Erin Alegra |
Lmao Erin very rarely uses the T-word. This would certainly warrant it though!.
Full round to chase
"May as well stop now!
Erin yells as she recklessly hurls herself out the window towards the outer wall to give chase.
Acrobatics 1d20 + 11 ⇒ (16) + 11 = 27
"You have no idea who you are dealing with!"
She yells, once outside.
Not sure if climb was my second check or not, feel free to reroll what it is if this is the wrong one.
Climb 1d20 + 3 ⇒ (12) + 3 = 15
Yandu |
What will be the mechanical benefit in the chase rules for being under Haste?
I think it's safe to assume that Lucia will delay for Yandu's cast.
It gives you an extra 30 feet extra movement for all modes of movement (max. twice the creatures movement).
Assuming you have a speed of 30 this increases to 60 which is a whopping +6 on each roll.
I didn't check it out before that it gives THAT much advantage. It now feels nearly cheesy. But yes from an role play background - a hasted character should be nearly unbeatable in a chase. He is turbocharged to get away (or catch someone).
DM Amazing Red |
Yes, Haste/Expeditious Retreat are both really good for chases. Yes, your climb check is your second check. Well I will currently assume Lucia delays for Haste. If not I can retcon without too much trouble.
Ekkie only sees Erin preparing to come after her, however she still attempts to escape, first by squeezing through a break in the wall.
"Don't eat me!"
Escape Artist
1d20 + 13 ⇒ (4) + 13 = 17
She then encounters a busy street. She attempts to push her way past people.
CMB check
1d20 + 5 ⇒ (11) + 5 = 16
She is successful and encounters a rearing horse! She pouts as she realizes her predicament.
House Upstairs (Acrobatics or Climb)
House Downstairs (No check)
Lucia
Mayumi
Trys
Yandu
Cliff
Outside the House (No Check)
Manor Outer Wall (Escape Artist or Climb)
Busy Street (CMB or Intimidate)
Erin
Rearing Horse (Acrobatics or Ride)
Ekkie
Do note that that if you get into a square with Ekkie with an action left, you can do a melee attack against her.
Yandu casts his spell and everyone can feel the magic that is speeding them up.
Lucia, Mayumi, Trys, and Cliff are up! Yandu can take a move action still.
Trys |
Ok, I'm confused. How did Ekkie do three things on her turn? I thought you could only do two max?
Trys runs out of the Manor and scrambles over the wall.
Climb: 1d20 + 5 + 6 ⇒ (20) + 5 + 6 = 31
Hey everybody, Move! Trys shoves through the crowd.
Intimidate: 1d20 + 16 ⇒ (14) + 16 = 30
DM Amazing Red |
Trys is successful in both and reaches where Ekkie is. The half-elf sees the panic on the goblin's face. Then that panic turns into a smile as the little she-goblin gets an idea. She pulls out her necklace and pulls a bead from it. She then grins and drops it. There is a giant explosion.
Trys
1d20 + 5 ⇒ (1) + 5 = 6
Ekkie
1d20 + 9 ⇒ (6) + 9 = 15
Horse
1d20 + 5 ⇒ (17) + 5 = 22
5d6 ⇒ (3, 3, 4, 4, 2) = 16
Trys takes 16 fire damage. Ekkie and the horse take 8.
Trys takes the full brunt of the explosion, clearly not expecting that to happen. Ekkie and the horse are able to evade the worst of it. However it is enough to spook the horse enough to run away. Ekkie is so astonished by the fiery explosion she caused, she spends the rest of her turn staring at it, mouth agape, eyes wide.
House Upstairs (Acrobatics or Climb)
House Downstairs (No check)
Yandu
Outside the House (No Check)
Manor Outer Wall (Escape Artist or Climb)
Lucia
Mayumi
Cliff
Busy Street (CMB or Intimidate)
Erin
Rearing Horse (Acrobatics or Ride)
Ekkie
Trys
Everyone else!
Yandu |
Remaining action: Yandu moves outside.
Yandu looks at the high wall. This wall just looks to high to me ... Maybe I can find a hole to sneak through
Next round - only try to move one square
Escape Artist 1d20 + 2 + 4 ⇒ (7) + 2 + 4 = 13
Anya wouldn't have any problems here. She is a great climber and could fly over ...
Erin Alegra |
CMB to push through the crowd.
1d20 + 6 ⇒ (16) + 6 = 22
Erin attempts to slip through the crowd.
"You will not get away from me."
She shouts over the din of screams from the fire.
Erin throws herself at the creature, trying to prevent it from running.
CMB to grapple the creature. Provoking.
1d20 + 6 ⇒ (8) + 6 = 14
Trys |
Cilff, you are hasted, so you can get to the wall with one move and still attempt to pass it on the first round.
GM, are we in round 2 then? Or were you posting Ekkie's Round 2 action early?
Oh, and seeing as how she was catching up to the goblin, Trys drew her Lucerne Hammer as she moved through the crowd.
Trys |
Round2
Seeing as how the Goblin has really ticked her off now, Trys will spend a full round pounding the snot out of her.
Attck: 1d20 + 6 - 1 + 1 ⇒ (13) + 6 - 1 + 1 = 19, Non-Lethal Damage: 1d12 + 4 + 3 ⇒ (4) + 4 + 3 = 11
Hasted Attack: 1d20 + 6 - 1 + 1 ⇒ (13) + 6 - 1 + 1 = 19, Non-Lethal Damage: 1d12 + 4 + 3 ⇒ (5) + 4 + 3 = 12
Assuming those hit,
Intimidate 1: 1d20 + 16 ⇒ (2) + 16 = 18,
Intimidate 2: 1d20 + 16 ⇒ (7) + 16 = 23
If that succeeds and she is still concious, Ekkie is Shaken for 13 Rounds
DM Amazing Red |
We're in round 2 as I don't think I've skipped anyone.
AOO
1d20 + 12 ⇒ (5) + 12 = 17
1d4 + 1 ⇒ (3) + 1 = 4
Erin is able to push through the crowd and lunges at Ekkie which leaves an opening for a swipe which misses. Unfortunately, Erin underestimates how short the goblin is and grabs the air above her. Trys has better luck as she pummels the little goblin with her lucerne hammer.
"Ow, stop that. Okay, you win." She cries as she surrenders. The she-goblin starts rubbing the various bruises on her head from the beating.
Encounter over.
The rest of you catch up to Erin and Trys to find that the she-goblin has given up. What do you do with her?
Cliff Zelpher |
Cliff looks at the scorch and burn marks on Trys and Elkie.
"Hmm. From the looks of things around here I'd say that a rather large fireball ignited here. I guess I should get started on healing people.
Cliff coughs from the exertion, then pulls out his wand of infernal healing and starts using charges from the wand on Trys and Elkie.
"So, why were we chasing this goblin again?"
Trys |
Generally when someone yells "Thief" and a suspicious other someone starts running, there is good reason to chase them.
Tie her up Erin and see what she has on her.
What's your name Goblin?
Down 16 HP.
DM Amazing Red |
She gets out a goblin skull and starts talking to it while patting it at the same time.
“Plarg, the nasty longshanks are going to eat us. Yes, they are! See how they’re looking at us with their beady little eyes. I know you’ll protect me Plarg. Plarg says I’m poisonous and full of disease, and if you eat me, you’ll die!”
Give me a social skill roll to convince her to talk to you.
DM Amazing Red |
Mayumi's kind words along with Trys' threat of dogs get little Ekkie to open up.
“No, Plarg would never do that. See, even out in the swamp, we heard stories about the Nightsoil Marauders—a gang of goblins here in the longshanks city. When Murg tried to bite off my ear—again!—I left the swamp and came to the city to join up. I met some other goblins outside the city and they sneaked me inside. They took me through the smelly tunnels and made me wait outside their lair. An important-looking goblin with a big, dangly hat came out and stared at me. He said his name was Versevosh. I thought he was the boss, but he said that the big boss is much scarier than him. Versevosh said rude things about me and my tribe and said I’d have to prove myself if I wanted to join the gang. He said I’d have to steal shiny things from a tribe of longshanks in the city. He showed me drawings of what to look for.”
Mayumi Sato |
Mayumi reflects on what the little goblin tells her. The theft itself was not a serious offense but the idea of a local tribe of goblins targeting the manor was troubling.
Further there was the matter of the thief herself.
"We should report this to Sheila-sama. She will want to know that there are goblins with an eye for Pathfinder equipment."
"What's your name little one?"
DM Amazing Red |
"Ekkie-chan? Oh me! Yes, I will help you. The other goblins showed me the way through the smelly tunnels to the horse-killing place. I like that place, cause they cut up horses there and you can see their insides and I got lots of dead horse to eat. The goblins said to steal from the big house then go back to the horse-killing place, then they ran off. It was almost sunrise and I could hear longshanks so I hid. Later I sneaked up to the big house and took some shiny things from the small houses, but then you caught me."
Trys |
To the group, Should we report back and rest before we set out? Or rush in where angels fear to tread.
To Ekkie, And I'll be needing that, come on.Trys points to the necklace of beads and holds her hand out expectantly.
What other equipment is she carrying?
DM Amazing Red |
When Trys demands the necklace from Ekkie, she looks towards the rest of you with big eyes as if pleading to keep them.
You can see two very well made small-sized dogslicers on her hip. You also notice her studded leather armor is also high quality along with her thieve's tools hanging off her belt.
Erin Alegra |
Erin begins recovering her items off the goblin as soon as Trys stops it with her hammer.
"You definitely are not keeping that after all those people you just randomly hurt. You are also a poor excuse for a thief, never steal from someone you cannot outrun."
She states angrily in a lecturing tone.
DM Amazing Red |
She looks down at her feet, like a remorseful child. "If I act good, can I have it back?" She reluctantly hands the necklace over to Erin while retaining a slight glimmer of hope. Do keep in mind, the only thing in the area was Trys, Ekkie and a horse who subesequently ran away. No civilians were caught.
Erin Alegra |
"We may as well let Sheila know where we are going. We are supposed to be waiting for assignment from her. If we wander off and something comes up there are likely to be repercussions for not keeping her in the loop."
Erin suggests, ignoring the goblin's pleas.
Yandu |
"Yes - I think that might be a good idea. Maybe even take Eckie with us. Who knows what Sheila's opinion is and if she feels there is a use for a goblin."
After all - the new goblins in PFS have to come from somewhere ... So far I envisioned them from the Frostfur Captives - but who knows ...
DM Amazing Red |
Once you have concluded your questioning, you take the little goblin back up to Heirdmarch Manor. Sheila directs you to find the headquarters of these goblins,stamp out any threat the goblins pose to Pathfinder operations in Magnimar, recover any stolen artifacts they find, and discover why the goblins are targeting the Pathfinder Society.
"While I do think you may need this Ekkie to guide you, strolling through the streets of Magnimar with a goblin is going to attract the wrong kind of attention. You will need to either disguise her or conceal her in some way."
Trys |
Trys hands Lucia her wand to heal up, and then takes it back.
CLW x2: 2d8 + 2 ⇒ (8, 5) + 2 = 15
So, anyone want to suggest how to walk a Goblin through the city unnoticed? I have a spare sack...
Erin Alegra |
Erin Responds to Trys.
"I have no qualms about that arrangement."
"Rooting out goblins it is to be, huh? I have the feeling we are all going to get singed a bit on this assignment. Those little buggers do like fire. I just brought this robe all the way back from Tian Xia too."
She replies to Sheila, lifting up an arm and fussing with the sleeve on her robe.
Trys |
We could get a Riding Dog and dress her up like a Halfling, he he. Trys chuckles at the ridiculousness of that suggestion.
Trys turns to Sheila. Is there a cart, wagon, or wheelbarrow around we could borrow for the evening?
Lucia Amberdagger |
As Lucia and Yandu return to the lodge, they hear a clammor at the door and see everyone running down the stairs. Bedazzled and lost as to what is causing this, she moves down the stairs behind Trys, when they come upon a female goblin. Trys disables her and the team speaks with her, and then speaks with Lady Sheila about the incident.
I'm not very good at interrogating people let alone goblins. I think I'm going to standby on this one. She smiles until she sees the necklace... I know that necklace, Charlotte just bought one on when she returned home from Tian Xia! That bad boy is charmed with fire! How did that little goblin get one of those? Magnimar is a very strange place with strange beings that can get anything insane!
Friends, be careful with that necklace. My sisters carry necklaces like that, and if they break, they can start some rather heinous trouble. And I am very sorry about your cloak, Tian clothing is rather nice, my sister brought some home from her last trip a few days ago. Also I don't think giving a goblin a dog is a good idea. Unless it is a goblin dog, then that is totally different.
Cliff Zelpher |
Ok, the sack it is. No squirming now, or I might need to knock you out during the trip. Where are we going, Ekkie?
Who is going to carry her? What about you, Cliff?
Cliff looks at the goblin distastefully for a bit, before mumbling to himself something about cursed luck.
"Fine. I'll carry Ekkie in my back. Come little goblin. In you go." Cliff kneels and opens his backpack to him.
Once Ekkie is in the backpack, Cliff says, "Be careful to not open the sealed scrollcase in there. It has a handkerchief with my blood in it. It may kill you if you are exposed to it."