Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
Recruitment Play-by-Post Play-by-Post Discussion
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

Rise of the Runelords

Game Master Bpa144

An ancient evil is awakening, and they have their sights set on the cozy town of Sandpoint. Will Sandpoint's new group of heroes be able to stand against this evil or will the be overwhelmed?


51 to 88 of 88 << first < prev | 1 | 2 | next > last >>
RPG Superstar 2013 Top 8

Working on a halfling Cleric of Erastil, is it OK if I take the Eagle domain? It is listed in the cleric archetypes under terrain and animal domains, which links to the druid domains.
http://www.d20pfsrd.com/classes/core-classes/druid/archetypes/paizo---druid -archetypes/animal-and-terrain-domains


Well, this interests me. So I'm submitting my own character. Kyoto Goto, a Lotus Geisha Bard from far off Minkai. Her reasons for being in Sandpoint are in no way affiliated with the Kaijitsu family at all. Just to clarify that right off the bat.


Arknight wrote:

Ok, interested :)

Am thinking of a Samsaran Monk (Ki Mystic/MoMS) who is fascinated, almost obsessed, with the Thassilonians and Azlant. Would that work?

OK, NM... I just realized that Samsarans aren't part of the allowed races.... Will have to adjust the concept.


Wolfwaker wrote:

Working on a halfling Cleric of Erastil, is it OK if I take the Eagle domain? It is listed in the cleric archetypes under terrain and animal domains, which links to the druid domains.

http://www.d20pfsrd.com/classes/core-classes/druid/archetypes/paizo---druid -archetypes/animal-and-terrain-domains

Since your god is Erastil who has the animal domain, I don't see any reason why you can't take the eagle domain. Though I'll count it as a sub-domain of the animal domain, so you won't be allowed the animal domain or any of it's sub-domains.


Bpa144 - you have had a terrific response for this recruitment is there any chance that you will be closing it earlier than Friday? When do you expect to begin the campaign?

Osirion

Is the selection process going to be random, backstory based, birthday proximity or show size?


I won't close sooner than Friday. I would like to start the game Saturday if possible.


There is quite the mix of characters submitted should make for a good group.


it will be fun if picked out


I'll be submitting a Cavalier, a member of the Order of the Blue Rose.


I submit Aliyah.

DM:
She is a halfling ninja from Kaer Maga, who will branch into the gunslinger class. I can change monies or point-buy, if necessary. I'd love to take a shot at this AP, and post regularly, sometimes multiple in a day.


I'm gonna withdraw from this. There is plenty of interest and I'm already in enough games.

Osirion

A history to be sure...

backstory:
Vrajitoare Diavol

Simply a farmer, Carter Cheluse was very content with his life. He owned his land, a house, several livestock and made good with local merchants selling his produce. He was also in love.

Carter married his childhood sweeetheart. A young woman of burnt auburn hair and green eyes. They loved living off the land, working the farm and with the animals. One day, she bore him a son and this son sucked all the joy from Carter's life.

Vrajitoare was born into the world not crying but bathed in the blood of his mother. He was quickly abandoned. His father, terrified by the prospect of some unholy infernal wraith, couldn't bring himself to murder the hellspawn. He couldn't wrap his mind around how his perfect life had been tainted by an unknown ancient ancestor. Varjitoare was set upon a cart of hay and led off by an elderly mule.

The cart was intercepted by a traveler named, Pernice Winthor. Pernice ran an orphanage in a nearby town. Having never seen a Tiefling before, he thought there was a fortune to be made off some aristiocratic collector. Surely he could find a buyer because his orphanage was also a front for selling wayward children into service. Not all buyers were honest but that mattered not; not when it came to money. Surely, Pernice had hit the jackpot with this find.

Vrajitoare was an aggressive infant. Constantly aggrivated and never satisfied with what his "caretakers" had to offer him, he spent most of his days isolated. Pernice was also aggrivated because buyers were more fearful of the child than he had anticipated. It seemed the child's cursed blood was affecting everyone around. Pernice's luck was about to change however and it wasn't for the better.

One day a middle aged woman arrived in town and made one stop; the orphanage. The next thing anyone knew there were children flooding the streets and the orphange was burning. Some reports have the woman walking through the flames with a small child in her arms. Others say she flew through the roof in a cloud of smoke. All they can know for sure is that no adult survived the blaze and no one has seen the Tiefling child since.

Vrajitoare spent the rest of his adolescence growing up in the Mwangi Expanse. He never knew why and never thought to ask why he had been rescued by this hedge witch. Maybe she longed for a child that she could never produce for herself? Maybe she yearned to dispel rumors that she supped on children's flesh for sustenance? Maybe she sought to tap into his infernal blood and gain new power? Her reasons mattered not for she brought him to the jungle and he relished in it.

Vrajitoare was quick to learn the skills necessary to survive in the exapnse. His foster mother taught him well the ways of arcane magics and that knowledge was the key to survival. Coupled with the might of his ancestry, Jito was quick to adapt. He studied hard and set off on his own to discover new lands and new magics eventually joining the Pathfinders.


Wolfwaker's submission. A halfling cleric of Erastil.


You know what? I've recently started the application process for 3 groups of THIS module and 1 other module. Out of all 4 applications, this is the one where I have developed the least interest.

I've already "lost out" to other players for the first iteration of this particular adventure. I don't want to be unneccessarily responsible for doing that to someone else.

I withdraw my application for this PBP game. I may well regret it later, but this is supposed to be about having fun, right? I need to chase the opportunities that seem to provide the best promise of fun FOR ME.

Thank you for your time and consideration. I hope that everyone involved in this game has a GRAND time!

Grand Lodge

Backstory:

Akaash was born to a Wizard and his wife in the town of Sandpoint. While they were not Varisians, they decided to stay there. Akaash looked like a normal human boy, except for a few small things, the most noticeable was the slight breeze that always seemed to follow him around. His father looked in to it, and found that there was only one explanation. He was not a human, but a Sylph, a humanoid with connections to the denizens of the Plane of Air. As Akaash grew up, he devolped to be quite intelligent, but had no skill at wizardry like his father hoped. He went out looking for work, and found himself as an apprentice to the town apothecary. He liked the work, and was very skilled at it. He could pump out Alchemist's Fire like it was nothing. He son started trying to create his own potions, bombs, and the like.

Akaash is fairly well known around the town, and is liked by most people he knows. While being fairly talkative, he doesn't talk about his personal affairs with anyone, even his closest friends. He really enjoys looking into the lives of others, observing them to try to gain understanding of how humans and the other common races live so he can fit in with them.


Typing this up away from home, will fill in the blanks as I go. "Digger" Chandler, male human rogue (charlatan). He is a devout follower of The Drunken God (as he's interpreted Him) and wants to be a master, uh, storyteller.


OK, rolled up the crunch, updating online.


Backstory, Appearance, and Personality:
Tock Chandler was born of a Taldan father and a Tian mother in Varisia. They were once successful traveling merchants, but when Tock was about three, he became very ill while they were between towns. They had to push their horses near to death to get him healing in time. They then decided to move permanently to a small town to raise their handsome son. Tock isn't sure if he blames them or himself more, then, for his boring life so far.

On the road, there was always someone who'd love to tell a great story to a young boy. Tock's favorite stories were all about Cayden Cailean. He marveled over how the human-cum-god went through life with nothing more than a sense of adventure and a chaotic tendency towards luck. As time went on he became a devout worshipper, though without a real cleric around, his theology isn't exactly orthodox. He loves nothing more than chaos and luck. He spreads it wherever he goes, constantly spinning tales about himself and the world around him.

Tock loves nothing more than telling a story. Whether it's meant to be fictional or a lie, he is in his element. He befuddled his parents as a child, getting away with more and more as time went on and they tired of trying to figure out "the truth." One day at the market, his convoluted reasonings on why he should be allowed to drink as much ale as he wants became so intense that there was no way to refute them.

Also at this market was Scarnetti, who was impressed with the youth's force of personality. He later dug up some information on the child and periodically kept tabs on the boy's development. When he reached 16, already tall and handsome as most any man, Tock was hired to work as a bartender at a tavern Scarnetti had influence upon.

His oft-stated goal is "to live the greatest story of all time." He generally believes in the greater good of life, for what is more chaotic than sapient life? However, he is a near-compulsive liar and cheat and hedonist. His ethics and moral code are flexible to say the least. His deepest dream, which he would never reveal, is actually to garner enough power to conquer the Starstone and join his hero in godhood.

Digger is tall, in great shape, and very handsome. He is frustratingly aware of these facts. His story-spinning is aided all the more with that charming smile. He has the medium-brown hair of his father, and the small but expressive eyes of his mother. He dresses stylishly, bordering on foppishly. He always makes eye contact and remembers people's names. He loves a good joke, and has almost perfected the art of friendly teasing.

However, he is conceited and sometimes downright spiteful. He feels a life of adventure is basically owed to him, and prefers the story of the Drunken God to the slow deterioration and death of his parents. He will not go out quietly, but he can hold a quiet grudge for years before acting upon it.

He enjoys creating other identities and disguises, filling each in with elaborate personalities and backstories. He seeks adventuring with characters fit for the greatest story of all time. His friendship is unswervingly loyal (unless it would make a REALLY good story).

Despite his demons and flaws, he does hate actual, true evil. His definition of it might just be a bit more specific than others'.


Good Afternoon PBA,

I am submitting Cain Darvin. I previously posted as Ramos the Herald. Cain Darvin is a runaway from Hermea. As part of the Hermea human breeding program, Cain is a Aasimar, culled from human stock. Cain found the oppressive nature and religious intolerance of Hermea crushing. At his first chance to escape the island he did so. Mechanically, I see Cain as a support cleric of Desna, able to provide healing, buffs and limited flanking and control options. RP wise, I left a good character hook in my character, that could lead to further development as the campaign continues. Thank you for considering my application, have a great day.

Crunch:

Cain Darvin CR1/2
Male Aasimar Cleric of Desna 1
NG Medium Humanoid (Outsider, Native)
Init +2; Perception +10
Darkvision 60'

----------------
DEFENSE
----------------

AC 18, Touch 12, Flat-Footed 16
hp 10 (1d8)
Fort +4, Reflex +0, Will +5
Acid, Cold and Electricity Resistance 5

----------------
OFFENSE
----------------

Ground 30';Run x4
Melee Heavy Mace +2 (1d8 + 2/20/x2)
Ranged Sling +2 (1d4 + 2)

----------------
STATISTICS
----------------

Str 14, Dex 14, Con 14, Int 12, Wis 16, Cha 10
Base Atk +0; CMB +2; CMD 14
Feats: Armor Proficency (Light, Medium), Cleric Weapon Proficiency (Desna: Starknife), Shield Proficency, Simple Weapon Proficiency, Scribe Scroll
Traits: Tomb Raider, Outlander (Exile)

----------------
SKILLS
----------------

Diplomacy +6, Knowledge (religion) +5, Perception +10, Spellcraft +5

Languages: Celestial, Common, Infernal

----------------
SPECIAL ABILITES
----------------

Scribe Scroll: You can create magical scrolls.
Channel Positive Energy: Release a wave of positive energy in a 30' burst, either causing damage to undead (Will save: DC 13 or take half damage), or healing living creatures, 1d6 points. Can channel energy 3/day.
Orisons: Can cast at will any prepared orisons.
Spontaneous Casting (Cure Spells): A cleric can lose any prepared spell that is not an orison or domain spell to cast any spell with the "cure" descriptor, of the same level or lower.
Domain Powers:
Luck Domain:
Bit of Luck: You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability 6/day.
Liberation Domain:
Liberation: For a number of rounds per day equal to your cleric level, you can move normally regardless of magical effects that impede movement, as if you were affected by freedom of movement. This effect occurs automatically as soon as it applies. These rounds do not need to be consecutive.
Domain Spells: Gain one domain spell slot for every level of cleric spell you cast, chosen from 1 of your available domains.
Tomb Raider: +1 trait bonus to Perception and Knowledge (dungeoneering) checks. Perception is always a class skill for you.
Outlander (Exile): You pursued by enemies from your homeland, and that has made you paranoid and quick to react to danger. Gain a +2 trait bonus on Initiative checks.
Skilled: Aasimars have a +2 racial bonus on Diplomacy and Perception checks.
Spell-Like Ability: Aasimars can use daylight once per day as a spell-like ability (caster level equal to the aasimar’s class level).
Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.

----------------
SPELLS
----------------

Orisons: DC 13
Detect Magic
Read Magic
Light

1st Level Spells: DC 14
Bless
Protection from Evil
True Strike

----------------
COMBAT GEAR
----------------

Chain Shirt - 100 Gold
Heavy Steel Shield - 15 Gold
Heavy Mace - 12 Gold
Sling - 0 Gold
Sling Bullet x50 - 5 Silver

----------------
OTHER GEAR
----------------

Grey Hooded Cloak - Free
Pathfinder Kit - 12 Gold
Contents: Backpack, Bedroll, Belt pouch, Clay mug, Dagger, 2 Fish hooks, Flint+Steel, Sewing Needle, Signal Whistle, 50ft String, 50ft Thread, Waterskin, 1 Week of rations, Whetstone

Coin on Hand - 4 Gold, 5 Silver

A Golden Prison:

“So you want to know about Hermea?” The man across the table asks.

“Sure, I know about Hermea, in fact I used to live there, and I’ll be the first to tell you that it’s not that paradise that Mengkare claims it to be. But first my friend, knowledge isn’t free. And sadly I still have miles to go. So if you would care to make a donation...” pocketing the coins, the white haired man continues.

“Excellent, like I said, I lived in Hermea. You could say I was part of Mengkare’s ”Breeding Program” if you will. I suppose if you were a cynical man, you might say he was successful. After all I am a bit more than just human.” Grinning the man’s eyes flash blue for a moment before he moves on.

”Anyhow, in Hermea, everything is provided for you. Food, shelter and all of the ”freedom” he thinks you can handle. Sadly religion is not. And I’ll be the first to tell you that logic and rationale don’t comfort a man on a cold night the way a prayer does.” Pausing to collect his thoughts the man continues.

”Mengkare did everything he could to stamp out religion among his people, under the guise of rational thinking. Still, hidden groups do exist, brought together in the darkness to whisper prayers to the gods. It was under fear, and religious persecution, I learned of Desna.” Points to his holy symbol.

”When I came of age, I was selected to be a shining example of Hermea to other nations, to travel with the choosers, who seek out other members for the Glorious Experiment. What a laugh. The moment we were on the mainland. I made my break. And since then I have been telling the truth of Hermea… that it’s a golden prison, with the illusion of promise, and deceit of progress.” Getting up, Cain turns back to the man.

”Desna be with you my friend, and pass this story along.”


Bpa144 wrote:

@Anduriel: No angelkin, sorry, but you can use the Incorruptible racial trait.

@Wolfwaker: Sorry but no goblins since Sandpoint is a somewhat small town and goblins have caused trouble in the area, I don't think they would except a goblin.

Alrighty then.

Didn't took incorruptible thought.

Done background included. Ready to go at your signal. If I'm chosen that is !


Created a new alias that wasn't PFS bound. Everything else about the character remains the same.

Crunch:

Vrajitoare Diavol
Male Tiefling Witch 1
CG Medium Humanoid Outsider, Native
Init +6

Languages Common, Infernal, Draconic

----------
DEFENSE
----------
AC 12, touch 12, flat-footed 10. (+0 armor, +2 Dex)
hp 9 (1d6+2+1)
Fort +2, Ref +3, Will +2

------------
OFFENSE
------------
Spd 30 ft.

Weapons
- dagger +0 melee +2 ranged 10' (1d4; 19-20x2)
- spiked gauntlet +0 (1d4;x2)
- sickle +0 (1d6;x2)
- light mace +0 (1d6;x2)

Spells:
Daze - Enchantment 0 [mind affecting], V/S/M, single humanoid creature 4HD or less, 25', DC14 will save negates, SR yes, dazed creature can take no actions
Ear Piercing Scream - Evocation 1 [sonic], V/S, single creature, 25', target is dazed for 1 round, takes 1d6 sonic damage per two caster levels (max 5d6). DC15 save negates daze effect + 1/2 damage.

Accountables per day:
Cantrips: - / - ; 3 prepared
Spells: - / 2 ; 1 prepared
Deathwatch: - / 1

------------
STATISTICS
------------
Str 10, Dex 14, Con 14, Int 19, Wis 10, Cha 8
BAB +0; CMB +2; CMD 12

Feats
Extra Hex

Traits
Tiefling Race:
- Skilled: +2 bluff / stealth
- Soul Seer: Can cast Deathwatch 1/day
- Fiendish Resistance: Resist 5 cold, fire, electricity
- Darkvision

Combat: Deft Dodger - +1 reflex saves
Campaign: Outsider - Lore Seeker: +1 Kn: Arcana, +1 DC of 3 spells

-------
=Skills
-------

Acrobatics* +2, Appraise +4, Bluff +1, Climb 0, Craft () +4, Diplomacy -1, Disguise -1, Fly* +2, Handle Animal --, Heal 0, Intimidate -1, Knowledge: Arcana +9, Kn: Planes +8, Kn: Nature +8, Kn: History --, Linguistics --, Perception +1, Profession --, Ride* 2, Sense Motive 0, Spellcraft +8, Stealth +4, Survival 0, Swim 0, Use Magic Device +3

-----------------
Special Abilities
-----------------

Deathwatch - Necromancy, V/S, 30' cone - know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct). Deathwatch sees through any spell or ability that allows creatures to feign death.

Hexes:

Misfortune - 30';DC15 will save negates; creature makes an ability/skill check, saving throw, attack roll, must roll twice and take worse result

Cackle - as a move action; cackle to extend the duration of agony, evil eye, fortune, misfortune, charm by 1 round.

------------
Combat Gear
------------
dagger
spiked gauntlet
sickle
light mace

------------
Equipment
------------
Backpack
bedroll
whistle
ink, inkpen
paper
scroll case
Wolfsbane
earplugs
chalk
Vermin Repellent
waterskin
spell pouch
spiked gauntlet
light mace
dagger
sickle
Traveler's Outfit


Familiar:

Bala
N Tiny animal
Init +6; Senses low-light vision, scent; Perception +4

DEFENSE
AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 6 (1d8+2)
Fort +4, Ref +4, Will +0

OFFENSE
Speed 40 ft., swim 20 ft.
Melee bite +1 (1d3–1 plus poison)
Space 2-1/2 ft.; Reach 0 ft.

STATISTICS
Str 8, Dex 15, Con 14, Int 2, Wis 11, Cha 5
Base Atk +0; CMB +0; CMD 9
Feats Improved Initiative
Skills Perception +4, Swim +10

SPECIAL ABILITIES
-Familiar
The master of a compsognathus familiar gains a +4 bonus on Initiative checks.

-Poison (Ex)
Bite—injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save.

SPELLS KNOWN
0 level:
All

1st level:
Ear Piercing Scream
Cure Light Wounds
Enlarge Person
Reduce Person
Vocal Alteration
Ray of Enfeeblement
Mage Armor

Shadow Patron
n/a

FLUFF:

Simply a farmer, Carter Cheluse was very content with his life. He owned his land, a house, several livestock and made good with local merchants selling his produce. He was also in love.

Carter married his childhood sweeetheart. A young woman of burnt auburn hair and green eyes. They loved living off the land, working the farm and with the animals. One day, she bore him a son and this son sucked all the joy from Carter's life.

Vrajitoare was born into the world not crying but bathed in the blood of his mother. He was quickly abandoned. His father, terrified by the prospect of some unholy infernal wraith, couldn't bring himself to murder the hellspawn. He couldn't wrap his mind around how his perfect life had been tainted by an unknown ancient ancestor. Varjitoare was set upon a cart of hay and led off by an elderly mule.

The cart was intercepted by a traveler named, Pernice Winthor. Pernice ran an orphanage in a nearby town. Having never seen a Tiefling before, he thought there was a fortune to be made off some aristiocratic collector. Surely he could find a buyer because his orphanage was also a front for selling wayward children into service. Not all buyers were honest but that mattered not; not when it came to money. Surely, Pernice had hit the jackpot with this find.

Vrajitoare was an aggressive infant. Constantly aggrivated and never satisfied with what his "caretakers" had to offer him, he spent most of his days isolated. Pernice was also aggrivated because buyers were more fearful of the child than he had anticipated. It seemed the child's cursed blood was affecting everyone around. Pernice's luck was about to change however and it wasn't for the better.

One day a middle aged woman arrived in town and made one stop; the orphanage. The next thing anyone knew there were children flooding the streets and the orphange was burning. Some reports have the woman walking through the flames with a small child in her arms. Others say she flew through the roof in a cloud of smoke. All they can know for sure is that no adult survived the blaze and no one has seen the Tiefling child since.

Vrajitoare spent the rest of his adolescence growing up in the Mwangi Expanse. He never knew why and never thought to ask why he had been rescued by this hedge witch. Maybe she longed for a child that she could never produce for herself? Maybe she yearned to dispel rumors that she supped on children's flesh for sustenance? Maybe she sought to tap into his infernal blood and gain new power? Her reasons mattered not for she brought him to the jungle and he relished in it.

Vrajitoare was quick to learn the skills necessary to survive in the exapnse. His foster mother taught him well the ways of arcane magics and that knowledge was the key to survival. Coupled with the might of his ancestry, Jito was quick to adapt. He studied hard and set off on his own to discover new lands and new magics eventually joining the Pathfinders.


Current list of submissions:
-James Pollick(Male Human Two handed fighter)
-Thandion(Male Elf Magus)
-Berenwyr(Male Elf Wizard, needs some editing and a back story)
-Akaash(Male Sylph Alchemist)
-Karnag Reningun(Male dwarf paladin warrior of holy light)
-Emil Snakecharmer(Male half-orc snake shaman druid)
-The Prophet(Male dhampir heretic inquisitor)
-Tendal Deverin(Male Human wizard)
-Jiessi Denisse(Female Aasimar Cleric)
-tessara s(Female Elf witch)
-Anduriel(Male Aasimar Paladin)
-Corvus Raaf(Female Human Rogue, Needs reason for being in Sandpoint)
-Morstralla Fullvault (Female Dwarf Cleric)
-Erodel(Male Human Fighter(?)I would like you to decide what class you are going to be.)
-Merric Donnodash(Male Halfing Rogue(Bandit))
-Kyomi Goto(Female Kitsune Bard(Lotus Geisha)
-Aliyah Tel'u'ath'ryn(Female Halfing ninja)
-Mikos Quickfoot(Male Halfing cleric, Needs reason for being in sandpoint)
-Tock "Digger" Chandler(Male Human Rogue)
-Cain Darvin(Male Aasmir cleric)
-Vrajitoare Diavol(Male Tiefling witch, needs reason for being in Sandpoint)


Bpa144 wrote:

Current list of submissions:

-Corvus Raaf(Female Human Rogue, Needs reason for being in Sandpoint)

The ship that Corvus and her fellow inmates took to escape the prison was shipwrecked halfway between Magnimar and Sandpoint. She was the sole survivor and once recovered from her ordeal, she headed north-east along the coast until she came to Sandpoint.

As ever, she is listening for rumours - weighing up if there are transgressors whose position keeps them above the law.


Bpa144 wrote:

Current list of submissions:

-Vrajitoare Diavol(Male Tiefling witch, needs reason for being in Sandpoint)

Amended my back story with a reason for being in Sandpoint and swapped KN: Planes rank into KN: History in order to reflect my reasoning.

That being said, there are a lot of great selections. I wish everyone luck.


Ditto! There is quite the variety. And I am surprised there are as many halfing submissions as there are.


Bpa144 wrote:

Current list of submissions:

-Mikos Quickfoot(Male Halfing cleric, Needs reason for being in sandpoint)

Mikos is there for the dedication of the new cathedral as suggested in the player's guide for the Student of the Faith trait.


Just checking in, letting everyone know I'm still alive and interested.


James checking in himself, ready to be the reluctant hero.

Grand Lodge

Akaash pulls out his Alchemy Lab, mixes a quick Mutagen, And some bombs "Ready whenever you are"


"So, the thing is, once you get past the stiff upper lip thing, Chelaxian women are just about perfect. They are so oppressed that everything's dirty to them, and they love it. So you can get as filthy as you want! They're all like, 'Hey, at least you're not poking me with a trident.' Yeah, devils have trident dongs."


So recruitment is now closed to more submissions, and I will take a bit to look over the list of characters and willcome back soon with my list of players.


I have decided. Those I have decided to play are:
James Pollick(Male Human Two handed fighter)
Emil Snakecharmer(Male half-orc snake shaman druid)
The Prophet(Male dhampir heretic inquisitor)
Jiessi Denisse(Female Aasimar Cleric)
Vrajitoare Diavol(Male Tiefling witch)

Thanks for everyone who applied and I wish you luck on future games.

I will be starting the game sometime today.


Hey, way to go Baldwin, we made it! Thanks Bpa144. Congratulations to everyone who made it, and best of luck finding another game to everyone who didn't.

Looking forward to playing.


Thanks Bpa144


Yay! I'll get posting tonight after work


*Bows* I am humbly honored to be of use to you.


If I noticed correctly, there seems to be no ranger in the group - I would like to submit one if there is still space for him?

51 to 88 of 88 << first < prev | 1 | 2 | next > last >>
Paizo / Messageboards / Paizo Community / Online Campaigns / Recruitment / Bpa144's Rise of the Runelords Anniversary Edition All Messageboards

Want to post a reply? Sign in.

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.