Rune GM |
Round 3 Initiative: (bless + bard: +2 to hit, +1 damage)
Block 1: Colvyn (-1), Laurana
Block 2: White, Red (-10, stable), Yellow (-7, stable), Poog (-24, dead)
Block 3: Bellum (-5), Cade, Floredana (-3, grappled)
Block 4: Magenta
Block 5: Kargas (-3)
Block 6: Purple (-14, dying), Teal (-6, staggered), Orange
Block 7: Rig (-3)
Block 8: Blue (-10, stable), Green, Archer
Bellum, Cade, and Floredana are up! Kargas may also act though Magenta and the other players' actions will resolve first. Yes, Kargas and Rig are flanking the white goblin.
Colvyn "Slick" Dashtail |
Wasn't sure about the cover since it looks like the goblin was on a table and Flo was grappled.
Floredana Mandulescu |
"Thanks Colvyn!" I certainly owe him one, that would have been a brutal way to go... Not that I'm free just yet! Not yet resigned to her fate, Flo lashes out at the goblin still trying to drag her into the molten glass furnace.
________
Starknife (Inspire, Bless, Grappled) vs Grappling Goblin: 1d20 + 3 + 1 + 1 - 4 ⇒ (11) + 3 + 1 + 1 - 4 = 121d4 + 1 ⇒ (4) + 1 = 5
Sorry GM, I thought the half speed was only for the squares you were trying to tumble through. I will include arrows for my movement. I put my rolls in a spoiler just to declutter the post. I can stop, no problem!
Rune GM |
Wasn't sure about the cover since it looks like the goblin was on a table and Flo was grappled.
Sorry if it wasn't clear but he was under the table. Earlier I mentioned that small creatures (including you) can move under the tables normally.
Floredana slashes at the goblin holding on to her arm but is unable to get a clean angle, and her starknife skips off the goblin's armor.
Rune GM |
Round 3 Initiative: (bless + bard: +2 to hit, +1 damage)
Block 1: Colvyn (-1), Laurana
Block 2: White, Red (-10, stable), Yellow (-7, stable), Poog (-24, dead)
Block 3: Bellum (-5), Cade, Floredana (-3, grappled)
Block 4: Magenta
Block 5: Kargas (-3)
Block 6: Purple (-14, dying), Teal (-6, staggered), Orange
Block 7: Rig (-3)
Block 8: Blue (-10, stable), Green, Archer
Bellum, and Cade are up! Kargas may post now.
Cade: I'm going to rule that if you tumble through a space with glass, you will need to roll to avoid them as if you were going full speed, even if you are only tumbling at 1/2 speed.
Cade Goodbarrel |
Since you said that broken glass is like caltrops..I am going to assume that I can treat them as caltops and move at half speed through the area without a problem.
Cade is trying desperately to get to the front lines and finding it hard to see a path that is clear of obstacles. He finally decides on a path and makes his way to the front lines.
Can not be helped...
Cade will provoke an AoO from white.
Attack: 1d20 + 7 + 1 + 1 + 2 ⇒ (3) + 7 + 1 + 1 + 2 = 14
(+1 BAB +4 Dex +1 Size +1 Focus)+1 Bless +1 Bard +2 Flank
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Kargas Stormscar |
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Snatching up his falchion where it lay on the floor behind him, Kargas surges to his feet and slams into the table, knocking his makeshift cover onto the wretch standing next to it!
Improvised Table Attack!: 1d20 + 6 + 1 + 1 - 4 ⇒ (16) + 6 + 1 + 1 - 4 = 20 Table Smack!: 1d8 + 5 + 1 ⇒ (2) + 5 + 1 = 8
The heavy piece of furniture topples on the goblin with a dull thud and a chuckle escapes the beserker's lips as he hops onto the table, pressing it down onto the goblin beneath.
Move Action to grab my falchion, Standard Action to shove table, 5-ft step to hop onto it (I haven't moved my token yet)
Rig Veda |
Rig continues to spin about, his scimitar flashing out at the goblins.
continue dance, attack teal
attack: 1d20 + 5 ⇒ (5) + 5 = 10 damage: 1d6 + 4 ⇒ (3) + 4 = 7
Unfortunately, the little buggers are hard to hit and his sword sails over the head of the goblin in front of him.
Rune GM |
So if we move through a space with glass at half speed we still need to roll acrobatics check??
* It was basically Take the AoO or take the attack from the caltrop.
White: AoO Hot Glass Tongs vs. Touch: 1d20 - 2 ⇒ (16) - 2 = 14
Cade carefully picks his way past the goblin, and the goblin lashes out with his hot glass tongs! But Cade is too nimble and ducks under the goblins swing. Cade slashes with his rapier, but the goblin too is able to dodge the blow.
Magenta: Aid another (orange): 1d20 + 2 ⇒ (17) + 2 = 19
The goblin to Floredana's right clutches at her leg again, trying to help the goblin grappling her.
Kargas flips the table over onto the goblin standing in front, and crushes the unsuspecting goblin underneath it! He steps out on the table with his Falchion at the ready.
I had forgot that you dropped your falchion. In which case you could get a 1.5 STR bonus to damage for dropping the table on him, and then pick up the falchion. Also the table successfully covers up the broken glass underneath.
One of the goblins facing Rig, the one that is sorely wounded, backs up carefully. "I'ma just goin ta stand over here for a bit," he remarks.
Teal makes a 5' step back and does nothing else.
Maintain Grapple: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8
The goblin gripping Floredana's arm tries to pull her towards the furnace, but Floredana pulls her arm loose!
Floredana is no longer grappled.
Purple Stabilize: 1d20 + 1 - 8 ⇒ (15) + 1 - 8 = 8
Rune GM |
Rig slashes at the goblin but his blade glances off the goblin's shield.
Rig: You may also take a 5' step south if you want.
The goblin next to Rig tries to burn him with the hot glass again, but Rig steps aside just in time. The archer to the south calmly lights another arrow and shoots at Rig, now having a clear line of fire! But Rig ducks and the arrow streaks overhead.
Green Hot Glass Tongs vs. Touch: 1d20 - 2 ⇒ (12) - 2 = 10
Archer Flaming Arrow -4 in melee: 1d20 + 5 + 2 - 4 ⇒ (9) + 5 + 2 - 4 = 12
Rune GM |
Round 4 Initiative: (bless + bard: +2 to hit, +1 damage)
Block 1: Colvyn (-1), Laurana
Block 2: White (-10, dying), Red (-10, stable), Yellow (-7, stable), Poog (-24, dead)
Block 3: Bellum (-5), Cade, Floredana (-3)
Block 4: Magenta
Block 5: Kargas (-3)
Block 6: Purple (-14, dying), Teal (-6, staggered), Orange
Block 7: Rig (-3)
Block 8: Blue (-10, stable), Green, Archer
You have taken down everyone in block two, so Colvyn, Laurana, Bellum, Cade, and Floredana are up! Kargas may post now keeping in mind that Magenta will resolve before him.
Laurana: Pro tip: If you cast a spell with a 15' cone AoE, such as color spray for example, you can choose which corner of your square the AoE starts in. On the AOE DIAGRAM it shows a northward aimed cone with the caster behind the first square of the AoE. But since an AoE always starts from a grid intersection, you could also stand to either side of the dot shown on the diagram, and still touch the grid intersection that the AoE comes from.
Laurana Kanan |
Laurana paused for a moment to take in the battlefield, especially since she no longer had cover. Her companions were effectively protecting her for now; unfortunately, they were also in the line of any area of affect spells she was thinking of. Instead, she brought her bow up again and lined up the archer. But too much overthinking caused her to fumble her bow.
attack archer: 1d20 + 6 ⇒ (1) + 6 = 71d6 ⇒ 5
Colvyn "Slick" Dashtail |
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Colvyn snorts when Kargas bring down the table on the goblin. That's one way of doing it. Stepping forward on the upside down table, Colvyn aims at the goblin that was grappling with Flo. He barely registers how well the arrow hit as he turns toward others goblins. "So, who's next?"
1d20 + 7 + 2 - 8 ⇒ (20) + 7 + 2 - 8 = 21
1d20 + 7 + 2 - 8 ⇒ (16) + 7 + 2 - 8 = 17
Damage: 1d6 + 2 + 1d6 ⇒ (5) + 2 + (5) = 12
Damage if crit: 2d6 + 4 ⇒ (3, 5) + 4 = 12
Floredana Mandulescu |
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At this rate, I'm going to owe him a little too much! Determined to regain her freedom, she continues trying to slash at the goblins restraining her.
________
Starknife (Bless, Inspire,Grappled?) vs Nearest Goblin: 1d20 + 3 + 1 + 1 - 4 ⇒ (7) + 3 + 1 + 1 - 4 = 81d4 + 1 ⇒ (3) + 1 = 4
Colvyn, you're an animal. New strategy: I'm going to do my damn hardest to risk my life and Colvyn will only roll 20's to save me :) GM, If I am not grappled, I'd like to move into flank if I can.
Rune GM |
...unfortunately, they were also in the line of any area of affect spells she was thinking of.
Since Colvyn hadn't moved yet when you posted this, FYI you could have nailed multiple goblins (green, purple, and teal) with color spray. Sadly Colvyn is now standing in the space you would have needed to cast it from. Clearly you didn't read my PRO TIP from the previous post:
Laurana: Pro tip: If you cast a spell with a 15' cone AoE, such as color spray for example, you can choose which corner of your square the AoE starts in. On the AOE DIAGRAM it shows a northward aimed cone with the caster behind the first square of the AoE. But since an AoE always starts from a grid intersection, you could also stand to either side of the dot shown on the diagram, and still touch the grid intersection that the AoE comes from.
Rune GM |
Laurana fumbles her shot, but Colvyn's arrow passes right through the goblin's eye and out the other side, and for a moment he can see the firelight shining through the goblin's head before it drops.
Yeah, 24 damage, that's enough to one-shot a heavy horse!
Floredana slashes at the remaining goblin but is a little overcome by the sudden death of her main assailant, and misses.
Floredana: Orange is dead, and you may move if you want. You could 5' step behind the table over where orange's body is, but you cannot 5' step directly south because the table is in the way. You could still move normally (climbing up onto it or squeezing under it) but that would provoke.
Round 4 Initiative: (bless + bard: +2 to hit, +1 damage)
Block 1: Colvyn (-1), Laurana
Block 2: White (-10, dying), Red (-10, stable), Yellow (-7, stable), Poog (-24, dead)
Block 3: Bellum (-5), Cade, Floredana (-3)
Block 4: Magenta
Block 5: Kargas (-3)
Block 6: Purple (-14, dying), Teal (-6, staggered), Orange
Block 7: Rig (-3)
Block 8: Blue (-10, stable), Green, Archer
Still waiting for Bellum and Cade. Will bot them tonight sometime if I don't hear anything. Also Kargas may post now keeping in mind that Magenta will resolve before him.
Laurana Kanan |
Rune, I did and I dont know why I didnt see what you were talking about at the time.
Cade Goodbarrel |
Cade shifts his weight to the side to better line himself up with the goblin that was trying to get away.
Attack main: 1d20 + 7 + 1 + 1 ⇒ (1) + 7 + 1 + 1 = 10
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Bellum..Stay
Handle Animal: 1d20 + 3 ⇒ (13) + 3 = 16
If anyone can take care of that archer...that would be great.
Rune GM |
Cade steps forwards, but fumbles his flourish with his rapier and decides to start over, to demonstrate the move properly.
Can't do much with a natural 1. :(
The goblin right in front of Kargas suddenly finds herself in the open. "You think you're good," it shouts at Colvyn, "but our archer is better shootyist than you! Zwangy! Show them!"
Hurled Glassware: 1d20 - 1 ⇒ (20) - 1 = 191d3 ⇒ 3
Hurled Glassware Crit?: 1d20 - 1 ⇒ (20) - 1 = 191d3 ⇒ 3
It hurls a glass pitcher at Colvyn and then runs back to the south. The pitcher breaks on Colvyn's head and scatters glass on the floor.
Colvyn: 6 damage.
Round 4 Initiative: (bless + bard: +2 to hit, +1 damage)
Block 1: Colvyn (-7), Laurana
Block 2: White (-10, dying), Red (-10, stable), Yellow (-7, stable), Poog (-24, dead)
Block 3: Bellum (-5), Cade, Floredana (-3)
Block 4: Magenta
Block 5: Kargas (-3)
Block 6: Purple (-14, dying), Teal (-6, staggered), Orange (-24, dead)
Block 7: Rig (-3)
Block 8: Blue (-10, stable), Green, Archer
Kargas is up. Also Rig may post now keeping in mind that Teal will resolve before him, though teal is staggered and will drop if he takes a standard action, so there's not a lot he can do.
Kargas Stormscar |
Kargas' wild, glowing eyes fall on the nearest goblin and he bursts into motion, moving to hem the monsters in between himself and Cade. While not exactly graceful, his strike is well-placed and lethal.
Trying to avoid an AoO from Green...
Acrobatics: 1d20 + 3 ⇒ (2) + 3 = 5 Yeah, that'll provoke :(
Attacking Green with a flank
Attack: 1d20 + 6 + 2 + 1 + 1 ⇒ (16) + 6 + 2 + 1 + 1 = 26 Falchion: 2d4 + 7 + 1 ⇒ (3, 4) + 7 + 1 = 15
As he completes the swing, Kargas takes a breath and with a clear effort of will ends his stormborn state--the glow and smell of ozone fades. Ending Rage to conserve that last round, I'll be Fatigued for the rest of the fight guys, sorry!
Rig Veda |
yeah, I'm running low on song rounds too and was thinking of saving a few for later
ack, Teal's turn makes a difference, so I'll let him go. The short of it is I was going to attack him if he doesn't run away
Rune GM |
Kargas stumbles on the edge of the table as he tries to advance carefully, and the goblin takes a swing at him, burning him with hot glass spilling from the beaker.
Green: Hot Glass Tongs: 1d20 - 2 ⇒ (16) - 2 = 141d4 ⇒ 2
Kargas: 2 fire damage.
But Kargas steps beside the goblin and cuts him down with a single slash.
The remaining goblin ducks and tries to get away, tottering unsteadily, but manages to get around behind the table to the south.
Teal: Acrobatics to tumble: 1d20 + 2 ⇒ (18) + 2 = 20
Purple: Stabilize: 1d20 + 1 - 8 ⇒ (3) + 1 - 8 = -4
Round 4 Initiative: (bless + bard: +2 to hit, +1 damage)
Block 7: Rig (-3)
Block 8: Blue (-10, stable), Green (-15, dying), Archer
Round 5 Initiative: (bless + bard: +2 to hit, +1 damage)
Block 1: Colvyn (-7), Laurana, Bellum (-5), Cade, Floredana (-3)
Block 2: Magenta, White (-10, dying), Red (-10, stable), Yellow (-7, stable), Poog (-24, dead)
Block 3: Kargas (-5)
Block 4: Purple (-15, dying), Teal (-6, staggered), Orange (-24, dead)
Rig is up. Rig: unfortunately Cade is in the way and you don't have a charge line to the archer. You can get to Teal by moving 30' south, though he is hiding behind the corner of the table and will have partial cover.
After Rig is the Archer Goblin and then [b]Cade, Colvyn, Floredana, and Laurana will all be up. You can post conditional actions now if you want.[/ooc]
Rig Veda |
Rig ceases his dancing and sprints after the goblin fleeing him, hoping to keep him hemmed in. His blade is blocked by the table the goblin ran under.
scimitar: 1d20 + 4 ⇒ (5) + 4 = 9 damage: 1d6 + 3 ⇒ (2) + 3 = 5
Rune GM |
Rig advances on the wounded goblin, but it cowers behind the table for protection.
The archer draws her bow (without lighting the arrow on fire this time) and shoots at Rig, but the shot glances off the wall behind him.
Archer -4 in melee: 1d20 + 5 + 2 - 4 ⇒ (8) + 5 + 2 - 4 = 11
Green: Stabilize: 1d20 + 1 - 9 ⇒ (7) + 1 - 9 = -1
"You two hold them longshanks off! I'll go get the boss!" she shouts, and she darts towards the doors to the south.
"Wait- What?" yells one of the other goblins incredulously.
Round 5 Initiative: (bless: +1 to hit)
Block 1: Colvyn (-7), Laurana, Bellum (-5), Cade, Floredana (-3)
Block 2: Magenta, White (-10, dying), Red (-10, stable), Yellow (-7, stable), Poog (-24, dead)
Block 3: Kargas (-5)
Block 4: Purple (-15, dying), Teal (-6, staggered), Orange (-24, dead)
Block 7: Rig (-3)
Block 8: Blue (-10, stable), Green (-16, dying), Archer
Cade, Colvyn, Floredana, and Laurana are up. FYI the bardic song bonus is over.
Laurana Kanan |
With the goblins retreating, Laurana took courage and stepped up in line with the rest. She sighted down one of the fleeing goblins, hoping to take it from behind. But again, she knew her aim was not true as the arrow left the bow.
attack magenta: 1d20 + 5 ⇒ (4) + 5 = 91d6 ⇒ 2
Cade Goodbarrel |
Cade moves swiftly after the fleeing archer. He does not even care that there is a goblin under a table.
As he passes Rig
Exuse me, pardon me....
A he passes the tableProvoking AoA
I would not poke my head out or he will chop it off.
Cade hopes his little jab would be enough to keep the goblin from stabbing at him.
As he closes in on the archer
Hey Mr. archer. I would not go out that way. My other dogs have orders to tear apart any gnome that tries to flee. You best chance for living is to give up now less you become dog chow and they have not eaten today...very hungry.
Bluff: 1d20 + 7 ⇒ (3) + 7 = 10
Colvyn "Slick" Dashtail |
Colvyn still feel the heat from the burns he just received. Walking forward, he tries to stay concentrated on the task at hand. Draw an arrow, nock it to the string. Pull back and aim at the target. Adjust for distance. Control your breathing... there we go. Release the arrow and kill another of those buggers. The arrow flies just above the head of the first goblin and land into the archer in the back.
Longbow: 1d20 + 6 + 2 - 4 ⇒ (20) + 6 + 2 - 4 = 24
Longbow, crit?: 1d20 + 6 + 2 - 4 ⇒ (8) + 6 + 2 - 4 = 12
Damage: 1d6 + 1 + 1d6 ⇒ (2) + 1 + (2) = 5
Damage if crit: 2d6 + 2 ⇒ (4, 6) + 2 = 12
Floredana Mandulescu |
Seeing a goblin head for an exit, Flo breaks into a fluid run. She vaults over the table in a whirl of cloth and easily makes it to the door about the same time the goblin does. "This ends here!" On cue, Colvyn's arrow sails into the things back. How does he do that? Can he even see over the table?
________
You know, whenever I play a character with a longbow, I don't roll crits pretty much ever. This is like one a round! XD Double move.
Rune GM |
Laurana's shot glances off the stonework next to the furnace, but Colvin's shot strikes the goblin at the end of the room, burning her with green flame!
Sadly that did not confirm.
Floredana: You neglected to make an acrobatics check when jumping over the table, so I will roll for you:
Floredana Acrobatics -2 ACP DC 10: 1d20 + 3 - 2 ⇒ (7) + 3 - 2 = 8
Cade and Floredana rush down towards the south end of the room. But Floredana stumbles as she vaults over the table, and lands on the floor next to Rig! She gets up, embarrassed.
Since your failure resulted in being knocked prone, I am assuming your second action would be to stand. If you would rather remain prone in that square and do something else, let me know soon.
Teal declines to take an AoO against Cade & Floredana.
Cade's comment about the dogs goes unheeded by the goblins.
A 10 sadly wasn't enough for a bluff.
One of the two goblins in the middle of the room watches meekly as Cade goes by, but the other circles around in front of Cade. "Hey hey, where you think yer goin'?" it shouts, as it jabs at Cade with its tongs laden with molten glass. But Cade easily dodges the red-hot mass of glass.
Magenta: Hot Tongs vs. touch: 1d20 - 2 ⇒ (7) - 2 = 5
White: Stabilize: 1d20 + 1 - 4 ⇒ (1) + 1 - 4 = -2
Rune GM |
Round 5 Initiative: (bless: +1 to hit)
Block 1: Colvyn (-7), Laurana, Bellum (-5), Cade, Floredana (-3)
Block 2: Magenta, White (-11, dying), Red (-10, stable), Yellow (-7, stable), Poog (-24, dead)
Block 3: Kargas (-5)
Block 4: Purple (-15, dying), Teal (-6, staggered), Orange (-24, dead)
Block 5: Rig (-3)
Block 6: Blue (-10, stable), Green (-16, dying), Archer (-5)
Round 6 Initiative: (bless: +1 to hit)
Block 1: Colvyn (-7), Laurana, Bellum (-5), Cade, Floredana (-3)
Block 2: Magenta, White (-11, dying), Red (-10, stable), Yellow (-7, stable), Poog (-24, dead)
Kargas is up. Rig can post though his action will resolve after Teal.
Floredana: I was looking at your character sheet, and I realized that your AC should be 18. A chain shirt provides +4 to AC, not +3. Also, it would be good to list your armor check penalty somewhere with your skills, even if you don't have any ranks in skills that get penalized.
Kargas Stormscar |
Okay, another unorthodox request: Can I make an Acrobatics check to leap onto and run across the top of those three tables? Could that be part of a Charge or just a Run?
Rune GM |
Okay, another unorthodox request: Can I make an Acrobatics check to leap onto and run across the top of those three tables? Could that be part of a Charge or just a Run?
A run has to be a perfectly straight line so I would say no there.
Technically that would be a no with a charge but if you are still going in a straight line and the jump ends with you next to your target, then I would allow that. That means you could also charge and jump, potentially catching a low-flying enemy.
A charge does have to go along the line from the center of your figure to the center of the figure you are charging, so if you wanted to charge the archer you would have to pass through Magenta's square, which is not allowed.
If you are fatigued though you cannot charge or run anyway.
But as part of a double move it would be no problem. If you are trying to get next to the archer a double move running along the tabletops would get you there. This would provoke from the other goblins though.
Kargas Stormscar |
Thanks for the reminders, my Acrobatics drops to to +2 since Fatigue makes my Str/Dex -2. I would like to Delay until after Rig, then I'll take my action.
Rune GM |
Kargas watches and waits to see which way the goblins will jump.
acrobatics: 1d20 + 1 ⇒ (16) + 1 = 17
The goblin between Cade and Rig (Teal) tries to pull away from them both. "Zwangy! Wait for meeeeeee!" it shouts as it chases the goblin archer. It runs south under the tables.
"Hey, get back there you!" Zwangy the archer shouts.
Teal is under the table, and has partial cover from attacks from medium creatures. But Cade and Colvyn could attack the Teal Goblin without penalty.
Purple Stabilize: 1d20 + 1 - 9 ⇒ (16) + 1 - 9 = 8
Round 5 Initiative: (bless: +1 to hit)
Block 4: Kargas (-5), Rig (-3)
Block 5: Blue (-10, stable), Green (-16, dying), Archer (-5)
Round 6 Initiative: (bless: +1 to hit)
Block 1: Colvyn (-7), Laurana, Bellum (-5), Cade, Floredana (-3)
Block 2: Magenta, White (-11, dying), Red (-10, stable), Yellow (-7, stable), Poog (-24, dead)
Block 3: Purple (-15, dying), Teal (-6, staggered), Orange (-24, dead)
Kargas and Rig are up.
Rig Veda |
Rig sprints toward the archer to try to keep him from getting off another shot. will provoke from magenta? not sure what color that is
double move
Rune GM |
Yes, that's Magenta (we could call him "pink" if that would be simpler), and this will provoke, but using acrobatics to tumble doesn't cost anything, as long as you are wearing light armor or none.
acrobatics: 1d20 + 2 ⇒ (9) + 2 = 11 ...nope.
Magenta tongs vs touch: 1d20 - 2 ⇒ (16) - 2 = 14
Magenta damage: 1d4 ⇒ 1
Rig darts past the goblin facing Cade. He tries to slip by, but the goblin swings as he runs past, grazing Rig with hot glass.
Rig: 1 damage. You actually could be 5' further south if you want. Zwangy the archer has a bow and therefore can't take AoOs against you. You also can spend a swift action to activate arcane strike now in case you get an AoO against her.
Kargas is up.
Kargas Stormscar |
Seeing Rig set off in pursuit of the archer goblin, Kargas decides to help with mopping up and forces his weary muscles into motion, advancing on the nearest goblin to back up Cade. Alas, the withdrawal of his spirit-powers have made blurred his vision and thrown off his sense of timing.
Attack vs Magenta: 1d20 + 4 + 1 - 1 ⇒ (5) + 4 + 1 - 1 = 9
Rig Veda |
indeed, I will do both!
Rune GM |
Kargas rushes up and swings at the goblin in the middle of the room, but his energy has been drained and his swing is too slow to catch the goblin.
"Ack!" the archer goblin shouts as Rig gets up close to her. "You was supposed to hold 'em off!"
She drops the bow and draws a strange hook-shaped weapon, and with both hands she swings it at Rig! But the hook glances off Rig's armor.
Hook Attack: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11
Green Stabilize: 1d20 + 1 - 10 ⇒ (18) + 1 - 10 = 9
Round 6 Initiative: (bless: +1 to hit)
Block 1: Colvyn (-7), Laurana, Bellum (-5), Cade, Floredana (-3)
Block 2: Magenta, White (-11, dying), Red (-10, stable), Yellow (-7, stable), Poog (-24, dead)
Block 3: Purple (-15, dying), Teal (-6, staggered), Orange (-24, dead)
Block 4: Kargas (-5), Rig (-4)
Block 5: Blue (-10, stable), Green (-17, dying), Archer (-5)
Colvyn, Laurana, Cade, and Floredana are up.
Cade Goodbarrel |
Cade darts back and forth and stabs at the goblin.
give my regards to Zarongel, tell him I will be nice and give him a reach around.
Attack: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19
Damage: 1d4 + 0 ⇒ (3) + 0 = 3
seeing the goblin fall he moves on towards the nest goblin in line.
Looking under the table at the goblin hinding.
are you ready to give up or do I have to kill you as well.
Rig Veda |
kn:local: 1d20 + 5 ⇒ (18) + 5 = 23
Rig has a brief snicker as he sees the smallest damn "ogre hook" he's ever heard of. "Did ya steal that from a toddler?"
Floredana Mandulescu |
Maybe I'll take a break from anything wild for a bit... With much of her previous spunk laying on the table she tried to clear, Flo trots up to Kargas and tries to help him quell another goblin. "You alright Kargas?"
________
Starknife (Bless) vs Magenta: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 121d4 ⇒ 2
Colvyn "Slick" Dashtail |
Colvyn continues to walk forward, sending one arrow after another. Stay focused, don't think of the pain...
Longbow: 1d20 + 7 + 1 - 4 - 4 ⇒ (20) + 7 + 1 - 4 - 4 = 20 Targeting magenta if still alive.
Confirm?: 1d20 + 7 + 1 - 4 - 4 ⇒ (6) + 7 + 1 - 4 - 4 = 6
Damage: 1d6 + 1 + 1d6 ⇒ (3) + 1 + (4) = 8
Extra Damage if confirm: 2d6 + 2 ⇒ (5, 4) + 2 = 11
Kargas Stormscar |
2 people marked this as a favorite. |
Whoever you sold your soul to is definitely holding up their end of the deal, Colvyn :p
Rune GM |
Cade slashes at the goblin in front of him, and cuts it deeply, though it is still standing.
Then Cade darts aside to go after the other goblin. The goblin howls but can do nothing to stop him. Goblin has already used it's AoO.
"Hey! Come back here!"
Floredana races up and slashes at the goblin, but the goblin ducks under her swing. Then Colvyn shoots and the arrow takes the goblin in the center of the chest! The goblin gurgles and goes down.
How many natural 20's is that?
Laurana is up.
Laurana Kanan |
That is incredible.
Luarana watched in amazement as Colvyn shot with perfection one after another. He was a one rat wrecking crew. She was too lost in the moment to do anything but catch up with the others.