Rise of the Amazing Red (Inactive)

Game Master Daxter


151 to 200 of 398 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

1 person marked this as a favorite.
Male Human(Amazing)

Ekkie happily hops into Cliff's pack. She looks a little worried at when Cliff mentions the possibly poisonous scroll case.

Your resident backpack navigator directs you to a place known as the Mariska Knackery in the Lowcleft district.

Know(Local):

Erin
1d20 + 4 ⇒ (12) + 4 = 16

Trys
1d20 + 4 ⇒ (10) + 4 = 14

Yandu
1d20 + 5 ⇒ (7) + 5 = 12

Erin can confirm that this place is mostly a slaughterhouse for horses that get old or become injured. Cliff can feel Ekkie drooling onto his neck as she gets hungry at the possibility of being around more horse meat. You all walk inside and see a middle-aged man of mixed ancestry who stands just over 5-1/2 feet tall. He sports a graying walrus-like mustache and speaks with a heavy Varisian accent.

"That's the longshanks horsekiller. I like him." Ekkie whispers to Cliff.

"Hail and well met. My name is Tersus Mariska, welcome to the Knackery." He introduces himself.

Grand Lodge

Placeholder for Hrolf Oracle 9

Mayumi steps foward and bows.

"Greetings honorable Tersus. We visit your establishment with peace in our hearts but duty in our thoughts. We are aware of a den of goblins nesting below your business and, on behalf of the Pathfinder Society, would like to root it out", the tian girl explains.

"We humbly request your permission to enter."

Diplomacy: 1d20 + 9 ⇒ (14) + 9 = 23


Male Human(Amazing)

"I don't know what you are talking about..." His denial ends as Mayumi's polite words take their effect.

“What could I do? Those little vermin have got me right where they want me! At first, I tried locks and bars to stop them, but the thefts got worse. If there’s any way in, they’ll find it!. Then the big, creepy one, at least a foot taller than me, came one night. It put the fear right into me, I’ll tell you, lurking there in the shadows with its snuffling breath and twitching ears. It said it knew exactly where my family lives and said it’d know if I tried to go to the watch. Then they burned down my shed outside to make their point. So I’ve had to go along with them, leaving the best slabs of meat for them and ignoring the scurrying I hear down in the cellars at night. If I don’t, they’ll burn down my home and murder my family!”

Grand Lodge

Placeholder for Hrolf Oracle 9

"Allow us lawful entrance into your business and your troubles will be behind you, for with me are three of the Pathfinder Society's greatest warriors here in Magnimar", Mayumi says with a wave to Trys, Erin, and Clif.

"They will drive the invaders from below your knackery and the goblins will think twice before ever threatening you or your family ever again."


Male Human(Amazing)

"Alright." With that, he leads you to a sewer drain the goblins have been using.

With Ekkie's help, it takes a little over 45 minutes in the clammy fetid sewer tunnels to find the entrance to the Nightsoil Marauder's lair.

Give me a marching order please. The tunnels are 10 feet wide so you can have 2 in the front.

Dark Archive

Character Stats:
  • 30/42 HP
  • AC 15 (T 12 : FF 13)
  • Fort +6: Ref +7: Will +3
  • Initiative +4
  • Half-Elf Rogue 4 / Fighter 1


    Front: Erin, Lucia
    Middle: Trys, Cliff
    Back: Mayumi, Yandu

    Sczarni

    Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

    Erin takes the front of the line, pulling a pair of goggles down over her eyes.
    "The Pathfinder Society's greatest warriors, huh?"
    She asks over her shoulder with a wry grin as she carefully examines the sewers ahead of them for dangers.
    Perception 1d20 + 14 ⇒ (8) + 14 = 22 +2 Traps
    "Trys maybe, but I would not really consider myself much of a straight up warrior though."


    Male Human(Amazing)

    As you make your way into the lair, Erin notices a indentation in the floor indicating a pit trap right in front of you. Erin stops the group from falling in right as a group of Goblin sentries makes their way around the corner.

    Initiative!:

    Cliff
    1d20 + 1 ⇒ (5) + 1 = 6

    Erin
    1d20 + 5 ⇒ (16) + 5 = 21

    Lucia
    1d20 + 4 ⇒ (2) + 4 = 6

    Mayumi
    1d20 + 4 ⇒ (8) + 4 = 12

    Trys
    1d20 + 4 ⇒ (18) + 4 = 22

    Yandu
    1d20 + 2 ⇒ (4) + 2 = 6

    Goblins A + B
    1d20 + 4 ⇒ (14) + 4 = 18

    Goblins C + D
    1d20 + 4 ⇒ (1) + 4 = 5

    Tiebreaker!
    Lucia
    1d20 ⇒ 4

    Goblins C + D
    1d20 ⇒ 8

    Initiative Order
    Trys
    Erin
    Goblin's A + B
    Mayumi
    Goblins C + D
    Yandu
    Lucia
    Cliff

    Map.

    The big "T" is the pit trap. Trys and Erin followed by the first of Team Goblin.

    Dark Archive

    Character Stats:
  • 30/42 HP
  • AC 15 (T 12 : FF 13)
  • Fort +6: Ref +7: Will +3
  • Initiative +4
  • Half-Elf Rogue 4 / Fighter 1

    Oo, Goblins. I think I‘ll pound that one first. Trys points to Goblin A.
    Intimidate: 1d20 + 16 ⇒ (14) + 16 = 30
    Assuming that beats the DC by 10, Goblin A is Frightened for 1 round.

    Erin, how long is it going to take you to disable that?

    Sczarni

    Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

    "Too long to bother in a fight. I will cover you if you want to jump it. The pit is only 15 feet wide."
    She responds taking a knee and swiftly drawing a bow to shoot at the front goblin on the left.

    Erin draws a bow and drops to one knee (+2 AC to Ranged attacks)(move) then shoots (standard) at Goblin B
    Attack 1d20 + 6 ⇒ (6) + 6 = 12
    Damage 1d6 + 3d6 ⇒ (2) + (4, 2, 5) = 13

    Dark Archive

    Character Stats:
  • 30/42 HP
  • AC 15 (T 12 : FF 13)
  • Fort +6: Ref +7: Will +3
  • Initiative +4
  • Half-Elf Rogue 4 / Fighter 1

    Assuming the fact that I am 10 feet back means I am able to get a running start, I will jump over the pit as I still have a Move Action this round. If I can't get a running start then scratch that.

    Jump: 1d20 + 4 ⇒ (14) + 4 = 18

    Trys dashes past Erin and lands menacingly in front of Goblin A, L.Hammer gleaming wickedly in the torchlight.


    Male Human(Amazing)

    Try's threat scares Goblin A so much that he runs around the corner in terror. Good job, you beat the DC 10. Erin underestimates how small her target is and misses. The arrow sails right above his head, taking some strands of hair with it. He responds by drawing a flask and hurls it at Cliff.

    1d20 + 5 - 4 ⇒ (6) + 5 - 4 = 7

    However the frontline block the trajectory and it bounces into

    1d5 ⇒ 1

    Lucia's space where it breaks. Trys, Lucia, Erin, and Cliff all take 1 point of fire damage from the splash.

    Mayumi up!

    All 4 goblins have shortbows, dogslicers showing. And of course, flasks of alchemical fire. They are equipped with leather armor.

    Grand Lodge

    Male Angel Blooded Celestial Oracle 1

    "Ouch."
    hp 10/11

    I'll suppose we'll find out in a moment, but what are the goblins armed and armored with?

    Grand Lodge

    Placeholder for Hrolf Oracle 9

    Mayumi stands up straight and speaks a short poem.
    Deceitful Goblins-
    Laying a Trap Before Us-
    A Deadly Mistake-

    So graceful are her words that the party finds themselves inspired.

    Inspire Courage 1/10


    Male Human(Amazing)

    Unless I am mistaken you need to clear 20 feet which means you just barely miss it, but you can get a running start. If I'm wrong let me know.

    Reflex Save
    1d20 + 4 ⇒ (7) + 4 = 11

    Trys takes a step back and gets a running start to launch herself across the pit. However she falls just short as she lands right near the edge. The floor expectedly gives away and she falls 20 feet.

    2d6 ⇒ (5, 6) = 11 Falling Damage

    She also finds that she is not alone. She is now prone and next to what appears to be some sort of ooze. It seems to be a carpet of fungus and mushrooms that stirs to life and attacks Trys.

    Initiative
    1d20 - 1 ⇒ (8) - 1 = 7 Which means he goes next.

    It reaches out to slam Trys.

    Slam
    1d20 + 4 + 4 ⇒ (8) + 4 + 4 = 16

    1d6 + 4 ⇒ (6) + 4 = 10

    Fort Save
    1d20 + 4 ⇒ (15) + 4 = 19

    It easily hits the prone Trys, but she is able to fight off any infection caused by contact with the ooze.

    So total 21 damage. Tough break.

    Mayumi inspires the group with her poem which means Goblin Team B is up next.


    Male Human(Amazing)

    Goblins C and D both follow suit and throw their alchemist's fires at Cliff.

    1d20 + 5 - 4 ⇒ (8) + 5 - 4 = 9

    1d20 + 5 - 4 ⇒ (17) + 5 - 4 = 18

    The first one misses and splashes into

    1d5 ⇒ 3

    the space where Trys was and all of the PCs(except for Trys) take 1 point of fire damage. The second one hits it's mark despite cover and Cliff takes

    1d6 + 1d6 ⇒ (6) + (3) = 9 and all those around him take another point of fire damage.

    So to recap:

    Cliff - 11 fire damage
    Erin - 3 fire damage
    Lucia - 3 fire damage
    Mayumi - 2 fire damage
    Trys - 21 regular damage and prone in a pit.
    Yandu - 2 fire damage

    Lucia, Yandu, and Cliff are up.

    Sczarni

    Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

    Sorry Trys, it looks like it is only 15 feet on the map...

    "Trys!"
    Erin shouts as her companion falls into the pit.

    Grand Lodge

    Placeholder for Hrolf Oracle 9

    The pit is 15 feet across but Amazing said you'd have to clear all 15 feet to clear the trap, hence the DC 20.

    Mayumi screams in pain as bits of burning fluid land on her kimono.

    Grand Lodge

    Male Angel Blooded Celestial Oracle 1

    On Cliff's turn, assuming he is still up, will cast inflict light wounds on himself in an attempt to stay conscious for another round, draw a javelin, and then drop prone.

    Dark Archive

    Character Stats:
  • 30/42 HP
  • AC 15 (T 12 : FF 13)
  • Fort +6: Ref +7: Will +3
  • Initiative +4
  • Half-Elf Rogue 4 / Fighter 1

    I'm fairly confident that the Long Jump distance is the 'in between' space. Otherwise why list a DC for a 5 foot jump? That would be the equivalent of taking a step if you count the square on the other side. Think of it as jumping from one edge of the start square to the other edge of the finish square, like it would actually work in real life. So the DC for 15 feet is 15, and I made it, so no damage. Also, if the distance was 20 feet, I would have never attempted it in the first place.

    Liberty's Edge

    Female Human Fighter 3/Ranger 1

    As the party has moved down the stairs into the underground dungeon, as we are stopped by Erin, everyone is assulted by Goblins. Watching as Trys tries to get across and gets hurt by falling, Lucia pulls out her Longbow, she draws it and begins to fight at a distance.. Ignoring the liquid fire that hit her clothing.

    Move Action-Draw Longbow Composite--Shooting Goblin B
    Standard Action-Shoots: 1d20 + 7 ⇒ (6) + 7 = 13

    Grand Lodge

    Placeholder for Hrolf Oracle 9

    I doubt it's going to matter but don't forget the +1/+1 from inspire courage!

    Liberty's Edge

    Female Human Fighter 3/Ranger 1

    DRATS. I'll keep that in mind next round. I don't think I hit it anyway unless it's flat-footed.


    Male Human(Amazing)

    Fair enough. Then we will retcon all of Trys' damage and Goblin B will take a 5 foot step back before he throws his alchemist's fire. Yandu is still up, followed by Erin and Trys.

    Sczarni

    Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

    Erin takes another shot at the goblins, aiming for a goblin Trys is not blocking.
    Attack 1d20 + 6 ⇒ (17) + 6 = 23 (+1 Inspire Courage,-4 if Trys is in melee)
    Damage 1d6 ⇒ 5 (+1 Inspire Courage)

    After taking the shot, Erin stands and backs away from the pit.
    "Trys, I will be over, make room if you can."
    She shouts over the sounds of combat.
    Backing up 10-15 feet to an open square to attempt the jump herself next turn.

    Grand Lodge

    Placeholder for Hrolf Oracle 9

    INSPIRE COURAGE WANTS TO LOVE YOU!

    Dark Archive

    Character Stats:
  • 30/42 HP
  • AC 15 (T 12 : FF 13)
  • Fort +6: Ref +7: Will +3
  • Initiative +4
  • Half-Elf Rogue 4 / Fighter 1

    Trys takes a step to the left to open up a lane for Erin, and brings her hammer to bear on Goblin B.
    Attack: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
    Non-Lethal Damage: 1d12 + 4 + 1 ⇒ (10) + 4 + 1 = 15
    Intimidate: 1d20 + 16 ⇒ (5) + 16 = 21
    If Goblin B is still conscious, It’s also Shaken for 16 Rounds.

    Liberty's Edge

    Male Gnome Summoner 6 49/49 hp / AC 25 temp (20) / T15 / F16 / F +4 R +5 W +6 / Ini +4 Per +5

    Yandu steps sideways into the spot opened up by Trys.

    "Let's see how they will love this."

    And with these words Yandu summons 1d3 ⇒ 3 dogs.

    The aim is to get them between A/B and C/D - I have 35 feet reach - so it just works if I manage to get 5 foot forward.

    Liberty's Edge

    Male Gnome Summoner 6 49/49 hp / AC 25 temp (20) / T15 / F16 / F +4 R +5 W +6 / Ini +4 Per +5

    3 dogs appear - barking and biting at the goblins and causing pandemonium.

    Dog 1 1d20 + 2 ⇒ (1) + 2 = 3 Damage 1d4 + 1 ⇒ (3) + 1 = 4
    Dog 2 1d20 + 2 ⇒ (17) + 2 = 19 Damage 1d4 + 1 ⇒ (1) + 1 = 2
    Dog 3 1d20 + 2 ⇒ (11) + 2 = 13 Damage 1d4 + 1 ⇒ (1) + 1 = 2

    Grand Lodge

    Placeholder for Hrolf Oracle 9

    ...Inspire... Courage...


    Male Human(Amazing)

    Yandu summons 3 ferocious hounds, 2 of which start to maul Goblin C. Cliff, fearing the end is nigh, casts a spell drawing on negative energy to heal himself.

    1d8 + 1 ⇒ (1) + 1 = 2

    He then draws a javelin and drops prone, hoping to avoid getting bombarded again, however he is still on fire from the alchemist's flask.

    Trys easily knocks out Goblin B while Erin fires a shot to cover her at the already wounded Goblin C. Due to Mayumi's inspiration, the shot is enough to drop it, and it lies bleeding on the ground. The remaining goblins retreat. Goblin A keeps running while Goblin D follows.

    Combat over!

    If/when you loot the bodies:

    Alchemist's Fire x2
    Caltrops x4
    Potions of Cure Light Wounds CL3 x2
    Leather Armor(small) x2
    Dogslicer(small) x2
    Shortbow(small) x2
    Arrows x40
    Thieve's Tools x2

    All of you can hear the obvious sounds of fleeing goblins as the sounds of combat alert them to your presence.

    Go ahead and take care of healing.

    Sczarni

    Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

    "Mind healing me with this? After you take care of yourself that is."
    Erin asks Cliff, then turns to make the floor a safe passage for the party.
    Disable Device 1d20 + 15 ⇒ (4) + 15 = 19


    Male Human(Amazing)

    Erin fails to disable the trap, however she doesn't fail by 5 or more so it does not go off. You can take 10 since you're out of combat now.

    Sczarni

    Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

    Okay, taking 10 on it, 25 is the result.

    Dark Archive

    Character Stats:
  • 30/42 HP
  • AC 15 (T 12 : FF 13)
  • Fort +6: Ref +7: Will +3
  • Initiative +4
  • Half-Elf Rogue 4 / Fighter 1

    Well, so much for the element of surprise.

    Trys picks up an Alchemist Fire, a bag of Caltrops, and a Thieves’ Tools.

    To Yandu. You brought dogs, that’s a nice touch.

    Cliff, have a potion, you don't look so good.


    Male Human(Amazing)

    Erin hears the familiar click as the trap door seems to be disabled. The floor should be safe to tread.

    Sczarni

    Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

    "You should be able to walk across this portion of the floor now."
    Erin states, standing up and rubbing her hands together.

    After healing concludes

    "I think I should head out a little further in front of the rest of you so we do not get ambushed like this again."
    She states, matter-of-factly.

    Rolls for when we proceed.
    Stealth 1d20 + 11 ⇒ (18) + 11 = 29
    Perception 1d20 + 14 ⇒ (4) + 14 = 18 +2 Traps

    Liberty's Edge

    Female Human Fighter 3/Ranger 1

    Lucia pulls the wand out of her hair, and looks around to see if anyone is hurt. Upon seeing Yandu's serious burns, she taps a few of them..

    CLW Wand x2 2d8 + 2 ⇒ (1, 5) + 2 = 8

    Seeing some of the more serious wounds, she taps a few more times at Yandu.

    CLW Wand x2 2d8 + 2 ⇒ (4, 4) + 2 = 10

    She sees two clear vials.. She looks at them.. And they look very similar to the cure vials she has in her bag. She pulls out one of her own to compare, and they look the exact same. So she shrugs and puts them in the bags, hoping they are not poision instead...

    Picks up the vials of CLW.. They are in my Handy Haversack if anyone needs one.

    Dark Archive

    Character Stats:
  • 30/42 HP
  • AC 15 (T 12 : FF 13)
  • Fort +6: Ref +7: Will +3
  • Initiative +4
  • Half-Elf Rogue 4 / Fighter 1

    To Erin, Sounds good, but make sure to stay where we can see you, just incase.


    Male Human(Amazing)

    The lot of you walk a bit forward and turn the corner before Erin proceeds to scout ahead. About 20 feet in front of the group there is an open room to the right that looks to contain equipment for the guild’s goblins to practice their thieving skills including several human-sized training dummies covered with bells for pickpocketing and an obstacle course studded with sharp nails and jagged junk. It is currently empty.

    She presses on for another 10 feet to find what looks to be sleeping quarters. She makes it there just in time to see some goblins fleeing out what seems to be another exit to the sewer.

    She does hear some goblins speaking in their native tongue in a room about 35 feet away.

    Grand Lodge

    Male Angel Blooded Celestial Oracle 1

    Cliff uses his wand of infernal healing twice to max out his hit points.

    "Note to self. Don't get hit by bottles of liquid fire

    Dark Archive

    Character Stats:
  • 30/42 HP
  • AC 15 (T 12 : FF 13)
  • Fort +6: Ref +7: Will +3
  • Initiative +4
  • Half-Elf Rogue 4 / Fighter 1

    Trys glances in the rooms to see if anything stands out while moving quietly forward.
    Stealth: 1d20 + 4 ⇒ (11) + 4 = 15
    Perception: 1d20 + 7 ⇒ (14) + 7 = 21

    Sczarni

    Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

    Going to assume Cliff healed me with my wand from a few posts ago. 1d8 + 1 ⇒ (5) + 1 = 6

    Erin turns to the party and places a finger on her lips signaling quiet. Then proceeds after the goblins quietly while keeping an eye out for any dangers they may have left behind.


    Male Human(Amazing)

    Trys sees the same things Erin does. And we'll see if Cliff can keep his promise. :)

    DM:

    1d20 + 5 ⇒ (11) + 5 = 16

    1d20 + 9 ⇒ (16) + 9 = 25

    So both Trys and Erin sneak up to the room where she heard the talking. When you reach the doorway, the talking stops and you hear the shuffling of little feet on rubble. Inside you see that the ceiling of this room has partially collapsed, creating a two story space to the west while exposing the chamber above to the east. Rubble lies haphazardly about the place, with some other larger pieces serving as tabletops for crude alchemical apparatuses. Soot, scorch marks, and other chemical residues cover many of the chamber’s walls and other surfaces. A sizable slab of jagged debris leans against the broken edge of the upper level’s floor in the room’s center. The upper level seems clear of wreckage and contains several wooden worktables. Opposite the entrance, a set of stone steps that once rose to the upper level are broken away halfway up their length. The whole chamber smells of burnt oil and acrid chemicals.

    There are a total of 3 goblins in the room. One seems to be an alchemist of some sort, flasks and chemicals hanging off his belt. The other three looks to be his apprentices.

    The 3 of them standing on the bottom of the map are 10 feet high on the ledge.

    Initiative:

    Cliff
    1d20 + 1 ⇒ (3) + 1 = 4

    Erin
    1d20 + 5 ⇒ (5) + 5 = 10

    Lucia
    1d20 + 4 ⇒ (13) + 4 = 17

    Mayumi
    1d20 + 4 ⇒ (18) + 4 = 22

    Trys
    1d20 + 4 ⇒ (16) + 4 = 20

    Yandu
    1d20 + 2 ⇒ (3) + 2 = 5

    Mooks
    1d20 + 3 ⇒ (15) + 3 = 18

    Yarak
    1d20 + 4 ⇒ (14) + 4 = 18

    Map!

    Erin has a surprise round since she is the only one they haven't noticed. After that we go into regular rounds.

    Init Order is:
    Mayumi
    Trys
    Team Goblin
    Lucia
    Erin
    Yandu
    Cliff

    Sczarni

    Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

    I am at work and cannot see the map. Is there any way to get up onto that ledge via ramp/ladder/rubble?

    Dark Archive

    Character Stats:
  • 30/42 HP
  • AC 15 (T 12 : FF 13)
  • Fort +6: Ref +7: Will +3
  • Initiative +4
  • Half-Elf Rogue 4 / Fighter 1

    If one were to jump over the gap in the stairs, wolud it be considered 5 feet, 10 feet, or something else?


    Male Human(Amazing)

    Yea, you can climb up some rubble to get up the ledge.

    Sczarni

    Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

    Finally home, map is prompting a login, still cannot see, Erin will be using the surprise round to get as close to the lead alchemist as possible while drawing her swords.

    "Spread out!"
    Erin yells, as she moves hastily towards the goblins.

    Grand Lodge

    Placeholder for Hrolf Oracle 9

    Mayumi does as Erin bids, moving a few spaces back the way the party came.

    While doing so, she utters a poem.

    Goblins lay in wait-
    But they underestimate-
    Pathfinders overcome-

    Inspire Courage 2/10

    Dark Archive

    Character Stats:
  • 30/42 HP
  • AC 15 (T 12 : FF 13)
  • Fort +6: Ref +7: Will +3
  • Initiative +4
  • Half-Elf Rogue 4 / Fighter 1

    Trys shifts quickly into the room, drawing her bow as she moves and ducking under the broken floor above.
    Basically, she is right under the goblin on the right.

    Bow Shot: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17, vs. Flat Footed AC.
    Damage: 1d8 + 1d6 + 3 + 1 ⇒ (4) + (3) + 3 + 1 = 11

    1 to 50 of 398 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post / Rise of the Amazing Red All Messageboards

    Want to post a reply? Sign in.