Ringtail's Rise of the Runelords

Game Master Ringtail

Ringtail's Rise of the Runelords - Chapter 1: Burnt Offerings

The party, along with their newest ally, brave the perils of the Nettlewood in order to face the goblin threat at Thistletop and put an end to the menace once and for all.


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Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Gorgoron just has a bad stealth since he is a shining beacon of Sarenrae's light. Yeah...that's it. Don't worry, there is a good deal of distance across the bridge and goblin's are known for being wise or perceptive.

Knowledge Engineering or Craft (woodworking) DC 12 or Perception DC 17:
The bridge is old and shoddy; obviously of goblin construction, which alone shows a surprising level of ingenuity from the stupid little freaks. It is simple and seems sturdy enough for smaller bodies but doesn't look as if it can support too much weight in any one place. Having multiple people walk across it fairly close together seems likely to snap a rope or crack some boards and send those upon it tumbling to the surf and jagged rocks below.

Gorgoron is unable to make out any forms atop the watch towers, nor any patrols around the fortress. Perhaps the sun was in his eyes.


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

Gorgoron moves back to the group, "I can't see anyone on the other side. The bridge looks like a bridge to me, I'm not an engineer. Seeing as goblins made it, we should probably go one at a time. I can go first, unless there is another volunteer..."


"Then let us proceed to the bridge and cross," Alyoma answers. "But I would suggest Ansruath go first, since he can defend the end of the bridge until the rest of us can cross. You can follow him, Gorgoron."


Male Half-Elf Fighter 3

"Okay than." Ansruath says after hearing Alyoma speak he than readies his blade before slowly making his way across the bridge.


Male Human Whiteblade Magus of Iomedae 4 (AC: 14 (18 w/shield) [T: 10 FF: 14 (18)] | HP: 34/34 | F+5, R+0, W+4 | Init: +2 |Perc: +0/+2 with blade drawn)

Thaddeus lifts a finger hesitantly in attention, "Do we not have any rope amongst us? I would hasten to suggest we tie a rope off, in the chance that the aforementioned bridge is of unreliable construction." He murmurs, "Not to mention my suggestion of the lightest going first. If nothing else, let me be the first across. I am likely the lightest of us that can also still handle themselves in a melee."

As an afterthought he turns to Alyoma, "No slight intended Milady, just that I can only judge outwardly based on the signs of weapons and armor in use. I'm certain you are formidable in your own way." He levels a slight bow, with his apology.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Was the group planning on taking the bridge one at a time then, with Ansruath in lead and standing guard at the other end while Gorgoron starts, or is Ansruath merely the lead of a single file line?


Male Halfling Mysterious Stranger Gunslinger / Level 1 / HP 11 [11] / AC 19 / T-15 / FF-15 / Fort +4 / Ref +7 / Will +1 / Initiative +4

-Sits in the corner oiling my crossbow- "Oh yeah... It's gonna be good!"


Male Human Whiteblade Magus of Iomedae 4 (AC: 14 (18 w/shield) [T: 10 FF: 14 (18)] | HP: 34/34 | F+5, R+0, W+4 | Init: +2 |Perc: +0/+2 with blade drawn)

Given the lack of trust in either goblin made, or goblin maintained, equipment. I would suggest one at a time. As stated above, tied off to the rest of the group would also be recommended.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Didn't notice until just now that Thaddeus was a ninja above. :)


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

"I've no rope, I'm afraid. Anyone else?"


"Sorry, I cary no rope," Alyoma laughs, holding forth her thin arms. "I've not much in the way of arm strength, so I tend to travel light."

"But if Thaddeus wishes to cross first, then I would let him, with Ansruath following after he is across."

Move up to the bridge to look at the layout myself. Hopefully the group will follow. ^_~

Perception Roll: 1d20 + 3 ⇒ (19) + 3 = 22

This bridge looks shoddy! It would barely support one of us, much less two! We must cross one at a time!"


Male Half-Elf Fighter 3

Sorry I went to sleep early but Ansruath was walking that bridge by the time Thaddeus said anything. You told him to walk, what he did.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Ansruath is already partially across as Alyoma's exclamation and Thaddeus' assesment. As if to puncuate their points the wind kicks up and the shoddy bridge sways uncomfortably underfoot. The boards, warped as they are from the damp, salty ocean air, creak and crack menacingly, threatening to give out at any moment. Inch by inch Ansruath crosses to the otherside, one wrong step holding the possibility of sending the half elf tumbling onto the jagged rocks and churning surf below. After what seems like an eternity everyone is able to release a communal sigh of relief as he steps off the bridge and only dry land; onto the tiny upthrust island of Thistletop. With the heavy threat of danger looming the rocky cliff face that the goblin fortress squats upon almost appears as an enormous skill, ready to plunge beneath the waves on a moment's notice.

Quick check to see the order that everyone else would elect to go in.


Male Human Whiteblade Magus of Iomedae 4 (AC: 14 (18 w/shield) [T: 10 FF: 14 (18)] | HP: 34/34 | F+5, R+0, W+4 | Init: +2 |Perc: +0/+2 with blade drawn)

"If no others mind, I would ask that I be next? Then I would suggest the lady, so that she would not be left here of her own devices, or unguarded." Thaddeus suggests


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

"I will wait and come over last then."

Is Lleneth still with us? Trinam? You there?"


"That sounds acceptable. Thaddeus next," Alyoma agrees.

I'll go over after Lleneth, if he's still here. Just before Gorgoron.
Alyoma also readies her crossbow, just in case.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Thaddeus crosses as shortly after, moving with notably less grace than the half elven warrior that was first on the rickety bridge. Once he is safely across, Lleneth follows, then Alyoma. All the while those at the far end of the treacherous drop are keeping lookout for any sign of goblins or other troubles. No danger befalls the group until Gorgoron is halfway across, however. As the dwarf takes the bridge, one step at a time, a quartet of goblins riding rat-faced canines rounds the corner of the fortress, appearently circulating on patrol, and chitter and squak as they see you party, horsechoppers at the ready.

Map

Initiative
Alyoma 1d20 + 1 ⇒ (15) + 1 = 16
Ansruath 1d20 + 5 ⇒ (2) + 5 = 7
Gorgoron 1d20 + 1 ⇒ (6) + 1 = 7
Lleneth 1d20 + 2 ⇒ (11) + 2 = 13
Thaddeus 1d20 - 1 ⇒ (11) - 1 = 10
Goblins 1d20 + 6 ⇒ (9) + 6 = 15

Restated
Alyoma
Goblins
Lleneth
Thadeus
Ansruath
Gorgoron

Does anyone else find it odd that the half-elf with Improved Initiative is going on the same initiative as the dwarf without it and that the only guy with a penalty is right in the middle? Anyway, if the group wants to hold their declaration until after the goblins take their initiatives and move, that would be fine (with the exception of Alyoma, of course, who is first).


Male Half-Elf Fighter 3

You really do not like poor Ansruath when rolling Initiative? I am going to wait again since goblins go before I do. Also map is being odd.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Try it now, it was supposed to be in a shared folder but the file was not shared for some reason. And sorry; I'm call not being responsible for the die roller. :)


Male Half-Elf Fighter 3

I see the map but no goblins.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

*Facepalm.* I'll fix it in the morning- I need to deal with police and paperwork now.


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

i'll hold my action until after the goblins go as well, but it will likely just be a double move to get off the bridge.


Alyoma concentrates, and brings down a minute meteor upon the closest goblin and dog.

Round 1, Init 16
AC 16, 16/17 HP
2/6 minute meteors
1/6 1st level spells
Minute Meteor Damage:1d4 + 1 ⇒ (4) + 1 = 5 to both Goblin and Goblin Dog
Reflex Save vs DC14, takes no damage with a save


Male Human Bard 3

Ack, I did that thing where I mean to post for a week and then just. Don't. orz

Lleneth will delay.


Male Human Whiteblade Magus of Iomedae 4 (AC: 14 (18 w/shield) [T: 10 FF: 14 (18)] | HP: 34/34 | F+5, R+0, W+4 | Init: +2 |Perc: +0/+2 with blade drawn)

By hold our declaration you mean we wait til after they go to say what we do? Do you do a everyone posts their intent, and then it is resolved in init order type of thing? Either way, it seems holding is the plan of action for now, so I will as well.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

@ Thaddeus: I meant wait until the goblins move about so you can see their new positions when your turns roll around, since they are near the top of the initiative order. I'll have up their actions shortly.


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

Goblin A's Reflex save vs. minute meteors: 1d20 + 2 ⇒ (4) + 2 = 6
Goblin Dog A's Reflex save vs. minute meteors: 1d20 + 4 ⇒ (17) + 4 = 21

Goblin Dog A's move and attack on Alyoma: 1d20 + 2 ⇒ (12) + 2 = 14
Goblin A's attack on Alyoma: 1d20 + 2 ⇒ (12) + 2 = 14
I believe that Alyoma still had a mage armor up, correct?

Goblin Dog B's move and attack on Ansruath: 1d20 + 2 ⇒ (16) + 2 = 18
Goblin B's attack on Ansruath: 1d20 + 2 ⇒ (20) + 2 = 22

Goblin Dogs C's move and attack on Thadeus: 1d20 + 2 ⇒ (16) + 2 = 18
Goblin C's attack on Thaddeus: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15

Goblin Dog D's move and attack on Lleneth: 1d20 + 2 ⇒ (16) + 2 = 18
Goblin D's attack on Lleneth: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24
EDIT: I suppose I should confirm the critical... 1d20 + 2 ⇒ (11) + 2 = 13

Initiative:
Alyoma
Goblins
Lleneth <--
Thadeus
Ansruath
Gorgoron

COMBAT MAP (now with goblins!)

A magical meteor coalesces from a swarm of flaming motes above the goblin and goblin dog duo nearest Alyoma and crashes down out of the sky. It connects with the over-sized skull of the green-skinned cretin with a sickening cracked, leaving the little beast dazed for a moment as it tries to clear its wounded cranium. Its mount carefully pitches as it dodges chunks of heated rubble. Snarling with too many rows of jagged fangs to count, the goblin spurs its mount forward to counterattack, raising its halberd crafted of junk and dross high.

Alyoma's force barrier turns aside two retaliatory strikes, but the goblin weapons and sharp, rat-like teeth cut deep into the rest of the front lines.

Damage on Ansruath (horsechopper): 1d8 ⇒ 8
Damage on Ansruath (goblin dog bite): 1d6 + 3 ⇒ (5) + 3 = 8
Ansruath's Fortitude save vs. allergic reaction (if currently uneffected): 1d20 + 6 ⇒ (4) + 6 = 10

Damage on Thaddeus (horsechopper): 1d8 ⇒ 1
Damage on Thaddeus (goblin dog bite): 1d6 + 3 ⇒ (1) + 3 = 4
Thaddeus' Fortitude save vs. allergic reaction: 1d20 + 5 ⇒ (17) + 5 = 22

Damage on Lleneth (horsechopper): 1d8 ⇒ 3
Damage on Lleneth (goblin dog bite): 1d6 + 3 ⇒ (1) + 3 = 4
Lleneth's Fortitude save vs. allergic reaction: 1d20 + 3 ⇒ (1) + 3 = 4

DC 12 Allergic Reaction


Male Human Bard 3

Well. That was a third of my HPs.

ACK. Rashes. Lleneth finds himself suppressing an incredible urge to scratch his arm, but with Gorogon on the bridge there isn't exactly much room to avoid a battle.

He starts telling a story about a young man whose life flipped over from a sudden relocation to a small Brevoy town.

Inspire Courage, first round for the day.


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

Double move to J9

Gorgoron moves with the swaying bridge, his spear held out in front of himself like a balance pole, and to catch the ropes should he stumble. With great relief he reaches the solid ground behind his allies and readies his spear to attack.


Male Half-Elf Fighter 3

Round 1, Init 7, 15/31 HP
FIGHT!!!!!!!!!!!!!

Ansruath growls out something about these damn goblins on rats before swinging his blade at one of the goblins.

Attacking Goblin at H-7
Power Attack and Damage Roll:
1d20 + 6 ⇒ (17) + 6 = 231d10 + 7 ⇒ (3) + 7 = 10

So close.


Male Human Whiteblade Magus of Iomedae 4 (AC: 14 (18 w/shield) [T: 10 FF: 14 (18)] | HP: 34/34 | F+5, R+0, W+4 | Init: +2 |Perc: +0/+2 with blade drawn)

Round 1, Init 10
AC 14, 15/19 HP

Thaddeus swings his blade at the goblin in front of Lleneth, more of a warding blow as he prays to Iomedae to help him protect the others. "By your grace, let my enemies cower before your might."

Concentration to Cast Defensively DC 15: 1d20 + 13 ⇒ (3) + 13 = 16
Spell combat with full Int penalty, Cast Daze on Goblin in J7, DC 13 Will save.
Attack Goblin in K7, 1d20 + 3 ⇒ (16) + 3 = 19, damage 1d8 + 5 ⇒ (1) + 5 = 6
(Atk: -3 Int to cast defensive, -2 for spell combat, +1 for Inspire courage, Dmg: +1 for Inspire courage.)


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

COMBAT MAP

Goblin B's Will save vs. Daze: 1d20 - 1 ⇒ (13) - 1 = 12

Initiative:
Alyoma <--
Goblins
Lleneth
Thadeus
Ansruath
Gorgoron

Lleneth's inspiring tale lifts the party's spirits, allowing their blades to strike truer. Weaving spell and sword into one, Thaddues utters a short prayer, his hand twisting into an arcane gesture. No sooner is one of the goblins' mind clouded than does the man's weapon slashes forward, drawing a deep gash across another's abdomen. The runt squeals in pain, its bulbous, blood-shot eyes going wide, and blood gushes forward. Through sheer determination it remains astride its mount, however shakily.

Like the expert swordsman that he is, Ansruath quickly cuts down the goblin threatening Alyoma, his curved eleven blade cleanly slicing through green flesh. Gorgoron finishes crossing the bridge to Thistletop Rock, his longspear already in hand.

Back to Alyoma.


Round 2, Init 16

Alyoma pulls the twisted iron wand out, and strikes at the goblin dog in front of her.

AC 16, 16/17 HP
2/6 minute meteors
1/6 1st level spells
Wand of Shocking Grasp, 27 cha left
Touch Attack: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d6 + 1 ⇒ (3) + 1 = 4


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

Somehow posted my move in the OOC forum...

Gorgoron steadies his spear, and then thrusts at one of the riders. They all appear undamaged at the moment, but since G goes last, he'll attack whichever is most injured by the time his turn comes around, in an effort to eliminate the number of opponents quickly.

Attack: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15

1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

With a flick of her wrist and an arcane utterance Alyoma activates the forked wand the party had found in the ancient tunnels beneath Sandpoint. It crackles with a blue magical lightning, causing the hair of those near her to have their hair stand on end with a static charge. Jabbing the implement into the rat-faced canine before her, the sorceress releases the spell. The goblin dog yelps and jumps as electricity flows through it; shrinking back wearily and whimpering once the effects of the attack pass.

Goblin Dog A's Will save for morale DC 15:1d20 + 1 ⇒ (3) + 1 = 4

With its rider dead an assaulted by a force it can't possibly comprehend, the beast before Alyoma flees (withdrawl action), whining as it limps away in fear. The goblin directly in front of Thaddeus shifts in its seat stupidly staring at motes of dust in the salty air, barely in control of its mind's most basic faculties due to the magi's spell. However, its mount continues its tenacious attack on Ansruath. The other healthy duo of goblin and monster likewise press their attacks on their chosen targets. The severely wounded goblin clutches its blood-spilling side. It commands its mount to kill in its gutteral tongue then slips off the back (provoking attacks of opportunity on Goblin C).

Goblin Dog B's attack on Ansruath: 1d20 + 2 ⇒ (4) + 2 = 6
Goblin Dog C's attack on Thaddeus: 1d20 + 2 ⇒ (15) + 2 = 17
Goblin D's attack on Lleneth: 1d20 + 2 ⇒ (16) + 2 = 18
Goblin Dog D's attack on Lleneth: 1d20 + 2 ⇒ (15) + 2 = 17
So...how 'bout them goblins, eh? Rollin' good this combat.
Damage on Thaddeus (bite): 1d6 + 3 ⇒ (3) + 3 = 6
Thaddeus' Fortitude save vs. allergic reaction: 1d20 + 5 ⇒ (20) + 5 = 25
Damage on Lleneth (horsechopper): 1d8 ⇒ 4
Damage on Lleneth (bite): 1d6 + 3 ⇒ (2) + 3 = 5
Goblin C's attempt to dismount as a free action (DC 20): 1d20 + 10 ⇒ (5) + 10 = 15 Seeing as he is disabled that is all he gets to do without falling over dead.


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

AoO on Goblin C: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 211d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11

As the goblin slides from his mount, Gorgoron wheels his spear and transfixes him through the chest, the cold iron spearhead spraying blood as it pierces deep.


Male Half-Elf Fighter 3

Round 2, 15/31
Ansruath seeing the goblins move, attacks the one in front of Thaddeus.

Attack and Damage Rolls
Power Attack
1d20 + 7 ⇒ (19) + 7 = 261d10 + 8 ⇒ (1) + 8 = 9

Crit Confirm:
1d20 + 7 ⇒ (8) + 7 = 151d10 + 8 ⇒ (8) + 8 = 16


Male Human Bard 3

5/21 HP, Inspire Courage round 2

Lleneth takes a 5 foot step back, (K9) and pulls out his wand, zapping himself with a Cure Light Wounds. Somehow, he does it without breaking up his story.

Cure Light Wounds1d8 + 1 ⇒ (3) + 1 = 4


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

Gorgoron, seeing Lleneth falling back injured, draws his own wand and casts another healing on the wounded bard.

Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8


Male Human Whiteblade Magus of Iomedae 4 (AC: 14 (18 w/shield) [T: 10 FF: 14 (18)] | HP: 34/34 | F+5, R+0, W+4 | Init: +2 |Perc: +0/+2 with blade drawn)

Round 2, Init 10
AC 14, 9/19 HP

With Lleneth stepping back, it allows Thaddeus to sidle over into the space he vacated to try and provide a barrier between the enemy and the performer. With his earlier success, he attempts to repeat the action, but switching targets. He attempts to confound the dog right in front of him, while he swings on the goblin to his right.

5' step to K8
Concentration to Cast Defensively DC 15: 1d20 + 13 ⇒ (9) + 13 = 22
Spell combat with full Int penalty, Cast Daze on Dog in K7, DC 13 Will save.
Attack Goblin in L7, 1d20 + 3 ⇒ (13) + 3 = 16, damage 1d8 + 5 ⇒ (4) + 5 = 9
(Atk: -3 Int to cast defensive, -2 for spell combat, +1 for Inspire courage, Dmg: +1 for Inspire courage.)


Round 3, Init 16
Alyoma steps over to the next goblin dog, and again strikes out with her wand, hoping for a similar reaction.

AC 16, 16/17 HP
Move to I7, and attack dog B.
2/6 minute meteors
1/6 1st level spells
Wand of Shocking Grasp, 26 cha left
Touch Attack: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d6 + 1 ⇒ (3) + 1 = 4


Brony Vegetarian Book Worm 1 / Gambler 13 / Zombie Slayer 6

COMBAT MAP

Initiative:
Alyoma
Goblins
Lleneth <--
Thadeus
Ansruath
Gorgoron

Gorgorn deftly skewers the retreating goblin with a powerful thrust of his longspear. Lleneth steps back and draws a slender wand, he briefly interjects an arcane syllable into his story, his wounds beginning to magically knit as tale continues, his oration still magically augmenting your spirits. In a brilliant display of dedication, Thaddeus again weaves spell and sword into one, clouding one of the rat-faced canine's minds with a minor enchantment while hacking deep into a goblin's side with his gleaming blade. After a brief yelp the green-skinned brute slips from his bloody saddle and to the dirt below.
Goblin Dog C's Will save vs. daze: 1d20 + 1 ⇒ (19) + 1 = 20
Ansruath focuses and strikes at the remaining goblinoid. His corded muscles move with fluid grace despite his armor drawing the slender blade of elven make cleanly before and through the cretin. The goblin warrior chortles for a moment, giddy an an appearant missed slice, but pauses as blood wells forth from his torso, which heartbeats later slides from his legs, his body neatly split in two. Gorgoron mirrors Lleneth's motions, drawing his own wand and further mending the bard's injuries, their combined magics intermingling and bringing him back to health. Alyoma bears the twisted, forked, iron wand wand again, striding forth and activating it in one smooth motion. Again it connects with a mangey creature, jolting the beasts with a crackling burst of electricity. It whimpers in a a mixture of pain and confusion, the others squeaking and yipping-confused by the scent of ozone in the air the lack of direction from their now dead goblin masters. The one whose mind was invaded by Thaddeus seems to have shaken off the brunt of his spell.
Goblin Dog morale: 1d20 + 1 ⇒ (7) + 1 = 8
Snarling the goblin dogs step forward as though to rabidly press their attack, but howl in fear moments later when the party doesn't retreat at their advance and collectively turn and bound around the corner of the fortress; out of sight. (All withdraw- we can remain on initiative if the group wants to immediately give chase, otherwise we can move off and start a new combat should they be encountered again later on, party's choice).


Male Human Whiteblade Magus of Iomedae 4 (AC: 14 (18 w/shield) [T: 10 FF: 14 (18)] | HP: 34/34 | F+5, R+0, W+4 | Init: +2 |Perc: +0/+2 with blade drawn)

When the 'hounds' race off, Thaddeus relaxes slightly as he becomes aware of his own injuries. "No sense in running after a fleeing dog. We get tired, they get further away. Though I'm unaware of whether they have the capacity for speech, if not then they won't really be able to report much. Is everyone alright?"


"I am fine, but the rest of you look to be half dead or worse," Alyoma states, looking at the bloodied group.
"Gorgoron, do you have enough healing to aid them?"


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

"I do. We have our wands as well. What should we do from here? I am leery of camping here on what amounts to the goblin's door step, but if we fall back, they could fortify themselves around that bridge, and we would have a hell of a time retaking it. They know we're coming now."

"Though it might prove a great challenge, I think we should refresh ourselves as best we can, and press on as long as possible. If we do so, do those of you who use magic have enough power left to continue?"

I have actually not yet cast any spells, so I am at full charge. How is everyone else?

I did a quick HP count and here is what I came up with:
Alyoma 16/17
Ansruath 15/31
Gorgoron 24/24
Lleneth 17/21
Thadeus 9/19

Gorgron grasps his carving of the Dawnflower and recites a prayer, channeling her healing energy into all those surrounding him.
Channel Positive Energy x2: 2d6 ⇒ (2, 5) = 7 2d6 ⇒ (3, 3) = 6

6+7 is 13 HP healed for everyone:
Alyoma 17/17
Ansruath 28/31
Gorgoron 24/24
Lleneth 21/21
Thadeus 19/19
2/4 Channel Positive Energy Remaining.


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

I hadn't been tracking my wand uses, so I went back and checked to see how often I had used it. A total of 9 times by my count, leaving me with 11 in the wand. Also, I forgot that I cast CMW on Ansruath a while back, so I am down 1 level 2 spell.


Male Human Bard 3

"I have... about two good spells left in me." Lleneth comments, looking at his stab wound. "Ugh, these dogs are itchier than the stories led me to believe."

He scratches at his rash. "More to the point, I have plenty of talk."

I've used two rounds of inspire today, so if we press on I have 9 more.


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

I think Thadeus has been casting mostly 0's, so he should be ok. Alyoma looks pretty low on magical resources though. That probably makes it her call. What do you think Alyoma?


I'm low, but we should press on, because as you said, we can't camp here, and we still can fight.

"While my personal magics are low, with this wand I think we can push on for a bit more," Alyoma replies.


Vitals:
HP: 44/44, - AC: 18/T: 13/FF: 15 – Perception +11 - Initiative: +4 - F: +6 / R: +5/ W: +7 - Concentration +10 - CMB: +4 - CMD: 17, Speed: 30
Skills:
Acro +3, Appraise +9, Bluff +13, Diplomacy +18, Fly +3, Handle Animal +10, Intimidate +10, Kn: Arcana +9, Kn: History +9, Kn: Planes +9, Linguistics +14, Perception +11, Ride +7, Sense Motive +10, Spellcraft +12, UMD +13

Gorgoron looks over the goblin fortress, looking for weaknesses and a way in. Perception: 1d20 + 5 ⇒ (9) + 5 = 14 Ringtail, any other noticeable features of the palisade besides what was mentioned? 10 ft tall with two 30 ft towers...Is the gate open or closed?

"Let's get going then. Should we follow the path to the gate, or circle around an try to find a place to scale the fence, or perhaps crawl under it...?"

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