Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Pathfinder Roleplaying Game

Pathfinder Society

Pathfinder Roleplaying Game: Beginner Box

PaizoCon 2012!
Pathfinder Online Technology Demo by Goblinworks Inc. — Kickstarter
1,545
BACKERS
$96,025
PLEDGED
14
DAYS TO GO

Search
Links
Shop
Messageboards

Throw me a rope, please!, by Elth

Advice on adventure building, by Transylvanian Tadpole

Ponyfy your PC (no haters please), by Mystic_Snowfang

Pawns for PCs, by eakratz

I issue the Pathfinder community a challenge, by Zephyre Al'dran

[Rite Publishing] Way of the Samurai (PFRPG) PDF, by Wicht

My Take on Erastil, by Akritas

Intense Spell + Magic Missile, by Thomas Long 175

>>Ask *James Jacobs* ALL your Questions Here!<<, by Seraphimpunk

Goblinworks Blog: Signed... in Blood, by Ryan Dancey

Participating in the D&D Next Playtest, by Dark_Mistress

Help me make a Holy Gun. That can murder everything, by Hoardling

Monks in general, by Thomas Long 175

Question about the Monk Archetype Weapon Adept, by outermind

Eidolon and trained animal?, by thequickhoof

Online Campaigns

The Sinister Secrets of Sandpoint Discussion, by Talberon Toil

Kicking It In Kaer Maga - Gameplay, by Rhen StoneHeart

Skull & Shackles, by Jasmine Rose

'To the Wall' GMBleedsGreen's Kingmaker, by Höd Ronoakson

Chronicles of the Silver Rose Company, by Karrin Kind

Hunger and Darkness - Reclaiming Tar-Urkatha, by Feigr Roarrgun

DM Voice's Envoy of Geb - Game Thread, by Gathroc The Betrayer

Magnimar Special Investigations Unit One, by Khismia

Gameplay, by Huntarr

DM CH-P's CoT: The Bastards of Erebus, by Appario Lind

Black Tom's Whispering Cairn, by Bubluka

Tales of Agartha: The Avalon Chronicles Discussion Thread, by Edgar Lamoureux

Aardvark's "To What Depths Would You Go For Freedom?" S&S Campaign, by Aardvark DM

A Rise With A Difference, by therealthom

Hunger in the Darkness - Discussion, by DM - Voice of the Voiceless


Rise of the Runelords
Game Master Goblins Eighty-Five

Why then the world's mine oyster, Which I with sword will open.
-William Shakespeare


Gameplay

Search
Search this Thread:

651 to 700 of 716 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>
(Male Elf Wizard (Conjuror) 1)

Skerrin nods gravely.

"Of course."

He then hands over the required registration fee, and with a flourish, signs his name.

Skerrin then bows, and returns to circulating through the fair-ground. Smiling as he passes the various game booths, he is eventually drawn to the large scrum of people surrounding the scavenger hunt booth.

This could prove diverting...

(Male Changeling Rogue)

Moving through the crowd, Skeith kept his eyes on the move. He'd taken his standard form - that of a human male with amber eyes and silver hair. His hat was hanging off the back of his head with its string dangling around his neck and the top of his chest. His hands slipped out from his sleeves and his fingers danced across the exotic wares that were being peddled. As one of the vendors held a flier out with a list of various 'games' he couldn't help but laugh as a woman near him muttered under her breath if "...thievery counted as a talent?" That was all he made out, but he couldn't help but smirk at the comment. For people like him, and he assumed her, it was so much more than that. It was a philosophy. This was a change for him at least. It wasn't helping him get any closer to finding a way home, but it was a nice break.

(Male Half-Orc Ranger/2)

"Ah, I've traveled far and wide, but I've come to believe that I was originally from somewhere around these parts..." Adanel offered to Zalaria as they walked to the appointed area.

Once there, he would give hard stares to those about them, making sure that those around them gave him and his companion the space he thought they deserved.

Then, at the man's words, he slipped a silver piece from his left breast pocket while he spoke to Zalari.

"Hold onto your money, I have nothing smaller then a silver so I will cover your cost."

(Male Half-Orc Ranger/2)

No worries, I apologize myself. I've been in a rather bad procrastinating spirit as of late, but I hope to fix that quickly.

And what do you mean by midway games? You could always make it so that we receive more riddles when we solve the former and make our way to the next location.

Cheliax (Dude Human Student, 5th lvl)

The first clue for the Scavenger hunt:

"Your first riddle,
is within sight.
Don't be looking for it
Into the night

It Protects the right,
and Harms the wrong,
Is Born of the wilds,
and is as mean as is strong"

Knowledge: Local for a hint! I'm pulling everything from the player's guide, so you could also look there.

(Female Human (Varisian) Rogue / 1)

Smiling, Dania takes Demaiv's offered hand and walks with him over to the man by the set up ramp and eyes the game as she waits for an explanation on how to play. "I wonder what kind of prizes these games offer?"

(Male Elf Wizard (Conjuror) 1)

Knowledge(Local): 1d20 + 5 ⇒ (13) + 5 = 18.

Skerrin's features wrinkle in benign amusement.

I knew that I should have spent some time researching the town, first...


"Well, we have the whole day if these don't suit your fancy." Demaiv makes a broad gesture, encompassing the whole midway, with a mischeivious smile.

(Female Human (Varisian) Rogue / 1)

ranged attack rolls
1 1d20 + 5 ⇒ (19) + 5 = 24
2 1d20 + 5 ⇒ (16) + 5 = 21
3 1d20 + 5 ⇒ (10) + 5 = 15
4 1d20 + 5 ⇒ (1) + 5 = 6
5 1d20 + 5 ⇒ (15) + 5 = 20
6 1d20 + 5 ⇒ (15) + 5 = 20
7 1d20 + 5 ⇒ (20) + 5 = 25
8 1d20 + 5 ⇒ (10) + 5 = 15

Quote:

Roll of 1 or 5 or less= No points

6-10= 10 points
11-15= 20 points
16-20= 30 points
21-25= 40 points
Roll of Nat 20 or 26+= 50 points

total = 240

"I'll give this game a try. We have all day to wander the fair together, plenty of time to try out all the games."

Dania smiles over at Demaiv before tossing the carney a silver and turning her attention to the ramp as she makes her tries.


Demaiv cheers Dani on as she makes her first try. Well, at least she won her money back. This was more than Demaiv hoped for as he stepped up to the ramp, pulling a silver from his pouch and handing it to the man running the game.

Attack Rolls:
1 1d20 + 2 ⇒ (7) + 2 = 9
2 1d20 + 2 ⇒ (9) + 2 = 11
3 1d20 + 2 ⇒ (8) + 2 = 10
4 1d20 + 2 ⇒ (3) + 2 = 5
5 1d20 + 2 ⇒ (1) + 2 = 3
6 1d20 + 2 ⇒ (6) + 2 = 8
7 1d20 + 2 ⇒ (19) + 2 = 21
8 1d20 + 2 ⇒ (18) + 2 = 20

Demaiv laughs as his shots go wildly off-target, a couple balls missing completely, sailing way over the targets and landing behind them. Laughing and smiling after the last two shots hit the targets, Demaiv looks at Dani: "Well, this one definitely isn't my game is it?"

(Male Elf Wizard (Conjuror) 1)

Lost in thought, Skerrin's drifting eventually takes him to the Skeeball game booth.

Why not? Let's see if my hand-eye coordination is what it used to be...

Game 1:
1d20 + 3 ⇒ (1) + 3 = 4 = 0
1d20 + 3 ⇒ (17) + 3 = 20 = 30
1d20 + 3 ⇒ (3) + 3 = 6 = 10
1d20 + 3 ⇒ (9) + 3 = 12 = 20
1d20 + 3 ⇒ (9) + 3 = 12 = 20
1d20 + 3 ⇒ (15) + 3 = 18 = 30
1d20 + 3 ⇒ (9) + 3 = 12 = 20
1d20 + 3 ⇒ (3) + 3 = 6 = 10

=140 total (loss 1sp)

Game 2:
1d20 + 3 ⇒ (8) + 3 = 11 = 20
1d20 + 3 ⇒ (13) + 3 = 16 = 30
1d20 + 3 ⇒ (19) + 3 = 22 = 40
1d20 + 3 ⇒ (5) + 3 = 8 = 10
1d20 + 3 ⇒ (9) + 3 = 12 = 20
1d20 + 3 ⇒ (10) + 3 = 13 = 20
1d20 + 3 ⇒ (12) + 3 = 15 = 20
1d20 + 3 ⇒ (16) + 3 = 19 = 30

=190 total (money back)

Game 3:
1d20 + 3 ⇒ (13) + 3 = 16 = 30
1d20 + 3 ⇒ (6) + 3 = 9 = 10
1d20 + 3 ⇒ (7) + 3 = 10 = 10
1d20 + 3 ⇒ (4) + 3 = 7 = 30
1d20 + 3 ⇒ (14) + 3 = 17 = 30
1d20 + 3 ⇒ (14) + 3 = 17 = 20
1d20 + 3 ⇒ (9) + 3 = 12 = 30
1d20 + 3 ⇒ (14) + 3 = 17 = 10

=170 total (money back)

Game 4:
1d20 + 3 ⇒ (11) + 3 = 14 = 20
1d20 + 3 ⇒ (19) + 3 = 22 = 40
1d20 + 3 ⇒ (13) + 3 = 16 = 30
1d20 + 3 ⇒ (18) + 3 = 21 = 40
1d20 + 3 ⇒ (7) + 3 = 10 = 10
1d20 + 3 ⇒ (2) + 3 = 5 = 0
1d20 + 3 ⇒ (15) + 3 = 18 = 30
1d20 + 3 ⇒ (18) + 3 = 21 = 40

=210 total (money back)

Game 5:
1d20 + 3 ⇒ (16) + 3 = 19 = 30
1d20 + 3 ⇒ (10) + 3 = 13 = 20
1d20 + 3 ⇒ (10) + 3 = 13 = 20
1d20 + 3 ⇒ (3) + 3 = 6 = 10
1d20 + 3 ⇒ (16) + 3 = 19 = 30
1d20 + 3 ⇒ (15) + 3 = 18 = 30
1d20 + 3 ⇒ (19) + 3 = 22 = 40
1d20 + 3 ⇒ (10) + 3 = 13 = 20

=200 total (money back)

Game 6:
1d20 + 3 ⇒ (14) + 3 = 17 = 30
1d20 + 3 ⇒ (4) + 3 = 7 = 10
1d20 + 3 ⇒ (14) + 3 = 17 = 30
1d20 + 3 ⇒ (18) + 3 = 21 = 40
1d20 + 3 ⇒ (19) + 3 = 22 = 40
1d20 + 3 ⇒ (10) + 3 = 13 = 20
1d20 + 3 ⇒ (16) + 3 = 19 = 30
1d20 + 3 ⇒ (16) + 3 = 19 = 30

=230 total (money back)

Although he stumbles a bit at the first game, he eventually gets into a rhythm, and finds that he is quite enjoying himself... although he is never able to attain that 1gp prize!

Well, that was diverting... I wonder what else there is around here?

Cheliax (Dude Human Student, 5th lvl)

Skerrin thought that the riddle referred to somebody who worked for the city

(Male Elf Wizard (Conjuror) 1)

Having had a bit of time to think, Skerrin decides to go looking for Sheriff Hemlock.

Cheliax (Dude Human Student, 5th lvl)

Skerrin finds the Sheriff patrolling the festival, and talking to people who keep coming up to him; clearly, Skerrin is not the first person to think of talking to him. As the elf approaches, he spots the map of the town and sighs. He says the next riddle in a monotone voice.

"What a good job, you riddler you,
Here is the next puzzle,
For clue number two.

Who comes from lands so far away,
To fight and strive another day,
Whose father finds them unadjusted,
Whose hat is found rather rusted,"

(Male Elf Wizard (Conjuror) 1)

Skerrin nods his thanks to the Sheriff, and heads straight for the Rusty Dragon Inn, to look for Ameiko.

(Female Human Oracle (Heavens Mystery)/2)

Zelaria frowns at the riddle that they have been given. With references to night, her immediate reaction is to consider the priest of Desna, but she scarcely knew any who paid any particular attention to harming wrongs...

"A priest of Abadar?" she hums and considers her companion. "Scarcely born of the wilds, however, or known for their ferocity..."

Zelaria's mouth turns up at the riddle.

Zelaria's Untrained Knowledge Local 1d20 + 3 ⇒ (5) + 3 = 8

(Male Half-Orc Ranger/2)

"I know not, but that seems as good a place to start as any. That or we could follow one of the others..." the half-orc suggested as he looked about the crowd for anyone that seemed to be traveling off like they might know the answer.

Perception 1d20 + 6 ⇒ (8) + 6 = 14

Cheliax (Dude Human Student, 5th lvl)

*cough*Action Point Adanel*cough*

Skerrin finds that Ameiko is not at the Rusty Dragon, having left to set up a tent at the Carnival. (It would not have been obvious).

(Male Half-Orc Ranger/2)

I actually forgot we had those.

1 Action Point Spent for a d6 addition to my perception check.

Perception 1d6 + 14 ⇒ (3) + 14 = 17

Adanel squinted his eyes as he tried to make out potential leads in the rather large crowd.

(Male Elf Wizard (Conjuror) 1)

Skerrin heads over to the Carnival, to look for Ameiko...

Cheliax (Dude Human Student, 5th lvl)

Adanel
Adanel sees people walking, if not running, towards Sheriff Hemlock.

Skerrin Maltisse
You find Ameiko helping set up a tent for her restaurant. It seems quite a few people are crowding around her, as she practically sings her riddle:

"Oh you are so smart,
You're on a riddling spree,
Here is the clue,
For riddle number three

Whom is so gay,
to sing night and day,
who loves the knight's sword,
and keeps ladies at bay?"

Alright, this is harder for you, because it doesn't use the Player's guide almost at all. You could guess, but a Knowledge: Local or Perception check will give you three options. Or maybe you know! I generally despise ooc knowledge, but in this case, I'll allow it!

(Male Changeling Rogue)

Skeith moves around the entirety of the festival looking amongst the crowd. New faces for my collection," he thinks. It was always good for the changeling to have a cavalcade of personas he could mix-match from. Wandering up to one game, he stopped next to an elven wearing ornate robes. A spellcaster from the looks of him. Skeith figured, but didn't say. As Skeith approached the game itself, the elven gentleman walked off. Taking note of a few individuals as he walked up, Skeith listened to the game's caretaker as he gave the instructions then handed over 1SP and gave it his best shot.

First Game:

1d20 + 4 ⇒ (5) + 4 = 9 - 10
1d20 + 4 ⇒ (4) + 4 = 8 - 10
1d20 + 4 ⇒ (14) + 4 = 18 - 30
1d20 + 4 ⇒ (10) + 4 = 14 - 20
1d20 + 4 ⇒ (13) + 4 = 17 - 30
1d20 + 4 ⇒ (1) + 4 = 5 - 0
1d20 + 4 ⇒ (14) + 4 = 18 - 30
1d20 + 4 ⇒ (9) + 4 = 13 - 20

Total = 150pts ---> No prize

"Sorry, mate, but it looks like no prize for you today," the man says to Skeith. "You came very close today, though, very close. Would you care to try you hand again at Skeeball?" He says all of it in a very theatrical way, lending to Skeith's idea that the man was merely doing it to sell his game over everyone else's present.

Skeith shrugged and handed over another silver piece, taking the ball up once again and juggling it from one hand to the other.

Second Game:

1d20 + 4 ⇒ (4) + 4 = 8 - 10
1d20 + 4 ⇒ (17) + 4 = 21 - 40
1d20 + 4 ⇒ (7) + 4 = 11 - 20
1d20 + 4 ⇒ (11) + 4 = 15 - 20
1d20 + 4 ⇒ (15) + 4 = 19 - 30
1d20 + 4 ⇒ (16) + 4 = 20 - 30
1d20 + 4 ⇒ (16) + 4 = 20 - 30
1d20 + 4 ⇒ (18) + 4 = 22 - 40

Total = 220pts ---> Money back

Skeith smirked as the man feigned sadness and grief at having to hand the changeling's money back to him. Skeith cracked his neck and gave it one last shot. Looking at the man again, Skeith smirked. "Best two out of three?"

Third Game:

1d20 + 4 ⇒ (13) + 4 = 17 - 30
1d20 + 4 ⇒ (2) + 4 = 6 - 10
1d20 + 4 ⇒ (2) + 4 = 6 - 10
1d20 + 4 ⇒ (17) + 4 = 21 - 40
1d20 + 4 ⇒ (3) + 4 = 7 - 10
1d20 + 4 ⇒ (8) + 4 = 12 - 20
1d20 + 4 ⇒ (16) + 4 = 20 - 30
1d20 + 4 ⇒ (6) + 4 = 10 - 10

Total = 160pts ---> No prize

Skeith scowled and the man feigned excitement and simply grinned at him. Skeith shrugged though. "Figure I got to give money to the less-privileged every now and again." With that, Skeith flipped the silver back to the man and trotted off. As he walked through the crowd, he pulled his hood and mask across his face, Skeith did his best to fade into the background. From here he began to scan the crowd for anyone of particular import whilst simultaneously letting his innate abilities spring into action, taking on an ad-hoc mixture of various patrons. Sneaking up to his mark, he slipped the tip of his dagger out and cut the purse, letting it fall gracefully into his hands.

GM:

Stealth - 1d20 + 5 ⇒ (13) + 5 = 18
Perception - 1d20 + 10 ⇒ (1) + 10 = 11
Disguise - 1d20 + 17 ⇒ (10) + 17 = 27
Sleight of Hand - 1d20 + 8 ⇒ (16) + 8 = 24

(Male Elf Wizard (Conjuror) 1)

Skerrin ponders what the next clue might mean.

Is it referring to Cyrdak? I did not know he was that way inclined...

Knowledge(Local): 1d20 + 5 ⇒ (4) + 5 = 9.
Perception: 1d20 + 5 ⇒ (16) + 5 = 21.

Currently leaning towards the proprieter of the theatre, but I feel guilty sterotyping actors as gay, merely on a hunch ;-)

Cheliax (Dude Human Student, 5th lvl)

I do as well, but I am going to blame Paizo for that one...

Skerrin's elven ears twitch as he picks up the owner of the theater's name, and someone named...Jasper? He couldn't be sure, but he did hear the name Cyrdak again and again.

(Male Elf Wizard (Conjuror) 1)

Shaking his head in bemusement, Skerrin heads off in search of Cyrdak.

Cheliax (Dude Human Student, 5th lvl)

Skeith manages to get a bag full of silver pieces. 17 pieces are in the bag.

A sharp retort, like the crack of distant thunder, slices through the excited crowd as the sun’s setting rays paint the western sky. A stray dog that has crawled under a nearby wagon to sleep starts awake, and the buzz of two dozen conversations quickly hushes as all heads turn toward the central podium, where a beaming Father Zantus has taken the stage. He clears his throat, takes a breath to speak, and suddenly a woman’s scream slices through the air. A few moments later, another scream rises, then another. Beyond them, a sudden surge of strange new voices rises—high-pitched, tittering shrieks that sound not quite human. The crowd parts and something low to the ground races by, giggling with disturbing glee as the stray dog gives a pained yelp and then collapses with a gurgle, its throat cut open from ear to ear. As blood pools around its head, the raucous sound of a strange song begins, chanted from shrill, scratchy voices.

Goblins chew and goblins bite.
Goblins cut and goblins fight.
stab the dog and cut the horse,
Goblins eat and take by force!

Goblins race and goblins jump.
Goblins slash and goblins bump.
Burn the skin and mash the head,
Goblins here and you be dead!

Chase the baby, catch the pup.
Bonk the head to shut it up.
Bones be cracked, flesh be stewed,
We be goblins!
You be food!

Those who make a DC 12 Perception check:
You see that the shape that raced by and killed the dog now hides at the edge of the wagon—a single goblin, licking the blood from its dogslicer as it looks excitedly at the crowd, seeking out a new target. Characters who make the check may act in the surprise round.

EVERYONE ROLL INITIATIVE! Remember, if you roll higher than the goblins, you may go immediately! The first round is the surprise round. Assume the goblins are 40 feet away from you, and there is a crowd in your way to them, meaning it is difficult terrain to get to them. There are 3 of them.
Goblins: 1d20 + 6 ⇒ (6) + 6 = 12

(Male Elf Wizard (Conjuror) 1)

Perception: 1d20 + 5 ⇒ (8) + 5 = 13.

A chill goes up Skerrin's spine.

Goblins? Here?

Initiative: 1d20 + 9 ⇒ (14) + 9 = 23.

Surprise Round:

Uses Shift to teleport 5' closer to the goblins, and then starts casting Summon Monster I.

(Male Half-Orc Ranger/2)

"I get the feeling that that man over there might have something to do with this," Adanel stated as he pointed towards the crowd moving for the Sheriff

(Male Changeling Rogue)

Rolls:

Stealth - 1d20 + 10 ⇒ (6) + 10 = 16
Perception - 1d20 + 5 ⇒ (4) + 5 = 9
Initiative - 1d20 + 4 ⇒ (13) + 4 = 17

Emptying the haul out into his own money pouch just as all hell breaks loose, Skeith's instincts kick in before anything else does and he dives for the nearest cover, taking a shadowy stance behind a nearby wagon. He looks over at the patron cowering near him and holds his finger to his lips to silence the girl. As he does, he slowly withdraws his rapier and tries to glance a sight of the mysterious attacker. Unable to do so, though, Skeith silently curses the woman next to him for distracting him from what could have been an advantageous moment for him had he caught sight of the creature. Of course, once the chanting begins, Skeith doesn't need to glance the beast.

Goblins, Skeith thinks. Let's see what they're made of. Remembering his cover and concealment, Skeith keeps to the shadows as he works his way closer to the source of the chanting. As he moves closer, the rogue tries to remember anything he can about the little beasts that may help his blade strike a vital area. Unable to remember much, though, he simply continues to work his way forward.

(Female Human Oracle (Heavens Mystery)/2)

Zelaria Initiative 1d20 + 1 ⇒ (8) + 1 = 9
Zelaria Perception vs. DC 12 1d20 + 5 ⇒ (11) + 5 = 16

Surprise Round:

Zelaria calls out to the heavens, and pulls a Cloak of Stars about herself for the bonus to her Armor Class.


Initiative: 1d20 + 1 ⇒ (10) + 1 = 11
Perception: 1d20 - 1 ⇒ (4) - 1 = 3

Demaiv's instinct when the screams start is to protect Dani. He immediately starts looking around for threats, cursing the fact he was missing his spear.

Cheliax (Dude Human Student, 5th lvl)

The goblins cry out as the crowd runs away, leaving the party out in the open.

"Death to fleshy ones!"

"They're all fleshy,"

"Well...uh...death! RAAA!"

Skerrin 1d20 + 2 ⇒ (13) + 2 = 151d4 ⇒ 3
Zelaria1d20 + 2 ⇒ (13) + 2 = 151d4 ⇒ 4
Demaiv1d20 + 2 ⇒ (15) + 2 = 171d4 ⇒ 2
End of surprise round.
Initiative:
Skerrin 23
Skeith 17
Goblins 12
Demaiv 11
Zelaria 9
Zelladania & Adanel have not yet rolled.

(Male Elf Wizard (Conjuror) 1)

Skerrin directs his eagle to attack one of the goblins!

Talon: 1d20 + 3 ⇒ (6) + 3 = 9, for 1d4 ⇒ 4 S/B damage.
Talon: 1d20 + 3 ⇒ (5) + 3 = 8, for 1d4 ⇒ 4 S/B damage.
Bite: 1d20 + 3 ⇒ (1) + 3 = 4, for 1d4 ⇒ 2 P/S/B damage.

He then cooly attempts to shoot one of them with a glob of acid, his hand drifting to the acid flask he keeps in his belt pouch...

Acid Splash(Ranged Touch): 1d20 + 3 ⇒ (11) + 3 = 14, for 1d3 + 1 ⇒ (2) + 1 = 3 Acid damage.

(Female Human Oracle (Heavens Mystery)/2)

Uh... 151d4? ummm... OOH! I see, no space between!

Zelaria steps away from her attackers, and with the party gathered about her, raises her voice to the heavens and chants. Her allies find themselves surrounded by a shimmering illusion of brilliant stars and are imbued with holy energy, granting them a +1 morale bonus on attacks and saving throws against fear effects.

Round 1 status and Actions:

AC 15
HP 15/19

Move action: 5' step
Standard action: Cast Bless, 3 1st Level spells remaining.

(Male Changeling Rogue)

Sneaking up to the goblin and enduring he positioned himself in an opportune spot, Skeith lashed out with his blade. Goblin or not, the changeling thought to himself, they all bleed the same. Hoping his blade found the sweet spot, Skeith let the steel lead his arm forward.

GM:

Attack - 1d20 + 5 ⇒ (19) + 5 = 24
Damage - 1d6 + 1 ⇒ (3) + 1 = 4
Sneak Attack - 1d6 ⇒ 1

(Male Half-Orc Ranger/2)

Initiative:
Initiative - Sorry for the delay 1d20 + 5 ⇒ (17) + 5 = 22

Adanel watched as one of his most hated enemies had the audacity to attack his companion right in front of him. Stepping up to the unfortunate creature, Adanel unleashed his fury upon the creature with claw after claw and a bite for good measure.

Claw 1 1d20 + 9 ⇒ (11) + 9 = 20
Damage 1d6 + 4 ⇒ (5) + 4 = 9

Claw 2 1d20 + 9 ⇒ (9) + 9 = 18
Damage 1d6 + 4 ⇒ (3) + 4 = 7

Bite 1d20 + 9 ⇒ (12) + 9 = 21
Damage 1d4 + 4 ⇒ (1) + 4 = 5

Cheliax (Dude Human Student, 5th lvl)

Those poor goblins! They just came to sing and dance for the festival!

As the goblins disintegrated from the massive amount of murder stabbing that was had upon them, the heroes looked about, and saw that the town of Sandpoint was engulfed. Engulfed in Goblin song, goblin merriment, goblin chaos, and goblin flames.

Nearby, another song could be heard above screams the sound of violence all around.

Burn the building
Slip inside!
Where the humies
Try to hide!

Drink their blood!
Slake your thirst!
Have no mercy!
Don't Kill them first!

Nosh on down until you filled,
Upon the corpses goblins killed!
Search the pocket, Steal the stuff!
Goblin never get enough!

When the humies start to fight
We will vanish to night!
Stick the goodies in a sack!
Silly humies,
we'll be back!

They are coming
straight to you.
I say two rounds.
What you do?


Demaiv sees the goblins coming, (how many?) and moves to be in between them and Dani, casting a spell to ward away attacks. "I'm not going to run while these bastards roam the town. If you're not armed, stay behind me. I will hold them to the best of my power." Demaiv had hoped to save his Strength spell for the competition, but these circumstances were far more dire, so he will cast that spell as well in the round before the goblins arrives.

2 rounds worth of actions: Shield and Bull's Strength.
CL check for Bull's Strength (DC8): 1d20 + 2 ⇒ (16) + 2 = 18

(Female Human (Varisian) Rogue / 1)

"I have a rule against ever going out unarmed."

Dani step a bit off the the side of Demaiv and readies her bladed scarf to whip at the first goblin that get within her range and will move closer to one if needed.

attack 1d20 + 3 ⇒ (16) + 3 = 19
damage 1d6 + 2 ⇒ (4) + 2 = 6


Demaiv smiles as Dani unfurls her scarf. "Me neither." he says as his claws slide out from his fingertips.

Cheliax (Dude Human Student, 5th lvl)

The goblins turn a corner and find themselves face to face with the adventurers. 4 of them giggle and rush forward, brandishing their torches, while a fifth stands directly behind them, wielding a whip in one hand and a dogslicer in the other.


The goblins are again 20 feet away.
Skerrin 23
Skeith and Adanel 17
Goblins and Goblin Warchanter 12
Demaiv 11
Zelaria 9
Unless I'm mistaken, Zelladania has not rolled init yet.

(Male Elf Wizard (Conjuror) 1)

Skerrin frowns, and throws a small blob of acid at one of the goblins.

Acid Splash (Ranged Touch): 1d20 + 3 ⇒ (9) + 3 = 12, for 1d3 + 1 ⇒ (3) + 1 = 4 Acid damage.

Hopefully, they are flat-footed ;-)

Cheliax (Dude Human Student, 5th lvl)

One of the goblins
becomes a pile of goo.

"That was so gross!
Me think we eat you!"

The goblins prepare,
to drop their weapons of fire,
and draw their dogslicers,
because the combat is now dire.

(Female Human (Varisian) Rogue / 1)

Scrolled back to check and you're right. Somehow I forgot to roll my init when I made my attack post.
Initiative: 1d20 + 6 ⇒ (7) + 6 = 13

Cheliax (Dude Human Student, 5th lvl)

Skerrin 23 *went*
Skeith and Adanel 17
Zelladania *went*
Goblins and Goblin Warchanter 12
Demaiv 11
Zelaria 9

Zelladania is able to slice open the gullet of a goblin, who goes down gurgling about Fire and TP.

Wow. They going down quick! Skeith and Adanel, 19 hours and counting! Two normal goblins are left. Also, the whip wielding goblin can attack into but does not allow her to threaten with 15 feet of her, although she can threaten 5-feet around her with her dogslicer.


Can I just say I am loving the rhyming? XD

(Male Half-Orc Ranger/2)

Adanel would let out a fierce growl as he charged the closest goblin. Upon closing the distance, he would lash out with a claw.

Attack Roll 1d20 + 11 ⇒ (2) + 11 = 13
Damage 1d6 + 4 ⇒ (5) + 4 = 9

Cheliax (Dude Human Student, 5th lvl)

A goblin attacks Adanel,
1d20 + 2 ⇒ (19) + 2 = 21
with a lot of success
Damage:1d4 + 1 ⇒ (4) + 1 = 5

Another attacks Zelladania
1d20 + 2 ⇒ (12) + 2 = 14
His attack is all a mess

Finally, the goblin whose song
still sits in their ears,
tries to cast a spell to cause,
the elf to be filled with fear

Skerrin needs to make a will save versus a emotion, fear, mind-affecting necromancy spell or become frightened.
Skerrin 23 *went*
Adanel 17 *went*
Zelladania *went*
Goblins and Goblin Warchanter 12 *went*
Skeith *holding action*
Demaiv 11
Zelaria 9


Spellcraft Check to ID the spell: 1d20 + 6 ⇒ (16) + 6 = 22

"A necromancer! Leave him to me!" Demaiv charges straight at the goblin with the whip, jumping and slashing at him, with a very animal-like ferocity.

Charge, power attack, swift action to Arcane Strike.
Claw: 1d20 + 6 + 2 - 1 ⇒ (12) + 6 + 2 - 1 = 19 (1d4 + 8 ⇒ (1) + 8 = 9
Awww minimum damage :(

Cheliax (Dude Human Student, 5th lvl)

Demaiv puts the female goblin warsinger into the ground. Although it is easy to understand why... that could be confusing.

651 to 700 of 716 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>

Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post / All Messageboards

Want to post a reply? Sign in.



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online,PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.