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RPG Superstar 2015

Rise of the Runelords

Game Master Bpa144

An ancient evil is awakening, and they have their sights set on the cozy town of Sandpoint. Will Sandpoint's new group of heroes be able to stand against this evil or will the be overwhelmed?


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All discussion of the game goes here.


HP 9, Init +6, AC 12, touch 12, flat-footed 10, Fort +2, Ref +3, Will +2

dotting


HP 9, Init +6, AC 12, touch 12, flat-footed 10, Fort +2, Ref +3, Will +2

BPA I went through the player's guide quickly since I am at work and just skimmed the region descriptions. Is there somewhere else I can read about Swallowtail Festival or is that something you provide to us as adventure introduction?

Thanks for the invite btw!


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

Thanks for the selection. Party healing kit checking in.

If there is anything else you want to know about the character just let me know. I choose not to have her ladened with the gloom and doom events that shape many characters. It must be that Luck Domain.


Male Half-Orc Druid 1 (HP 10/10, Init +2, AC 16, touch 12, flat-footed 14, Fort +4, Ref +2, Will +4)

Emil Snakecharmer is also here. And so is Ratatosk! Say hello, Ratatosk. No, no, Ratatosk, the little angel girl isn't food! Haha, silly snake.


Game thread is opened.


HP 9, Init +6, AC 12, touch 12, flat-footed 10, Fort +2, Ref +3, Will +2

I'm really excited about this. Already.


Male Half-Orc Druid 1 (HP 10/10, Init +2, AC 16, touch 12, flat-footed 14, Fort +4, Ref +2, Will +4)
Vrajitoare "Jito" Diavol wrote:
I'm really excited about this. Already.

Me too. Such an exotic party! Two opposing outsiders, a half-orc, a human, a dhampir and a snake.


Female Half-Orc (Ulfen) Bloodrager 1 | HP 10/14 | AC 17, touch 12, flat-footed 15 | CMD 17 | Fort +5, Ref +3, Will +3 | Intiative +2, Perception +6, darkvision 60 feet | Bloodrage 6/6

Checking in. I'm keeping an eye on that snake. Death may be natural, but Lady Pharasma has gifted me with my abilities for a reason.


HP 9, Init +6, AC 12, touch 12, flat-footed 10, Fort +2, Ref +3, Will +2
Emil Snakecharmer wrote:
Vrajitoare "Jito" Diavol wrote:
I'm really excited about this. Already.
Me too. Such an exotic party! Two opposing outsiders, a half-orc, a human, a dhampir and a snake.

I'm predicting a lot of hilarity. Lots of blank stares (confusion or otherwise) from one outsider to another.


Male Half-Orc Druid 1 (HP 10/10, Init +2, AC 16, touch 12, flat-footed 14, Fort +4, Ref +2, Will +4)
"Prophet" wrote:
Checking in. I'm keeping an eye on that snake. Death may be natural, but Lady Pharasma has gifted me with my abilities for a reason.

No worries. Ratatosk isn't interested in chewing on someone whose flesh tastes like corpse.


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

It should be an interesting party dynamic, a thiefling, an aasimar, a death worshiper, and half-orc with snake wrapped around his neck.


Male Half-Orc Druid 1 (HP 10/10, Init +2, AC 16, touch 12, flat-footed 14, Fort +4, Ref +2, Will +4)
Jiessi Denisse wrote:
It should be an interesting party dynamic, a thiefling, an aasimar, a death worshiper, and half-orc with snake wrapped around his neck.

Sadly, Ratatosk won't be able to ride on Emil's shoulders for very long. As soon as we hit 4th level, Ratatosk becomes Large, and for a snake I'd imagine that's around 10-12 feet long.


Could I get every one to put there init and AC in the class/level section of their character so I can see them? I think I'll roll initiative for combat just to help make it go faster.


Female Half-Orc (Ulfen) Bloodrager 1 | HP 10/14 | AC 17, touch 12, flat-footed 15 | CMD 17 | Fort +5, Ref +3, Will +3 | Intiative +2, Perception +6, darkvision 60 feet | Bloodrage 6/6

Updated to show that. Also just realized I didn't pick spells for Missionary. Gotta do that...


Male Human Fighter (Two-Handed) 1, Init +1, AC 15, FF 14, T 11, Fort +5, Ref +1, Will +3

Updating that. And don't forget a simple blacksmith in your party talks. Looking forward to playing James a lot.


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

Welcome James.


HP 9, Init +6, AC 12, touch 12, flat-footed 10, Fort +2, Ref +3, Will +2
James Pollick wrote:
Updating that. And don't forget a simple blacksmith in your party talks. Looking forward to playing James a lot.

I don't know that anything about smithing is simple but This squishy will not forget the one fighter!


Female Half-Orc (Ulfen) Bloodrager 1 | HP 10/14 | AC 17, touch 12, flat-footed 15 | CMD 17 | Fort +5, Ref +3, Will +3 | Intiative +2, Perception +6, darkvision 60 feet | Bloodrage 6/6

Now I can cast some spells a little better. Good to meet you, James. Warriors would be nothing without the smiths of the world, even those of us who eschew more classic weaponry.


Male Half-Orc Druid 1 (HP 10/10, Init +2, AC 16, touch 12, flat-footed 14, Fort +4, Ref +2, Will +4)

Emil doesn't generally bother preparing spells unless he knows he'll need them, so for today he will be unable to cast.


Female Half-Orc (Ulfen) Bloodrager 1 | HP 10/14 | AC 17, touch 12, flat-footed 15 | CMD 17 | Fort +5, Ref +3, Will +3 | Intiative +2, Perception +6, darkvision 60 feet | Bloodrage 6/6

Good thing you're so strong, then.


Male Half-Orc Druid 1 (HP 10/10, Init +2, AC 16, touch 12, flat-footed 14, Fort +4, Ref +2, Will +4)
"Prophet" wrote:
Good thing you're so strong, then.

Indeed. I'm not really playing druid for the spellcasting, I'll probably never use it. Going to spend most of my time Wildshaped past level 5, and not planning on wasting a feat on Natural Spell, so it's really just not a part of my character or build at all.


Female Half-Orc (Ulfen) Bloodrager 1 | HP 10/14 | AC 17, touch 12, flat-footed 15 | CMD 17 | Fort +5, Ref +3, Will +3 | Intiative +2, Perception +6, darkvision 60 feet | Bloodrage 6/6

Hm. Interesting take on the druid. Of course, I'm not planning to focus on spellcasting with my character either (oddly enough, considering how spiritual he is).


Male Half-Orc Druid 1 (HP 10/10, Init +2, AC 16, touch 12, flat-footed 14, Fort +4, Ref +2, Will +4)
"Prophet" wrote:
Hm. Interesting take on the druid. Of course, I'm not planning to focus on spellcasting with my character either (oddly enough, considering how spiritual he is).

If there was a Shapeshifter variant druid like there is in 3.5, I'd take that. I enjoy lycanthropic characters, that's all. I could care less about the druid's spell list. I know people claim the druid is one of the best casters in the game, but his spell list bores me. The only full caster I ever play seriously is sorcerer, other than that I tend to just focus on melee or skills.

I kind of wish there was a spell-less druid archetype, to be honest. It would save me a lot of bookwork, as well as remove any expectations you guys had of me to contribute in that way.


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

I intend to spellcast as the cleric. I built her lucky, so that should benefit the party. She can amply heal and she will be summoning creatures to do a lot of the fighting for her.


Male Half-Orc Druid 1 (HP 10/10, Init +2, AC 16, touch 12, flat-footed 14, Fort +4, Ref +2, Will +4)
Jiessi Denisse wrote:
I intend to spellcast as the cleric. I built her lucky, so that should benefit the party. She can amply heal and she will be summoning creatures to do a lot of the fighting for her.

Oooh, right. I can summon. Totally forgot about that. I guess I could potentially grab NS, SF: Conjuration and Augment Summons just so I could swarm the field with snakes. Then again, if Jiessi's going to be doing it already I would probably just bog down combat.

Still, a party with like...seven constrictors. Sounds pretty epic.

Edit: Nooooo, summon nature's ally! Why is there no option for a dire constrictor?


HP 9, Init +6, AC 12, touch 12, flat-footed 10, Fort +2, Ref +3, Will +2

I plan on casting nonstop. Going for buff debuff control over damage. Hopefully I can keep it flavorful. Going to try and never get hit.


Male Human Fighter (Two-Handed) 1, Init +1, AC 15, FF 14, T 11, Fort +5, Ref +1, Will +3

Hehe, everyone's so complicated. James is gonna be strong as hell and hit things with a hammer. Preferably while wearing as much metal as physically possible.

I do plan to pick up Master Craftsman so I can make everyone's weapons or armor.

I'm also debating taking Vital Strike and later feats, to emphasize that James is not a trained fighter but a man with big huge muscles and a big damn hammer. Which is why I chose the two-handed archetype. It mostly just adds extra strength to my attacks.


So there are games going on around sandpoint during the festival, for the sake of keeping the game going though I will say there is only enough time for two games before lunch.


HP 9, Init +6, AC 12, touch 12, flat-footed 10, Fort +2, Ref +3, Will +2
James Pollick wrote:
I'm also debating taking Vital Strike and later feats, to emphasize that James is not a trained fighter but a man with big huge muscles and a big damn hammer. Which is why I chose the two-handed archetype. It mostly just adds extra strength to my attacks.

Enlarge Person /dusts hands


HP 9, Init +6, AC 12, touch 12, flat-footed 10, Fort +2, Ref +3, Will +2

First rolls of the adventure... double 2's. It's going to be a long, long adventure.


Female Half-Orc (Ulfen) Bloodrager 1 | HP 10/14 | AC 17, touch 12, flat-footed 15 | CMD 17 | Fort +5, Ref +3, Will +3 | Intiative +2, Perception +6, darkvision 60 feet | Bloodrage 6/6

I got a 20 for my game. It's going to be a long adventure, no doubt. But my enemies won't find it so.


HP 9, Init +6, AC 12, touch 12, flat-footed 10, Fort +2, Ref +3, Will +2

I rolled a pair of 6's after... might have to change my personality into a weakling sourpuss


Female Half-Orc (Ulfen) Bloodrager 1 | HP 10/14 | AC 17, touch 12, flat-footed 15 | CMD 17 | Fort +5, Ref +3, Will +3 | Intiative +2, Perception +6, darkvision 60 feet | Bloodrage 6/6

If you do that, I'm calling a nat 20 on the next roll.


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

Jito - Seems like your low rolls are contagious. Rolled "1" over here.


Male Half-Orc Druid 1 (HP 10/10, Init +2, AC 16, touch 12, flat-footed 14, Fort +4, Ref +2, Will +4)

I thought I was going to miss it by a hair, assuming that the game was rigged and the DC to beat it was going to be 20. I'm pleasantly surprised that my 18 was high enough. And James was close too, so Emil decided to cheer his kid up anyway.


Male Half-Orc Druid 1 (HP 10/10, Init +2, AC 16, touch 12, flat-footed 14, Fort +4, Ref +2, Will +4)

We rule Perception checks. Thankfully, I get to make two per check, since Ratatosk is also trained in Perception...


HP 9, Init +6, AC 12, touch 12, flat-footed 10, Fort +2, Ref +3, Will +2

I didn't think that Nature check was all that random! They released thousands of butterflies in tribute to a God. I thought it was a legitimate check to learn more about it. I probably should have used religion but I'm not trained in it.

Also I'm gunna be at a F2F for the next 4-5 hours so I'll try and keep up.


Female Half-Orc (Ulfen) Bloodrager 1 | HP 10/14 | AC 17, touch 12, flat-footed 15 | CMD 17 | Fort +5, Ref +3, Will +3 | Intiative +2, Perception +6, darkvision 60 feet | Bloodrage 6/6
Bpa144 wrote:
The Prophet's initiative: 1d20 + 3 ⇒ (5) + 3 = 8

Looks like the next feat for my build oughta be Improved Initiative.


Male Half-Orc Druid 1 (HP 10/10, Init +2, AC 16, touch 12, flat-footed 14, Fort +4, Ref +2, Will +4)
"Prophet" wrote:
Bpa144 wrote:
The Prophet's initiative: 1d20 + 3 ⇒ (5) + 3 = 8
Looks like the next feat for my build oughta be Improved Initiative.

This coming from the guy who gets to add his casting modifier to his initiative checks at level 2!


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

BPA are you going to use our avatars on maptools?


HP 9, Init +6, AC 12, touch 12, flat-footed 10, Fort +2, Ref +3, Will +2
Jiessi Denisse wrote:
Jito at first level the familiar and yourself have a empathic link for communicaiton. Speaking does not happen until later 5th level. Right now it's more emotion than speaking or descriptions. Fear, hunger, pain, panic that sort of thing.

Thank you for this. Apologies for my ignorance in the matter.


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

No problem, I actually wouldn't have mentioned anything unless you invited the comment.


HP 9, Init +6, AC 12, touch 12, flat-footed 10, Fort +2, Ref +3, Will +2

Well I want to be sure I am playing my character correctly foremost. This character is a first for me in several ways: caster, charisma under 10, and familiar.

I also feel like I'm assuming more than I should be and it's going to affect turn resolution. That is something I really don't want to mess up if it will also affect the party.


Male Half-Orc Druid 1 (HP 10/10, Init +2, AC 16, touch 12, flat-footed 14, Fort +4, Ref +2, Will +4)

Okay then, terrible round for my snake, but decent for me, if the goblin runs past me.


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

For the life of me I can not find the post that mentions it's a goblin. I saw a reference to small green creature but nothing stating that it was goblin. Did I miss something?


Male Half-Orc Druid 1 (HP 10/10, Init +2, AC 16, touch 12, flat-footed 14, Fort +4, Ref +2, Will +4)
Jiessi Denisse wrote:
For the life of me I can not find the post that mentions it's a goblin. I saw a reference to small green creature but nothing stating that it was goblin. Did I miss something?

Ah...one of the IC posts from one of the others (I think it was Vito's) mentions "goblin", that's where I got it from, since I didn't make my Perception check...

I'll go ahead and make an IC Know (Nature) check, though, see if I can identify it.


HP 9, Init +6, AC 12, touch 12, flat-footed 10, Fort +2, Ref +3, Will +2

Yup, that's likely my fault.


Female Half-Orc (Ulfen) Bloodrager 1 | HP 10/14 | AC 17, touch 12, flat-footed 15 | CMD 17 | Fort +5, Ref +3, Will +3 | Intiative +2, Perception +6, darkvision 60 feet | Bloodrage 6/6

I figured goblins are common enough in the area that we'd all be able to recognize one on sight. Failing that, it's not hard to imagine that some of Sandpoint's fine folk screamed something akin to "GOBLIN!!!" when they saw it.


F Aasimar Medium Outsider (Native) Cleric 1, HP 4/9, Int 0, AC 14, T 10, FF 14 , F +3, R +0, W +6, P +6

Emil don't forget to add in your +1 to attack from the bless spell. At this point we wer friendly and having a conversation, you would be considered an ally.

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