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PaizoCon 2014!

Rise of the Runelords

Game Master Ted Blosser


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So, gentlemen, let's get down to the business at hand. The world will need saving at some point, I'm sure of it. We'll need a half dozen intrepid adventurers to make it happen.

Let's begin with your ideas...preferences on classes, races, and party roles. Anything you feel strongly about playing, or not playing?

If you don't have it already, please do download (for free!) and read the Rise of the Runelords Anniversary Edition player's guide. I'd prefer that all of the PCs be newly arrived in Sandpoint (probably for the Swallowtail Festival to commemorate the new temple), so that you can all explore the town from a common starting point.

I'm leaning toward having you generate ability scores using a 15 point buy (for fairness' sake), but there is a part of me that wants to do things the traditional way and roll dice for your scores instead. Your feedback on this matter is welcome. I could go either way.

We'll give each of you a couple of traits. I encourage you to select one of those presented in the Player's Guide, but I won't insist on it.

Starting PC wealth will be average as per your class.

As you think on what sort of PC you'd like to play, remember that flaws and foibles make for interesting group dynamics, but at the end of the day we want a party of heroes who can work together and get the job done.

I'm eager to read your ideas. Let me know how I can help!

Qadira

First of all its great to be chosen for this, DM Runelord. Personally I'd prefer to roll dice for stats but point buy does provide a fairer system. Its just that PCs begin to look a little similar after a while and my favourite ones have unusual stats that test my roleplaying a bit more.

It is just a preference though.

As far as the guide goes, I'll download it and see what grabs me as a character or two. That is unlikely to be this evening, more likely tomorrow.

Here is a link for the other intrepids, RotRL Guide

Cheers


Changeling White-Haired Witch 1/Hexcrafter Magus 1, HP: 12/12, AC: 12/11/11, SV: 2/1/4, , INIT: +1, CMD: 15, ATT: Hair +4 w/grapple, PERC: 0, STLTH: 1, SPEC: +2 bluff vs men, claws, spells

Hello, Matthew here.

I've got the RotRL player guide, I'll read it all the way through tonight. I'm only skimmed it until now.

I prefer point buys and average+1 hps because I like to know what I can count on, but I'm game for rolling if that is everyone else's preference. A 15 point buy is pretty low, 20 is more common, so I'm pretty sure I can roll at least that well.

I will put together a list of character concepts and post a link for everyone here. I have a character concept going now, so I'll give it the most room, while still getting some others out there. My current concept is a backup tank/damage dealer.

With that said, I can enjoy almost anything as long as I'm allowed to flavor it as I like.

Expect more from me in about 2 hours.

Andoran

Male Procrastinator 10/Daydreamer 15/Trivia Buff 5

Thanks for choosing me, as well.

If you would rather I not play Ethan, I'm fine with that. Or, if you would just like me to tweak him, I can do that as well.

I am willing to play any class, race or archetype.

Point-buy, in my opinion, is better than rolling for stats. I am okay with 15 or 20 (20 does seem to be the unofficial standard, but 15 is cool, too).


Male

Thanks for the vote of confidence, etc.

As far as race/class combos go, I will play anything, but do have some preferences. I'm currently in PbP's with a druid, a rogue, and a bard (as well as another druid app out right now). I like the characters fine, but am toying with the idea of going with some flavor of sorcerer or alchemist, or possibly a fighter, monk, or paladin, and I'd even be willing to go cleric or oracle (life mystery) if healing's needed. Not really thrilled with the idea of playing a barbarian or cavalier, and ranger's kinda iffy (I'd probably go skirmisher or some other weird build).

For stats generation, I'd feel a little better with a 20-point buy (it's actually the "official" standard for PFS). With a 15-point buy, I'd feel more inclined to have a serious dump stat (7 or 8). Granted, I'd be sure to role-play it accordingly, but still...


Cuchulainn wrote:

Thanks for choosing me, as well.

If you would rather I not play Ethan, I'm fine with that. Or, if you would just like me to tweak him, I can do that as well.

It's not a problem for me if Ethan is your first choice. I just wanted everyone to come into this process with a relatively clean slate, so that we don't have everybody fixed on characters that overlap party roles. It seems that most everyone else is pretty flexible, so I don't anticipate any conflict. If necessary, you can tweak him later to be consistent with PC build guidelines.


Changeling White-Haired Witch 1/Hexcrafter Magus 1, HP: 12/12, AC: 12/11/11, SV: 2/1/4, , INIT: +1, CMD: 15, ATT: Hair +4 w/grapple, PERC: 0, STLTH: 1, SPEC: +2 bluff vs men, claws, spells

I threw together some concepts. Some I've played before in games that didn't work out, others I've just been looking at recently. My current favorite concept is the left half the page.

Some of these are team players, some aren't. Some are relatively vanilla but most aren't - I'm not a very vanilla player. You can find them
here.

I was an art teacher for a long time and a professional artist for even longer so I do a lot with maps, pictures and charts. I always get an image of a character before I get anything else, and this is how I decide on them.

I do play male characters sometimes, but not really often. I don't know why, but I do the same thing in computer rpgs. I think it's a combination of being something completely different from yourself, the fact that most fantasy art is of women and that the female pictures are always cooler. I don't rp romance however, so hopefully no one will feel too uncomfortable.

If my main concept doesn't work, hopefully one of the others will.

Thanks again for choosing me!

Edit - I hate how I take one look at something I've done and immediately find a mistake. Top right corner, Luna the Cultist - I removed her character history because it was too long and I don't see the party wanting her. Her character goal is to split open the fabric of space/time allowing the Great Old Ones from the Outer Planes to invade the world. I've been saving her for a Kingmaker campaign but no DM wants her. I wonder why?


Matthew, you 'threw together' those concepts? I think it would take me a week to put that PDF together! :D

There are a lot of good ideas there, and I'm curious as to what your fellow players have to say. As for me, I think your golemancer could very well be great fun! She would definitely be challenging in some ways as well, not that that's a bad thing.

No issues here.

Andoran

Male Procrastinator 10/Daydreamer 15/Trivia Buff 5

I may switch from Inquisitor to cleric if no one is interested in being a primary divine caster.

Inquisitors are okay as secondary healers (like bards), but they don't have enough to keep an entire party on their feet.

Andoran

Male Dwevish or is that Elarvish 1st Bard/3rd Ranger/8th Druid/8th Expert

Thanks mucho for the choice....

Im ok going either way. I think the buy in gives all characters the same balance for 'shining' but does make most characters become similar. So theres a plus and a minus for each.

As for what we'd like to run...I'll start the compilation here to help us build a balanced party.

Im most comfortable playing humans, dwarves and half orcs. I can do ok with elves, but prefer not to.

My choices would be
Half-Orc Paladin
Human Ranger (Probably Shoanti)
Human Sorcerer (Varisian)
Human Rogue (Varisian---though a Dwarf would be fun)
Human Magus (Chelaxian)

Cuchulainn/Ethan Sower---Inquisitor/Cleric
Matthew/'Black Esme' Proust---Oracle/Gunslinger/Necromancer/(Kitsune)/Druid/Ranger/Barbarian/Cav alier/Wizard/Paladin/Inquisitor
Mike/Dread----Paladin/Ranger/Rogue/Sorcerer/Magus-If needed-Cleric/Druid
Chris/Pedwiddle---Sorcerer/Alchemist/Fighter/Monk/Paladin
LastNameOnEarth
French Wolf

Andoran

Male Dwevish or is that Elarvish 1st Bard/3rd Ranger/8th Druid/8th Expert

Good work there Matt, and RA if itd take you a week itd take me a month ;)

Id say if you like the idea of the Golemancer then go for it.


Cuchulainn, if you do make the switch to Cleric, would you still make your guy a devotee of Erastil? I'm a fan Old Deadeye, so I hope so...

Mike, of your possibilities, the ones that bring the biggest smile to my face are...Shoanti Ranger, Varisian Sorcerer, Dwarven Rogue. If my two cents matter at all...


Dread wrote:
Good work there Matt, and RA if itd take you a week itd take me a month ;)

Actually, I'm sure it would take me a month too. I was being overly optimistic. :)


I think for this game, I'll resist my grognard-ish urges, and we'll use a 20 point buy for ability scores. If it's good enough for organized play, it's good enough for me.

Andoran

Male Dwevish or is that Elarvish 1st Bard/3rd Ranger/8th Druid/8th Expert

Actually it does RA. Its always a good idea to build a character the DM can see in the campaign.

Im kinda liking the idea of a Dwarven Rogue. I can picture him in my minds eye. Though The Shoanti Ranger going the direction of a Spearman instead of the typical two hander or archer also appeals. In all my games Ive never played a Sorcerer and always wanted to...so theres that too. If I went that direction id probably go with one of these three bloodlines: Arcane, Celestial, or Destined


Male Canadian

Checking in. Thank you for the selection. I'll check in with my character preferences in a bit. For now, I need to get the kids their baths and to bed first. I'll be back in a bit. Thanks again.

Andoran

Male Procrastinator 10/Daydreamer 15/Trivia Buff 5
Runelord Ascendant wrote:

Cuchulainn, if you do make the switch to Cleric, would you still make your guy a devotee of Erastil? I'm a fan Old Deadeye, so I hope so...

Absolutely. The class change was pretty much seen as a tweak. The back story would remain the same.

Andoran

Male Dwevish or is that Elarvish 1st Bard/3rd Ranger/8th Druid/8th Expert

Update

Cuchulainn/Ethan Sower---Cleric of Erastil
Matthew/'Black Esme' Proust---Oracle/Gunslinger/Necromancer/(Kitsune)/Druid/Ranger/Barbarian/Cav alier/Wizard/Paladin/Inquisitor
Mike/Dread----Shoanti Ranger/Dwarven Rogue/Varisian Sorcerer
Chris/Pedwiddle---Sorcerer/Alchemist/Fighter/Monk/Paladin
LastNameOnEarth
French Wolf


Male Canadian

I think my #1 preference would be to play a paladin; I love the class, the ideals, and pretty much everything about them. They can be delicate to play, and often require a bit of discussion before hand in order to make sure that the DM and you are on the same page about what they are and what they can or cannot do.

I am not dead set on a Paladin, but the concepts that have occurred to me so far are Paladins, as that's kind of where my head is at the moment. For sake of disclosure, like others, I've been in a RotRL game before, but like those, it fizzled out. We had just made it to Thistletop when it died, so I have some familiarity with the first book, but not of anything beyond that.

I think I mentioned it in my recruitment pitch, but my favourite kind of character is generally some aspect of the 'everyman'. Either he's not someone who was out to become an adventurer, a mercenary, a fighter or a hero at all, but someone who wanted to live a quiet life, or he's a kid who wants exactly those sorts of things but has no idea what they really entail. The first would be an older man who just wants find a wife, have a shop, a farm, or an inn, and settle down and grow old. The second would be all starry eyed, but with no practical experience to go on, or any idea what it would be like to kill someone, or lose someone you loved.

Concept 1: The Kid - Human Paladin

Spoiler:
This kid has not been formally trained, and due to his lot in life, was never really in the running to be trained. He was one of the page boys at the temple of Abadar in Magnimar. More or less a street urchin or perhaps the child of an unmarried temple servant woman, being given a job sweeping floors and fetching water should have been a godsend, but he wished for far more. Part of his job was fetching for the paladins and their apprentices, and he spent every moment surreptitiously watching them. He marvelled at their skill, but pitied the way they were enforcers of the law first and foremost, and that doing good always seemed to get lost due to their perspective. He imagined himself being a Paladin, and doing far greater, far nobler things than the paladin's her served. Now in Sandpoint, as page for a official of Abadar there to witness the temple dedication, he will suddenly have the opportunity to step up, and defend the innocent, and dedicate himself to a god that truely cares about doing good.

This build will start as a Paladin by class, likely dedicated in his mind to someone like Iomidae or Sarenrae. However, he'll have nothing in the way of accoutrements that a typical adventurer would have. Once action starts to occur, he would take his life savings, all the money he made from his work over years of childhood, and buy the gear needed to take up his chosen mantel.

Concept #2 Butcher, by trade. - Works as a Barbarian, Fighter, Paladin or Ranger.

Spoiler:
Butcher was a simple man, or at least longed to be. He was an outsider in his wife's village, and had to work hard at being accepted. He opened a butcher shop and provided clean, high-quality cuts of meat to his customers and quick humane slaughter to the animals. Eventually he was accepted, and perhaps even respected for his work ethic, and trusted business practices. All came to an end when fire giants attacked the village. Like all the other men, he rushed to help defend, though it was more a matter of distracting the creatures long enough that their wives and children might escape. In a desperate move, he grabbed a hold of the giant's sword in an effort to disarm him. The giant could not swing the sword with him holding on, so it flung him and the blade aside, into a wooden shoppe. Flames sprung up around him and he was lost in moments to his burns, and the smoke that clouded his lungs. He expected to die, but for some reason he did not. He woke to find he had been tended to, but that the magic resources had been stretched so thin, that while they had stopped him from dying, non of his wounds had been healed. He was a mass of burned flesh from head to toe, with weeping wounds that required constant attention to stave off infection. His family, and most of the villagers in truth, were dead and the village burned to the ground. He found the sword to which he had clung, and claimed it; the only thing he had to connect him to the past, and to the beast that had taken his entire world. Now his world is one of confusion and pain; both the physical from his poorly healed burns, and emotional from his complete loss.

Butcher would be a two handed weapon damage dealer, regardless of class. His most interesting features would be that like the iconic Amiri, he carries an oversized, giant's sword for his primary weapon. The minuses inflicted make the choice less optimized, but I like the image and story enough to live with it. The second would be that in order to deal with the constant physical pain of his burns, Butcher would use large quantities of opium or alcohol to numb the sensation. How the mechanics of this would work is something I would have to discuss beforehand with the GM.

Concept #3 - The Artisan Paladin - Varisian Paladin

Spoiler:
This character would be a member of a travelling family of Varisians, who still keep to the old ways of the travelling folk. They are all Artisans, performers, and respectful of the Harrow. She took the notice of followers of Shelyn and was approached to follow her. Her physical gifts led her to fall into the role of one of her champions. Here with her family in Sandpoint to enjoy the festival coinciding with the dedication of the new temple, she will stand quickly to defend the innocent and protect the beauty and freedom of the people.

This concept is one I had thought of a little while back. I envisioned her as a Suli by race; a mix of blood that occurred generations back as her family traversed the world. I see her as copper haired, charming and beautiful, and able to wield the glaive as though she were dancing.

These concepts are not an exhaustive list, and I always have other ideas floating around in the back of my head that would suit other roles if some roles prove to be already taken, of if these ideas do not suit for whatever reason.

Qadira

Went to bed reading the Varisia, Birthplace of Legends and let it percolate a bit. The guide itself seemed to have been slimmed down since its original to put all the fluff in Birthplace.

I have a cleric, paladin, cleric/rogue and transmuter in my other games so at the moment its likely to be one of these;

1) shoanti wolf shaman (druid)
2) elven archer bard
3) some kind of barbarian (something I rarely play)
4) dwarf rogue

Its a busy day today, so it might be tomorrow am before I finalise which one is the best choice. By then I reckon the rest of you will have had your 2 pence worth and that should make this easier for me.

Cheers


Male

One thing that would help me to decide is to know what sort of functions you each see your characters taking on?

For example - clerics in my mind fit into one of these two molds (probably because of a lack of imagination on my part, but still...): either a wade-into-melee-in-heavy-armor type, or a stay-in-the-background-and-ranged-attack-when-I'm-not-healing type. One means that we've got someone else in the front lines providing flanking, etc., the other means that we need a stronger front-line melee keeping the baddies off the casters.

Another example - rogues could be melee-focused, which would possibly lend itself to having a maneuver-focused front-line fighter or monk (to trip, grapple, etc.), or ranged, in which case it might be handy to have a more acrobatic fighter that can maneuver so the rogue can get a clean shot.

French Wolf:
If you're planning on a druid, I'd recommend reading Peterrco's guide here. Not so much for the optimization bits, but because it is a thorough look at the class and what you're trading out at times when you choose a particular style/archetype.

For most shamans, for example, you're going to have your summoning bonuses be nonexistent at high levels because there just aren't any high-level summons of that type. Also, you're going to be delaying your elemental wild shapes, etc., but there are no higher-level wolf forms to shift into in the meantime. That said, I can definitely get behind you going with wolf shaman for RP reasons - that's what I did with my half-orc wolf shaman...:-P Anyway, I read it and was amazed at how little I really thought about some of the choices I'd made with him.

LastNameOnEarth:
I personally like the Artisan concept...

Esme:
I think the Golemancer concept is pretty nifty - I'd have no problem with you pursuing it.

Andoran

Male Dwevish or is that Elarvish 1st Bard/3rd Ranger/8th Druid/8th Expert

Cuchulainn/Ethan Sower---Cleric of Erastil
Matthew/'Black Esme' Proust---Oracle/Gunslinger/Necromancer/(Kitsune)/Druid/Ranger/Barbarian/Cav alier/Wizard/Paladin/Inquisitor
Mike/Dread----Shoanti Ranger/Dwarven Rogue/Varisian Sorcerer
Chris/Pedwiddle---Sorcerer/Alchemist/Fighter/Monk/Paladin
LastNameOnEarth---Paladin/Ranger/Barbarian/Fighter
French Wolf---Shoanti Druid/Elven Bard/Barbarian/Dwarf Rogue

This would be my order of preference for character ideas.
1. Dwarven Rogue 'Exiled' from his homeland in Janderhoff for his less than scrupulous methods of making a living. Hes spent a good portion of his life in Kaer Maga, though he has travelled a bit throughout Varisia if he thought there was a quick gold piece to be made. The upcoming festivities in Sandpoint have drawn him here. He'd be really good at dex and int skills but no face skills.

2. Varisian Sorcerer Destined Blood line? (though I keep vacillating going to Arcane or Celestial). Followed the old ways of 'The People' Has been 'called' to Sandpoint for some reason ....He knows not what his dreams and visions show only that he will be needed here.

Ill drop the Ranger Idea as it seems we wont need an additional combatant with everyone elses ideas.

Matt Go with your Golemancer idea. Its sound and would be a secondary combatant type as well

Chris- If you go Sorcerer Ill stay Rogue. If you go with anything else Ill go Sorcerer.

Last- I think you run a Paladin then ;)

French If I end up going sorcerer go Rogue if I go with my first choice...Either the Bard or the Druid would be a good fit I think

my 2 cents.

Qadira

Bad day here with my two year old daughter sent to bed for nightmarish behaviour. Sorry to offload - but its a bit out of character for us. usually she is happy go lucky.

By the way did the Chicago Bears fan make it into the party? I hope so.

Anyway Pedwiddle thanks for the heads up. I use the guides and there is no need to offer me advice under a spoiler. Any advice is gratefully received. However if I go the way of the shaman, I am toying with the idea of trippy-happy wolf druid with a scythe and maybe the wolf domain (I read how they recommend the saurian shaman for the reason you stated but Varisia doesn't speak to me of terrible lizards). Or possibly with the travel domain which I have always loved and the opportunity to pick up levels of barbarian along the way feeding into a foot speed of 50. A second string warrior with some spells. Will decide which way to go first when everyone else had nailed down some choices.

My main concern is that we cover the skills. This is a generic campaign with lots of dungeons and wilderness so those knowledges and survival skills need at least one go to PC. With six of us that shouldn't be an issue.

That is primarily why I like playing a bard. And an elven archer bard has lots of potential or even a human crossbow bard. The only problem is one of time to build that chap. I find bards take me the longest to do.

DM Runelord when do you envisage starting this and completing characters? Only say this because I am pretty busy every evening until Thursday partly due to seeing the Hobbit on Wednesday, partly due to work tonight. Which means a few stolen hours here and there when the kids are not possessed by demonic tendencies.

Cheers


Changeling White-Haired Witch 1/Hexcrafter Magus 1, HP: 12/12, AC: 12/11/11, SV: 2/1/4, , INIT: +1, CMD: 15, ATT: Hair +4 w/grapple, PERC: 0, STLTH: 1, SPEC: +2 bluff vs men, claws, spells

kk, I'm going to go golemancer. No matter which class I wind up with, it's going to be a back up tank/dps so you can put me firmly in that category.

One great thing about Pathfinder is that your skills keep going up if you switch classes so things like Bard/Arcane Archers get all of the same skills bards do and I hear they are very effective.

Clerics of Erastil are also supposed to make very good archers.

Just tossing out different ideas. I come up with way more than I'm ever able to play.

Also, remember the lands that are right around Varisia. You have giant lizards in the deserts of Belken. You also have some swamp/marshland in south Varisia, I forget where, but there is a giant snake temple there.

There are mammoth lords and linnorm kings to the north and they have mastadon riders. And then there are two kinds of elves in the area - the really weird ones with the masks that refuse to speak any language but elvish and the others trying to retake their home city from some unnamed evil.

Check out the graveyard in Korvosa that has so many graves that undead armies spontaneously arise. They have an order of paladins/priests who fight "reverse seiges" trying to keep the undead IN. I think that idea is just awesome.

Anyway, I'm off to make a golemancer. Best to everyone! I'm sure all of you know the setting better than I do. 8)

Andoran

Male Procrastinator 10/Daydreamer 15/Trivia Buff 5

The longbow is Erastil's favored weapon. Ethan is statted to reflect that somewhat. If I change him to cleric, he will still use a longbow, so I can be ranged support and a healer.

As an inquisitor, he's ranged support, buffer, and a backup healer.

Qadira

I second the paladin, Last. Love that class and Butcher sounds like fun. The RP of a paladin out drinking a dwarf rogue sounds good to me.

My favourite archetypal paladin was Sparhawk in the David Eddings books. He had a very practical approach to being a knight first and a prayer book second.

I can take the vagabond child trait for the Disable Device if we do not get a rogue. That probably fits with the elven bard best.

Cheers


I'm headed out the door for work, so only brief comments. I will say you guys are doing a great job, approaching the creation of characters exactly how I'd hoped! That bodes well.

FW, I'm ready to start the game whenever you are. I was thinking, off hand, maybe a week or so to get everything settled and finished? Is that enough time? Too much? Everyone's thoughts welcome.

LastName, I'm okay with a paladin. I'm not a DM who lurks over your shoulder scrutinizing every word and deed looking for a reason to make you fall. I also have been known to house rule that CG or NG paladins are acceptable if this brings them more in line with the tenets of his/her deity.

Keep up the good work, fellas!

edit: Wanted to add, Mike, I really like your thinking on the Dwarven Rogue. At this point, I'm really hoping you'll play him.


Male

Okay, so for sorcerer, here are my thoughts (please comment):

Male Gnome:

Str 8,Dex 14,Con 14,Int 13,Wis 10,Cha 18

Fey bloodline

Fey seems a better fit for gnome RP-wise, and seems fairly powerful. Might go Sylvan, but the +2 DC on compulsion spells is pretty nice, and the animal companion would be akin to a ranger's companion, which might not be quite as useful as if it were of an equal level.

Female Kitsune (I dunno, I always make my high-Cha characters female):

Str 8,Dex 16,Con 12,Int 13,Wis 10,Cha 18

Arcane bloodline

Arcane bloodline seems to be widely accepted as the strongest. I am interested in several metamagic feats to keep me from needing to use higher-level slots for effects that are merely stronger duplicates of lower-level spells, and this helps that along nicely.


Male Canadian

I do have some travel coming up over the Christmas week, so I may have some gaps between internet access during that time. Given the time of year, I'd be surprised if I'm the only one. This notice just to make sure you know, and don't assume I've lapsed away, as I have every intention of staying with this game now that I'm in.

Though a lot of ideas are floating around already, one I had a while back seemed interesting to me, and so I thought that I would at least make mention of it. The idea is to have an exclusively holy team, all with ties to the same deity, who are gathered seemingly at random, as if by a higher power, in order to save the world. The group would consist of a Cleric, an Oracle, a Paladin, an Inquisitor, a Sorcerer (of Celestial or a similar bloodline), and a wild card class who happens to be at least somewhat religiously observant (rogue?). The idea provides an interesting angle, and a lot of fodder for a GM to customize a campaign. As I haven't read ahead in the campaign, I don't know if RotRL is a good fit for the idea, but it seemed like a lot of fun to me. It is just an idea of course, so if everyone would rather have a freer hand at coming up with their character ideas I will not be offended if the idea is rejected; however, themes can make for a very cohesive group and interesting campaign.

Qadira

I can be done by Friday evening UK time at the latest, Runelord. A week or so is not necessary for me just a few extra days should be enough. Otherwise that would put us smack into Christmas. I get the evil eye from my wife if I touch a laptop over those days.

Since our DM has suggested that Dread go with his colourful dwarven rogue and Pedwiddle is looking at a sorcerer, that leaves me clear to look at anything again.

So that would be a cleric, a golemancer, a rogue, a sorcerer and a paladin so far.

When I first played Kingmaker I played a cleric of Erastil but it had full BAB and only one domain. I think the holy warrior variant came from the original Golarion world book after the Gazetteer.

Pedwiddle - I wish I could give you some advice on the sorcerer front but its not my forte. The best one I am playing with is by Oterisk and is a barbarian/sorcerer heading towards dragon disciple. He really knows what is doing and has written a guide for the Prestige Class.

Cheers

Qadira

Last - I love that idea. I can adapt my bard (or whatever) to suit Erastil or a similar elven deity.

Alternatively I could build a dwarf brother to Dread's rogue, a link that brings him from Janderhoff to Sandpoint to keep a bit of an eye on him. Or a younger brother that hero worships the black sheep of the dwarf clan.

Whaddaya think?

Cheers

Andoran

Male Procrastinator 10/Daydreamer 15/Trivia Buff 5

I like LastNameOnEarth's idea.

One of the reasons I chose Erastil for the first RotRL campaign was that he was the God of Community, and an advocate for the Traditional Virtues (fidelity, charity, courage, honesty, dilligence, etc.), which seemed to be an appropriate hero for what I understand the storyline is about (villains built around the Traditional Cardinal Sins).

It might be interesting to use Last's concept, except instead of being followers of one particular diety, the characters could each be representative of one of the Virtues, based on their personalities and back stories.

For example: One of Ethan's traits is "Patient Diplomat", and I tried to play him as someone who gives everyone he meets the opportunity to speak, and resolve matters peacefully before reaching for his weapon. He also grew up hunting in the woods near his home, so he often had to sit quietly and wait, patiently for quarry to show itself.

Therefore, Ethan would represent the Virtue of Patience.

Andoran

Male Dwevish or is that Elarvish 1st Bard/3rd Ranger/8th Druid/8th Expert

alrighty...Rogue it is...

Here's name: Morinn "Alskazi Du'Durazi" (which is 'dwarven' for 'The Thief of Stones' or Morinn The Stonethief :D

and thus the idea is born

for Stats I went with
Cost Stat Racial Total Mod
2 Str 12 0 12 +1
7 Dex 15 0 15 +2
2 Con 12 +2 14 +2
7 Int 15 0 15 +2
2 Wis 12 +2 14 +2
0 Cha 10 -2 8 -1

So dont ask him to talk to anyone ;) hes more likely to be blunt and piss them off.

Andoran

Male Dwevish or is that Elarvish 1st Bard/3rd Ranger/8th Druid/8th Expert
Cuchulainn wrote:

I like LastNameOnEarth's idea.

One of the reasons I chose Erastil for the first RotRL campaign was that he was the God of Community, and an advocate for the Traditional Virtues (fidelity, charity, courage, honesty, dilligence, etc.), which seemed to be an appropriate hero for what I understand the storyline is about (villains built around the Traditional Cardinal Sins).

It might be interesting to use Last's concept, except instead of being followers of one particular diety, the characters could each be representative of one of the Virtues, based on their personalities and back stories.

or one of the sins ;) Greed comes to mind for Morinn.


Male Dwarven 1st Rogue

"Aye If'n Me Brother thinks he can keep me out of trouble e'en when I have lost the name of the Clan, He could follow me from Kaer Maga to this backwater town to fleece....err make me some quick coin during this festival they be throwing"

(for personality think Puck meets Pip The Troll of Marvel comics) ;)


Changeling White-Haired Witch 1/Hexcrafter Magus 1, HP: 12/12, AC: 12/11/11, SV: 2/1/4, , INIT: +1, CMD: 15, ATT: Hair +4 w/grapple, PERC: 0, STLTH: 1, SPEC: +2 bluff vs men, claws, spells

I worked up my golemancer to 10th level today as a cleric/fighter, oracle, inquisitor and magus. Oracle looks like the best way for me to go although cleric/fighter was very tight, if I were interested in making a dwarf.

I did look at dwarves and I haven't completely ruled one out but I'm kind of ehhhhhh on the concept. If I did go dwarf, I'd go the kind of dwarf you find in Korean game art - and they are a bit anime-ish so I'm leaning against it.

I would appreciate it if people could take celestial as one of their languages. I'm taking dual-cursed so the tongues curse will not improve over the life of the character. This means that I can only speak or understand celestial in combat.

Naturally, I will swap that for a different language if the party has a different one they all want to learn.

I hope to have a full character sheet and extended history in the next two days or so. I'm having to heavily modify my character pictures and that always takes a bit of time.

Andoran

Male Dwevish or is that Elarvish 1st Bard/3rd Ranger/8th Druid/8th Expert

Cuchulainn/Ethan Sower---Cleric of Erastil
Matthew or 'Black Esme'Proust/?? Battle Oracle 'Golemancer'
Mike or Dread/Morinn Alskazi du'Durazi Dwarven Rogue
Chris/Pedwiddle---Sorcerer
LastNameOnEarth---Paladin
French Wolf---Shoanti Druid/Elven Bard/Barbarian/Dwarf Rogue

if we went that way...what Virtue could I take for Morinn?

according to the 7 heavenly Virtues
Virtue
Chastity (purity)
Temperance (self-restraint)
Charity (giving)
Diligence (zeal/integrity/Labor)
Forgiveness (composure)
Kindness (admiration)
Humility (humbleness)

I could see him being 'Diligent'


Male Dwarven 1st Rogue

Heres a link to my character sheet

http://www.3edb.com/viewCharacter.asp?cid=22093

copy and paste it in your browser. Not finished. but look it over and make suggestions if you think i should go a diferent way


Pedwiddle, I'll be brutally honest with you. The thought of a kitsune in the party makes me grit my teeth. It makes me think too much of furry anime... which is fine, but it's not the sort of thing I like mixed with my D&D/Pathfinder. A gnome would be fine.


Wow, you guys are flooring me here, with the idea of each PC being 'called' in accordance with being a representative of one of the seven heavenly virtues. My thought? I think that's a really cool idea, and I'd be all for it. Of course, if we did go that route, I'd be tempted to go ahead and take on a seventh PC. We couldn't have one of the virtues go unrepresented, now could we?

However, and this is a firm stance....I think it important that we have unanimous buy-in from all of the accepted players before moving forward with such a plan. It wasn't part of the original recruiting process, so I won't force anyone to go along with it if undesired.


All, I certainly anticipate some slowdown over the holidays. It's a very busy time for my family as well, so no worries if things are a bit slow.


Male Human Cleric of Erastil 2 l AC 17 T 12 FF 15 l HP 15/15 l F +3 R +2 W +6 l Init +2 l Perc +7

Ta-da! Ethan has been Cleric-a-fied!

Ethan would, most likely, be Temperence (self-restraint), although he could be Forgiveness (composure).

That is, if we go with the "Seven Samurai of Virtue" angle.


Ethan Sower wrote:

Ta-da! Ethan has been Cleric-a-fied!

Huzzah! I really like Ethan, glad to have him on board.

Qadira

I'm more than happy to pick up a virtue. Charity, kindness or forgiveness would be fine. But I'd like to take humble though if we go down that route.

Cheers


Male Dwarven 1st Rogue

Finished his background and equipment. click his profile and peruse oh wonderous master of our game (and soon to be allies)


I'm hoping we can settle the issue of PCs as the 'Seven Virtues' question soon. If we do go that route, I would like to call for a seventh player, and I'd like to get that ball rolling asap.

So, if everyone could please respond...yea or nay?


Morinn "Alskazi Du'Durazi" wrote:
Finished his background and equipment. click his profile and peruse oh wonderous master of our game (and soon to be allies)

Morinn passes the eyeball test, well done Dread!

Qadira

The only disadvantage I can see with going down the route of the seven virtues is that each extra player slows down the game. I ran a Viking game on these boards with eight players and it only takes one person with a real life issue to effect things like combat dramatically. The more players the more chance of that happening.

I would be happy to take the idea of a collective religious purpose. Treat me as a soft yea upon further thought.

Cheers

Andoran

Male Dwevish or is that Elarvish 1st Bard/3rd Ranger/8th Druid/8th Expert

Thanks RA.

& virtues idea- Im ok with. Though Morinn isnt much of a virtuous guy....Im looking forward to having him form bonds with the party that transcend his selfish nature. :D

Collective religious purpose i think would be tough for me to wedge into Morinns personality. Not against it. just not for it either.

Andoran

Male Procrastinator 10/Daydreamer 15/Trivia Buff 5

PbPs can be a real bear to keep on track. As much as I like the idea of each player representing a Virtue, I would forego it if it meant a smooth running campaign.

In retrospect, it may also be difficult to shoe-horn everyone's characters into one of those labels.

As for the collective purpose idea, that one is a little easier to manage (really just backstory, and a little early role-playing). Once the campaign is in full swing and the party is together, it has little impact.

So, unless there's an overwhelming enthusiasm for the Virtues idea, I will happily rescind it in the interests of game-efficiency.

Ethan is a religious character, so he's going to have a moral purpose in adventuring, regardless.

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