Rennick's Jade Regent: The Prophecy of the Seal (Inactive)

Game Master Rennick

A group of closest friends bands together for one of their own - and may hold the key to salvation in a far off nation's time of need.


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Male Human Inquisitor - 2

First Perception 1d20 + 6 ⇒ (2) + 6 = 8 Failure!
Second perception 1d20 + 6 ⇒ (15) + 6 = 21 Success!

Daemon steps off of the doorstep, allowing Yosrick become the center of visibility. He moves his hand to his chin, his facial features taking his typical inquisitive look as if he's thinking about something, letting out the occasional "hmm" as he does so. "Perhaps Mr. Proudstump here hasn't seen anything" he says to the others in the back of the group, only just loud enough for the halfling to hear.

He would then, under his breath, turn towards the doorway again and mutter a short prayer for magical divination - with Mr. Proudstump being his focus. The suspicion of his skin rippling making him fear a disguise spell.

Casting 'Detect Magic' on Mr. Proudstump


Male Elf Ranger 4 (AC: 17 [T 13 /FF 14]; HP: 19/35; F+5, R+7, W+1/+3 vs Enchantments; Init: +3 [+5 in Urban]; Perc: +11 [+13 in Urban])

Didn't roll the first, as I can't succeed.
Second Perception 1d20 + 2 ⇒ (19) + 2 = 21

Lirrathan shudders as the halfling's skin ripples. "Ugh, does living in a marsh cause your skin to become as gooey as the environment?" He looks at his surroundings worriedly "If so, I'd rather not stay here too long, there is no good reason to mar my naturally fine features."


retired

Perception: 1d20 + 2 ⇒ (8) + 2 = 10 not so much

Hot and miserable as he is, Andrin is finding this encounter with Mr. Proudstump to be getting curiouser and curiouser. Though he didn't see anything, he finds Lirrathan and Yosrick's mentioning of the halfling's skin rippling to be most alarming.

He falls back a step, eyeing the halfing warily as Daemon begins to intone his spell...


wouldn't you like to know! Dungeonisius Masterius Evil Genius/9999999999999999

Keep in mind that unless you have the proper metamagic feat (or I missed something) you can't cast silently.

"My face... oh it..." he steps back, his eyes darting from one man to the other to the other in widening fear before he whimpers at seeing Daemon begin to utter the incantations to a spell. His head swivels wildly before settling on Koveluss and lunging with a shriek!

As he does, his whole body changes. Rippling away so that instead of a halfling is a strange hunchbacked grey creature with sworls and slits along its head instead of real features.

For his part, Koveluss manages to dodge the hasty attack.

DM Rolls:

"Walthus'" attack1d20 + 5 ⇒ (3) + 5 = 8
fails

Initiative Rolls

Daemon Grizwold 1d20 + 1 ⇒ (4) + 1 = 5
Koveluss Vossare 1d20 + 2 ⇒ (2) + 2 = 4
Yosrick 1d20 + 3 ⇒ (20) + 3 = 23
Lirrathan 1d20 + 3 ⇒ (14) + 3 = 17
Andrin Valdemar 1d20 + 1 ⇒ (13) + 1 = 14

Initiative order: Yosrick, Lirrathan, Andrin, Daemon, Koveluss, "Walthus". Try to post in order if possible. thank you!


Yosrick's hand drops from his chakram to his whip, drawing it with a flick of his wrist. "I don't know what you are, but we're not here to hurt you!"

Attack with whip (from 10 feet away, if possible): 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d3 + 2 ⇒ (3) + 2 = 5 nonlethal


Male Elf Ranger 4 (AC: 17 [T 13 /FF 14]; HP: 19/35; F+5, R+7, W+1/+3 vs Enchantments; Init: +3 [+5 in Urban]; Perc: +11 [+13 in Urban])

Lirrathan jumps at the unusual creature that the halfling becomes, but even more strongly scoffs at Yosrick's statement "Speak for yourself. I didn't come here to hurt him, but if someone's going to pick a fight, I'm more than happy to finish it." At the excitement of finding something that wants to fight, Lirrathan draws his other blade as he moves up to where the creature faces Koveluss, and swings with a fervor of awaiting his fight with the goblins. His blade strikes sure and true.

Move to wherever it is, drawing his off-hand weapon while moving.
Attack with main hand, Longsword vs "Walthus" 1d20 + 4 ⇒ (20) + 4 = 24, crit confirm 1d20 + 4 ⇒ (10) + 4 = 14.
Damage on hit 1d8 + 3 ⇒ (2) + 3 = 5, if crit succeeds add 1d8 + 3 ⇒ (6) + 3 = 9

DM Rennick:
Will you be using maps? I'm just wondering because I'm a visual person, and with a two-weapon fighter, knowing whether I'm close enough to full attack or not will make a big difference. If you just haven't posted one yet, I understand, as I am running three games and the map can sometimes be the longest part of posting.


retired

As Walthus melts away and shifts into the strange creature before him, Andrin shakes off the malaise that settled upon him and rises to his full height. His eyes become pupiless pools of white and his voice drops several octaves as he booms,

Celestial:

Stand down, impostor!

cast doom
Will Save DC: 14


Male Human Inquisitor - 2

He curses under his breath, drawing his longsword from his belt. He looks at the fight in front of him, evaluating his options before he decides to take a non-lethal approach. Gripping his sword tightly, ready to defend himself, his eyes take their notoriously sharp edge before he starts speaking at the creature,

"Back down little one! There is no reason that you have to die today! All we wish is for some information! You are vastly outnumbered, and we may be able to help you!"

Diplomacy 1d20 + 6 ⇒ (11) + 6 = 17


wouldn't you like to know! Dungeonisius Masterius Evil Genius/9999999999999999

"Walthus" is at 4 hp, waiting for Koveluss before I resolve actions.


CN male human summoner [synthesist] 1

"No biting, now." Koveluss draws his sword and swings the blade toward the creature.

Melee Attack, Bastard Sword 1d20 + 1 ⇒ (16) + 1 = 17; Damage 1d10 + 1 ⇒ (2) + 1 = 3
I'll draw my weapon, attack, then use my 5-foot step to withdraw from the beast.


wouldn't you like to know! Dungeonisius Masterius Evil Genius/9999999999999999

The strange, putty like creature ignores the crack of Yosrick's whip over his head but he recoils away from Koveluss as Lirrathan's blades sink into its skin, followed by Koveluss stabbing into the beast's side.

It howls in pain and terror, turning on its heels and making a mad scramble for the forest's edge - though whether the fear is from Andrin's spell or simple self preservation is anyone's guess.

"Walthus is at 1 hp and moves his full round at 100 ft to the edge of the clearing.

]ROUND 2


retired

If the movement was a withdraw action (which I am presuming it was) then the starting square isn't treated as threatened for purposes of determining what does and doesn't provoke AoO's. So, if the only square he left that you threatened was the first one, then no AoO. If he moved out of a subsequent square though, then in that case I believe you should get one.


Yosrick will draw his chakram and throw it at the fleeing...whatever!

Attack (with a -6 due to range): 1d20 - 3 ⇒ (4) - 3 = 1
Damage: 1d8 + 2 ⇒ (1) + 2 = 3


Male Elf Ranger 4 (AC: 17 [T 13 /FF 14]; HP: 19/35; F+5, R+7, W+1/+3 vs Enchantments; Init: +3 [+5 in Urban]; Perc: +11 [+13 in Urban])

Lirrathan looks disappointed as his only fun thus far runs from the group. Resignedly, he drops his blades points first into the soft ground of the marsh, and proceeds to pull the bow from his back. Nocking an arrow he moodily takes aim and lets fly. "Damnable coward, forcing me to shoot at his fleeing back. I thought I was going to get a good tussle." He mutters as his arrow flies just as sullenly as he quickly became.

Drop weapons, Free
Draw bow, Move
Load an arrow, Free
Fire, Standard 1d20 + 4 ⇒ (2) + 4 = 6


retired

I was about to comment on how Lirrathan's question regarding AoO's vanished but then found his explanation on the Discussion Thread - I was very confused for a minute there =P

Andrin's broad forehead furrows in confusion and a dark eyebrow arches above his pupiless eye as the creature bolts from the group, seemingly oblivious to his command to stand down. Furthering his befuddlement, Andrin is entirely perplexed as to why the rest of the group has suddenly begun to speak in wild gibberish.

Andrin spins to Daemon, his voice still deeper and faintly musical, and addresses the man as he struggles with readying and loading his crossbow,

Celestial:

"What is wrong with you lot? Why are you all speaking in non-sense? Has that creature somehow bewitched you all?"

Move Action (1): Draw light crossbow
Move Action (2): Load light crossbow


Male Human Inquisitor - 2

As he has no means to attack at a range, he'll trust in his companions abilities to take the creature down. He decides to hold his action for now.


wouldn't you like to know! Dungeonisius Masterius Evil Genius/9999999999999999

Yosrick's chakram lands in the mossy dirt just trailing the monsters feet and Lirrathan's arrow embeds itself harmlessly into a tree as the squishy looking thing dives into the brush of the swamp, disappearing into its murky shadows.

As Andrin speaks out to Daemon in a lilting and lyrical language that's both beautiful and commanding - and complete gibberish it seems - a second voice calls out from inside the shack. One that sounds a lot like "Walthus'" did, but filled with fear and worry,

"He..hello? Is someone out there?"


"Mr Proundstump? Is that really you?" Yosrick will run and fetch his chakram before answering.


Male Human Inquisitor - 2

The inquisitive lets out a short, long sigh as the being disappears into the marsh. He sheaths his longsword, turning his head and cautiously walking into the Shack - looking for the real Walthus. "Mr. Proudstump, are you alright?" he says blindly, hoping for a response to find the man.

Perception Check 1d20 + 6 ⇒ (1) + 6 = 7


wouldn't you like to know! Dungeonisius Masterius Evil Genius/9999999999999999

Daemon is the first one into dim main room of the ramshackle house.

The room is almost a rectangle, but with the far wall sloping in towards the right wall. There a three doors, one on the diagonal wall and the other two on the facing wall, while a set of stairs climbs up on Daemon's left.

The room itself has a settle and a number of potted plants. The furniture has been upturned and a number of the plants have been shattered and destroyed, leaving piles of soil and dirt haphazard around the room.

"Oh gods!" comes o cry of relief from the stairs as a lone halfling - one who looks identical to the creature did, except even more worse for wear - emerges from the shadows of the staircase.

"Oh thank the gods!" Walthus Proudstump nearly trips over his own feet, running to Daemon as tears stream from his badly bruised and beaten face. The halfling latches onto Daemon by the leg crying out, "Thank you, thank you for saving me from that monster!"


Yosrick stumbles into the hut a moment after retrieving his chakram. "Wha? What happened to you? What the heck was that thing?"


retired

As the melty-faced creature vanishes into the thicket, Andrin lowers his crossbow. He loosens the winch mechanism and removes the quarrel, returning it to its place within his quiver.

The danger seemingly passed, he pauses for a moment and closes his eyes, drawing several steadying breaths. Andrin is unaware that as he does so a butterfly alights briefly on his shoulder, pausing just long enough for two delicate beats of its wings before fluttering off again.

When Andrin opens his eyes, they are no longer pupiless pools of white, but normal once more. Relief washes over his face as he realizes everyone has stopped talking in gibberish.

He slowly approaches the house, but remains outside (it's terribly rude, after all, to cross a threshold univited) listening intently to Daemon, Yosrick, and whom he sincerely hopes in the real Walthus Proudstump.


CN male human summoner [synthesist] 1

Koveluss stands at the open door and peers inside, watching the three within. As Proudstump latches onto Daemon' leg the man turns to Andrin and Lirrathan. "No one mentioned the halfling had an evil twin. It would have been nice to know."


retired

Andrin turns to Koveluss nodding sagely as the man speaks. After a moment he remarks, "Yes, but what if that," he jerks his head toward the tree line, "was the good twin?"


Male Elf Ranger 4 (AC: 17 [T 13 /FF 14]; HP: 19/35; F+5, R+7, W+1/+3 vs Enchantments; Init: +3 [+5 in Urban]; Perc: +11 [+13 in Urban])

As the grotesque halfling disappears into the marsh, Lirrathan's shoulders slump an he hangs his head. Sullenly, he puts away his bow and grabs his two blades from the ground, wiping them clean before he resheathes them.

He glances briefly toward the home, before sighing heavily, and mumbles "What's in there? Is it another one? I hope not, I don't need another chance to fail like I just did."

He hangs his head as he plods toward the doorway, before responding to Andrin "What does it matter which one is good or evil? What am I even doing here, I'm obviously of no use?" He slumps against the side of the hut. Drawing one of his daggers, he begins to toss it into the dirt at his feet, picking it up only to thunk it into the ground once again.

For some reason after my last post, I just saw him as being bipolar-ish. When he's happy he's bright-eyed and full of himself, when he's upset he gets sullen and down on himself. I think it will play well with his personality and alignment.


retired

"Lirrathan, what you failed to do was kill a coward. What you succeeded at is far greater in my estimation. You saved that man who has wrapped himself around Daemon's leg like some godsforsaken cat." Andrin chuckles at himself as he drops a reassuring hand on Lirrathan's shoulder. "So cheer up, old lad, you're good at what counts."


Male Human Inquisitor - 2

His skin flushes as the halfling hugs his leg. His face taking an uncomfortable tone, he pats the halfling lightly on the head. "Now now... It's alright" he says, doing his best, which is obviously unpracticed, at calming the halfling down. "There's no need for fear, any longer. You're very lucky we arrived when we did it would seem. We're here for information"

He pauses a moment, taking a quick look around the room before continuing trying to build a structure to the upcoming story before hand, "You could possibly start with what happened?" He does his best to separate the halfling from his leg.


Yosrick smiles at Daemon's obvious discomfort. "Sir, was that thing keeping you hostage?"


Male Elf Ranger 4 (AC: 17 [T 13 /FF 14]; HP: 19/35; F+5, R+7, W+1/+3 vs Enchantments; Init: +3 [+5 in Urban]; Perc: +11 [+13 in Urban])

Lirrathan, still morose, but slightly soothed by Andrin, gets to his feet and picks up his blade. He wipes himself off, and resheathes the small blade. Dropping the subject of his self-deprecation, he turns to Andrin and asks "So, what did you say to it? How did you know what language it spoke? Or.. or was that a spell? I just didn't see you doing any of the other casty stuff."

Hearing the conversation inside, he adds a little louder "If he's unwilling to talk, maybe my knife can help persuade him." Noticing the looks from the others "What? How do we know he can be trusted? I'm not the bad guy here." he asks defensively.


"Yes, elf, I'm sure your knife is very much more charismatic and personable than you, but I think its social graces are unnecessary here, thank you." Yosrick shakes his head, but the moment brings back a painful memory; his father was never any good with people either. Must be an elf thing.


retired

Andrin's eyebrows arch in surprise as Lirrathan regards him, confusion once more bringing deep furrows to his broad forehead.

"I can assure you, I have no idea what languages that creature was capable of speaking apart from common, which is why I told it to stand down. Though immediately after demanding the impostor surrender, I did cast a spell. Perhaps that is when you heard me speaking?"

He pauses a second, crossing his left arm across his waist and tapping his right index finger pensively against his lips. Sounds from with the dwelling shake him out of his thought process however. His attention is captured just in time to hear Yosrick mention the social graces of a knife, at which point Adrin cannot help but bark out a short and good-natured laugh.


wouldn't you like to know! Dungeonisius Masterius Evil Genius/9999999999999999

The little gnome looks on in abject horror towards the doorway, at Lirrathan's suggestion of torture, breaking down into an almost uncontrollable sobbing, "Please.. please no don't hurt me! Gods no,"

He backs away from Daemon, stumbling over a cooking pot that must have been knocked over during his original scuffle with the beast. And Walthus' slams against the floor his eyes start to dart around the room, his hands scrabbling behind him - looking for something to defend himself with.


Male Human Inquisitor - 2

Daemon lets out a soft sigh as the 'Warden of the Swamp' scuffles around in fear. "Mister Proudstump, please calm down. The elf is just a fledgling prankster who finds harm humorous. Yosrick -" he motions a hand towards Yosrick, "And myself, Daemon" he places his hand on his chest, "Are not here to harm you. Infact, quite the opposite holds true. If anything, we require your help. We will keep you safe."

Diplomacy to Calm1d20 + 6 ⇒ (10) + 6 = 16


Diplomacy (aid another): 1d20 + 4 ⇒ (8) + 4 = 12

"Peace, Mr. Proudstump, peace. The elf is simply not used to society and comes across a bit too eager. We won't allow any further harm to come of you. Now, let's have some tea. Tea settles things, my moth... someone used to tell me." Yosrick will find some tea and put a pot of water on to boil.


wouldn't you like to know! Dungeonisius Masterius Evil Genius/9999999999999999

His eyes slowly trailing from Daemon, to Yosrick, to Andrin and then to Lirrathan, the Gnome slowly sets down his makeshift weapon and pulls himself back to his feet, "yes, yes some tea of course..." He toddles over to a cupboard and pulls out a small box filled with loose tea leaves, handing it to Yosrick, "I apologize, that creature's had me trapped for days... I fear it's brought me to my wit's end."

Righting a few pieces of furniture, Walthus searches out a plate of biscuits from his pantry and sits himself down at the table, and explains while slowly nibbling on one of the snacks; "That monster attacked me while I was tending to my pet snakes in their garden and beat me savage. I got him good a few times to though, and managed to escape to a safe room upstairs. I think he thought I ran into the woods... I'm not sure how long I'd have survived had you not come along. I owe you men my life."

With a small and thoughtful smile, he listens to why everyone's arrived at his home, and nods when they're finished. Setting down the half-eaten biscuit he shoves out from the table and hops down, he makes him way into another room, there's sounds of things falling and scraping along the floor and some dust flits out from the open doorway, before he returns a moment later with a parcel and a rolled piece of parchement. He unrolls the parchment - a fairly well drawn map of the swamp! and starts pointing out areas to it.

"Aye, the Licktoad Goblins have gotten fiercer and they do have fireworks. I've no clue where they got them from, but if travel back out of the swamp to the Lost Coast Road and then head a little south, you can follow the Old Fishing trail right to their camp."

"Your other choices would be to travel even further south along to road to the Old Witches trail, and then take a right into the swamp where it bends to the left towards Old Megus' shack." He marks these locations as well.

"Lastly, you're welcome to my home if you need refuge from the swamp. and I'd like you to have this, for saving me. It will protect whoever wears it" He unwraps the parcel and presents a dark brown cloak that looks to be expertly crafted brown cloak.

You receive a Cloak of Resistance +1

For copyright reasons I can't post the map of the swamp, Walthus has marked:

1: The New Fishing Trail (The one used to get to his shack)
2: The Old Fishing Trail
3: The Licktoad Village
4: The Old Witch's Trail
5:Old Megus' shack

These areas basically go in a semi circle through the swamp (give or take) with the trails kind of like spokes on a wheel and its your call if you want to go trudging through swamp or loop around.


Yosrick's eyes go wide at the gift. "That is a fine gift, sir. And we thank you for the map and the offer. I'm glad we were able to be of service! But, who's Old Megus?"


CN male human summoner [synthesist] 1

Koveluss swallows a mouthful of biscuit. "That's a good question. Does this Megus have an evil twin as well?"


wouldn't you like to know! Dungeonisius Masterius Evil Genius/9999999999999999

Walthus shakes his head, his little brow furrowing, "That....thing! was not my twin. It changes its shape." taking a deep breath he answers, "And she's no one. Literally. She was a witch who lived in these woods. A right old bag really. Only thing lift at that shack is Skitters, her familiar. Nasty piece of work that one." shaking his head solemnly Walthus concludes, "You've more chance of finding the Soggy River Monster than of finding old Megus."


Male Human Inquisitor - 2

He oddly hasn't touched the food, although he has poked at it a few times, not wanting to seem rude.

He abruptly interrupts the current line of inquiry -- his mind obviously not focusing on it anyways. "You know, Mr. Proudstump, you still haven't answered the underlying question here. Did that 'thing' ever explain why it was holding you hostage?" His hand moves inquisitively upon his chin, rubbing at his stubbly hairs, which creates an unyielding scratching sound.

"I find this more curious than our current prescribed task. It, further more, seems even more odd that a Gnome in the sticks would be a subject to ransom, so you must have something it wanted... Information perhaps?"


Male Elf Ranger 4 (AC: 17 [T 13 /FF 14]; HP: 19/35; F+5, R+7, W+1/+3 vs Enchantments; Init: +3 [+5 in Urban]; Perc: +11 [+13 in Urban])

Lirrathan stays outside the shack, certain that it will be way too crowded with all of them inside. He draws his blades and goes through his routines, trying to figure out what he could ahve done better to fell the weird creature. He pauses long enough to ask, "So, is he going to help us find the goblins? I have ears to collect, otherwise Sandru will surely win our bet."


wouldn't you like to know! Dungeonisius Masterius Evil Genius/9999999999999999

Walthus looks at Daemon with a puzzled look, "It wasn't holding me hostage. I was hiding! I told you it attacked me while I was caring for my stock! Damn thing tried to eat me! I fought back and I hurt him to, stabbed him right in the gut and one of my snakes - Bessie I think - gave him a good bite!" He takes a calming breath after clearly riling himself up, "All that said, I'm not an idiot and when I'm bleeding so bad the world's going fuzzy, the smart thing I did was to run. I made it back to the house and hid in a safe room I'd built upstairs. I heard the creature prowling outside of the door but it never found me. I snuck out once a day later to see if it was safe and spied... well... me! guarding the door into the house. I think he thought I'd run to the swamp..."

If you fall behind, make sure to catch up on all updates please


retired

Andrin remains outside as well, it would be rude and indecorous to cross the threshold without an invitation from the host. He catches half of what is said by those within the humble structure and misses the rest, allowing himself to get wrapped up in puzzling over the struggles with the melty-faced assailant.


Yosrick clears his throat and glances at Daemon. "As much as we appreciate your hospitality, sir, we really should be moving onward. Those goblins, armed as they are with fireworks, are a definite threat. Plus my friend here," glancing at Daemon, "Needs to remove his foot from his mouth... Thank you for the gift and beware of that thing."


Male Human Inquisitor - 2

Knowledge (Local) w/'Monster Lore' to ID Monster that was in Walthus' place:
1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19

"I apologize if you received my inquiry in a negative light. You never actually explained what the creature was doing while you were 'trapped' in your safe house... But, I digress I suppose. You're safe, and helping us -- for that we are grateful."

He clears his throat, looking down upon the map for the first time, taking in much of the layout before them. He looks up to Yosrick with a smug smirk on his lips, "Which path do you suggest we take, Yosrick?


CN male human summoner [synthesist] 1

"I'd think the old fishing trail would be the most expedient route. Since Goldilocks is so worried about gathering more ears than his sister we should consider following it into the swamp."

I'll try to identify the creature as well. Are you going to make these rolls for us at the start of an encounter? The information our characters might know about something can drastically change how we approach a creature or situation. In some cases, it can even make the difference between a peaceful solution and bloodshed.
Knowledge (planes) 1d20 + 7 ⇒ (5) + 7 = 12


wouldn't you like to know! Dungeonisius Masterius Evil Genius/9999999999999999

Sorry boys, Local and Planes do not identify what "Evil Walthus" was. I will let you guys choose when to roll them, same as I would at the tabletop, it may take a post or two longer, but there's no freebies or unintentional penalties this way.

Bidding farewell to Walhus, you head back out into the muggy swamp. You can see the sun trying to break through the tick canopy of trees and guess that it's already almost mid day.

The party treks back through the swamp the way they came, emerging back on the Lost Coast Road and there's a moment of relief at the chance for open space and a bit of clean air. With that the party sets off southward, wrapping around the swamp's edge until you discover the Old Fishing trail.

The trail itself hasn't been used in years and has overgrown, making the journey a dificult one, even more so then before. But after hours of walking, you round a bend in the path and come to your destination.

A filthy village-fort surrounded by a crude wooden palisade sits
atop a low hummock of solid ground here. A wooden gate in
the north wall of the palisade lies in shambles on the ground.
Nearby, a large, algae-filled pool on the northeastern side breaks
the palisade and allows a clearer view into the village’s interior,
which consists of a collection of ramshackle huts connected by
wooden walkways, all built on thick wooden stilts.

Special thanks to Jazlizard at the Community Created Content thread, for posting I map I can legally post online. ^_^

Licktoad Village

The party is currently North of the village.


Withdrawing a ways from the village, Yosrick turns to the hunter-types and says, "So, what's your plan? What? I'm a devil with a word or derring-do, but I know nothing about assaulting goblin villages!"


Male Human Inquisitor - 2

Daemon's eyes narrow in on the village at Yosricks question. Letting out a soft 'hmmm' as he takes in a more detailed image of his surroundings. Noticing the gate, he tries to see beyond it.

Perception (search) over the village1d20 + 6 ⇒ (13) + 6 = 19

"Odd... The gate looks as if it was destroyed. We may not be alone, gentlemen. Keep your wits sharp." He looks back to the group nodding in recognition, ensuring everyone understands his meaning as he draws his longsword from its scabbard, while plucking his heavy shield from his back.


Male Elf Ranger 4 (AC: 17 [T 13 /FF 14]; HP: 19/35; F+5, R+7, W+1/+3 vs Enchantments; Init: +3 [+5 in Urban]; Perc: +11 [+13 in Urban])

Lirrathan looks around in confusion, drawing both of his blades. He crouches low amongst some foliage along the trail and tries to look for the culprit. He squints to peer into the goblin camp. "You mean someone came and took their ears before we got here? That's not fair." he whispers to the group in irritation.

Stealth: 1d20 + 2 ⇒ (14) + 2 = 16
Perception: 1d20 + 2 ⇒ (14) + 2 = 16


wouldn't you like to know! Dungeonisius Masterius Evil Genius/9999999999999999

I'm reading everyone's actions as not yet going towards the village. Lemme know if I'm wrong.

Hawk like eyes scan over the somewhat ramshackle compound - at least as much a ruin as a real fort and probably not of goblin construction - but no movement can be seen, from your vantage point, everything looks deserted.

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