Jiessi Denisse |
Jiessi is without offensive spells and only has her starknife and dagger with her, she will maintain a defensive position permitting the fighter types deal with the commando. She will touch the Jerome and empower him with a bit of luck Roll 2d20's and take the higher roll with your attack.
"Prophet" |
Prophet whispers a prayer to Pharasma as the beast snarls in front of him. "May your grasp find me, O Pharasma, and keep me warm when the time is near; Yet let me slay your enemies and attend your earthly duties before receiving my reward..." Switching judgment to healing, and gaining 1 hp as GM ruled.
Invigorated, Prophet attempts to drive the stake into the monster's throat.
Attack: 1d20 + 1 ⇒ (19) + 1 = 20
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Bpa144 |
Rd4 mid round recap:
jito: cast daze on the Commando's dog.
Will: 1d20 + 1 ⇒ (6) + 1 = 7
Leaving the creature dazed.
Akaash: Needs to do an action.
Goblins: All are down
The Prophet: Changes his judgment and hits the commando.
James: Will double move to k18.
Goblin commando: Will strike at The prophet.
Attack: 1d20 + 4 ⇒ (2) + 4 = 6
And misses.
Jerome: Puts away his sword and pulls out his bow.
Jiessi: Gives Jerome luck.
Rd5 MAP
Rd5:
jito
Akaash
Goblins
The Prophet
James
Goblin commando
Jerome
Jiessi
"Prophet" |
Just a clarification: Prophet was attacking the goblin dog, thus the lower attack and damage bonus.
Prophet ducks the goblin's clumsy swing, feeling energy surge through his body with each passing moment. Tumbling past the creatures (Acrobatics: 1d20 + 7 ⇒ (15) + 7 = 22, move action), Prophet lashes out with his stake once more, now aiming for the little brute atop the beast.
Attack against goblin commando: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Bpa144 |
Rd5 recap:
jito: Cast daze on the commando.
Will: 1d20 + 2 ⇒ (12) + 2 = 14 And the commando makes his save.
Akaash: Still needs to take round 4 and 5 actions.
The Prophet: Attacks the commando and misses.
James: Moves in and attacks the Commando
Attack with PA: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 2d6 + 7 ⇒ (2, 5) + 7 = 14
Taking down the commando.
Goblin commando's dog: The dog attacks James.
Attack: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Jame's Fort: 1d20 + 5 ⇒ (9) + 5 = 14
Jerome
Jiessi: Holding.
Bpa144 |
The sound of battle is dieing in the town. Town guards can be seen chasing the remaining goblins out of town.
James says to the group "I have to get back to my family, Please take care." Then rushes off back to the church.
The bomb thrower who appeared during combat seems to have vanished as mysteriously as he appeared.
Jiessi Denisse |
"Hello Aldrean Foxglove" stepping forward, "I'm called Jiessi Denisse and..." she looks around, her hands gesturing towards the others, "These are..." her voice trails off letting the others introduce themselves.
Seems like my game thread did not update and I missed a few posts. sorry about that.
"Prophet" |
The dhampir helps Jerome drag the bodies into a pile, whispering prayers to Pharasma that their souls are guided and judged with speed. Turning to the man, he stands and walks forward, unraveling his scarf to wrap it around his bloody shoulder. "Prophet," he says. "The Prophet of Pharasma."
Aldrean Foxglove |
"Jeissi, what a beautiful name, fitting for one with such beauty. The way you fought those goblins was so graceful as well." The to the group he says "And thank you all for saving me, I was in town for the Festival when those little monsters cornered me. I shall have to thank you all, but first I need to change and freshen up. I am currently staying at the Rusty Dragon for a few more days before I must leave again. You should all come and visit me and I will reward you more properly."
Jiessi Denisse |
Jiessi blushes slightly at the unexpected compliment. "Thank you." She turns to the others, "It's a pleasure meeting you perhaps a drink is in order for proper introduction." She pauses, "But first, I must go get my weapon. Shall we meet at the Rusty Dragon in an hour?"
JeromeCaulflower |
That sounda acceptable to me, I will report back to the caravan I was escorting here and then come to the Rusty Dragon. Jerome nods politely and finishes piling up the goblin bodies before heading off to report to the caravan master and then head to the Rusty Dragon.
"Prophet" |
"Certainly," Prophet intones somberly. "I shall try and have this wound seen to in the meantime." He bows and walks off.
Can Prophet get another potion from Father Zantus to help heal up? If not, he merely asks around about a local doctor, though if the doc is busy with other wounded Prophet is fine with that... Of course, if you allow Prophet to continue his judgment and switch it to healing him, he just gets better that way.
Prophet returns to his hovel with a few minutes to spare before heading to the Dragon. He kneels on his mat and prays to Pharasma, then packs and gathers his things. He dons his hat, carefully wrapping his blood-stained scarf and placing it in a side pocket of the pack to avoid soaking other belongings. Noticing the rats, Prophet leans down and puts out a hand, letting the bravest of the creatures sit on his palm. As he raises his hand, it runs up his arm and squeaks in his ear. "Yes, I have to leave for some time... I don't know when I'll... Hm?" Prophet shakes his head. "No, you must stay, child. I will return, I promise."
With that, Prophet places the rat back on the ground, then makes his way to the Rusty Dragon, using his hanbo as a cane.
"Prophet" |
"Ah, yes, Father." Prophet pauses, gingerly unwinding some of the scarf to display his wound. "The others, I believe, were more or less uninjured, but I suffered a bite from one of the rat-dogs the goblins were riding. Perhaps a potion?" the inquisitor asks, remembering the pain from the earlier healing spell. After a moment, he asks, "And... on that spell you cast before. It was meant to heal, yes?"
JeromeCaulflower |
Jerome returns to the caravan where he sees a number of guards tossing goblin corpses in a pile and cleaning up debris. Noticing the caravan master, Jerome approaches.
The goblins have been routed after I cleaned up some rabble over east, how are things here?
Some wounds and burnt wagons, but we came through okay, I don't plan on staying very long since I just need to pick up supplies for the return trip, will you be coming?
Maybe, I need to talk to a noble named Foxglove about a possible future job, I'll notify you if it doesn't pan out.
Sounds good to me, good luck.
Jerome then heads back into town.
"Prophet" |
"Nothing," Prophet admits, unstopping one of the potions and taking a sip. The soothing warmth slides down his throat, and he feels the pain of the wound disappearing as he finishes unwrapping the scarf. He also applies some of the potion to the bite, and watches as the skin and muscle begin to repair. "I was raised by faithful of Pharasma as long as I can remember, at a monastery some days' journey from here. The earliest I can recall would be... say... some forty years past." If Zantus has any reaction to this, Prophet simply says, "The Gray Lady has blessed me with long life along with my abilities, the better to serve her and slay her foes."
CLW Potion: 1d8 + 1 ⇒ (7) + 1 = 8
Vrajitoare "Jito" Diavol |
Jito follows the others along the way keeping his eyes peeled for further invasions. As they approach Father Zantus he smiles in regards to the father's apparent well being.
The Father is most generous with his offer and Jito is gracious with his thanks. He listens as Prophet and Zantus converse.
"Prophet" |
"Certainly." Prophet bows to the Father, then turns to the group. "Would anyone like these?" Prophet asks, holding out the potions in his arms. "I only required one now."
"Prophet" |
"Yes, well, thank you for refraining from injuring me." Prophet bows to Jiessi, nods to the others. "An hour, then." With that, he moves to his hovel, as I wrote in an earlier post.
Bpa144 |
As you all make your way to your homes then to the rusty dragon, many of the towns folk you see along the way will stop you and thank you for your service to the town.
When you all come to the Rusty Dragon A large structure with a rusted iron dragon as decoration on the roof. You will see that while there are a few windows broken and a few burn marks, the building is intact. When you enter you will fine that it is mostly empty with only one costumer at the bar. Some of the tables are also knocked over or broken.
A Tian Woman is busy mopping up what appears to be blood on the floor. When you enter she says "Welcome to the Rusty Dragon I'll be with you in a bit." Without looking up from her task.
Jiessi Denisse |
Jiessi eventually gets to the Rusty Dragon, she has a heavy mace and crossbow with her now. she smiles when she sees Jerome, "Hello Jerome...glade this landmark didn't burn." She sits down across from Jerome. "Glad you showed up."
"Prophet" |
Prophet enters the tavern and nods to the woman mopping up the floor. "Would you like some help, miss? This place seems to have been the site of another child receiving Pharasma's embrace." The inquisitor also nods to Jerome and Jiessi, and if the woman refuses his offer, Prophet moves to join them.