An ancient evil is awakening, and they have their sights set on the cozy town of Sandpoint. Will Sandpoint's new group of heroes be able to stand against this evil or will the be overwhelmed?
HP 9, Init +6, AC 12, touch 12, flat-footed 10, Fort +2, Ref +3, Will +2
RND 2 if Prophet doesn't kill it on his turn.
Jito watches as the boar bears down on Bala. Luckily the tiny dino is sturdier than he may look. Nonetheless the attack is distressing and Jito rushes to his companion's aid.
dismount ride check:1d20 + 2 ⇒ (15) + 2 = 17
The bow twangs softly once again and this time strikes true.
attack:1d20 + 2 ⇒ (16) + 2 = 18 damage:1d6 ⇒ 5
Bala now realizing the threat outweighs his hunger attempts to defend himself and bites for the boar.
F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6
Vrajitoare "Jito" Diavol wrote:
RND 2
But he misses yet again and decides retreat may be the best option.
Moves back to Jito for protection.
Your companion may want to take a 5 ft step, since he is in a threatened square. Otherwise, he will provoke an AOO. Before his attack he could have used the withdraw action, which is a full round action, to retreat.
HP 9, Init +6, AC 12, touch 12, flat-footed 10, Fort +2, Ref +3, Will +2
Jiessi Denisse wrote:
Vrajitoare "Jito" Diavol wrote:
RND 2
But he misses yet again and decides retreat may be the best option.
Moves back to Jito for protection.
Your companion may want to take a 5 ft step, since he is in a threatened square. Otherwise, he will provoke an AOO. Before his attack he could have used the withdraw action, which is a full round action, to retreat.
Crap! You're right. But I've already posted so I suppose I'll risk it. Prophet might do enough damage before me, so that my attack finishes the boar. I hope!
The boar is still up at this moment. Remeber that Jerome entered meele with the boar so both Jito and Jiessi take a -4 to their attacks. That causes only Jito to hit.