West End Gamesmaster |
The sudden eruption of furry fury propels Nara into action.
Surging forward she strikes at the nearest Stormtrooper, driving her vibro knife up under the back of his helmet...
Less 1D because you drew your weapon and +2 because you used the events around you Melee (vibro knife) 14
Damage 18
..out of the corner of her eye, she seed Solo flipping a storm trooper into a fellow Imperial, then Leia snapping a shot off that takes out the AT-ST driver. If one of the squad could get into that walker...
Amazed, she sees the fluffy round creatures attack the cream of the Imperial stormtrooper corps and lure them into the trees. Many of the unarmored officers lay on the ground, pierced with wooden arrows.
Stromtrooper THC 42 attempts to block Nara's sudden strike
Melee Parry 3d6 + 2 ⇒ (2, 1, 4) + 2 = 9 vs 14
Strength/Armor 2d6 + 1 + 2d6 ⇒ (6, 2) + 1 + (6, 1) = 16 vs 18
Nara Vix easily gets her arm through the Stormtrooper's flimsy block, but her blade barely penetrates the Stormtrooper's protective armor, and scores only a glancing blow.
Manji Roye |
Well,it's probably going to be a very bad dodger at this point in the action economy of the round...
Manji's knife slips through standard techniques and seeks to remove the life of the poor fool who still believed in the New Order. Nearby, a not-armored enough officer burns. If doing well enough, he's going to try and move around the slumping body
Damage: 4d6 + 2 ⇒ (1, 1, 6, 4) + 2 = 14
Treskan Orask |
Treskan Orask wrote:more distracting stuff happening. 'Palming one of his heat pods and subtly rolling it between the two troopers at his side.
Perception: 13
Yelling "grenade" he hopes they didn't see where it was coming from, then rolls back and ries to get behind the Walker, at least.
Treskan I am not sure what the Perception is for, did you mean to do Throw (Dex 3d+1) roll then Con (Perception 6d+2)?
If that is your intent please take 1D off each roll because those are two actions, its a great move though.
I understand the intent I don't understand the roll, as neither your scores are 3d6+2 for that roll.
As perception is used for hide, sneak and and con, and what I tried is neither but close to those skills, I used perception instead.
Dexterity:2d6 + 2 ⇒ (4, 6) + 2 = 12Con5d6 + 2 ⇒ (6, 6, 2, 3, 3) + 2 = 22
As it isn't quite that important where the heat pod rolls as long as the troopers see it, I guess it wass more or less successful
Nara Vix |
Just getting warmed up, Nara doesn't even frown as the stormtrooper's armor dulls the bulk of her blow, she knows its just a matter of time, and time in a knife fight is fleeting....
Melee(vibroknife): 5d6 + 2 ⇒ (2, 4, 2, 6, 3) + 2 = 19
Damage: 4d6 + 2 ⇒ (5, 5, 1, 5) + 2 = 18
West End Gamesmaster |
Manji's knife slips through standard techniques and seeks to remove the life of the poor fool who still believed in the New Order. Nearby, a not-armored enough officer burns. If doing well enough, he's going to try and move around the slumping body
Damage 14
Stromtrooper THC 12 Str/Armor 2d6 + 1 + 2d6 ⇒ (1, 4) + 1 + (6, 1) = 13
Wild die 1, total Str/Armor 6 vs Dam 12
Stormtrooper THC 12 grabs at his throat rasping as Manji slashes and connects near the Stormtrooper's jugular.
West End Gamesmaster |
Dexterity 12
Con 22
As it isn't quite that important where the heat pod rolls as long as the troopers see it, I guess it wass more or less successful
Treskan rolled a 6 on his Dex Wild Die, but in should have rolled one die less for each skill for attempting to throw and Con at the same time. However since the throw was part of the Con I'll let the rolls stand as is.
The Stormtroopers of the 501 st Legion are trained for this type of combat and know what an explosive device looks like, but with the forest coming alive with a thousand furred berserkers and survival instinct kicking in they will only get a +1 to their Perception rolls.
NCO Stormtrooper THC 06 Perception 2d6 + 2 + 1 ⇒ (3, 6) + 2 + 1 = 12
Wild die 1d6 ⇒ 6
Wild die 1d6 ⇒ 4
Stormtrooper THC 96 Perception 2d6 + 2 + 1 ⇒ (4, 1) + 2 + 1 = 8
Wild die was a 1
West End Gamesmaster |
Con 22
Stormtrooper THC 06 Perception 22
Stormtrooper THC 96 Perception 3
Treskan rolls a heat pod towards the two closest Stormtroopers and yells "grenade!"
He hopes he catches some of General Solo's blind luck.
One Stormtrooper executes an academy perfect ground roll and puts a full 6 meters away from the "explosive devise" and curls into a ball, hoping his armor is enough to protect him.
The more senior of the two, a veteran non commissioned officer of the pacification of Kashyyyk and Zygerria, takes a glance at the heat pod two meters from his boots, then looks at Scout Treskan, and turns his blaster at the disguised Corellian.
And fires.
West End Gamesmaster |
Rabid Nexu Squad are right in the thick of it now, the forest clearing is a jumbled tangle between an Imperial Legion, Rebel Commandos, and the hordes of the native Ewoks.
Current disposition of members of Rabid Nexu Squad
Round 2
---
Jer Koroban, while earlier surrounded by a full squad of Stromtroopers only ONE Stromtrooper remains not dealing with other Rebels or the sudden Ewok attack. Taking advantage of the chaos all around, you successfully snuck your smoke grenade out last round and will throw it this round. Keep the rolls you have.
"Monica" paniced cowering under brush, hidden, about 50 meters to the left form the Bunker. Can not act but Dodge for 1 more round from this point. You can make some comments in character. You have all your gear listed on your sheet.
Treskan Orask threw a heat pod and successfully scared one Stormtrooper into a prone position, but is now in combat with a Stormtrooper officer.
Vashh Lorimar in a well hidden position, 30 meters to right and 65 meters to the front of the Bunker. He single shot dropped a high ranking Imperial Army officer last round.
Manji Roye taken by four Stormtroopers and is in the front of the Imperial Bunker, only TWO Stormtroopers remain not dealing with other Rebels or the sudden Ewok attack. You are in combat with them this round, one of them is holding his throat.
Nara Vix taken by two Stormtroopers and is in the front of the Imperial Bunker, and only ONE remains not dealing with other Rebels or the sudden Ewok attack. He has taken some damage, but Stormtrooper armor is proving effective against small weapons. Do you want to make any Dodge or Melee Blocks this round?
M1-DA5 some 100+ meters away and may act.
Mona up perched on a tree above it all not sure what to make of things. "Mistress?"
Treskan Orask |
Considering there is still a manned AT-ST a few feet behind him that might join the shooting at him, Treskan tries desperatly to get to some cover...possibly behind that pesky walker. As distraction worked [sarkasm] that well, Treskan hits the release at the flame extinguisheing device so conveniantly attached to his belt, then tries to dodge and run for more cover.
If I see that correctly, that leaves me with 2D+1 for dodge...so I spend tw Character Points
Dodge:4d6 + 1 ⇒ (3, 3, 3, 5) + 1 = 15
Manji Roye |
The screech of Ewok battlecries is in the background - Manji can't really hear, or doesn't quite hear, the injured stormtrooper's cries in the situation.
The Force appears to be with him, the blow almost deflecting into the throat like that.
The natives seem to have knifes and clubs handled - what can I modernize really quickly with?
What would it be to... oh, grab the stormtrooper's weapon, use the injured one as a shield, and start shooting at his partner?
Vashh Lorimar |
The more senior of the two, a veteran non commissioned officer of the pacification of Kashyyyk and Zygerria, takes a glance at the heat pod two meters from his boots, then looks at Scout Treskan, and turns his blaster at the disguised Corellian.
And fires.
Momentarily adjusting the sights on the rifle, and hones in on the trooper vs. trooper fight. Obviously, one of these is a nexu teammate and the other an Imperial. But which is which?
With nothing to go on but body language, he makes his determination, and spends the rest of the round aiming in for a more accurate shot.
Perception: 3d6 + 1 ⇒ (2, 2, 2) + 1 = 7
M1-DA5 |
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M1-DA5 pushes his way through the undergrowth irritably.
"While it is no doubt of interest to see that the adaxial and abaxial arrangement of these leaves exhibit a non-dorsoventral anatomy more commonly found in riparian areas than old-growth temperate rainforest, they nevertheless impede progress to a frankly bemusing level!"
Making it down toward the melee, he looks around for Monica, determined to help drag her out of whatever trouble she's got herself into this time...
Search: 1d6 ⇒ 1
Useless, and a complication. It doesn't get any better than this!
West End Gamesmaster |
Considering there is still a manned AT-ST a few feet behind him that might join the shooting at him, Treskan tries desperatly to get to some cover ... possibly behind that pesky walker. As distraction worked [sarkasm] that well, Treskan hits the release at the flame extinguisheing device so conveniantly attached to his belt, then tries to dodge and run for more cover.
If I see that correctly, that leaves me with 2D+1 for dodge...so I spend two Character Points Dodge 15
Actually Treskan would have a Dodge 3D+1 so adding 2 Character Points makes that a 5d+1, then -2 for the Biker Scout armor.
1d6 - 2 ⇒ (5) - 2 = 3
Total Dodge for Treskan 18
Describe what happens when you release your flame extinguishing device.
West End Gamesmaster |
NCO Stormtrooper 06 Blaster 5d6 - 1d6 ⇒ (4, 1, 5, 6, 2) - (2) = 16 Armor Penalty, Point Blank range.
Dodge 18 vs Blaster 16
The Stormtrooper misses by less than a meter as the 'Scout Trooper' dives between the legs of the AT-ST.
An Imperial court martial will no doubt be convened once this is all over, you are a disgrace to The Empire and the 501st, Scout Treskan!
As a Rebel, hey what's the medal they give for running away?
Treskan you did that last round and are now in round 2, no penalties for your actions.
West End Gamesmaster |
What would it be to... oh, grab the stormtrooper's weapon, use the injured one as a shield, and start shooting at his partner?
It would take an awesome script. Thankfully you are both a writer and actor in the film.
Grab weapon would be Brawl or Melee, your choice.
Using the Stormtrooper as a shield, Brawl.
Getting a shot out, Blaster.
That would 3 Actions, giving you a -2D for all the actions, and you still have not Dodged, which you would need if your Brawl was abysmal.
You could go for the Blaster and Stormtrooper this round and fire next.
West End Gamesmaster |
Momentarily adjusting the sights on the rifle, and hones in on the trooper vs. trooper fight. Obviously, one of these is a nexu teammate and the other an Imperial. But which is which?
With nothing to go on but body language, he makes his determination, and spends the rest of the round aiming in for a more accurate shot.
Perception 7
Vashh you do know Treskan is in a Biker Scout uniform, but there are dozens around although most are zipping around in their Speederbikes.
I set your Perception to find him at 13, which you have not hit so right now he is a black and white needle in a black and white, and green, and grey, and brown moving haystack.
Vashh can still take a shot, there are other targets but at a -1D.
West End Gamesmaster |
M1-DA5 pushes his way through the undergrowth irritably.
"While it is no doubt of interest to see that the adaxial and abaxial arrangement of these leaves exhibit a non-dorsoventral anatomy more commonly found in riparian areas than old-growth temperate rainforest, they nevertheless impede progress to a frankly bemusing level!"
Making it down toward the melee, he looks around for Monica, determined to help drag her out of whatever trouble she's got herself into this time...
Search 001
Useless, and a complication. It doesn't get any better than this!
Excellent
I'll let you roleplay that complication, M1-DA5 has no idea where to even look for "Monica" and his other distinct personality just kicked in. Have fun.
Oh that poor droid. Maybe the Ewoks will abduct you as a god?
They already have 3P0! Maybe his herald? At the very least one Ewok could ride you and you would be the first Ewok IMP, an Irritable Mobile Platform.
Treskan Orask |
Suddenly the air between Treskan and the imperial officer is filled with a fine but dense mist. As his adversary seems to be awfully cool minded, he knows that he will not be distracted for long - one shoot might miss him through the mist, for the next he better finds better cover.
Even before the mist thickens even more as it turns into a sticky almost completely obscuring the aim of the officer for the blink of an eye, Treskan rolls backwards, trying to keep control of his movements despite the bulk of the unfamiliar armor.
When the foam rapidly falls to the ground trying to smother a fire that isn't there yet, Treskan gets back to his feet right between the legs of the imperial walker. Taking two more steps back he tries to keep those legs between him, and the enemy, desperatly praying to that corellian mistress that the walker pilot does nothing that would reduce him to a squashed can of meat.
As soon a he feels he has save footing again, he draws his blaster to make the officer shut up.
I will add another character point. Oh, and I am not running away. I am...ah...regrouping.
Blaster:4d6 - 1 ⇒ (4, 2, 4, 4) - 1 = 13
Manji Roye |
Okay - going for the gun and the stormtrooper this round, then
Manji follows up on his lucky strike with a determined stride around the troopers - in the distance he can hear more Ewok battle cries and shouts - apparently the reinforcements are still being kept busy, so he can get a little fancy - he slashes at the stormtrooper's webbing with a knife to 'appropriate' his sidearm while continuing his motion to grab the stormtrooper, hopefully, around the upper chest as a shield
dodge, melee, and a brawl, that's -2D all over the place
Melee roll for weapon: 2d6 ⇒ (1, 5) = 6
Dodge to be nimble: 2d6 ⇒ (3, 5) = 8
Dramatic stormtrooper gathering (brawl): 1d6 + 2 ⇒ (2) + 2 = 4
West End Gamesmaster |
Manji's stunt double must have had the day off and the actual actor is doing the stunts.
Manji follows up on his lucky strike with a determined stride around the troopers - in the distance he can hear more Ewok battle cries and shouts - apparently the reinforcements are still being kept busy, so he can get a little fancy - he slashes at the stormtrooper's webbing with a knife to 'appropriate' his sidearm while continuing his motion to grab the stormtrooper, hopefully, around the upper chest as a shield
Strormtrooper THC 12 Parry to secure Blaster 4d6 + 2 - 3d6 ⇒ (3, 1, 1, 3) + 2 - (4, 1, 1) = 4
Stormtrooper THC 12 Brawl Parry not to be Rebel's shield 4d6 + 2 - 3d6 ⇒ (4, 4, 2, 6) + 2 - (2, 4, 4) = 8
Stormtrooper THC 24 Blaster 4d6 + 2 - 1d6 - 3 ⇒ (1, 3, 3, 4) + 2 - (2) - 3 = 8
Manji Melee 6 vs 4
Dodge to be nimble 8 vs 8
Manji Dramatic stormtrooper gathering (brawl) 4 vs 8
West End Gamesmaster |
Manji deftly grabs the Blaster from Stormtrooper THC 12 who is still suffering from his partial puncture to his throat, but manages to put some distance from the Rebel commando before Manji can execute his grapple.
His squad mate THC 24 takes a quick shot and catches Manji by his cuff.
Manji, I'll rule no real damage and you can act because it was equal to your Dodge, but you were still tagged so -2 to all rolls next round, instead of a full die.
Note Stormtrooper THC 12 who was wounded and could not act this round can act next round. Both are at point blank range, I gave Manji a bonus of 3 for difficulty to hit because of close combat to the Stormtrooper and chutzpah but that won't apply next round.
West End Gamesmaster |
Blaster 13
Perception 13
Knowledge 15
Stormtrooper 06 Dodge 5d6 - 1d6 ⇒ (1, 1, 2, 6, 2) - (4) = 8
Treskan you see the Stormtrooper NCO punching a control pad on his arm. You are surprised that the he is not firing back at you. But not as surprised as you are as when suddenly EVERYTHING goes black.
Treskan you realize he somehow overrode you Biker Scout helmet's functions and you now can not see through the polarized visors.
Small comfort for Treskan was the last thing he did see was the Stormtrooper Dodge directly into his Blaster bolt.
You can throw the helmet off next round, but that will be an action. Roll damage for your Blaster. I assume you are using a Biker Scout sidearm to help illusion you were one of them (4d).
West End Gamesmaster |
Vashh Lorimar in a well hidden position, 30 meters to right and 65 meters to the front of the Bunker. You can act.
Nara Vix is in combat with a Stormtrooper who has taken some superficial damage, his armor is proving effective against small weapons. To your side a smoke grenade courtesy of Jer Koroban has just gone off. Actions? Do you want to make any Dodge or Melee Blocks this round?
Manji Roye |
Dice have no respect for drama. :P
Dramatic heroics may be better left to the strike group's legendary command staff, at least in Manji's mind. It goes very quickly through his mind as he, cursing, nearly gets tagged by a blaster bolt. While he is arguably immeasurably better off than three minutes ago, being namely armed, free, and armed, the necessities of grabbing the gun means he's more or less surrounded by stormtroopers.
Which puts me in the same nightmare as a thousand worlds, he was forced to admit.
That AT-ST is certainly going to get in gear, and rocks, or hand blasters, won't do much good against it - Manji moves towards Nara, waving a little and the smoke cloud Jer just dropped for cover to work on his commlink - snapping a shot off the uninjured THC 24. It's sort of hasty and stumbling - the adrenaline from nearly getting tagged is getting to his nerves, training or no.
Two actions - Manji be nimble, Manji be quick, Manji try and blast a stormtrooper real quick. I'm assuming an ordinary blaster for the roll
Dodge: 3d6 - 2 ⇒ (1, 5, 5) - 2 = 9
Blast: 3d6 - 2 ⇒ (3, 1, 3) - 2 = 5
Damage: 4d6 - 2 ⇒ (3, 2, 6, 3) - 2 = 12
Nara Vix |
Oops, sorry, thought I'd posted....darn new born distractions :)
Frowning at her inability to find a weak spot on the trooper's armor, Nara quickly scans the chaos of the battlefield.
Noticing the plumes of smoke billowing up from the nearby grenade, she decides to extricate herself and find a more advantageous position, pitching herself away from the trooper's attack and into the cloud of smoke...
Dodge: 4d6 + 2 ⇒ (4, 3, 2, 5) + 2 = 16
Treskan Orask |
Treskan takes a single step back, hoping he gets the direction right and the leg of that walker might provide a little cover, then he starts his short but victorious struggle with that bantha[censored] of a helmet
Damage:4d6 ⇒ (5, 5, 4, 3) = 17
Vashh Lorimar |
Hovering his sights uncertainly over the ensuing melee, Vashh tries to locate a valuable target.
The commandos have made their own problems. It is up to them to garner their own glory. But these creatures that are assaulting the Imperials with wood, bone and stone? They need assistance.
Sweeping his rifle over to where the furry bipeds are attempting an assault on the imperial line, Vashh can tell that they are about to be gunned down to a man.
To a... furry thing.
Nomenclature is unimportant. Choosing a trooper with a repeating blaster at the centre of the line, Vashh decides to try and tip the balance of power back in favour of the attackers...
Am I still at -1D on this shot?
M1-DA5 |
Creeping through the undergrowth, Falij Heggs tried to remember his training. Not just his rebel commando training, but also his training as a Repulsor Puck Centre Forward.
Stay light on your feet, Heggs... step on one of these twigs and alert that biker scout to your location and you're going to look pretty stupid.
So far, the scout in question was absorbed in the gun battle, popping shots from his short blaster rifle at the other members of Heggs' team. Well, not for long. He'll pay for what the Empire did to Alderaan. Clutching his combat vibroknife, he crept closer and closer...
Struggling out of the undergrowth, M1-DA5 was spitting and cursing to himself. "Damn bushes... like tryin' to walk through Ortolan meatsoup... Someone oughtta put some roads in. Would it KILL the Empire to..."
At that moment, he catches sight of the rebel commando, creeping up.
Knowledge: Sports Trivia:: 10d6 ⇒ (4, 4, 6, 4, 4, 1, 4, 3, 5, 3) = 38
"Falij Heggs? Falij Heggs! You wore number 31 for the Alderaan Supernovas for five straight championship seasons!"
The scout trooper looks round. Heggs has a moment to curse his successful career before diving for cover and returning the scout's fire.
And this walking junkpile is caught in the middle of it. Serves him right.
West End Gamesmaster |
Just getting warmed up, Nara doesn't even frown as the stormtrooper's armor dulls the bulk of her blow, she knows its just a matter of time, and time in a knife fight is fleeting....
Melee(vibroknife) 16
Damage 18
Dodge 11
Due to multiple actions one die less.
Stormtrooper THC 42 Melee Parry 3d6 + 2 + 1 ⇒ (6, 3, 1) + 2 + 1 = 13
THC 42 Strength/Armor 2d6 + 1 + 2d6 ⇒ (2, 3) + 1 + (3, 1) = 10
Wild die 1's all around
Melee vibroknife 16 vs Melee Parry 6
Damage 18 vs Strength/Armor 6
West End Gamesmaster |
THC 42 left eye visor fails to stop the press of Nara Vix's edged weapon and blindly (literally) clutches th eleft side of his face.
The soldier inside may have once been handsome. It's doubtful his dance card will be full at the next Coruscant Veteran's of Hoth Ball.
Nara you actions have embedded your melee weapon into two thirds of the way of the Stormtroper's skull, he topples slowly forward bringing the weapon even further into the once Imperial Propagnda ready face.
Consider it lost.
West End Gamesmaster |
Treskan takes a single step back, hoping he gets the direction right and the leg of that walker might provide a little cover, then he starts his short but victorious struggle with that bantha[censored] of a helmet
Damage 17
This is not NCO THC 06 first day, he will use BOTH of his character points
NCO THC 06 Strength/Armor 4d6 + 2 + 1d6 ⇒ (1, 3, 2, 3) + 2 + (1) = 12
And is rewarded by Wild die 1 bookends.
West End Gamesmaster |
Damage 17 vs NCO THC 06 Strength/Armor 8
Treskan both your vision and audio have been cut off on your helmet.
You still hear the Stormtrooper's trenchant groan through your impaired state with your normal hearing.
The Stormtrooper is wounded and can not fire back at you this round and is -1D for the remainder of the combat.
West End Gamesmaster |
Am I still at -1D on this shot?
New Round so no penalties to your Skills, however your low Perception roll of 7 even with a bonus I assigned to you means you could not find a viable target this round. You need to hit at least at 12.
Vash can still of course take any other actions, including movement or one more Perception sweep.
West End Gamesmaster |
Sure a diving dodge might not be the worst thing he could do.
[dodge] 16
Smart more considering this trooper wants to take a double shot at you
Stormtrooper THC 78 Blaster 3d6 + 2 + 1 ⇒ (6, 1, 1) + 2 + 1 = 11
Stormtrooper THC 78 Blaster 3d6 + 2 + 1 ⇒ (4, 3, 3) + 2 + 1 = 13
Jer Koroban is nearly as graceful as a Hutt's favored dancing girl as he Dodges two bolts fired at him.
The Stormtrooper rolled a Wild die 1. For his complication as an option you can move yourself further out of direct combat. You are no longer in Point blank range if you choose to move further, and it would be plus 2 difficulty to hit you if you are further than short range, of course you can remain in this immediate area as well.
West End Gamesmaster |
We are about to start Round 3 after Vashh resolves his actions. Some Perception rolls please before we enter Round 3.
All Heroes including Monica can act in Round 3.
Current disposition of members of Rabid Nexu Squad
Round 3
---
Jer Koroban, currently Dodging ONE determined Stromtrooper hail of fire.
"Monica" paniced and cowering under brush, gets a grip of herself, and is about 50 meters to the left form the Bunker. You have your gear listed on your sheet.
Treskan Orask is nearly directly under a AT-ST, now blinded in a non functioning Biker Scout helmet, facing off against TWO Stormtroopers, one prone on the ground, one wounded.
Vashh Lorimar in a well hidden position, 30 meters to right and 65 meters to the front of the Bunker.
Manji Roye is in his personal firefight with TWO Stormtroopers. One is Wounded. Dodge 9 Blaster 5
Nara Vix took our her ONE Stormtrooper last round and has claimed his issued side arm.
M1-DA5 kit bashed Droid turned fanboy now some 90+ meters away and made life complicated for a formerly adored well paid Alderaan sports hero turned desperate vengeful Rebel Commando.
Mona "Mistress?"