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Rise of the Runelords

Game Master Bpa144

An ancient evil is awakening, and they have their sights set on the cozy town of Sandpoint. Will Sandpoint's new group of heroes be able to stand against this evil or will the be overwhelmed?


House rules:
Weapon Finesse and Agile Maneuvers are one feat.
No leadership feats.

If a one is rolled when attacking there is a chance of a critical fumble.
to confirm a critical fumble roll a d20 again and add either your dex or strength based on what type of weapon is used. Melee weapons use strenght (or dex if using weapon finesse), and ranged weapons use dex. your total must be 10 or higher to prevent a critical fumble. If you fumble either you drop your weapon if in melee or the string of your bow breaks, which requires you to use a move action that provokes and attack of opportunity to fix,

Three natural 20s in a row are an auto kill.
I reserve right to add and take away from this list at anytime if I find that something is not working out.


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