An ancient evil is awakening, and they have their sights set on the cozy town of Sandpoint. Will Sandpoint's new group of heroes be able to stand against this evil or will the be overwhelmed?
Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5
Prophet wakes up feeling refreshed and ready to do Pharasma's work. He begins with silent prayer and reflection, which takes up a good amount of time, before he dresses and heads out. First thing first--he heads into town to buy a replacement scarf. He's looking for a duller one, but this is Varisia... Do as you will, GM.
After purchasing a new scarf, he heads to the stables to await Aldrean.
F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6
Jiessi wakes up and does her morning prayers, feeling refreshed she then washes up and gets ready for the day. She makes her way to the common room, *waves* to the Jerome. "Can I get coffee and some breakfast please" to the waitress. "Morning Jerome."
HP 9, Init +6, AC 12, touch 12, flat-footed 10, Fort +2, Ref +3, Will +2
Jito wakes early along with Bala and they spend some time before breakfast deep in thought. The little dino lets out a small hissing noise and Jito reaches for his pack. He pulls out some dried scraps he had saved over from a previous hunt. Bala's tastes have become more visceral though and he knows he'll be better off hunting rats.
Off to the stables then, I suppose. Let's see what today will bring us in the way of learning.
when you were shoping earier fo ra scarf you found yourself at Vernan's fine clothing. When you enter you are greated by a beautiful half-elf. After a few second though she says "Your one of the people who fought the goblins yesterday right?"
We have a wide selection of scarves, especially for a hero of Sandpoint." She brings you over to were all the scarves are hung for display. Most are as expected bright and in the Varisian style, how ever you do find a duller scarf you are looking for.
F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6
Jiessi follows Aldrean to the stables, smiling when she sees the horses. She produces a carrot and gives it the horse she chooses. Scratching his face gently.
Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5
DM:
"Thank you," Prophet says, paying for one of the duller scarves. He pauses a moment, and lays down another coin, picking up a bright red scarf as well. "I'll take this one, also."Want me to pay for them?
Prophet arrives at the stables with his hood up, hat on, and a new, dully-colored scarf around his throat. He also has a brighter scarf worn as a sash around his waist. "Are we ready to head out? I must admit, I have no weapons suited to his hunt."
HP 9, Init +6, AC 12, touch 12, flat-footed 10, Fort +2, Ref +3, Will +2
Jito sits atop a horse that may be as uncomfortable beneath him as he is above. "As ready as we'll ever be. He looks to Prophet, And I'll wager you're better suited than I am in general. We shall see though!"
Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5
Prophet grunts. "Not sure how well-suited a battle-cane and some stakes are against a charging boar. Still, I have my crossbow... And Pharasma will provide."
HP 9, Init +6, AC 12, touch 12, flat-footed 10, Fort +2, Ref +3, Will +2
"I don't know that I will fair any better with a spear than the goblin bow I procured the other day. I'll give a try and when all else fails I still have my spells."
Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5
"And I have such means as well," Prophet says to Jito. He walks over to one of the calmer-looking horses and strokes its side, assessing its temper before mounting.
Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5
"I come from a monastery to the Gray Lady," Prophet says. "It was far from this place, but is no longer there. Burned down." The man says it with no remorse, and it is clear he did not particularly care for the other residents.
Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5
And so, our heroes trek across the countryside, hoping to find one of the elusive boars, as their newfound companion, the eccentric Aldrean Foxglove, leads them on the hunt... </TVannouncer>
Just wondering, since Our Dm can't post as often, perhaps we should just do combat parts? I like roleplaying but the pace here doesn't lend itself well to it.
Male Dhampir Inquisitor (Heretic) 1, Init +3, AC 15, touch 13, flat-footed 12, Fort +2, Ref +3, Will +5
Prophet also wanders about. "It's so quiet here," he murmurs to himself. "As though Pharasma were about to lay claim to something, but it survived in the end..."Which I'm happy about!
After travailing in the woods for another 3 hours, your group comes to a clearing and find a boar eating a a carcass of a dead dear. It appears as surprised as you all are.