Rennick's Unhallowed Waters PbP (Inactive)

Game Master Rennick

A Tale of adventure and intrigue upon the High Seas!


Campaign Background

When one speaks of civilization upon the Lost Coast, inevitably four families are mentioned; The Kaijitsus, the Deverins, The Scarnettis, and the Valdermars. Long known as shipbuilders of great renown – and with trade agreements as far away as Absalom and Katapesh - the Valdemar Family has grown to be one of the strongest shipping magnates in Varisia, and perhaps the World.

Still, every family has their “black sheep” as it were, and in this case that was Joshua Valdemar.

The youngest son of the Family Scion, Joshua was a good lad who never brought shame nor dishonour to his family. Still, the mercantile spirit just didn’t reside in Joshua. Instead he was always gripped with a need to explore. Sneaking away from his family’s estate in Sandpoint to explore local ruins, working with caravans travelling as far as Riddleport and Kaer Maga, and crewing aboard the family vessels as they plotted their trade routes to the far corners of the Inner Sea, as such it came as no surprise – though perhaps a tad of disappointment from his father – when Joshua announced that he would be joining the Pathfinder Society.

Two things of great import happened during Joshua’s time. The first is that he acquired The North Star. A Sailing Ship that once belonged to a Chelish pirate, Joshua had the vessel refurbished and renamed for his purposes. The second is that he met his wife – an Elven woman named Katriel – and began a family with her. Together they had two children: a boy named Eriden and a girl named Emilia.

It was a mere six years later that Joshua and Katriel were last seen. Telling their family little except for a “discovery” they had made. The two Pathfinders set sail from Magnimar – curiously leaving the North Star behind – and were never seen again.

The children were placed in the care of their Uncle, Joshua’s older brother Frederick, and returned to Sandpoint. They attended Turandarok Academy, and often summered with family in Magnimar. The North Star was eventually integrated into the Valdermar’s fleet, often serving as Frederick’s personal ship.

It is in this capacity that the ship currently serves, making a cruise from Magnimar to Riddleport and then down to Korvosa, in honour of Emilia’s 19th birthday. While still carrying cargo and some passengers, the trip was meant mainly to be a chance for an uncle to bond with his niece and nephew.

But sadly events would take a turn for the far worse. In the middle of the night the ship comes under attack and invasion by a band of pirates. And it is quickly revealed that they had a man on the inside all along – Eriden Valdemar. Enraged by nephew’s betrayal, Frederick launches himself at his captors; only to be run through by the pirate’s leader. The rest of the passengers and crew – including Emilia – are stripped of their belongings and bound.

The two ships sail for the rest of the next day, mooring at some unnamed cove where the prisoners are unloaded and penned in a makeshift camp. As he watches the proceedings, his eyes on his sister, Eriden only gives one instruction to the Pirate’s captain. ”Try and find her someplace nice. No whips if you can help it.” And without looking back, the new heir to the Valdemar family boards the North Star, and sets sail for home...

Notable NPCs

Eredin Valdemar - Eldest child and heir to the Valdemar family. Also a traitor.

Emilia Valdemar - Eredin's younger sister. Emilia was left for dead by her brother, along with the survivors of the North Star's crew.

Commodore Jegare - A Commodore of Magnimar's navy

Captain James Derrington - Currently serving in Commodore Jeggare's fleet. Captain of the Swiftsure, and an acquaintance of Emilia.

Lord-Mayor Haldmeer Grobaras - An arrogant, self-serving man who cares very little for the struggle of the people he rules, as long as he is kept in comfort. One of the most powerful men in the city, Grobaras dwells in the largest house in all of Magnimar, Defiant's Garden in the Vista district. In theory he must share power with the equally bloated Council of Ushers, but in reality he handles much of the immediate running of the city himself. Due to his general lack of interest in city affairs most of his decision are based on which side offers him the largest gift or bribe. Despite his portly appearance and foppish demeanor, Haldmeer Grobaras is a fearsome political opponent with a silver tongue and the wealth to back up his position.

HERO POINTS

All PCs gain 1 Hero Point each time they level up.

You can use 1 Hero Point to do any of the following actions. You can only use 1 Hero Point per turn for these actions.
1. Gain an extra action of any type less than full-round.
2. Gain a +8 bonus to a d20 roll if spent before or a +4 bonus if spent after. (This can also be used to increase the DC of a spell.)
3. Perform a readied action without readying. (Must be done before a post is made; no retcons.)
4. Regain a spell or use of a limited special ability.
5. Reroll a d20.

You can use 2 Hero Points to do the following, regardless of if you have used a Hero Point this turn.
6. Survive a fatal attack (2 points)

Useful Links

Unhallowed Waters Map Folio

Unhallowed Waters Calendar