 ⇒ (3, 2) + 14 + 2 + 2 + 1 = 24

Haste Extra: 1d20 + 11 + 2 + 2 + 1 + 1 ⇒ (15) + 11 + 2 + 2 + 1 + 1 = 322d6 + 14 + 2 + 2 + 1 ⇒ (3, 3) + 14 + 2 + 2 + 1 = 25

"Keep fighting HARD everyone, HAAAARD!! And get back a bit. I don't mind sharing the cutting!"
Maintain IC round 5.


The hound Archon was able to smash a window no problem. I'm a bit confused by your latest post Zohan care to explain more in ooc?

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