Weapon Finesse: All melee weapons to which the Weapon Finesse feat would normally apply have the Finesse special property, which allows a proficient wielder to use their Dexterity Modifier for attack rolls in place of their Strength Modifier, just as if they had the RAW Weapon Finesse feat. The Weapon Finesse feat, in this game, allows you to use your Dexterity Modifier for damage in place of your Strength Modifier when using a weapon for with the Finesse quality. You do NOT get to add 1.5 of your Dex Mod to damage rolls when using such weapons two-handed, even when they can normally be finessed in such a fashion. In addition, this dexterity based damage is considered to be precision based damage, and therefore does not apply to creatures that are immune to sneak attacks or critical strikes.
Athletics: This is a new skill that combines the Climb and Swim skills, and the rules for jumping are covered by Athletics as well. Class abilities that rely on jumping and require an Acrobatics check require an Athletics check instead. Athletics uses Strength as its relevant ability score, and all DCs for climbing, swimming, and jumping are unchanged. All classes that have both Climb and Swim as class skills have Athletics as a class skill. Those who have only one or the other have been given Athletics on a discretionary basis. Athletics is a class skill for the following classes: Barbarian, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Cavalier, Inquisitor, Magus.[/ooc]
Called Shots: We are using the Called Shots rules presented in Ultimate Combat, but ONLY the base system for now. I want to see how it plays out before going further than that. For now, at least, no feats presented along with the system are allowed.