RelicBlackOUTs Old School Modules (Inactive)

Game Master RelicBlackOUT

Modules:
Scourge of the Howling Horde
Barrow of the Forgotten King
The Sinister Spire
XP: 7,991/10,000

Loot

Marching Order:
Single file:
1-Del
2-Dalron (unless he's scouting ahead, of course)
3-Scarlet (unless he's scouting ahead, of course)
4-Bozvrig
5-Truffels
6-Barnabus
7-Lanliss

Double file:
1/2
3/5
4/6
7

Maps:
Scourge of the Howling Horde:
Mine Map

Barrow of the Forgotten King
Barrow of the Forgotten King Map

The Sinister Spire


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Elf Cleric of Desna 1 ~ AC 16 (t 13, ff 13) | F +3, R +4, W +5 (+2 vs. enchants) | Init +4 | Percep: 5 |BoL: 6/6 | channel: 5/5 | HP: 9/9
Dalron Northfield wrote:
Yes Lanliss, but please not in red ;)

So, you're thinking hot pink, then?

Brunner Hammerfell wrote:
Brunner had a traveling cloak so he's good, just in cast the 'scarlet' idea pops back up...

Lanliss will hold onto yours for when you change your mind. He can be very patient!

GM RelicBlackOUT wrote:
@Lanliss: Sten is already working on it. Scarlet cloak, with the team name on it... what was it again? “Scarlet’s _____” would you like a specific crest on it also?

Great, thank you! No crest at this time. We can add things like a crest, embroidery, a gold lamé border, and tassels after Brunner warms up to the idea.

Brunner Hammerfell wrote:
a separate conversation on the goblin, we know it's a spell caster, but if we didn't let it sleep for eight hours would it be able to cast?

As our GM said. Any spells he had prepared that he has not yet cast are still available, no matter how tired he is, though.


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

103 gold for selling the goblin armor/weapons added to loot.

Loot

I think I might have the link issue solved. Here is the url again.

https://docs.google.com/spreadsheets/d/1Vdj88ANPhPYw0PA1arfBh0G9gqOeqHGif_t SWFutIvs/edit?usp=sharing


Elf Cleric of Desna 1 ~ AC 16 (t 13, ff 13) | F +3, R +4, W +5 (+2 vs. enchants) | Init +4 | Percep: 5 |BoL: 6/6 | channel: 5/5 | HP: 9/9

Okay, the Paizo boards have this weird glitch where it will force a space in a URL if it's too long when it's just plain text. Your linked "Loot" url woks fine, but the pasted link has a space added by the boards about a quarter of the way from the end.


https://docs.google.com/spreadsheets/d/1Vdj88ANPhPYw0PA1arfBh0G9gqOeqHGif_t SWFutIvs/edit?usp=sharing

Yeah. It put a space between f_t and S.

https://docs.google.com/spreadsheets/d/1Vdj88ANPhPYw0PA1arfBh0G9gqOeqHGif_t SWFutIvs/edit?usp=sharing

Still put a space there as a URL code.


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

Scarlet, I am taking 25gp from the sheet to buy a scroll.


Is that what you really want to do?

I updated the link. Scarlet will I need to update it every time, or will it keep the same link on the document?


was Brunner able to get a chain from the blacksmith or do we need to get one from Sten?


Is that what you really want to do?

@Brunner From Sten, the last spoiler tab for you and Dalron had that in it. She would have something less heavy duty. Think something like a swing set chain.


Sorry, I probably missed clicking on it and thought where you talked about Sten's shop was the spoiler.


Is that what you really want to do?

Question for everyone. When people split up is it cool to do spoiler post like I have so that there is player/character knowledge missing for those who aren’t there. Or is it whatever to you all? I personally do it because it keeps things separated for me. Lol


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

Took 25gp off for the scroll.

@GM: The link will stay the same. No need to update every time.

Spoiler tags when we are separated is fine with me.


Elf Cleric of Desna 1 ~ AC 16 (t 13, ff 13) | F +3, R +4, W +5 (+2 vs. enchants) | Init +4 | Percep: 5 |BoL: 6/6 | channel: 5/5 | HP: 9/9

I prefer it when spoilers are only used when there needs to be secret information kept between the GM and the player. If it's mundane stuff that doesn't really affect the game, there's no need to spoiler it. I'm perfectly capable of separating character and player knowledge. Save the spoilers for when it increases drama for me not to know what another player is up to. I've gotten annoyed in the past when there's ten posts in a row between the GM and a player only to find out that the player was on a shopping spreed, and he referenced "all the stuff I bought in the market," which was listed somewhere in all the previous spoilers I hadn't read. Another time a player said "I relate what the innkeeper told me to the rest of the party," which of course was a spoilered conversation.


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

I have no preference on the spoilers. But I can see where Lanliss is coming from.


I don't care either, if you don't spoiler it just list in ooc who it's speaking to.

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

New to PBP so I just go with the flow


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

Fine either way.

The spoilers helped me ignore what everyone else was doing while Barnabus did his own thing.


Female CG half-elf bard 1 | HP: 10/10 | AC:15 T:12 FF:13 | CMB:+1 CMD:13 | Saves F:+2 R:+5 W:+1 | Init:+3 | Per:+6 | SM: +0 | Bardic Performance: 4/7 | Active Conditions: none

Indeed, I've seen it done both ways and I'm fine with other.

Alternatively, we could put an OOC tag for the location we're at at the moment to denote who is where and when.

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

So for the spoiler with DC on them. I did a preview to see what I rolled, then I added to the post. IS that how we should do it? Or submit post and make a new post if I want to give any info about the spoiler?


Elf Cleric of Desna 1 ~ AC 16 (t 13, ff 13) | F +3, R +4, W +5 (+2 vs. enchants) | Init +4 | Percep: 5 |BoL: 6/6 | channel: 5/5 | HP: 9/9

Preview to see what you rolled is how most people do it.


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

When it comes to social or knowledge skills I preview to see how to roleplay the situation. For combat, I preview to see if I need to roll Critical Chance rolls.


Elf Cleric of Desna 1 ~ AC 16 (t 13, ff 13) | F +3, R +4, W +5 (+2 vs. enchants) | Init +4 | Percep: 5 |BoL: 6/6 | channel: 5/5 | HP: 9/9
Lanliss Endarro wrote:
I prefer it when spoilers are only used when there needs to be secret information kept between the GM and the player. If it's mundane stuff that doesn't really affect the game, there's no need to spoiler it. I'm perfectly capable of separating character and player knowledge. Save the spoilers for when it increases drama for me not to know what another player is up to. I've gotten annoyed in the past when there's ten posts in a row between the GM and a player only to find out that the player was on a shopping spreed, and he referenced "all the stuff I bought in the market," which was listed somewhere in all the previous spoilers I hadn't read. Another time a player said "I relate what the innkeeper told me to the rest of the party," which of course was a spoilered conversation.

Also, you can't Ctrl+F search within spoilers without opening them first, and I don't think the board's search feature works for spoilers, so it can be difficult to find information that's behind those tags.


Is that what you really want to do?

@Scarlet I am going to apologize for what just happened in the gameplay post... Currently thinking things over.


Is that what you really want to do?

I’m a dummy. A charge is a full round action.... I will be editing my post.


Is that what you really want to do?

I spoilered off the attacks because one of them shouldn’t have been able to happen. Sorry if anyone read that before I edited it... Needless to say in another timeline Scarlet was just Kibble.


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

hehe.. no worries. At least Scarlet is not out of the battle yet. But at 50% health, so one more hit might knock him out.


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

You can charge half distance in a surprise round.


sorry, trying to figure the math, did the dog hit at 9?


Is that what you really want to do?

@Brunner 9 will not hit its AC

@Barnabus I have never heard that? Plus, it was further than that.


So if the dog doesn't hit, is Brunner's HP 8 and does he need to roll for the fort save?

Also, us the dog close enough for Brunner to swing at or does he need to move?


Is that what you really want to do?

@Brunner I need a mental reset. I miss read that on the original hit. I though it said 19. No you did not get hit, and you do not need to make the save. I will be better going forward. Sorry all!


GM RelicBlackOUT wrote:
@Brunner I need a mental reset. I miss read that on the original hit. I though it said 19. No you did not get hit, and you do not need to make the save. I will be better going forward. Sorry all!

It's cool, I only started to investigate it because I thought Brunner had 15 HP instead of 16 HP and thought he should have been unconscious...


Elf Cleric of Desna 1 ~ AC 16 (t 13, ff 13) | F +3, R +4, W +5 (+2 vs. enchants) | Init +4 | Percep: 5 |BoL: 6/6 | channel: 5/5 | HP: 9/9
Barnabus Black wrote:
You can charge half distance in a surprise round.
GM RelicBlackOUT wrote:
@Barnabus I have never heard that?

It's a combination of two different rules.

Under charge the rules say, "If you are able to take only a standard action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed) and you cannot draw a weapon unless you possess the Quick Draw feat. You can’t use this option unless you are restricted to taking only a standard action on your turn."

And then under surprise, the rules say, "If some but not all of the combatants are aware of their opponents, a surprise round happens before regular rounds begin. In initiative order (highest to lowest), combatants who started the battle aware of their opponents each take a standard or move action during the surprise round."


Is that what you really want to do?

@Lanliss I did not know this, but it would have needed the double move with the charge to hit. This is still good to know


Elf Cleric of Desna 1 ~ AC 16 (t 13, ff 13) | F +3, R +4, W +5 (+2 vs. enchants) | Init +4 | Percep: 5 |BoL: 6/6 | channel: 5/5 | HP: 9/9

Yeah, I agree about the necessary double move. I didn't know about the rule, either, but I had an idea how to look it up. I just learned this myself.


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

I finally get one right.....


sorry folks, I had to work a double, I will post soon.


Is that what you really want to do?

@Brunner Don’t be sorry. The only thing I requested is that everyone be able to make one post a day. We are well ahead of that curve. Combat is also a little harder than when we are RPing because there is an order that we have to wait for people to go in.


Is that what you really want to do?

As we go in through this mine there will be points where I will do a “walk through” until you need to make a choice. Ex: The path goes left and down the way 20 feet it takes a right bend. 40 feet ahead you find a T in the path.


Is that what you really want to do?

@Dalron what is that symbol next to your name?


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

That is the symbol that represents your Faction for Pathfinder Society Characters. Although all Profiles can select a Faction even if they are not for Society characters.

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

Yes what Scarlet said

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

When Lanliss channeled pos. energy should have I also been healed 5 points?


Elf Cleric of Desna 1 ~ AC 16 (t 13, ff 13) | F +3, R +4, W +5 (+2 vs. enchants) | Init +4 | Percep: 5 |BoL: 6/6 | channel: 5/5 | HP: 9/9
Dalron Northfield wrote:
When Lanliss channeled pos. energy should have I also been healed 5 points?

If you're down any hit points, then heal 5 or up to your max. There's nothing I can see on your info bar to indicate that you've been wounded, however.


I think he was wounded by 4 points. He has HP 11/7 written down. Perhaps he can separate his HP and AC with |.


Elf Cleric of Desna 1 ~ AC 16 (t 13, ff 13) | F +3, R +4, W +5 (+2 vs. enchants) | Init +4 | Percep: 5 |BoL: 6/6 | channel: 5/5 | HP: 9/9

Oh, he does. Sorry! I didn't notice the 7 for whatever reason.

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

I will flip it around hopefully it will stand out more


Elf Cleric of Desna 1 ~ AC 16 (t 13, ff 13) | F +3, R +4, W +5 (+2 vs. enchants) | Init +4 | Percep: 5 |BoL: 6/6 | channel: 5/5 | HP: 9/9

Nah, don't worry about it. I'm just dumb.

Liberty's Edge

1 person marked this as a favorite.
Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

Your not dumb. With a INT score of 10 makes you average ;)


Is that what you really want to do?

@Lanliss great creative thinking on the spell. Also, I love the map you are making. I have no idea how to do that on the computer, I am glad you are doing that.


Elf Cleric of Desna 1 ~ AC 16 (t 13, ff 13) | F +3, R +4, W +5 (+2 vs. enchants) | Init +4 | Percep: 5 |BoL: 6/6 | channel: 5/5 | HP: 9/9
GM RelicBlackOUT wrote:
@Lanliss great creative thinking on the spell. Also, I love the map you are making. I have no idea how to do that on the computer, I am glad you are doing that.

Thanks on both counts. You kept talking about how big the bugbear was, so I figured that if it ever landed a hit, someone might regret it. :)

The map (which is linked in my info bar) is just a Google Drawings image that I keep adding the appropriate shapes to. I'm not going to worry about exact accuracy regarding distance, because if mapping becomes tedious or time-consuming, I probably won't do it. :) Feel free to correct me if I get the map wrong, though. The red 'X' on the map represents where the party is.

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