You have bin travaling on a large cart for 1 week when you see a man on top of a battlement a you get close he shouts.Grab your weapons the city is under attack
Hakak:
the men tells you to go help take back the the streats.(4 Goblins)
Lord of green blades:
with your spells he wont you to get sum one on their side.(3 Orcs)
Katie:
he tells you to go help the medics.(3 DC 17 heal checks)
Ciarn:
he tells you go kill the undead in the hallway.(2 Plague zombies)
"There's nothing worse than arriving too late, except, perhaps, for giving the wrong medicine," Katie said. "Fiddlesticks. Two of them are fine but that first one's still in critical condition. I don't want to lose him."
you miss and the zombies attack you 1d20 + 4 ⇒ (17) + 4 = 21 DMG
1d6 + 4 ⇒ (6) + 4 = 10 if it hit you have to make a Fort Check zed 2 falls down a pit to deap for it to live.
Switching to defensive action this turn, Katie will approach Ciarn to the right spot. Close enough to cast her healing spell (next turn) but not close enough to be attacked or attack of opportunitied, hopefully.
Defensive fighting: -4 to all attacks Katie might make (though she doesn't intend to make any... +2 to AC until end of turn.)
She will stop just before it gets too dangerous to continue.
Katie you can go past the fire but you will take 2d6+2 Ref for hath is Dc-18.
as you are fight a small grup of Elvs head frum the fort (Kings hold) to the Battlement (Temp, medics hall) and start
shooting at the zombies in the streats (2 of which are killed). Let their be victory! the men the man who gave you your jobs.
I will stop just before the border of the fire, and cast "Create water" over it. After the fire is put out with my spell, I will continue toward Ciarn on my next round.
as you enter the hall a dark and evil looking orb flies by do not be alarmed it is but a long lost frend it came fum Deaths City after a breath fire on his head dies he seas it is a hex fum a long dead wich it gave me news. you 4 brave heroes must take over Deaths City or we all will parish. on one will live it will happen in 1 year that is what you have, one year to save this land and all lands. fire bearns him and he shouts do not trust the order of paladins now flee weal you still can he bearns to ashes as the orb start to glow and the door brakes down.
So, just so I understand this, We went to the castle. Got told to destroy a city of undead or we all die, dont trust the paladins, and then the dude burned to death? wow, This dude was something else.Hmmm, So either die or kill something thats already dead. Well as long as I dont end up with one o' them orb thingys that basted him, I'm in.
yes hakak you are rite that rite.
hear are the solders Init
Man 1 1d20 + 3 ⇒ (20) + 3 = 23 Man 2 1d20 + 3 ⇒ (14) + 3 = 17
they have 1 spear, 1 light steal sheald, and ware Chain-Mail with the rings of feather fall
"You can't go alone, my friend," Katie entreats to Hakak. "I confess, walking through the world of the undead is not something I always wanted to do, but as Ciarn proved, you guys need my help. So, I will stand by your side in this. Besides, I know a spell that can make a staff or a club a better weapon than any sword against the living dead."
Unable to shake her ominous feelings, Katie consults her tarot cards concerning the fate of the world as far as this mission is concerned.
Katie screams as she finishes the reading, looking at the horror she foresees if the group should fail.
She is visibly shaken and nervous, holding three cards in her hand. Reversed Death, The Tower, & The World.
On the table are two other cards, The Empress, and the Ace of Wands. These two cards have a wonderful feeling. But the cards in her hand leave anyone who looks at them with a sickened, horrified feeling.
"The end of all life is the world's fate if we fail this quest," she says when she finally recovers. "On the other hand, there is the promise of a better world and a period of joy. It's a world worth fighting for, so I'm going to fight!"
She looks to the rest of her party members, hoping they will agree with her.
Katie collects her cards and puts them all back in her pocket.
a man walks in and seas the high paladins are cumming we will hold them of you take the air ship and flee. their is a small camp to the west it mit help you take the walls i hope to see you in a better age. the air ship is a DC 15 fly check to get airborn.
you see a army of the undead marching in the city with the high paladins at the frunt cum on out we know you are in their one of the paladins seas. thin meany monsters and men start a attack go now the man seas frum the battle.
OOC: Sorry things have been hectic and havent been able to figure out where I need to post.
BTW two things, my AC is 20 so that wouldn't have put me at -5 and I can't use regular healing because I'm a dhamphir. I have negative energy affinity, so cure wounds actually would hurt me, inflict has to be used on me to heal me.
in case sum one dus not understand he PMd me on the skill and Dc to find out what was rong with the paladins so i tell him after sum time you see the camp he spoke of and a gem on the wall next to the weal starts to beep as you land out Cum cum a rabbit the size of a gnome seas.